Author: Matthew Lombard


  • NY Times VR raises new ethical issues

    [It’s clear that the mainstreaming of VR will bring lots of ethical challenges, largely because of its ability to evoke presence. This is from The New York Times (see the related post on November 11. –Matthew] The Tricky Terrain of Virtual Reality Margaret Sullivan, The Public Editor November 14, 2015 The arrival of a small cardboard box with last Sunday’s Times represented, in its unobtrusive way, a collision of cultures. Here was a piece of cutting-edge journalism — promising virtual reality, no less — arriving the old-fashioned way, hand delivered with the print newspaper. The box itself (when assembled, it…

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  • Call: “Designing Moral Technologies – Theoretical, Practical and Ethical Issues” (conference)

    CALL FOR ABSTRACTS Designing Moral Technologies – Theoretical, Practical and Ethical Issues July 10-15, 2016 LOCATION: Centro Stefano Franscini (http://www.csf.ethz.ch/) on the Monte Verità near Ascona, Switzerland Submission deadline: January 31, 2016 SCOPE: Many empirical disciplines, such as sociology, psychology, neuroscience and anthropology, contribute to a growing knowledge of the foundations, mechanisms, and conditions of human moral behavior in various social contexts. This knowledge provides a basis for moral technologies – interventions intended to improve moral decision-making that do not target deliberation itself, but underlying neurological or psychological processes, as well as technological mediators of human social interaction. Such technologies…

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  • New Dispelix transparent display seamlessly integrates with eyewear

    [This could be a huge step forward in augmented reality. The story is from E&T and for more information see the Dispelix website. –Matthew] New display seamlessly integrates with smartglasses 11 November 2015 By Jack Loughran A transparent display that can be integrated into an eyeglass lense has been developed by Finnish researchers. The display allows for smartphone technology to be incorporated into eyewear in a more seamless fashion than devices such as Google Glass. Unlike Google Glass, which projects an image onto an external prism to display information to users, the new technology is integrated directly into the lense…

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  • Call: SimHealth 2016

    SimHealth 2016 26-29 September 2016 Melbourne Convention and Exhibition Centre Victoria, Australia http://simulationcongress.com/ Call for Abstracts The SimHealth Organising Committee is pleased to announce the Call for Abstracts for the 12th Annual SimHealth Conference, held under the auspices of Simulation Australasia’s Health Specialist Community, the Australian Society for Simulation in Healthcare (ASSH). Simulation Australasia, the national body for those working in simulation in Australasia, will once again bring together the SimHealth and SimTecT conferences under the name of the Australasian Simulation Congress (ASC) with opportunities for a number of joint sessions of mutual interest. In 2016, the International Simulation and…

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  • Slow TV: Take a 5-hour “Railroad Alaska: Real Time Train Ride” on Thanksgiving

    [This example of “Slow TV” has particular appeal to me as a railroad enthusiast, though I think the commercial breaks will likely break viewers’ sense of presence. Three stories on the topic are below, the first from the Las Vegas Review Journal. –Matthew] Want to watch a 5-hour train ride? Because you can with slow TV By Christopher Lawrence Las Vegas Review-Journal November 10, 2015 Much like prime-time game shows and singing contests, U.S. television is copying yet another curious European phenomenon: slow TV. Spurred by the success that Norwegian public broadcasting has had airing everything from 12 hours of…

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  • Call: Collaborative Appropriation: How Couples, Teams, Groups and Communities Adapt and Adopt Technologies (CSCW 2016 Workshop)

    CALL FOR PAPERS/PARTICIPATION: One-day Workshop on Collaborative Appropriation: How Couples, Teams, Groups and Communities Adapt and Adopt Technologies in conjunction with CSCW 2016 http://cscw.acm.org/2016/ February 27th, 2016 San Francisco, CA, USA Workshop Website: http://projects.hci.sbg.ac.at/cscw2016/ Important dates: 16th December 2015: Submission of Position Papers 18th January 2016: Notification of acceptance 25th January 2016: Camera-ready version 27th February 2016: Workshop at CSCW 2016 TOPIC: Previous workshops and papers have examined how individual users adopt and adapt technologies to meet their own local needs, “completing design through use.” However, there has been little systematic study of how groups of people engage collaboratively in…

