Author: Matthew Lombard
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Natural sense of touch restored with bionic hand
Read more: Natural sense of touch restored with bionic hand[From New Scientist, where the story includes a 1:33 minute video] Natural sense of touch restored with bionic hand 05 February 2014 by Douglas Heaven We have the world at our fingertips. A sense of touch can sometimes be as important as sight, helping us to avoid crushing delicate objects or ensuring that we hold on firmly when carrying hot cups of coffee. Now, for the first time, a person who lost his left hand has had a near-natural sense of touch restored thanks to a prosthesis. “I didn’t realise it was possible,” says Dennis Aabo Sørensen, who is so…
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Cruise ship’s 80-inch ‘virtual balconies’ livestream the high seas
Read more: Cruise ship’s 80-inch ‘virtual balconies’ livestream the high seas[Another story all about creating presence experiences, but without using the term; it’s from Wired, where you can find a second picture from Royal Caribbean] Cruise Ship’s 80-Inch ‘Virtual Balconies’ Livestream the High Seas By Damon Lavrinc 02.04.14 Passengers stuck in the bowels of Royal Caribbean’s latest behemoth can now pretend they’re living the high life with a “virtual balcony” — marketing-speak for an 80-inch HD display that pipes in real-time video to create a pseudo window, complete with a banister for “a feeling of safety.” Eighty-one interior staterooms aboard the 15-deck Navigator of the Seas will get screens that…
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Call: Audio Mostly 2014 – Imagining Sound and Music
Read more: Call: Audio Mostly 2014 – Imagining Sound and MusicAUDIO MOSTLY October 1-3 2014 Aalborg University, Denmark in collaboration with Interactive Institute Swedish ICT IMPORTANT DATES Deadline for paper submission – May 9, 2014 Notification of acceptance – June 20, 2014 Camera-ready paper submission – July 25 2014 Early registration deadline – September 1 2014 Conference – October 1-3 2014 PAPER SUBMISSION Full papers: up to 6-8 pages, anonymised, in ACM Proceedings Format with up to 150 word abstract. Poster papers: submit a 2-6 page extended abstract or short paper prepared using ACM CHI Extended Abstracts format (Microsoft Word Template and LaTeX files). LINK http://audiomostly.com/papersubmission/ AUDIO MOSTLY 2014 —…
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Game of Thrones ‘Ascend the Wall’ simulator offers compelling presence experience
Read more: Game of Thrones ‘Ascend the Wall’ simulator offers compelling presence experience[From Gizmodo, where the story includes more images] The Oculus Rift Put Me In Game of Thrones and It Made My Stomach Drop Mario Aguilar 1/28/14 Game of Thrones might be fantasy, but the characters are so deep and the betrayals so gripping that it feels real. And thanks to Oculus Rift, I just experienced a brief slice of life in the Seven Kingdoms. It was awesome—but I’m glad to be back in our reality. For the second year in a row, HBO will be hosting a traveling Game of Thrones exhibition, and the first preview of the multi-city nerd…
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Call: 8th European Conference on Games Based Learning (ECGBL 2014)
Read more: Call: 8th European Conference on Games Based Learning (ECGBL 2014)Call for Papers 8th European Conference on Games Based Learning (ECGBL 2014) We (the University of Applied Sciences HTW Berlin, Germany) hope to be able to welcome you to the 8th European Conference on Games Based Learning (ECGBL 2014) – October the 9th-10th 2014. The conference will be held at the Research and Training Center for Culture & Computing (http://fki.htw-berlin.de/) on the HTW campus. Good games provide great experiences. They motivate players to play them for mastery, exploration, social bonding, narrative pleasure, imagination, competition or walking the edge of losing control. Games are played in short bursts or long sessions.…
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PrioVR brings accurate, full-body motion control to games without a camera
Read more: PrioVR brings accurate, full-body motion control to games without a camera[From Polygon; much more information including videos is available at PrioVR.com] PrioVR brings accurate, full-body motion control to games without a camera By Michael McWhertor on Jan 06, 2014 New gaming technology on display at CES frequently focuses on bridging the gap between virtual and physical reality. Unproven tech like VR headsets, force feedback vests and hands-free motion control are regularly on display, often in nascent, proof of concept form. One of the more interesting attempts is PrioVR, a suit that enables full-body motion control in games without the use of a Kinect, glowing PlayStation Move wand or Razer Hydra-style…
