Author: Matthew Lombard
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In Honda’s Dream Drive, real car takes you on trippy virtual journey
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Read more: In Honda’s Dream Drive, real car takes you on trippy virtual journey[Here’s a vivid first-hand report about an interesting experimental use of VR to evoke presence; it’s from PCWorld, where the story includes two more images. –Matthew] Oculus Rift took me for a ride in a real car during Honda’s trippy Dream Drive They drove, and I watched VR that synced to the motion of the car. I was on a racetrack. In a space station. Trippy indeed. Martyn Williams, IDG News Service July 24, 2015 As I climbed into the car, I didn’t have high hopes. I was trying out Honda’s Dream Drive, a prototype technology that pairs an Oculus…
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Call: Hear The Music, Play The Game: Music And Game Design: Interplays And Perspectives (GAME theme issue)
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Read more: Call: Hear The Music, Play The Game: Music And Game Design: Interplays And Perspectives (GAME theme issue)GAME – Games as Art, Media, Entertainment www.gamejournal.it Call for Papers – n. 6/2016 Hear The Music, Play The Game Music And Game Design: Interplays And Perspectives Edited by Hillegonda C. Rietveld and Marco Benoît Carbone http://www.gamejournal.it/n-62016-hear-the-music-play-the-game-music-and-game-design-interplays-and-perspectives/#.VbCbv4cn91M Music composition and sound design in video games are important dimensions in the experience of play, gaining increased acknowledgement and attention within the game industry. The growing relevance and success of several kinds of music-based games, and their codification in novel genres and sub-genres, illustrates one tendency in this shift of focus towards the aural in relation to the usually visual dominance of…
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Emotional pictures show lonely man’s trips out with life-size doll daughter
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Read more: Emotional pictures show lonely man’s trips out with life-size doll daughter[This is an unusual example of presence involving perceiving a medium as a social actor; it’s from RocketNews24, where the story includes 13 additional images (via Sina News via Zaeega) (side note: when I accessed DesignTAXI’s coverage of the same story, an advertisement appeared for The Ashton-Drake Galleries Online’s sale of the “Waltraud Hanl ‘Sweet Butterfly Kisses’ ‘So Truly Real’ ’Touch Activated’ Interactive Baby Doll). –Matthew] [Image: Song Bo takes his “daughter” Xiao Die to an IMAX film.] Emotional pictures show lonely man’s trips out with “love doll” daughter [Photos] Fran Wrigley May 6, 2015 Two years ago, Song Bo…
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Call: 8th International Conference on Computer Supported Education – CSEDU 2016
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Read more: Call: 8th International Conference on Computer Supported Education – CSEDU 2016CALL FOR PAPERS The 8th International Conference on Computer Supported Education – CSEDU 2016 Website: www.csedu.org 21 – 23 April, 2016 Rome, Italy REGULAR PAPERS Paper Submission: October 28, 2015 Authors Notification: January 28, 2016 Camera Ready and Registration: February 12, 2016 POSITION PAPERS Paper Submission: January 5, 2016 Authors Notification: February 5, 2016 Camera Ready and Registration: February 19, 2016 WORKSHOPS Workshop Proposal: November 9, 2015 DOCTORAL CONSORTIUM Paper Submission: February 16, 2016 Authors Notification: February 24, 2016 Camera Ready and Registration: March 4, 2016 SPECIAL SESSIONS Special Session Proposal: November 18, 2015 TUTORIALS, DEMOS AND PANEL PROPOSALS December…
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“It Can Wait”: Fighting distracted driving with VR and presence
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Read more: “It Can Wait”: Fighting distracted driving with VR and presence[I’d like to see research results, but it seems likely that the VR component of this important campaign will lead to greater presence, persuasion, and hopefully behavior change, than the same information in video or text. The story is from USA Today, where it features a different image and the short (30 second) and long (3:53 minute) videos; for more information see the AT&T press release via PR Newswire. For details on Volkswagen’s interactive in-theater PSA “Eyes on the Road” (mentioned at the end of the story) see CTV News’ coverage and watch the 1:23 minute video on YouTube.…
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Call: Social Internet of Things (book chapters)
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Read more: Call: Social Internet of Things (book chapters)Call for Book Chapters: Social Internet of Things Series Title: Internet of Things: Technology, Communications and Computing – Springer AG Editors: Alessandro Soro, Margot Brereton, Paul Roe (Queensland University of Technology) [a.soro, m.brereton, p.roe]@qut.edu.au http://www.designparticipation.net/CFP-Social-IoT The vision for the Internet of Things has moved over time from a supply chain management perspective to one aimed at combining the power of smart objects, ubiquitous connectivity and semantic interoperability. At the same time, fuelled by the increasing availability of miniaturized computing and cheap sensing devices, a multitude of research initiatives has envisioned, prototyped and investigated in depth a wide range of tools…
