Author: Matthew Lombard


  • Call: OzCHI 2016, 28th Australian National Conference on Human-Computer Interaction

    OzCHI 2016: The 28th Australian National Conference on Human-Computer Interaction November 29 – December 2 Launceston, Tasmania, Australia http://www.ozchi.org/2016/ Submission deadlines: 24 June 2016 Long Papers 1 July 2016 Workshop Proposals 26 August 2016 Doctoral Consortium, Short Papers OzCHI is the annual conference for the Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomics Society of Australia, a non-profit event. It is Australia’s leading forum for work in all areas of Human-Computer Interaction. OzCHI attracts an international community of practitioners, researchers, academics and students from a wide range of disciplines including user experience designers, information architects, software…

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  • Touching a robot’s ‘intimate parts’ makes people uncomfortable

    [The results of this study by our colleagues at Stanford University support the argument of the Computers Are Social Actors (CASA) paradigm and of (tele)presence generally, that humans haven’t evolved (yet?) to respond in unique ways to technology. The story is from IEEE Spectrum’s Automaton blog where it includes a 1:33 minute video. Join us in Japan in June to see the paper presented at the International Communication Association (ICA) conference and for the ISPR preconference, “The Power of Presence: Using Telepresence Theory, Research and Applications to Enhance Mediated Communication Experiences in the 21st Century.” –Matthew] Touching a Robot’s ‘Intimate…

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  • Call: Morality Play – The Design of Games for Moral Engagement (DiGRA/FDG 2016 Workshop)

    CALL FOR PAPERS Morality Play The Design of Games for Moral Engagement Workshop at DiGRA/FDG 2016 http://mp.digra-fdg2016.org/ Paper submission: 25 April, 2015 Questions of morality are a pervasive topic for media and the arts. Across every medium we see artists engaging audiences with challenging moral questions concerning topics such as war, crime, corruption, fidelity and the abuse of power. Questions of morality have long been central to how we understand ourselves, our lives, and our cultural contexts; and in turn our art forms have reflected, embodied, and challenged beliefs about right and wrong. Games, however, seem to have long existed…

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  • JackIn Space lets users transition among multiple 1st and 3rd person views for telepresence collaboration

    [This story from The Creators Project (where it includes more images and the mentioned video) describes a telepresence system that lets users transition easily between first and third person views with the goal – as noted in the Rekimoto Lab headline – of allowing “more effective telepresence collaborations.” –Matthew] [Image: A “ghost” user experiences the JackIn Space’s immersive remote point of view. Courtesy of Rekimoto Lab.] Take a Walk in Someone Else’s Shoes with POV-Altering Headgear Alyssa Buffenstein — March 26 2016 There’s a whole new meaning to the term “ghosting,” thanks to a new project called JackIn Space. A…

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  • Call: ACM ISS 2016 – Interactive Surfaces and Spaces

    ACM ISS 2016 Interactive Surfaces and Spaces November 6-9, 2016 Niagara Falls, Canada http://iss2016.acm.org/ WELCOME! We welcome you to the 2016 ACM International Conference on Interactive Surfaces and Spaces, taking place from November 6 to 9 in Niagara Falls, Canada. As the 11th event in an annual series starting in 2006, ACM ISS (formerly known as ACM ITS) is the premier venue for research addressing the design, development and use of new and emerging tabletop, digital surface, interactive spaces and multi-surface technologies. Over the years ISS has been a venue for research and applications of interactive surfaces as well as…

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  • A DIY Scarlett Johansson robot raises presence issues

    [The story of a Hong Kong man who has created a DIY robot that looks like a famous actress has received a lot of press – the piece below from Wired examines some of the many implications. For more, see the Mirror’s 1:17 minute report and creator Ricky Ma’s 1:33 minute ‘making of’ video on YouTube. –Matthew] The Scarlett Johansson Bot Is the Robotic Future of Objectifying Women April Glaser April 4, 2016 As robotics and 3-D printing technologies become more accessible to home tinkerers, men are (of course) building robots of beautiful women. Anyone who’s turned on a TV…

