Author: Matthew Lombard


  • Call: The Mutual Shaping of Human-Robot Interaction – IEEE RO-MAN 2017 workshop

    Call for Papers The Mutual Shaping of Human-Robot Interaction A workshop held in conjunction with IEEE International Symposium on Robot and Human Interactive Communication (IEEE RO-MAN 2017) Lisbon, Portugal August 28-31, 2017 www.mutualshapinghri.com Submission deadline for workshop papers: June 1, 2017 WORKSHOP TOPIC The field of robotics has rapidly advanced over the last decades and shown great promises in different fields. After robots were introduced in industry decades ago, advancements in robotic systems have enabled them to increasingly enter and affect our everyday lives. Nowadays, we see robotic systems being introduced as assistants, team-mates, care-takers, and companions, in diverse contexts…

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  • Virtual reality reveals the human heart in three dimensions

    [Here’s an extremely positive application of presence-evoking technology in medicine and science education. The story from The Stanford Daily describes the evolution of a tool that helps medical professionals and others understand the complexities and dynamics of the heart, and as indicated at the end, potentially other parts of the human body. Follow the pilot link for a 1:01 minute video. –Matthew] Virtual reality reveals the human heart in three dimensions May 2, 2017 Katie Gu Stanford Virtual Heart, a new initiative at Lucile Packard Children’s Hospital Stanford, employs immersive virtual reality (VR) technology to tackle previously unaddressed questions in science…

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  • Call: UbiTtention 2017 – 2nd International Workshop on Smart & Ambient Notification and Attention Management

    Call For Papers UbiTtention 2017 (2nd International Workshop on Smart & Ambient Notification and Attention Management) in conjunction with ACM UbiComp/ISWC 2017 Maui, Hawaii September 11 or 12, 2017 Website: https://projects.hcilab.org/ubittention2017/ Facebook https://www.facebook.com/ubittention/ Submission deadline: June 9, 2017 WORKSHOP THEME AND GOALS In the advancing ubiquitous computing, users are increasingly confronted with a tremendous amount of information proactively provided via notifications from versatile applications and services, through multiple devices and screens in their environment. Thus, our human’s attention have been getting a new significant bottleneck. Further, the latest computing trends with emerging new devices including versatile IoT devices, and contexts,…

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  • Nomadic wants to bring VR you can feel to your local movie theater

    [This story from TechCrunch describes a novel form of mixed reality that apparently evokes very effective presence illusions. –Matthew] Nomadic wants to bring VR you can feel to your local movie theater Posted Mar 23, 2017 by Lucas Matney On the outskirts of the Bay Area, my Lyft driver jokingly asked me if I wanted to leave him my number in case I didn’t return from where I was headed. I would soon be descending a set of stairs into the basement of a newly built, largely empty office complex where I was going to try an “experimental virtual reality…

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  • Call: Emotion and Sentiment in Social and Expressive Media (ESSEM@ACII 2017)

    CALL FOR PAPERS ESSEM@ACII 2017 3rd International Workshop on Emotion and Sentiment in Social and Expressive Media (ESSEM 2017): User Engagement and Interaction http://di.unito.it/essem17 Co-located with the seventh International Conference on Affective Computing and Intelligent Interaction, ACII 2017 (http://acii2017.org/), San Antonio, Texas, October 23, 2017 Submission deadline: June 15, 2017 Keynote speaker: Georgios Yannakakis, Institute of Digital Games, Univ. of Malta The role of emotional intelligence is increasing at fast speed in everyday computer-mediated interactions, thanks to the integration of more or less explicit affective elements in social networks, apps, virtual assistants, etc. Expressed through emojis, color, tags or speech,…

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  • QUT’s ‘amusement academic’ helps create world-first VR waterslide

    [Aside from being an interesting example of the pursuit of presence, this story from Queensland University of Technology News describes the potential of industry-academic partnerships. See Malcolm Burt’s YouTube channel for more information. –Matthew] QUT’s ‘amusement academic’ helps create world-first VR waterslide 27 April 2017 The ever-popular theme park waterslide is about to enter a new dimension thanks in part to a QUT academic who has become a world-leading expert in fun. Malcolm Burt, currently doing his PhD which seeks to define the elements required to deliver the ultimate virtual reality theme park ride, was asked by German waterslide company…

