Author: Matthew Lombard
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Shaking up the music industry: How personal, immersive performances could empower indie filmmakers, musicians and artists
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Read more: Shaking up the music industry: How personal, immersive performances could empower indie filmmakers, musicians and artists[Could presence ‘save’ the music industry? This is from The Memo, where the original story includes the Björk and Muse videos and a screenshot from the U2 video; I’ve corrected several typos. –Matthew] VR: Let Björk serenade you on a beach & help save the music industry Shaking up the music industry: How personal, immersive performances could empower indie filmmakers, musicians and artists. By Kitty Knowles 18 November 2015 Björk stands on a near-black Icelandic beach, unfolding her arms out towards you. She looks you in the eye, warbling her way over delicate notes. Waves crash behind her, and her…
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Call: Society for Cognitive Studies of the Moving Image (SCSMI) 2016 Conference
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Read more: Call: Society for Cognitive Studies of the Moving Image (SCSMI) 2016 ConferenceCall for Papers The Society for Cognitive Studies of the Moving Image (SCSMI) Conference June 1-4, 2016 Cornell University Ithaca, NY, 14853-7601 USA http://scsmi-online.org/conference Deadline for proposals: Midnight (EST) December 15, 2015 The Society for Cognitive Studies of the Moving Image (SCSMI) invites proposals for presentations at its annual conference to be held June 1st-4th, 2016 at Cornell University, Ithaca, NY, USA. SCSMI is an interdisciplinary organization made up of scholars interested in cognitive, philosophical, aesthetic, historical, psychological, neuroscientific, and evolutionary approaches to the analysis of film and other moving image media. Proposals should facilitate the society’s mission: to foster…
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Dungeons & Dragons debuts in virtual reality via AltspaceVR
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Read more: Dungeons & Dragons debuts in virtual reality via AltspaceVR[A cultural activity that relies on imagination moves into virtual reality (someone ought to conduct a comparative study, now or as the VR versions evolve); the story is from Forbes. –Matthew] Dungeons & Dragons Debuts In Virtual Reality Via AltspaceVR David M. Ewalt, Contributor Author, Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It (Opinions expressed by Forbes Contributors are their own.) Nov 16, 2015 The classic pen-and-paper fantasy role-playing game Dungeons & Dragons is making a big leap off the tabletop into the high tech-world of virtual reality.…
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Call: eNTERFACE’16 – 12th Summer Workshop on Multimodal Interfaces
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Read more: Call: eNTERFACE’16 – 12th Summer Workshop on Multimodal InterfacesCall for projects eNTERFACE’16 Workshop University of Twente, DesignLab, Enschede, the Netherlands, 18 July – 12 Aug 2016 http://hmi.ewi.utwente.nl/enterface16 WORKSHOP FORMAT The Human Media Interaction group (HMI), University of Twente, invites project proposals for eNTERFACE’16, the 12th Summer Workshop on Multimodal Interfaces to be held in Enschede, the Netherlands from July 18th to August 12th, 2016. Following the success of the previous eNTERFACE workshops held in Mons (Belgium, 2005), Dubrovnik (Croatia, 2006), Istanbul (Turkey, 2007), Paris (France, 2008), Genova (Italy, 2009), Amsterdam (Netherlands, 2010), Plzen (Czech Republic, 2011), Metz (France, 2012), Lisbon (Portugal, 2013), Bilbao (Spain, 2014), Mons (Belgium, 2015),…
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NY Times VR raises new ethical issues
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Read more: NY Times VR raises new ethical issues[It’s clear that the mainstreaming of VR will bring lots of ethical challenges, largely because of its ability to evoke presence. This is from The New York Times (see the related post on November 11. –Matthew] The Tricky Terrain of Virtual Reality Margaret Sullivan, The Public Editor November 14, 2015 The arrival of a small cardboard box with last Sunday’s Times represented, in its unobtrusive way, a collision of cultures. Here was a piece of cutting-edge journalism — promising virtual reality, no less — arriving the old-fashioned way, hand delivered with the print newspaper. The box itself (when assembled, it…
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Call: “Designing Moral Technologies – Theoretical, Practical and Ethical Issues” (conference)
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Read more: Call: “Designing Moral Technologies – Theoretical, Practical and Ethical Issues” (conference)CALL FOR ABSTRACTS Designing Moral Technologies – Theoretical, Practical and Ethical Issues July 10-15, 2016 LOCATION: Centro Stefano Franscini (http://www.csf.ethz.ch/) on the Monte Verità near Ascona, Switzerland Submission deadline: January 31, 2016 SCOPE: Many empirical disciplines, such as sociology, psychology, neuroscience and anthropology, contribute to a growing knowledge of the foundations, mechanisms, and conditions of human moral behavior in various social contexts. This knowledge provides a basis for moral technologies – interventions intended to improve moral decision-making that do not target deliberation itself, but underlying neurological or psychological processes, as well as technological mediators of human social interaction. Such technologies…
