Author: Matthew Lombard
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Call: ICVAR 2017: 19th International Conference on Virtual and Augmented Reality
Published:
Read more: Call: ICVAR 2017: 19th International Conference on Virtual and Augmented RealityICVAR 2017: 19th International Conference on Virtual and Augmented Reality Paris, France January 23 – 24, 2017 https://www.waset.org/conference/2017/01/paris/ICVAR Abstracts/Full-Text Paper Submission Deadline: August 23, 2016 CONFERENCE AIMS AND OBJECTIVES The ICVAR 2017: 19th International Conference on Virtual and Augmented Reality aims to bring together leading academic scientists, researchers and research scholars to exchange and share their experiences and research results on all aspects of Virtual and Augmented Reality. It also provides a premier interdisciplinary platform for researchers, practitioners and educators to present and discuss the most recent innovations, trends, and concerns as well as practical challenges encountered and solutions adopted…
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PetChatz and PawCall: There’s a market for video-chatting with your dog
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Read more: PetChatz and PawCall: There’s a market for video-chatting with your dog[Not only can you video chat with your pet, she can initiate the call (!), and note the unexpected use mentioned at the end of this story from Twin Cities Business via MinnPost. For more details see the PR Newswire press release, an earlier ISPR Presence News post and the PetChatz website (which includes images and videos). –Matthew] [Image: Source: YouTube] Yes, there’s a market for video-chatting with your dog By Sam Schaust | 04/07/16 In 2014, after raising nearly $2.5 million, Burnsville-based Anser Innovation brought the first version of PetChatz to market with a test launch. As a device…
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Call: “Advanced Interaction and Virtual/Augmented Reality” for IEEE Consumer Electronics Magazine
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Read more: Call: “Advanced Interaction and Virtual/Augmented Reality” for IEEE Consumer Electronics MagazineIEEE Consumer Electronics Magazine Call for Papers for a Special Issue on “Advanced Interaction and Virtual/Augmented Reality” http://specialvr.ieee-cesoc.org/ Submission deadline: December 15th, 2016 FOREWORD This Special Issue solicits papers discussing human-machine interaction approaches tailored to Consumer Electronics with a special emphasis on those pertaining Virtual and Augmented Reality, with the aim to provide a platform for engineers, researchers, industrial experts and other stakeholders to address related challenges. TOPICS OF INTEREST User Experience, Usability and Interaction Design Sensing and Actuation Technologies Adaptive, Personalized and Intelligent Interfaces Interactive TV and Personal Multimedia Devices Natural, Multi-Modal and Three Dimension Interfaces Interaction Paradigms for…
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Perils of presence: New AI writes like a human to effectively phish Twitter users
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Read more: Perils of presence: New AI writes like a human to effectively phish Twitter users[This story from MIT Technology Review highlights the perils of presence – its value to those who want to use technology to fool people for nefarious purposes. The original story includes different images, coverage in PC Magazine provides more details including the fact that the creators of this new AI were inspired by the famous Eliza bot, and a story in Forbes reports on a phishing competition between a human and the AI (the AI wins). –Matthew] [Image: Source: PC Magazine] This AI Will Craft Tweets That You’ll Never Know Are Spam Machine-learning software could be used as effective cybercriminal…
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Call: International Conference on Technology Innovation and Learning Technology (ICTILT 2016)
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Read more: Call: International Conference on Technology Innovation and Learning Technology (ICTILT 2016)International Conference on Technology Innovation and Learning Technology (ICTILT 2016) Boston, USA December 27-28, 2016 http://www.ictilt.com/ictilt/ Paper Submission Date: 30th September 2016 This conference covers a wide range of fields in science and engineering innovation and aims to bring together engineering technology expertise. The professional from the industry, academia and government to discourse on research and development, professional practice, business and management in the science and engineering fields are welcome to the ICTILT 2016. This conference enables interdisciplinary collaboration between science and engineering technologists in the academic and industrial fields as well as networking internationally. A new wave of technologies…
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The quest for the next human-computer interface
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Read more: The quest for the next human-computer interface[It never uses the terms presence or telepresence, but this story from The Atlantic carefully considers the key issue in all presence phenomena: how technology mediates our experience. –Matthew] [Image: A man tests a Zeiss VR One virtual reality headset in Barcelona, in February 2016. Albert Gea / Reuters] The Quest For the Next Human-Computer Interface What will come after the touch screen? Adrienne LaFrance Jul 11, 2016 A computer keyboard, at its most reliable, is barely noticeable to the person using it. It is designed to be felt, heard, and mostly ignored. Once you’re comfortable with the thing, you…
