Author: Matthew Lombard


  • That’s glow business: How pop stars to politicians are using holograms

    [From the South China Morning Post] That’s glow business: How pop stars to politicians are using holograms Public figures from pop stars to politicians are increasingly using holograms to reach more people. Jenni Marsh finds out where the technology is taking us Sunday, 01 September, 2013 Jenni Marsh jenni.marsh@scmp.com At a small hall in Gyeonggi province, South Korea, K-pop megastar Psy has been giving 16 performances a day, every day, since mid-July. In his first week at Everland Park, 30,000 fans came to see him. The concerts are for intimate audiences of 100 people, 30 minutes long, and feature all…

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  • Job: Lecturer/Senior Lecturer in Games Computing at University of Lincoln (UK)

    Hi all, we are currently advertising for a permanent position (Lecturer/Senior Lecturer) in Games Computing within our department. The position would be perfect for someone just completing their PhD position and looking to continue an academic career, or someone with industry experience looking to move into academia. It is a great school, and great fun working with motivated and passionate students. Closing date is 22nd September: http://jobs.lincoln.ac.uk/vacancy.aspx?ref=MHT218B Cheers Ben Kirman <bkirman@LINCOLN.AC.UK> — Lecturer/ Senior Lecturer Games Computing University of Lincoln School of Computer Science…

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  • AR sandbox shows the movement of natural terrain

    [From psfk] Virtual Reality Sandbox Shows the Movement of Natural Terrain [Video] Real-time topography gives children and adults an interactive way to learn about landscape Ross Brooks on September 3, 2013. Researchers at UC Davis have come up with an idea that fuses the physical and virtual in a way that will allow children to experience the world from a unique perspective – as opposed to immersing themselves in a screen of some sort. While it may look like an ordinary sandbox, this particular play area comes to life once children have had their turn molding it’s contents into an…

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  • Call: IEEE VR 2014

    IEEE VR 2014 Call for Papers Abstracts due- Sept 5, 2013 Long & Short Paper submissions due: September 12, 2013 http://ieeevr.org/2014/ IEEE VR 2014 seeks original, high-quality papers in all areas related to virtual reality, including augmented reality, mixed reality, and 3D user interfaces. Each paper should be classifiable as mainly covering research, applications, or systems, using the following guidelines for each: Research papers should describe results that contribute to advances in state-of-the-art software, hardware, algorithms, interaction, or human-factors. Application papers should explain how the authors built upon existing ideas and applied them to solve an interesting problem in a…

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  • Ohio State doctor shows promise of Google Glass in live surgery

    [From the Ohio State University; for details about the first international Google Glass surgery, in June 2013, see Clinica Cemtro; for a report about early reactions from those testing Glass see NPR] [Image: Dr. Christopher Kaeding, an orthopedic surgeon at The Ohio State University Wexner Medical Center is shown wearing Google Glass.] Ohio State Doctor Shows Promise of Google Glass in Live Surgery Posted: 8/27/2013 COLUMBUS, Ohio – A surgeon at The Ohio State University Wexner Medical Center is the first in the United States to consult with a distant colleague using live, point-of-view video from the operating room via…

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  • Call: 11th annual International Digital Media and Arts Association Conference

    The iDMAa Call for Papers deadline is approaching. Please consider submitting a paper and share this call with faculty or graduate students who would be interested in participating. The eleventh annual International Digital Media and Arts Association Conference will be held November 6-8, 2013 in Laguna Beach, California. iDMAa invites you to share your thoughts and work in digital media and arts. The deadline for accepting submissions for panel proposals and presentations is midnight, Sunday, September 1, 2013. To ensure rich dialog and exchange, we ask that presentations conform to 20 slides, 20 seconds per slide format. (See the link…

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  • A new paradigm: IVN’s live video avatars

    [From the Association of Virtual Worlds Forum] Just What Virtual Worlds Need: A New Paradigm – Live Video Avatars Posted by Craig McAllister on June 26, 2013 To many people, today’s avatars represent elaborate animations. Recently, however, much fanfare has been made about new technologies enabling animated avatars to mimic a wide range of users’ facial expressions. If you smile, your avatar smiles with you. If you frown, your avatar frowns. This development allegedly translates into greater realism. But is this realism “real” enough? If the objective is to make an avatar truly “real”, why not have it actually be…

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  • Skype eye-contact problem solved with new software

    [From ETH Zurich] [Image: Innovative software rotates the face of the person on screen during video conferences in order to make eye contact. (Photo: Computer Graphics Laboratory / ETH Zurich)] Skype eye contact finally possible Those separated from family and friends by long distances often use video conferencing services such as Skype in order to see each other when talking. But who hasn’t experienced the frustration of your counterpart not making direct eye contact during the conversation? A software prototype from the Computer Graphics Laboratory ETH Zurich may be able to help. Angelika Jacobs Published: 27.08.13 “We want to make…

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  • Call: ISPR 2014 – Deadline extended to September 25

    [By popular demand, the deadline for submitting our work for presentation at ISPR 2014 in Vienna next March has been extended until September 25. If you’ve already submitted or are about to, congratulations – you can move on to other things and wait for your reviews. If not, now you have a little more time. All kinds of important information, including the registration fees, can be found on the conference web site and via the conference Facebook group. If you haven’t already, please take a minute right now and help spread the word by distributing this post to your social…

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  • Call: “Exploring the User Experience of Autonomous Driving” (Automotive’UI 13 Workshop)

    Workshop on “Exploring the User Experience of Autonomous Driving” October 27th, 2013, Eindhoven, The Netherlands Held in conjunction with 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (Automotive’UI 13) http://workshops.icts.sbg.ac.at/autoui2013 Call for Papers Position Paper Submission Deadline:  Wed, Sep 18th, 2013 Notification on Position Papers:  Mon, Sep 23th, 2013 Workshop Date:  Sunday, October 27th, 2013 This workshop will explore the emerging themes of autonomous driving, social driving and novel user interface approaches. The aim being to define the future landscape for research within and across each these areas. It aims to collect different, radical, innovative, versatile and…

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  • Researcher controls colleague’s motions in 1st human brain-to-brain interface

    [From the University of Washington] [Image: University of Washington researcher Rajesh Rao, left, plays a computer game with his mind. Across campus, researcher Andrea Stocco, right, wears a magnetic stimulation coil over the left motor cortex region of his brain. Stocco’s right index finger moved involuntarily to hit the “fire” button as part of the first human brain-to-brain interface demonstration.] Researcher controls colleague’s motions in 1st human brain-to-brain interface August 27, 2013 Doree Armstrong and Michelle Ma News and Information University of Washington researchers have performed what they believe is the first noninvasive human-to-human brain interface, with one researcher able…

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  • Call: Physical and Digital in Games and Play – Special issue of ToDIGRA

    Transactions of the Digital Games Research Association (ToDIGRA) Special Issue CFP: Physical and Digital in Games and Play Following the successful “Physical and Digital in Games and Play” seminar (May 29-31, 2013, University of Tampere), the Transactions of Digital Games Research Association (ToDiGRA) journal invites paper submissions for a special issue on the role of physicality and materiality in digital games, hybrid media, and mixed reality play experiences. The research carried out in such areas holds potential for providing interesting comparative work in theoretical and empirical game studies as well as inspiring new design experiments of hybrid games, playful media…

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