Author: Matthew Lombard


  • Call: 2nd Joint UAE Symposium on Social Robotics (JSSR 2016)

    Invitation and International Call for Presentations 2nd JOINT UAE SYMPOSIUM ON SOCIAL ROBOTICS (JSSR2016) 20-23 November 2016 United Arab Emirates University New York University Abu Dhabi http://conferences.uaeu.ac.ae/jssr2016/en/ To register or submit an abstract: SocialRoboticsUAE@uaeu.ac.ae Extended abstract deadline: October 17, 2016 THE FUTURE IS HERE A future in which robots will be our social companions and will assist us in many of our activities is quickly approaching. To get ready for tomorrow, a new kind of integrated research is gaining unprecedented traction: the study of interactions between humans inspires the development of more sophisticated autonomous agents, scaffolding the creation of the…

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  • VR comics allows users to “step into the page”

    [This story from TechCrunch suggests interesting research questions about how different strategies and techniques can increase presence in a format part way between symbolic text and photo-realistic audio-video. The story includes a 1:30 minute video.–Matthew] Digital comics startup Madefire launches its first virtual reality app Posted October 10, 2016 by Anthony Ha When digital comics startup Madefire announced its latest funding round a few days ago, co-founder and CEO Ben Wolstenholme said the company was getting ready to move into virtual and augmented reality. He lived up to that promise in very short order, launching a preview app for Samsung’s…

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  • ISPR Presence News publication schedule for first week of October

    ISPR Presence News publication schedule for first week of October ISPR Presence News will not be published next week while some of us attend the 17th annual meeting of the Association of Internet Researchers (AoIR) in Berlin, Germany. ISPR Presence News will return on Monday October 10. If you’re interested in more presence-related news and fun stuff (including pictures from an AoIR panel on augmented reality), please join our open/public/free ISPR Presence Community Facebook group. –Matthew Lombard (managing editor)…

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  • Virtual reality takes on the videoconference

    [This story from The Wall Street Journal considers the prospects for videoconferencing via virtual reality and concludes with the question of whether mass adoption would decrease or increase face-to-face meetings. See the original story for several more images and a detailed infographic. –Matthew] [Image: Developers are working on virtual-reality systems that one day could replace videoconferencing as a common tool for business meetings. Photo: iStockphoto/Getty Images] Virtual Reality Takes On the Videoconference If meetings are held in virtual reality with avatars, will people feel more connected? By Cat Zakrzewski Sept. 18, 2016 Get ready for your next conference call—in virtual…

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  • Job: Tenure Track Position in Interactive Media and Game Development at WPI

    Tenure Track Position in Interactive Media and Game Development Worcester Polytechnic Institute Worcester, MA For full consideration, applications due by December 15, 2016 The WPI Interactive Media and Game Development (IMGD) Program and the Computer Science Department jointly seek to hire a tenure-track faculty member to start July 1, 2017. Candidates should hold a Ph.D. in Computer Science or related discipline at the time of appointment. Established in 2005, WPI’s top-ranked IMGD program is a collaborative venture between the Computer Science, Humanities & Arts, and Social Science & Policy Studies departments, with close affiliations to the Learning Sciences and the Robotics…

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  • Utility PG&E thinks VR technology may make inspecting equipment faster and safer

    [Another early-days but promising application of presence-evoking technology involves putting users ‘inside’ a city’s or nation’s technology infrastructure to maintain equipment and diagnose (and hopefully repair) problems; this story is from Fortune, where the original includes a 2:23 minute video. –Matthew] Virtual Reality Goes Electric Utility PG&E thinks VR technology may make inspecting equipment faster and safer. by Jonathan Vanian September 28, 2016 For an electric utility, a technical glitch could trigger a huge blackout, plunging entire cities into darkness. Typically such an event would require utility workers to scramble to a faraway substation. But what if they instead strap…

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  • Call: Chapters for “Personal Assistants: Emerging Technologies”

    Call for Chapters Personal Assistants: Emerging Technologies Intelligent Systems Reference Library Springer http://www.springer.com/series/8578 Deadline: December 15th, 2016 INTRODUCTION It has been shown that the quality of life for people remaining in their own homes is generally better than for those who are institutionalized. Moreover, the cost for institutional care can be much higher than the cost of care for a patient at home. To balance this situation, efforts must be made to move the services and care available in institutions to the home environment. Thus, society poses new challenges, demanding systems that overcome this issue. Personal Assistants (PA) are a…

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  • At DARPA, virtual reality is more than a toy

    [Here’s an interesting perspective on the possibilities for presence-evoking technology from FedScoop. –Matthew] At DARPA, virtual reality is more than a toy Trung Tran, a program manager at DARPA, told an audience of virtual reality enthusiasts about the agency’s current goals, urging them to consider government partnership if they have big ideas. By Samantha Ehlinger September 27, 2016 For virtual reality to become more than another quick-to-fade fad like 3-D televisions or the overhyped Google Glass, it needs the type of careful nurturing that only government can give it through long-term developmental investments, a Defense Advanced Research Projects Agency program…

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  • Call: ACM DIS 2017 – Designing Interactive Systems conference

    ACM DIS 2017: Call for Papers and Notes DIS2017 Space, Place and Interface: Bridging knowledge, connecting people ACM SIGCHI Designing Interactive Systems conference 10-14 June 2017, Edinburgh, UK www.dis2017.org Papers, Notes, Pictorials notice of intent due: January 9, 2017 The theme of DIS 2017 is bridging and connecting – across disciplines, practices, places and understandings. The most interesting things happen at edges and boundaries, and so the aim of the 2017 conference is to examine different approaches to framing knowledge about the design of interactive systems. As advancements in interactive technology continue to blur the demarcations between people and data,…

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  • What I learned from 3 months with in-home consumer VR

    [This post from SAP Community Network provides a thoughtful consumer’s observations on prolonged in-home use of VR; it’ll be interesting to revisit these and others’ observations as presence technologies evolve. –Matthew] 3 months in Virtual Reality, what I learned so far… Posted by Patrick Willer on Sep 5, 2016 I can vividly remember my first VR experience. It was 25 years ago! It was early 1990s. I was a teenager addicted to video games. When I wanted more sensation than my Game Boy could provide, there was only one option: the arcade hall. My favorite happy place took my pocket…

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  • Call: International Symposium on Evaluating Digital Cultural Resources (EDCR 2016)

    CALL FOR PAPERS International Symposium on Evaluating Digital Cultural Resources (EDCR 2016) Glasgow, Kelvin Hall, 12-13 December 2016 Organized by the Scottish Network on Digital Cultural Resources Evaluation Submission deadline: Friday, 7 October 2016 SCOPE AND CONTEXT Digital technologies are affecting all aspects of our lives, reshaping the way we communicate, learn, and approach the world around us. In the case of cultural institutions, digital applications are used in all key areas of operation, from documenting, interpreting and exhibiting the collections to communicating with diverse audience groups. The communication of collections information in digital form, whether an online catalogue, mobile…

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  • Preserving experience: The virtual Holocaust survivor

    [This story from The Guardian highlights one of, if not the, most important applications of presence-evoking technology, the preservation of individual and cultural history. The original version includes an additional image and a 0:51 minute video; also see “Holocaust Survivor Experiences Her Own Rescue in Virtual Reality“ (which includes a video) in TIME. –Matthew] The virtual Holocaust survivor: How history gained new dimensions Pinchas Gutter survived a Nazi death camp – and now his story will live on through a hologram that can answer your questions Thomas McMullan 18 June 2016 Pinchas Gutter goes out of his way to find…

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