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  • Call: Distance Education themed issue

    Call for Proposals: Distance Education http://explore.tandfonline.com/cfp/ed/distance-education-call-for-proposals Deadline: 15 April 2016 The journal Distance Education is calling for EOIs from individuals and teams for the development of a guest-edited themed issue to go to press in May 2017. The journal publishes research and scholarly content in the field of open, flexible, distance and elearning. It is owned by the Open and Distance Learning Association of Australia, Inc., and published by the Taylor and Francis Group. It was first published in 1980, and as such it is the oldest of all journals currently being published in the field. INSTRUCTIONS FOR SUBMISSIONS Guest…

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  • VR technology reveals underwater hydrothermal vents in new ways

    [Dr. Tom Kwasnitschka has sent along information about a fascinating and important application of presence. The coverage below is from the Schmidt Ocean Institute website (which features more information including a press release) and Tom writes that “we sent live VR video from a black smoker field on the bottom of the ocean last week using a 4k VR camera, and uploaded a 4k version later. Another aspect was telepresence live calls, to museums, plus the entire cruise was broadcast live to youtube.” –Matthew] Virtual Vents: The Changing Face of Hydrothermalism Revealed Exploring and visualizing remote underwater environments in new…

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  • Call: Audio Mostly 2016 – Multisensory Interaction Design

    Call for Papers Audio Mostly 2016 “Multisensory Interaction Design” October 4-6 2016 Norrköping, Sweden Deadline for paper submission ­ May 6, 2016 The Audio Mostly organising committee would like to welcome researchers, interaction designers, engineers, composers or anyone interested in sound as a medium of interaction, to the Audio Mostly 10-year anniversary conference (2006 – 2016). Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its annual gatherings bring together thinkers and doers from academia and industry that share an interest in sonic interaction and…

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  • Alone together: My weird morning in a virtual reality chatroom

    [This is an interesting and thoughtful first-person report on the experience of using social presence in VR today, and speculation about how it may evolve. It’s from The Guardian, where the story includes two more images. –Matthew] [Image: The human avatars are clearly meant to be unthreatening, but when you’re surrounded by them, their strange dead eyes staring at you, it can be … strange. Photograph: AltSpace] Alone together: My weird morning in a virtual reality chatroom Mark Zuckerberg says virtual social worlds could be the future. But what’s it actually like in one? Keith Stuart visits AltSpace and finds…

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  • Call: IUI 2017 – 22nd ACM International Conference on Intelligent User Interfaces

    Call for Papers 22nd ACM International Conference on Intelligent User Interfaces IUI 2017 St. Raphael Resort, Limassol, Cyprus March 13-16, 2017 http://iui.acm.org/2017 OVERVIEW ACM IUI 2017 is the 22nd annual meeting of the intelligent interfaces community and serves as a premier international forum for reporting outstanding research and development on intelligent user interfaces. The 22nd edition of the conference will be held in Limassol, Cyprus. Limassol (or Lemesos) is a multicultural bustling town, flanked by two ancient cities, Amathus and Kourion, and guarded by the Amathusian Aphrodite and Appolo Hylates. It is a town of great visual diversity and contrast…

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  • What it’s like to see Batman v Superman in butt-punishing 4DX

    [This Wired story is a first-person description of the latest presence-evoking tech for movie-going; as the author notes, it’ll be interesting to see how well it works when it accommodates the film rather than the reverse. –Matthew] What It’s Like to See Batman v Superman in Butt-Punishing 4DX Brian Raftery March 29, 2016 The sign outside of the just-installed 4DX theater in New York City warns of “motion enabled chairs” with “strong vibrations”; some “lightning, rain, [and] flashing (strobe) lights”; and a dash of “fog and strong scents.” But after sitting through a recent screening of Batman v Superman: Dawn…

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