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  • A dazzling virtual reality rollout from New York Times

    [This seems like an important step in VR’s history; the story is from The Boston Globe, and a related take on the New York Times’ rollout is available from Fortune. For more details and instructions see the Times. –Matthew] [Image: Forbes] A dazzling virtual reality rollout from New York Times By Amanda Katz Globe Staff November 10, 2015 On Saturday morning I did something unusual for someone who subscribes to The New York Times online: I texted a couple of print subscribers and begged them to check the bag on their doorstep. I was looking for a print-subscriber freebie, a…

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  • Call: European Conference on Cognitive Ergonomics (ECCE 2016)

    CALL FOR PAPERS: European Conference on Cognitive Ergonomics (ECCE 2016) 6th – 8th September 2016, Nottingham, UK http://ecce2016.eace.net/ ECCE 2016 is the 34th annual conference of the European Association of Cognitive Ergonomics. This leading conference in cognitive ergonomics, human technology interaction and cognitive engineering provides the opportunity for both researchers and practitioners to exchange new ideas and practical experiences from a variety of domains. The main theme of ECCE 2016 is simulation, visualisation and digital technologies. We invite long and short papers, demo and poster submissions, and doctoral consortium applications. We also welcome proposals for panel sessions. IMPORTANT DATES February…

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  • Lytro Immerge: Groundbreaking camera will let you move around in VR video

    [This new camera and production system offers the promise of what Lytro calls “true live-action presence in VR” (in Mashable); the story below is from Wired, where it includes more images. A 3:43 minute video introducing Lytro’s Immerge is available on Vimeo; and see a story about Uncorporeal’s related technology in ISPR Presence News. –Matthew] Lytro Immerge: Groundbreaking Camera Will Let You Move Around in VR Video Tim Moynihan 11.05.15 Ever since Lytro burst onto the scene with its first light-field camera three years ago, it’s done things very differently. The company’s imaging technology has always been groundbreaking: They make…

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  • Call: Artificial Sexuality – 9th AISB Symposium on Computing and Philosophy

    Call for Papers The 9th AISB Symposium on Computing and Philosophy: Artificial Sexuality AISB Convention, University of Sheffield, UK, from 4-6th April 2016 The Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB) Symposium Website OVERVIEW: Sexual activity is central to our very existence; it shapes how we think, how we act and how we live. It is deeply embedded in our society. With cognitive systems development being heavily influenced by human cognition, perception, and interaction, should sexual behaviour and sexuality be part of that influence? Previous research has examined what might happen to us if we…

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  • Study: What Americans really think about virtual reality

    [The overall message from this new consumer study is that there’s great interest in trying and purchasing presence-evoking VR technology for a variety of activities (though apparently not communication/social VR); there are also some concerns (see the last paragraph). The story is from Fast Company, where it features more (full-size) infographics. –Matthew] What Americans Really Think About Virtual Reality A new consumer study finds that minorities are more interested in VR, and Oculus is not No. 1. By Daniel Terdiman November 6, 2015 Minorities are more likely than whites to be passionate about virtual reality. And despite the attention paid…

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  • How telerobotics can reshape our workspace

    [This is a first person report and thoughtful consideration of the value and likely future of telepresence and telerobotics; it’s from TechCrunch, where the post includes additional images. –Matthew] How Telerobotics Can Reshape Our Workspace Posted Oct 8, 2015 by Peter Hirst, Executive Director of Executive Education at MIT Sloan School of Management At a conference last October, I encountered a fascinating “creature” named AVA that I mentioned in a blog post shortly afterwards. Though extraordinarily helpful in keeping a conversation going with another conference attendee, AVA was not a person. She (or perhaps I should say “it”) was a…

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