Author: Matthew Lombard


  • Avegant Glyph: Part Google Glass, part Oculus Rift

    [From The Verge, where the story includes more pictures and a 3:26 minute video] Avegant Glyph: The virtual reality headset made for the mainstream Part Google Glass, part Oculus Rift — part Beats by Dre By David Pierce on December 18, 2013 Picture it: you’re sitting on the plane or in the doctor’s waiting room, listening to music on a large, good-looking set of headphones. You decide you’d rather catch up on Justified, or play a little Call of Duty. You tip your headphones forward until the broad white band is now in front of your face, and suddenly your show…

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  • Call: EMSS 2014 – 26th European Modeling & Simulation Symposium (Simulation in Industry)

    EMSS 2014 – The 26th European Modeling & Simulation Symposium (Simulation in Industry) 22 – 24 September, 2014 Bordeaux, France http://www.msc-les.org/conf/emss2014/index.htm Conference Aims The European Modeling and Simulation Symposium is one of the most important Simulation Appointment in Europe. As tradition the conference focuses on Modeling & Simulation in Industry taking into consideration both applications and theoretical approaches. The conference proposes a multi-sides perspective to Modeling & Simulation environment. Tracks organization is intended to cover different research macro-areas dedicated to Industrial Engineering, Effective Design, Business, Economy and Finance, Medicine, Methodologies, Techniques and Applications. Such framework gives to scientists, technicians and…

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  • Is telepresence dead?

    [From No Jitter] Is Telepresence Dead? Sales of telepresence have stagnated not because of lack of demand, but instead of because of lack of innovation. Zeus Kerravala | December 11, 2013 As a technology, telepresence (TP) has been mainstream for about a decade now. In the mid part of the last decade, TP came to life with a big bang that was comparable to what we saw with Tebow-mania. Like Tebow-mania, the momentum behind TP has cooled off over the past few years, and shipments of the once shining star of the collaboration industry have plateaued over the past few…

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  • Call: 2nd International Workshop on Virtual and Augmented Assistive Technology (at IEEE Virtual Reality 2014)

    2nd International Workshop on Virtual and Augmented Assistive Technology At IEEE Virtual Reality 2014, Minneapolis, MN, USA http://www.cs.utsa.edu/~jpq/vaat/ The IEEE VR 2014 Workshop on Virtual and Augmented Assistive Technology is intended to bring together technological and clinical research communities to advance the state-of-the-art in Virtual Reality (VR) and Augmented Reality (AR) assistive technology. Over the past several decades, there has been a host of research conducted to improve rehabilitation and enable assistive technology for persons with disabilities (e.g., cognitive, physical) through VR and AR. However, this area needs to take more advantage of state-of-the-art VR and AR technology. We believe…

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  • Sony patents VR headset with object avoidance system and detection of body posture, pupil movement, blinking

    [From PlayStation Universe, where the post includes an additional image] Sony’s new virtual reality headset patent detects objects, simulates body posture, pupil movement, blinking Posted December 12th, 2013 by Kyle Prahl A new patent filed by Sony Computer Entertainment Inc. suggests the company is moving ever closer to completing its long-rumored virtual reality headset technology. The latest features, spotted in the patent by NeoGAF user Rösti, describes an “object avoidance apparatus” that detects obstacles in an image of the real-world, calculates their distance from you, and replaces them with different, virtual objects. The invention’s background describes a desire to more…

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  • Call: First International Workshop on Multiagent Foundations of Social Computing (at AAMAS 2014)

    First International Workshop on Multiagent Foundations of Social Computing http://www.lancaster.ac.uk/staff/chopraak/sc-aamas-2014/ Co-located with AAMAS 2014 (http://aamas2014.lip6.fr) May 5-9, 2014, Paris, France Social computing broadly refers to computing-supported approaches that facilitate interactions among people and organizations. Social computing has emerged as an exciting multidisciplinary area of research, driven by the wealth of easily available information and the success of online social networks and social media. Social computing applications are characterized by high interactivity among users, user-generated content, and in cases such as Wikipedia, more open governance structures. Much of the recent excitement in social computing is driven by data analytics and business…

