Author: Matthew Lombard


  • Call: MuseumNext Europe 2017

    MuseumNext Europe Rotterdam, The Netherlands 26-28 June, 2017 https://www.museumnext.com/get-involved/call-for-papers/ Deadline Friday 6 January (5pm GMT) MuseumNext is a global conference series on the future of museums, taking place in the world’s cultural capitals since 2009. The conference is a catalyst for innovation, transformation and collaboration in museums, galleries and heritage sites, with more than 900 individuals from 32 countries joining us in 2016. Each MuseumNext conference has a theme, around which our community comes together to discuss the future of museums. For our European Museum Conference this theme is inspired by the wish to celebrate those people, ideas and technologies…

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  • How about a nice hot cup of virtual tea?

    [This is an interesting demonstration of presence and its potential; the story from Engadget includes a second picture, and more information about ALPS’ development and application of haptic technology is available from the company’s website. –Matthew] How about a nice hot cup of virtual tea? Haptics combined with heating and cooling elements deliver the feeling (if not the taste) of a cup of tea. Mat Smith 10.05.16 Electronics company ALPS tests (and manufactures) all kinds of things. But its virtual cup, made possible by haptic technology and heat transmission, is the electronics manufacturer at its weird best.…

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  • Call: International Conference on Movement and Computing (MOCO17)

    Call for Papers – MOCO 2017 International Conference on Movement and Computing (MOCO17) Intersecting Art, Meaning, Cognition, Technology 28-30th June, London UK Goldsmiths University of London http://moco 17.movementcomputing.org Submission deadline:  23 January 2017 We would like to invite submissions for paper presentations, performances, workshops and more to the 4th International Conference on Movement and Computing (MOCO) which is to be held in London. MOCO is an interdisciplinary conference that explores the use of computational technology to support and understand human movement practice (e.g. computational analysis) as well as movement as a means of interacting with computers (e.g. movement interfaces). This…

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  • The Repository: Universal Orlando’s new VR horror experience scared us silly

    [Halloween is a great context for refining intense presence experiences; this story is from IGN, where it includes more images and a 1:16 minute video. More details are available from The Washington Times, and the attraction’s website. –Matthew] The Repository: Universal Orlando’s New VR Horror Experience Scared Us Silly New theme park attraction proves VR isn’t just for videogames anymore. By Matt Cabral 7 October 2016 Spend a day at Universal Orlando’s two connected theme parks and you’ll likely be asked to don a pair of plastic 3D glasses. Whether going toe-to-tentacle with Doctor Octopus in The Amazing Adventures of…

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  • Call: VGVE 2017 – Video Games and Virtual Ethics

    Call for Papers VGVE 2017 Video Games and Virtual Ethics Institute of Philosophy, School of Advanced Study, University of London July 21-22, 2017 http://www.open.ac.uk/Arts/vgve2017/ Essay submissions are due by 1 March 2017 Is it morally wrong to play violent video games? Academics across numerous disciplines have taken an interest in these issues. Excellent work can be found in philosophy, psychology, media studies, sociology, and literary studies. However academics within these disciplines often do not talk to each other about their shared interest in games. With this conference, our aim is to promote cross-disciplinary dialogue on these issues. Invited speakers: Christopher…

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  • ‘The Simpsons’ celebrates 600th episode with virtual reality short

    [Here’s another (fun) example of VR moving toward becoming mainstream; the story is from Mashable, where it includes three different images; more details are available in a press release at /Film. –Matthew] [Image: Source: /Film] ‘The Simpsons’ celebrates 600th episode with virtual reality short By Adario Strange October 17, 2016 Not everyone is convinced that virtual reality is the future, but at least one beloved institution, The Simpsons, has hopped onto the VR train. In celebration of the series’ 600th episode, the show decided to offer its opening couch scene in VR using Google Cardboard, and the result is incredible.…

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  • Call: CSCL 2017: 12th International Conference on Computer Supported Collaborative Learning

    Call for Papers CSCL 2017: The 12th International Conference on Computer Supported Collaborative Learning June 18-21, 2017 Drexel University & The University of Pennsylvania Philadelphia, Pennsylvania USA Conference theme: Making a Difference – Prioritizing Equity and Access in CSCL Deadline approaching. Papers due November 4th Computer Supported Collaborative Learning is a premier conference of the International Society of the Learning Sciences that focuses on the study of social learning processes with and without technology as well as the development and evaluation of tools to enhance or improve collective thinking and learning. The conference is a major international event bringing together…

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  • Your next interview could be in VR: Lloyds trials virtual tests for candidates

    [The use of virtual reality (and presence) to evaluate job applicants as described in this story from Wired raises lots of important questions. The original story includes two more images, and more information is available from Lloyds Banking Group. –Matthew] [Image: This is an example of a virtual world in which the Lloyds graduates will be tested. Credit: Lloyds Banking Group] Your next interview could be in VR: Lloyds trials virtual tests for candidates Lloyds Banking Group is launching a scheme that uses VR headsets to put job applicants to the test in virtual situations By Victoria Woollaston 7 October…

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  • Call: Med-e-Tel 2017

    CALL FOR ABSTRACTS Med-e-Tel 2017 5-7 April 2017 Luxembourg https://www.medetel.eu/?rub=educational_program&page=call_for_abstracts Abstract Deadline: December 4, 2016 Join us at Med-e-Tel 2017 (5-7 April 2017) – 15th edition – and actively participate in the educational and information program of seminars, workshops, demonstrations and interactive panel discussions on eHealth, Telemedicine and ICT applications in medicine, health and social care. Med-e-Tel is the official event of the International Society for Telemedicine & eHealth (www.isfteh.org), the international federation of national associations who represent their country’s Telemedicine and eHealth stakeholders. Supported by a wide range of other national and international associations and institutions as well, this…

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  • Modal VR launches next-generation large-scale, wireless VR platform for enterprises

    [While Sony’s PlayStation VR debuts today (here‘s a review), another VR platform is in the works, as described in this story from Venture Beat; the original version includes two videos and two other images. A press release is available via Business Wire. –Matthew] [Image: Source: Modal VR] Nolan Bushnell’s Modal VR launches next-generation virtual reality platform for enterprises Dean Takahashi October 12, 2016 Nolan Bushnell, the cofounder of Atari and father of modern video games, is back with a new startup creating a virtual reality platform for enterprises. Modal VR enables companies to set up virtual reality experiences that are…

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  • Job: Associate Senior Lecturer in HCI at Uppsala University

    Uppsala University Associate Senior Lecturer in Human-Computer Interaction Final submissions due: 1 November 2016 The department of Informatics and Media at Uppsala University, Sweden, announces a position as senior associate lecturer in Human Computer interaction. This research area includes the study of the interaction between humans and digital technology; an interaction which in turn forms new digital usage patterns and digital practices. The associate senior lecturer is expected to contribute to the research area of embodied interaction, focusing on pervasive, physical, and social play. This is a full time position consisting of 50% research and 50% teaching. The post of associate…

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  • How social responses to robots are influenced by cultural background

    [Cliff Nass would have loved the work described in this PC Magazine story about cultural differences in social responses to robots. The original story includes more images. –Matthew] When Taking Robots Global, One Size Does Not Fit All Even robots can get lost in translation. PCMag talks to Dr. Selma Sabanovic about the challenges of taking them global. By Sophia Stuart October 2, 2016 Whether it’s robots that dance, robot coworkers, sociable trash cans, or therapeutic devices, Dr. Selma Sabanovic from Indiana University has seen it all. Dr. Sabanovic, an associate professor at the university’s School of Informatics and Computing,…

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