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Call: DiGRA 2014 – Digital Games Research Association Conference
Read more: Call: DiGRA 2014 – Digital Games Research Association ConferenceCall for Participation DiGRA 2014 – Digital Games Research Association Conference August 3-6, 2014 Snowbird Summer Resort, Salt Lake City, Utah Submission deadline (extended): February 24, 2014. DiGRA 2014 is being hosted by the University of Utah’s EAE program and will be held in the Wasatch Mountains at Snowbird Ski & Summer Resort from August 3rd-6th. The location is scenic, secluded, economical, and within easy access of Salt Lake City’s International Airport. We believe it offers a unique setting in which to explore games, and the blanks in games research. To such end the theme of DiGRA 2014 is a…
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The AR-Rift combines AR and VR for tiered reality experiences
Read more: The AR-Rift combines AR and VR for tiered reality experiences[From Serious Wonder; much more information including video material is available at the creator’s web site] Augmented, Virtual Reality: Quite the Combination 25. Nov ’13 Author: Gabriel Sistare Virtual reality is an immitation of the real world in a digital context. Augmented reality supplements a real-world experience with layers of digital interaction. In a combined experience, British researcher William Steptoe created a dual, virtual and augmented reality system to create what seems like a new reality altogether. Called the AR-Rift, Steptoe’s creation uses the Oculus Rift with additional components to create a series of tiered reality experiences. With webcams, 3D-printed…
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Call: Space and Place – 5th Global Conference
Read more: Call: Space and Place – 5th Global ConferenceCall for Papers Space and Place 5th Global Conference Mansfield College, University of Oxford Oxford (United Kingdom) September 3-5, 2014 Deadline: April4, 2014 Questions of space and place affect the very way in which we experience and recreate the world. Wars are fought over both real and imagined spaces; boundaries are erected against the “Other” constructing a lived landscape of division and disenfranchisement; while ideology constructs a national identity based upon the dialectics of inclusion and exclusion. The construction of space and place is also a fundamental aspect of the creative arts either through the art of reconstruction of a…
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“Sex with (Google) Glass” app shows you what your partner sees
Read more: “Sex with (Google) Glass” app shows you what your partner sees[From The Guardian, where the story includes more pictures. A 1:11 minute video report on the app from One Minute News is available on YouTube] How to make sex ‘more awesome’ using Google Glass A new app developed at a wearable-tech hack day promises to show what your partner sees during sex – and means you could even turn off the lights with just your voice Alex Hern, theguardian.com, Tuesday 21 January 2014 Would you wear a pair of Google glasses while having sex? Would being able to see what your partner is seeing make you more or less likely…
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Call: ISMAR 2014 – IEEE International Symposium on Mixed and Augmented Reality
Read more: Call: ISMAR 2014 – IEEE International Symposium on Mixed and Augmented RealityISMAR 2014: Augment Everything Everywhere for Everyone Call for Participation IEEE International Symposium on Mixed and Augmented Reality 10-12 September 2014, Munich, Germany http://ismar.vgtc.org/ Augmented Reality (AR) and Mixed Reality (MR) melt the barriers between virtual media the physical world and our imagination by enriching our ability to interact with all three. New applications in diverse areas such as Engineering, Entertainment, Arts, Education, Media, and Humanities push the boundaries of science and technology. As the premier conference in the field, ISMAR is responding to this explosive expansion of program scope. Two key areas of submissions are S&T (Science & Technology),…
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“DayZ” game makes you feel every murder you commit
Read more: “DayZ” game makes you feel every murder you commit[From Fast Company, where the story includes several images and a video] [Image: Screenshot from a player video on the DayZ TV web site] “DayZ” Makes You Feel Every Murder You Commit. Can You Handle This? Dean Hall developed the zombie-packed, psychologically trying PC game to re-create tension faced by soldiers. The emotional responses it triggers have helped the game sell more than a million downloads in its first month. By Evie Nagy January 22, 2014 In early January, a Reddit user posted an emotional story about waking up on a beach and befriending a fellow lost soldier. But the…
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