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New Dispelix transparent display seamlessly integrates with eyewear
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Read more: New Dispelix transparent display seamlessly integrates with eyewear[This could be a huge step forward in augmented reality. The story is from E&T and for more information see the Dispelix website. –Matthew] New display seamlessly integrates with smartglasses 11 November 2015 By Jack Loughran A transparent display that can be integrated into an eyeglass lense has been developed by Finnish researchers. The display allows for smartphone technology to be incorporated into eyewear in a more seamless fashion than devices such as Google Glass. Unlike Google Glass, which projects an image onto an external prism to display information to users, the new technology is integrated directly into the lense…
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Call: SimHealth 2016
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Read more: Call: SimHealth 2016SimHealth 2016 26-29 September 2016 Melbourne Convention and Exhibition Centre Victoria, Australia http://simulationcongress.com/ Call for Abstracts The SimHealth Organising Committee is pleased to announce the Call for Abstracts for the 12th Annual SimHealth Conference, held under the auspices of Simulation Australasia’s Health Specialist Community, the Australian Society for Simulation in Healthcare (ASSH). Simulation Australasia, the national body for those working in simulation in Australasia, will once again bring together the SimHealth and SimTecT conferences under the name of the Australasian Simulation Congress (ASC) with opportunities for a number of joint sessions of mutual interest. In 2016, the International Simulation and…
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Slow TV: Take a 5-hour “Railroad Alaska: Real Time Train Ride” on Thanksgiving
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Read more: Slow TV: Take a 5-hour “Railroad Alaska: Real Time Train Ride” on Thanksgiving[This example of “Slow TV” has particular appeal to me as a railroad enthusiast, though I think the commercial breaks will likely break viewers’ sense of presence. Three stories on the topic are below, the first from the Las Vegas Review Journal. –Matthew] Want to watch a 5-hour train ride? Because you can with slow TV By Christopher Lawrence Las Vegas Review-Journal November 10, 2015 Much like prime-time game shows and singing contests, U.S. television is copying yet another curious European phenomenon: slow TV. Spurred by the success that Norwegian public broadcasting has had airing everything from 12 hours of…
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Call: Collaborative Appropriation: How Couples, Teams, Groups and Communities Adapt and Adopt Technologies (CSCW 2016 Workshop)
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Read more: Call: Collaborative Appropriation: How Couples, Teams, Groups and Communities Adapt and Adopt Technologies (CSCW 2016 Workshop)CALL FOR PAPERS/PARTICIPATION: One-day Workshop on Collaborative Appropriation: How Couples, Teams, Groups and Communities Adapt and Adopt Technologies in conjunction with CSCW 2016 http://cscw.acm.org/2016/ February 27th, 2016 San Francisco, CA, USA Workshop Website: http://projects.hci.sbg.ac.at/cscw2016/ Important dates: 16th December 2015: Submission of Position Papers 18th January 2016: Notification of acceptance 25th January 2016: Camera-ready version 27th February 2016: Workshop at CSCW 2016 TOPIC: Previous workshops and papers have examined how individual users adopt and adapt technologies to meet their own local needs, “completing design through use.” However, there has been little systematic study of how groups of people engage collaboratively in…
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A dazzling virtual reality rollout from New York Times
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Read more: A dazzling virtual reality rollout from New York Times[This seems like an important step in VR’s history; the story is from The Boston Globe, and a related take on the New York Times’ rollout is available from Fortune. For more details and instructions see the Times. –Matthew] [Image: Forbes] A dazzling virtual reality rollout from New York Times By Amanda Katz Globe Staff November 10, 2015 On Saturday morning I did something unusual for someone who subscribes to The New York Times online: I texted a couple of print subscribers and begged them to check the bag on their doorstep. I was looking for a print-subscriber freebie, a…
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Call: European Conference on Cognitive Ergonomics (ECCE 2016)
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Read more: Call: European Conference on Cognitive Ergonomics (ECCE 2016)CALL FOR PAPERS: European Conference on Cognitive Ergonomics (ECCE 2016) 6th – 8th September 2016, Nottingham, UK http://ecce2016.eace.net/ ECCE 2016 is the 34th annual conference of the European Association of Cognitive Ergonomics. This leading conference in cognitive ergonomics, human technology interaction and cognitive engineering provides the opportunity for both researchers and practitioners to exchange new ideas and practical experiences from a variety of domains. The main theme of ECCE 2016 is simulation, visualisation and digital technologies. We invite long and short papers, demo and poster submissions, and doctoral consortium applications. We also welcome proposals for panel sessions. IMPORTANT DATES February…
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