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Call: Tangible Interaction and Cognition – OzCHI’16 Workshop
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Read more: Call: Tangible Interaction and Cognition – OzCHI’16 WorkshopCall for Papers: OzCHI’16 Workshop: Tangible Interaction and Cognition To be held on 29 November At the 28th Australian Conference on Human-Computer Interaction (HCI) November 29 – December 2 Launceston, Tasmania, Australia Website: https://tangiblehci.wordpress.com/ Deadline for submissions: 26 August 2016 This workshop will bring together researchers and practitioners working in the fields of tangible interaction and cognition to share their experiences of working on issues such as but not limited to embedded / embodied interaction, cognitive load, tangibles and education, the Internet of Things, and interaction design. The aim of the workshop is to generate discussion among participants of the…
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Virtual Reality is coming for weddings
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Read more: Virtual Reality is coming for weddings[As this story from Fast Company illustrates, the rapid evolution of technology is creating many niche markets for VR and presence. The original story includes more images and two videos. –Matthew] Virtual Reality Is Coming For Weddings “Imagine you had a grandmother who couldn’t make it to the wedding for some reason—now she could, with 360-degree goggles.” Rina Raphael 07.15.16 Destination weddings can be fraught with guest-list politics. Do I have to invite my second cousin’s inappropriate girlfriend? I’m inviting my high school best friend, but only because I’m sure she’ll decline. But now, literally anyone can attend your wedding—virtually,…
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Call: MindCare 2016 – 6th International Symposium on Pervasive Computing Paradigms for Mental Health
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Read more: Call: MindCare 2016 – 6th International Symposium on Pervasive Computing Paradigms for Mental HealthCALL FOR PAPERS/PARTICIPATION: MindCare – The 6th International Symposium on Pervasive Computing Paradigms for Mental Health November 28-29, 2016 Barcelona, Spain Website: www.mindcaresymposium.org Paper submission due: September 1st, 2016 SCOPE MindCare 2016 continues the tradition of being a place where technological, psychiatric and psychological disciplines meet. It hosts top researchers and practitioners focused on exploiting technological advancements to maintain and/or improve mental health. Technology is allowing the acquisition of unprecedented information related to individuals’ mental wellbeing as well as the provision of novel methods of treatment. The MindCare Community leverages the opportunities offered by the technological advancements to provide an…
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‘Robot concierge’ SAM brings presence-based assistance to senior living facilities
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Read more: ‘Robot concierge’ SAM brings presence-based assistance to senior living facilities[This is a great example of the use of both social presence and medium-as-social actor presence to improve people’s lives. The story is from IEEE Spectrum, where it includes more images and the mentioned 2:16 minute video. –Matthew] [Image: SAM is a mobile telepresence platform that autonomously navigates from room to room in a nursing facility, allowing staff to check in on residents on a regular schedule. Credit: Evan Ackerman/IEEE Spectrum.] SAM Brings Much-Needed Robotic Assistance to Senior Living Facilities By Evan Ackerman August 2, 2016 Creating a successful robot company based around providing commercial services is not easy, although…
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Call: International Conference on Agents and Artificial Intelligence – ICAART 2017
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Read more: Call: International Conference on Agents and Artificial Intelligence – ICAART 2017CALL FOR PAPERS 9th International Conference on Agents and Artificial Intelligence – ICAART 2017 24 – 26 February, 2017 Porto, Portugal Website: www.icaart.org Regular Papers: Paper Submission: October 4, 2016 Authors Notification: November 28, 2016 Camera Ready and Registration: December 13, 2016 Position Papers: Paper Submission: November 8, 2016 Authors Notification: December 13, 2016 Camera Ready and Registration: December 30, 2016 Workshops: Workshop Proposal: November 7, 2016 Doctoral Consortium: Paper Submission: December 26, 2016 Authors Notification: January 6, 2017 Camera Ready and Registration: January 16, 2017 Special Sessions: Special Session Proposal: November 23, 2016 Paper Submission: December 9, 2016 Authors…
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NVIDIA’s eye-tracking-based foveated rendering could revolutionize virtual reality
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Read more: NVIDIA’s eye-tracking-based foveated rendering could revolutionize virtual reality[Presence experiences can be enhanced when the mediating technology mimics human non-mediated perception. Foveated rendering allows this at least in part by using computer resources more efficiently. This story is from MIT Technology Review, and more information, including larger versions of these and other images and a 1:20 minute video, is available from NVIDIA. –Matthew] [Images: Sample image with no foveation (top) and with contrast-preserving foveation (bottom). Source: NVIDIA.] Nvidia’s Eye-Tracking Tech Could Revolutionize Virtual Reality A phenomenon first observed by Leonardo da Vinci is being used to make virtual images look more realistic. by Simon Parkin July 21, 2016…
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