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  • Call: Academic MindTrek Conference 2017

    Call for Papers, Posters, Demos & Workshops Academic MindTrek Conference 2017 September 20-21 Tampere, Finland Full details: http://www.mindtrek.org/2017/academic/ IMPORTANT DATES Call for Papers submission deadline May 21st Acceptance/Rejection notification: July 14th Copyright forms: August 14th Conference registration/Camera-ready papers: August 21st Academic Mindtrek is… A meeting place where researchers, experts and thinkers can present results from their latest work in the conference thematic areas. Special academic sessions (e.g. demonstrations, workshops and multidisciplinary sessions) held parallel to the Mindtrek conference. A real chance for media enthusiasts to think outside the box. Keynote speakers announced later. We are pleased to invite you to the…

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  • MindMaze’s neural VR interface reads your mind to reflect your facial expression

    [The VR add-on described in this story from Seeker should enhance presence – note the last short paragraph, in which the MindMaze creator and CEO says “We’re moving away from VR as a technological experience to being a real human experience…” The original story includes other images and a video. See coverage of Google’s related tech in an ISPR Presence News post from a few months ago. –Matthew] MindMaze’s Neural VR Interface Reads Your Mind to Reflect Your Facial Expression MASK, a new brain-computer product for desktop and mobile virtual reality headsets, can predict a smile or a wink milliseconds…

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  • Call: Virtual Agents for Social Skills Training (VASST) – Journal on Multimodal User Interfaces special issue

    CALL FOR PAPERS Journal on Multimodal User Interfaces Special Issue: Virtual Agents for Social Skills Training (VASST) Guest Editors: Merijn Bruijnes, University of Twente m.bruijnes@utwente.nl Jeroen Linssen, University of Twente j.m.linssen@utwente.nl Dirk Heylen, University of Twente d.k.j.heylen@utwente.nl Paper submission deadline: 30th October 2017 Interactive technology, such as virtual agents, to train social skills can improve training curricula. For example police officers can train for interviewing suspects or detecting deception with a virtual agent. Other examples of application areas include (but are not limited to) social workers (training for dealing with broken homes), psychiatrists (training for interviewing people with various difficulties /…

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  • Lyrebird is a voice mimic for the fake news era

    [The evolution of presence-evoking technology will increasingly make it harder to distinguish the ‘real’ from the artificial, with both positive and negative consequences. This story is from TechCrunch, where it includes a video of the (real) Lyre bird in action. –Matthew] [Image: Source: TechSpot] Lyrebird is a voice mimic for the fake news era Posted April 26, 2017 by Natasha Lomas A Montreal-based AI startup called Lyrebird has taken the wraps off a voice imitation algorithm that the team says can not only mimic the speech of a real person but shift its emotional cadence — and do all this…

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  • Call: 23rd ACM Symposium on Virtual Reality Software and Technology (VRST 2017)

    Call for Papers, Posters, and Demos VRST 2017: 23rd ACM Symposium on Virtual Reality Software and Technology Gothenburg, Sweden, November 08-10 https://vrst.acm.org/vrst2017/ First submission deadline:  June 30, 2017 The 23rd ACM Symposium on Virtual Reality Software and Technology (VRST 2017) is an international forum for the exchange of experience and knowledge among researchers, developers, and industry concerned with virtual and augmented reality (VR/AR) software and technology. VRST provides an opportunity for VR/AR researchers to interact, share new results, show live demonstrations of their work, and discuss emerging directions for the field. The event is sponsored by ACM SIGCHI and ACM SIGGRAPH.…

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  • VR and presence at the gym

    [Can presence provide the motivation and distraction for long-term physical fitness? This story from Bloomberg examines some of the issues (and includes two more images). –Matthew] Virtual Reality Hits the Gym Icaros lets exercisers feel like they’re flying or diving Skeptics say gimmicks won’t trick brain into making body work by Yuji Nakamura April 26, 2017 Johannes Scholl is betting virtual reality can keep people excited about working out. Scholl’s startup, Munich-based Icaros GmbH, has developed a VR exercise machine that delivers a core workout by making it seem like users are flying and deep-ocean diving. About 200 gyms and…

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