Author: Matthew Lombard


  • BigScreen lets you share and use your entire PC desktop inside VR

    [BigScreen and other technologies like it may be the future of presence – shared virtual social experiences with “just as many possibilities as the real world”; the story from Upload includes more pictures. –Matthew] ‘BigScreen’ Lets You Share and Use Your Entire PC Desktop Inside VR by David Jagneaux March 11th, 2016 I was sitting on a couch in a comfortable and decadent penthouse-style apartment overlooking a beautiful city landscape at night time. The horizon was peppered with lights and buildings in the distance. In front of me was a floating flatscreen monitor, hovering at an angle below my neck,…

    Read more: BigScreen lets you share and use your entire PC desktop inside VR
  • Call: CHI PLAY 2016 – 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

    CALL FOR PARTICIPATION CHI PLAY 2016 The 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Austin, Texas October 16 – 19, 2016 http://chiplay.org Twitter: #chiplay Submission Deadlines: April 18, 2016: Full papers May 27, 2016: Workshop and course proposals, Student game competition July 15, 2016: Doctoral consortium, industry case studies, and works-in-progress CHI PLAY is an international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area “player-computer interaction”. The goal of the conference is to highlight and foster discussion of current high quality…

    Read more: Call: CHI PLAY 2016 – 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
  • VR visit to Japanese swimsuit model’s apartment provides joy for dateless men on Valentine’s Day

    [This story suggests another likely-to-be-popular use of VR and presence, one reminiscent of the Lonesome Gal radio show from more than six decades ago. The story from RocketNews24 includes many more pictures.—Matthew] VR visit to Japanese swimsuit model’s apartment provides joy for dateless men on Valentine’s Day Ai Shinozaki, one of Japan’s hardest-working models, extends some VR hospitality. Casey Baseel Feb 15, 2016 Ai Shinozaki could probably make a comfortable living doing nothing more than smiling for the camera, seeing as how she covers the three Bs of the Japanese modeling world: baby-faced, busty, and (frequently) bikini-clad. Nevertheless, the 23-year-old Tokyo…

    Read more: VR visit to Japanese swimsuit model’s apartment provides joy for dateless men on Valentine’s Day
  • Audience takes centre stage in pioneering virtual reality dance film

    [This article from The Guardian highlights the challenges and potential of using emerging technologies to deepen our experience of presence in the performing arts. –Matthew] [Image: Stuck in the Middle With You, a new virtual reality dance production commissioned by Acmi and Sydney Dance Company. Photograph: Wendell Levi Teodoro] Audience takes centre stage in pioneering virtual reality dance film Acmi join forces with Sydney Dance Company for an immersive film that combines choreography with virtual reality, allowing the audience to view the production from all angles Jana Perkovic Monday 7 March 2016 How do you capture a stage show on…

    Read more: Audience takes centre stage in pioneering virtual reality dance film
  • Call: Collaborative Environments and Technologies for the Elderly and People with Disabilities (CEPO 2016 at CTS 2016)

    Call For Papers – Special Session on Collaborative Environments and Technologies for the Elderly and People with Disabilities (CEPD 2016) http://cts2016.cisedu.info/2-conference/special-sessions—cts-2016/ss05-cepd2016 As part of The 2016 International Conference on Collaboration Technologies and Systems (CTS 2016) The 17th Annual Meeting June 06 – 10, 2016 The Rosen Plaza Hotel Orlando, Florida, USA http://cts2016.cisedu.info In Cooperation with the ACM, IEEE, IFIP Submission Deadline: April 01, 2016 SCOPE This track solicits works related to the design, development, analysis and evaluation of technologies and systems that will support senior citizens and people with various types of disabilities. It also includes human behavior analysis solutions…

    Read more: Call: Collaborative Environments and Technologies for the Elderly and People with Disabilities (CEPO 2016 at CTS 2016)
  • This virtual reality slaughterhouse could turn you vegetarian

    [This story presents a vivid example of how presence experiences can be intense and impactful. It’s from VICE’s Munchies channel, where it includes additional images and related links. More coverage is available from NPR and The Huffington Post UK, the latter authored by the executive director of iAnimal. The interactive 7:13 minute video is available via the link in the story below and on YouTube. By the way, this story makes me glad I’m a vegetarian. –Matthew] This Virtual Reality Slaughterhouse Could Turn You Vegetarian By Charles Parkinson March 8, 2016 Bleeding animal carcasses, piglets torn from their mothers, and…

    Read more: This virtual reality slaughterhouse could turn you vegetarian
  • Jobs: 4 PhD student positions in Social Robotics at KTH, Stockholm