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President meets guest via telepresence robot in the White House for the first time
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Read more: President meets guest via telepresence robot in the White House for the first time[Telepresence history at the White House! This is from Tech Times and more images, and a video of the event, are available from the Disability Visibility Project blog. Gizmodo broadens the focus with “The 5 Best Times Obama Met With Robots.” –Matthew] [Image: President Obama greets Alice Wong, Disability Visibility Project Founder, via Beam Pro telepresence robot before a White House reception to mark the 25th anniversary of the Americans Disabilities Act. Posted on Instagram by Pete Souza (@petesouza).] POTUS Meets Robot Guest In The White House For The First Time By J.E. Reich, Tech Times | July 21 So here’s…
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Call: 2016 Arts In Society Conference: The Practice of Art in the Age of the Anthropocene
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Read more: Call: 2016 Arts In Society Conference: The Practice of Art in the Age of the Anthropocene2016 ARTS IN SOCIETY CONFERENCE: THE PRACTICE OF ART IN THE AGE OF THE ANTHROPOCENE – A COMMON GROUND CONFERENCE University of California, Los Angeles Los Angeles, USA 10-12 August 2016 http://artsinsociety.com/losangeles-2016 CALL FOR PAPERS Proposals for paper presentations, workshops, posters, or colloquia are invited for the Eleventh International Conference On The Arts In Society held at the University of California, Los Angeles in Los Angeles, USA, 10-12 August 2016. The purpose of the annual Arts Conference is to create an intellectual platform for the arts and arts practices, and to create an interdisciplinary conversation on the role of the…
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Players in World of Warcraft can now have virtual cats curl up in their virtual laps
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Read more: Players in World of Warcraft can now have virtual cats curl up in their virtual laps[Interesting how small affordances can impact users in powerful ways that blur the real and virtual worlds; this is from SiliconANGLE, where the post includes an additional image. –Matthew] Players in World of Warcraft can now have virtual cats curl up in their virtual laps by Kyt Dotson | Jul 21, 2015 People are already able to play video games and have their cats curl up in their laps—but now World of Warcraft players can have their cats in games curl up on their characters’ laps. It’s cat lap inception! This recent addition to Blizzard Entertainment, Inc.’s cultural juggernaut massively…
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Call: Social Interaction in Virtual Worlds (book chapters)
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Read more: Call: Social Interaction in Virtual Worlds (book chapters)CALL FOR CHAPTERS Social Interaction in Virtual Worlds http://sites.google.com/site/sivw2016/ Editors: Kiran Lakkaraju and Gita Sukthankar Online games, such as World of Warcraft, Second Life, Angry Birds etc. or others have become a huge phenomena; recent surveys show that 59% of Americans play video games [1]. A genre of games, Massively Multiplayer Online Games, like World of Warcraft and Eve Online, stand out as complex, rich environments in which players develop strong social connections with each other, fight over resources and territories, engage in diplomacy, and form and maintain large, complex organizations. In short these are “Virtual Worlds” that capture many…
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VR and presence in football training: “This changes the game”
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Read more: VR and presence in football training: “This changes the game”[Another realm in which VR and presence are making an impact (pun intended), thanks in part to our colleague Jeremy Bailenson; this is from USA Today, where the story includes more images, videos and links. –Matthew] [Image: STriVR CEO Derek Belch (center) outfits Arkansas quarterback Brandan Allen (left) as Razorbacks coach Bret Bielema looks on. Photo: Walt Beazley, Razorbacks Communications.] Virtual reality becomes a reality for college football George Schroeder, USA TODAY Sports June 9, 2015 FAYETTEVILLE, Ark. — When he put on the mask and slipped on the headphones, Brandon Allen wasn’t sure exactly what he was getting into.…
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Job: Professor of Interactive Narrative Design at HKU University of the Arts Utrecht, Netherlands
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Read more: Job: Professor of Interactive Narrative Design at HKU University of the Arts Utrecht, NetherlandsVacancy: Professor (lector) Interactive Narrative Design HKU University of the Arts Utrecht, Netherlands http://www.hku.nl/Homeen/AboutHKU/VacancyProfessorLectorInteractiveNarrativeDesign.htm HKU is searching for a Professor (lector) Interactive Narrative Design HKU is a dynamic organisation with 8 Schools and 4 Expertise Centres. Research is one of the university’s spearheads. Professors are active on a HKU-wide basis and are connected to several schools and/or expertise centres. Professors give account directly to the Executive Board. HKU is a broad university of the arts with a profile based on three cornerstones: The arts (visual arts and design, music and theatre) Media (technology and creative & design practices in media…
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