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  • Meet the robot telemarketer who denies she’s a robot

    [From TIME] Meet the Robot Telemarketer Who Denies She’s A Robot Our encounter with an all-too-convincing robot By Zeke Miller and Denver Nicks With reporting by Michael Scherer, Christopher Wilson, and Jessica Roy [@jessicakroy] Follow @timenewsfeed Dec. 10, 2013 The phone call came from a charming woman with a bright, engaging voice to the cell phone of a TIME Washington Bureau Chief Michael Scherer. She wanted to offer a deal on health insurance, but something was fishy. When Scherer asked point blank if she was a real person, or a computer-operated robot voice, she replied enthusiastically that she was real,…

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  • Call: CHI PLAY 2014

    CALL FOR PARTICIPATION: CHI PLAY 2014 Submission Deadlines: May 8, 2014 (full papers, demos, workshops, doctoral consortium) June 26, 2014 (student competition, work-in-progress) CHI PLAY 2014 The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play http://chiplay.org/ Twitter: #chiplay Toronto, Ontario, Canada October 5-8, 2014 CHI PLAY is a new international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI), we call it: “player-computer interaction”. The goal of the conference is to highlight and foster discussion of current high quality research in games and HCI as foundations for the…

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  • CAVE + robotic camera = Immersive research and learning center

    [From the Philadelphia Inquirer; more information is available from Villanova] [Image: A still frame from a video by computer scientist Frank Klassner shows an omni-directional image of the interior of Villanova University’s chapel made with a Ladybug camera] Villanova adding robotic camera to its virtual reality technology By Jeff Gelles, Inquirer Columnist December 12, 2013 What if you could explore and conduct research on the floor of the Grand Canyon, or examine archaeological sites underneath the Vatican, without ever leaving the Philadelphia region? By next fall, those kinds of experiences and many more will be available to students and the…

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  • Call: Education and Training for Globally Distributed Virtual Teams – Special issue of Connexions

    Dear Colleagues- As you finish your semesters and move toward the holidays, I wanted to remind you that proposals for the special issue of Connexions entitled Education and Training for Globally Distributed Virtual Teams are due January 15.  These proposals are short, and I have copied the text of the call (with the production schedule) below for your convenience.  The issue will be published in Dec. 2014.  Please consider submitting.  Contact me or Kirk if you would like to discuss an idea. Best wishes, Pam Call for Proposals EDUCATION AND TRAINING FOR GLOBALLY DISTRIBUTED VIRTUAL TEAMS Preparing the workforce of…

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  • Robometrix VisitorBot Mini, new inexpensive consumer-market telepresence robot

    [From Keystone Edge] Palmyra’s Robometrix starting production and sales of its consumer-market robots Thursday, December 12, 2013 Writer: Elise Vider Imagine remotely checking in on elderly loved ones with a mini-robot that you move around using your smartphone.  Or playing with your dog while you’re at work. Robometrix, a startup in Palmyra, is introducing its VisitorBot Mini, a compact telepresence device that can be operated on a tabletop or floor and sells for only $300. The larger VisitorBot Max stands four-feet-tall and, for example, can move around a factory floor to monitor overseas manufacturing from your Pennsylvania workplace. It sells…

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  • Call: AISB AI&Games 2014 symposium

    Join us at the AISB AI&Games 2014 symposium. Deadline for long abstract submission 3rd of January 2014. see http://staffwww.dcs.shef.ac.uk/people/D.Romano/AISB14/ —— The AI & Games Symposium acts as a meeting and network point for researchers from academia, education and industry, in particular those involved with the design, development and evaluation of AI and games. Their expertise could be in a range of areas including: AI, machine learning, planning, narrative, education and training, multimedia, game design and development, game interaction design, characters design, interaction design and evaluation for children, adults and any other relevant area.…

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