Author: Matthew Lombard


  • ISPR News: A milestone

    As managing editor I want to note a milestone: This is the 3,000th post of ISPR Presence News. Combined with the 2,719 posts in its predecessor, the Presence-L listserv, I’ve posted over 5,700 informational items related to (tele)presence since July 1999. See the FAQ for a short explanation of why I’ve done it, but I remain as intrigued with the topic as ever and see amazing things ahead for presence (though maybe not as quickly as some), and for ISPR – watch this space later this week for an announcement about our 2016 conference event and more. Thanks for being…

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  • Job: Professor in Technologies for Games at Utrecht University

    Full Professor in Technologies for Games (0,8 – 1,0 FTE) at Utrecht University, The Netherlands The Faculty of Science at Utrecht University is seeking to appoint a full professor in Technologies for Games to complement and further develop existing strength in Game Technology within the Faculty. The Department of Information and Computing Sciences has a strong national and international reputation in computer science including information science with particular strength in game technology. The new Chair will play a leading role further developing research activity in modelling, simulation and rendering/visualization and interaction from a computer science perspective building on existing strengths…

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  • CNN to live-stream Democratic presidential debates in VR

    [It looks like live streaming of sports, news and other events in virtual reality is going to be a regular thing; I couldn’t find a link for the GOP debate clip mentioned in this Mashable story, but the author provides a first-person report about the sense of ‘being there’ that he got from watching it in VR. It’d be interesting to study viewer reactions to watching the upcoming Democratic debate live on TV and in VR. –Matthew] You’ll see the Democratic presidential debates in virtual reality, thanks to CNN Jason Abbruzzese September 24, 2015 CNN is offering you a front-row…

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  • Job: Assistant Professor in Emergent Media at Temple University

    [We have an open position in my department appropriate for someone who studies presence; please feel free to contact me directly with any questions! –Matthew] Temple University Tenure Track Assistant Professor in Emergent Media Department of Media Studies and Production DESCRIPTION: The Department of Media Studies and Production at Temple University invites applications for a tenure-track assistant professor whose research and teaching focuses on emergent media, broadly defined. Research areas may include, but are not limited to, the following: big data and society, interaction design, locative media, mapping, platform studies, gaming studies, mobile media, virtual/augmented reality, and disability studies in…

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  • Harvard’s HBX Live! virtual classroom: All 60 students sit front and center

    [This story includes detailed descriptions of the design process for a new high-end ‘virtual’ classroom and quotes from students using it that indicate it’s effective at evoking presence; the story is from Fortune and includes two more pictures. –Matthew] [Image: Strategy professor Bharat Anand leads a session in Harvard Business School’s new virtual classroom. Photograph Courtesy Harvard Business School] Harvard Business School really has created the classroom of the future Whether they’re in Beijing, Warsaw, or San Francisco, every student in Harvard’s HBX Live! virtual classroom now sits front and center. By John A. Byrne August 25, 2015 (Poets&Quants) —…

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  • Call: The Real of Reality – International Conference on Philosophy and Film

    The Real of Reality International Conference on Philosophy and Film 2 – 6 of November 2016 ZKM | Centre for Art and Media, Karlsruhe (Germany) www.zkm.de/en/therealofreality Submission deadline: December 31, 2015 CALL FOR ABSTRACTS Film and real-image-based media in general are a ubiquitous element of our globalized world in which reality appears as contingent, mobile, and multiple, increasingly dominated by its own images becoming real. However, the ontological consequences of these post-human techno-possibilities have not hitherto been considered in their full dimension in the context of philosophy. For this conference, which will take place at the ZKM | Centre for…

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  • New Minority Report TV series predicts future of telepresence and other technologies

    [Fiction both predicts and influences the development of technologies – in this Fast Company story (which features other pictures and three videos), the MIT Media Lab graduate serving as a consultant on the new FOX series Minority Report says “We’re imagining telepresence as being like the Skype of 2065.” If you’re interested in studying portrayals of presence, check out the new website for the Telepresence in Media Environments project (and let us know if you’re interested in contributing). –Matthew] How MIT Media Lab Pictured the Future of Tech And Marketing For “Minority Report” The producers followed Steven Spielberg’s lead and…

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  • Call: Robotics track at 2016 International Conference on Automated Planning and Scheduling (ICAPS)

    [Among other topics here, note the presence-related “planning for perception” -Matthew] Call for Papers ICAPS 2016 ROBOTICS TRACK The 26th International Conference on Automated Planning and Scheduling (ICAPS 2016) June 12-17, 2016, London, United Kingdom http://icaps16.icaps-conference.org (icaps16london@gmail.com for inquiries) Abstracts due: November 18, 2015 Papers due: November 22, 2015 Notification: January 26, 2016 In 2016 ICAPS will run a robotics track as part of the main conference. Following on from successful events in 2014 and 2015, this will again emphasize the importance and opportunities of reuniting the fields of AI planning and (autonomous) robotics. This provides an opportunity for the…

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  • UN using VR and an immersive ‘wormhole’ to connect diplomats with Syrian refugees

    [I’ve long thought that this kind of use of telepresence-evoking technology has powerful potential to do good in the world. This is from Quartz, where the story features more images and videos; see the Shared Studios website for much more. -Matthew] [Image: The “wormhole” was a success with children–-and now maybe for world leaders? (Shared Studios)] Empathy Tech The UN is using virtual reality and an immersive “wormhole” to connect diplomats with Syrian refugees Written by Hanna Kozlowska September 21, 2015 On their way to this month’s 70th United Nation’s General Assembly, the organization’s annual high-level meeting in New York,…

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  • Call: PERSUASIVE 2016 – 11th International Conference on Persuasive Technology

    PERSUASIVE 2016 (PT-16) The 11th International Conference on Persuasive Technology April 5-7, Salzburg, Austria Paper submission deadline: November 13, 2015 http://persuasive2016.org/ CALL FOR PAPERS Persuasive Technology (PT) is a vibrant interdisciplinary research field, focusing on the design, development and evaluation of interactive technologies aimed at changing people’s attitudes or behaviors through persuasion and social influence, but not through coercion or deception. The 11th international conference on Persuasive Technologies will be held in the heart of Europe, in the beautiful city of Salzburg, Austria. After the conference being held in Chicago in 2015 the annual conference comes back to Europe. We…

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  • Why virtual reality could be the future of viewing photographs

    [Digital cameras brought one revolution to photography; will VR and presence bring another? This is from The Washington Post, where the story includes other images and a video. –Matthew] Why virtual reality could be the future of viewing photographs By Dominic Basulto September 17, 2015 Years from now, we might view today’s process of viewing photographs — by flipping through individual still photos that were printed out at the corner drugstore, or scrolling through 2D digital photo collections online — as remarkably quaint. Photos are coming to life in new ways, thanks to advances in virtual reality enabling more immersive…

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  • Call: Workshop on Game UI Design, Evaluation, and User Research at IEEE GEM 2015

    Call for Participation Workshop on Game UI Design, Evaluation, and User Research One Day Workshop organized on October 14, 2015 at IEEE GEM 2015, Toronto, Canada (http://www.ieee-gem.org/) Submission deadline: September 29 The community of video game researchers has been rapidly evolving for the past few years, extending and modifying existing methodologies used by the human-computer interaction (HCI) community to the environment of digital games. This one-day workshop focuses on the design, implementation and evaluation of user interfaces in video games development. TOPICS We invite researchers in the fields of games and HCI and industry practitioners (esp. game developers) to submit…

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