    The School of Computer Science and Communication, Department of Speech, Music and Hearing at KTH – Royal Institute of Technology in Stockholm is looking for up to four PhD students in the area of Social Robotics. JOB DESCRIPTION The field of social robotics was recently presented as a targeted field of innovation in a VINNOVA Innovation agenda (http://www.speech.kth.se/socialrobotics/ ). The PhD positions are supported by a number of externally funded research projects that start in 2016. Within the greater scope of social robotics, TMH is hiring up to 4 PhD students in four connected but distinct areas.* DATA-DRIVEN METHODS FOR…

    Read more: Jobs: 4 PhD student positions in Social Robotics at KTH, Stockholm
  • Researchers propose a code of conduct for the use of VR

    [This press release from Johannes Gutenberg University Mainz describes a new article proposing a code of conduct for the use of VR, prompted by its potential to evoke presence – the article includes this passage: “Some of the risks and ethical concerns that we have already encountered in the early days of the internet will reappear, though with the added psychological impact enabled by embodiment and a strong sense of presence.” I’ve written, in Cheryl Bracken and Paul Skalski’s book “Telepresence in Everyday Life,” about the need for an even broader set of ethical guidelines for presence. –Matthew] First code…

    Read more: Researchers propose a code of conduct for the use of VR
  • Call: MobiGames 2016: The 3rd International Workshop on Mobile Gaming

    CALL FOR PAPERS MobiGames 2016: The 3rd International Workshop on Mobile Gaming Singapore, June 26, 2016 http://nclab.kaist.ac.kr/mobigames2016/ in conjunction with MobiSys’16, the 14th International Conference on Mobile Systems, Applications and Services (http://www.sigmobile.org/mobisys/2016/index.php) Gaming has become increasingly popular. Most users always bring a handy, yet powerful gaming device with them, i.e., a mobile device equipped with high resolution touch screens, powerful CPUs and GPUs. With such a device, game-play becomes pervasive, immersing in many parts of their daily lives. Also, games are rapidly incorporating more sophisticated technologies, e.g., wearable and smart devices, head-mounted displays, virtual and augmented realities, and cloud computing,…

    Read more: Call: MobiGames 2016: The 3rd International Workshop on Mobile Gaming
  • The need for a “language of presence”

    [The community of presence researchers is well-positioned to take on the challenge of developing a “language of presence” as outlined in this piece in VentureBeat (by the way, I think the film “The Room” the author mentions is the 2003 film rather than last year’s “Room.”). Check out the Ars Technica article the author mentions too. —Matthew] Virtual reality will be stuck in limbo until it gets its own language Manick Bhan, Rukkus March 6, 2016 Virtual reality is being hailed as the Next Big Thing, the newest tech trend that will upend all our lives and make a handful…

    Read more: The need for a “language of presence”
  • Call: Minds, Selves and 21st Century Technology – Workshop in Lisbon

    Call for Papers: Minds, Selves and 21st Century Technology in Lisbon Featuring the work of Susan Schneider Abstracts are invited on the themes of Minds, Selves and 21st Century Technology Dates: 1st CFP: 23rd February 2016 Submission by: 23rd March 2016 Acceptance decisions: End of March. Conference Dates: 23rd & 24th of June. Featured Speaker: Susan Schneider Confirmed Guest Speakers: Brian McLaughlin, Gerald Vision, Gualtiero Piccinini, Keith Frankish This workshop seeks to explore a deepening engagement between philosophy of mind, metaphysics and futuristic and emerging technologies such as superintelligence, AGI, machine consciousness and radical cognitive enhancements, such as brain chips…

    Read more: Call: Minds, Selves and 21st Century Technology – Workshop in Lisbon
  • How marketers should avoid breaking presence in VR

    [Whether it’s regular television or virtual reality, advertising can easily cause a (frustrating, annoying) break in presence; this story from Advertising Age wisely contemplates guidelines to minimize the ‘damage.’ –Matthew] [Image: From PSFK] Marketers, Don’t Ruin Virtual Reality With Ads Five Guidelines to Help Protect the VR User Experience By Nicholas Manluccia. Published on March 01, 2016. 2016 will be a pivotal year for virtual reality. While skeptics remain, many analysts and investors predict that virtual reality is on its way to becoming a mainstream platform. As the medium makes its way from headlines to homes, a content ecosystem will…

    Read more: How marketers should avoid breaking presence in VR

ISPR Presence News

Search ISPR Presence News:



Archives