Author: Matthew Lombard


  • Call: Ethics for New and Emerging Technologies: From Moral Intuitions to Ethical Theories

    Call for Papers Ethics for New and Emerging Technologies. From moral intuitions to ethical theories Annals of the University of Bucharest – Philosophy Series http://annals.ub-filosofie.ro/index.php/annals/cfp Submission deadline extended to 9th of July 2017 We invite paper submission for a special issue of the Annals of the University of Bucharest – Philosophy Series, to be published in the second part of 2017. The editors of this special issue are Julian Savulescu (University of Oxford) and Constantin Vică (University of Bucharest). The issue is entitled Ethics for New and Emerging Technologies. From moral intuitions to ethical theories. It is often contended that…

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  • VR and 3D-audio used to create ‘ghost orchestra’ at Cathedral of Notre Dame

    [This press release from the Acoustical Society of America via EurekAlert! describes an intriguing project that integrates sophisticated visual and aural technologies to create a compelling place-based presence experience. For much more information including audio and video materials and a 15-slide presentation, see the project’s website. –Matthew] Seeing with your ears Novel acoustics project aims to improve virtual reality and explore ear shape effects on 3-D sound Acoustical Society of America WASHINGTON, D.C., June 25, 2017 — Paris’ Cathedral of Notre Dame has a ghost orchestra that is always performing, thanks to a sophisticated, multidisciplinary acoustics research project that will…

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  • Call: EuroVR 2017

    CALL FOR PAPERS 14th annual EuroVR conference 12-14 December, 2017 Laval, France http://eurovr2017.laval-virtual.org/ Submission deadlines: Scientific/Technical papers (long & short): September 29, 2017 Industrial abstracts, Poster & Demo (long abstract): October 13, 2017 After Bremen (2014), Lecco (2015) and Athens (2016), we are pleased to announce EuroVR 2017, the annual conference of a series started thanks to the INTUITION Network of Excellence in Virtual and Augmented Reality supported by the European Commission from 2004 to 2008, then imbedded within the Joint Virtual Reality Conferences (JVRC) from 2009 to 2013. As in previous years, EuroVR 2017 will bring together people from…

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  • Netflix introduces interactive programming to engage viewers

    [Netflix is experimenting with interactive programming; here’s a key quote from the director of product innovation at Netflix: “The children’s programming space was a natural place for us to start since kids are eager to ‘play’ with their favorite characters and already inclined to tap, touch and swipe at screens. They also talk to their screens, as though the characters can hear them. Now, that conversation can be two-way.” This story is from The New York Times, where it features another image and the Netflix “Kids Interactive Adventure” trailer; for more details see coverage in The Verge. –Matthew] [Image: An…

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  • Call: ‘Body Movements’ special issue of student journal Press Start

    Call for Papers: ‘Body Movements’ Special Issue http://press-start.gla.ac.uk/index.php/press-start/announcement/view/15 Submission deadline: 31 October 2017 Press Start is pleased to announce an upcoming special issue of the journal, and to invite submissions relating to the theme of ‘Body Movements’. With the theme of ‘Body Movements’ we invite a broad range of topics within the field of digital and analogue game studies. Authors are invited to present empirical and theoretical research in which they reflect on the body in games and play. Research topics could include, but are not limited to: The virtual body in relation to the material body Digital and board-game…

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  • Tour the ‘Trump Presidential Twitter Library’ without leaving your home

    [The debut of the 3D, interactive virtual tour of The Daily Show’s “Donald J. Trump Presidential Twitter Library” exhibit which was only open for a few days in New York City is notable on its own and also as an example of what may become an important trend: the creation of virtual versions of limited term, limited access, non-mediated experiences so that many more people over long periods of time can have (a version of) the experience. This short story is from CNN, where the original includes a photo gallery and the 0:31 minute exhibit welcome video. A similarly short…

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  • Call: Frameless Labs Festival Fall 2017 at Light and Sound Interactive 2017

    Now Accepting Submissions Frameless Labs Festival Fall 2017 At Light and Sound Interactive 2017 September 12-14, 2017 Floreano Riverside Convention Center and Hyatt Regency Rochester, NY https://magic.rit.edu/?page_id=115 http://www.lightandsound.org/ Submission closing date: July 20th Submissions of 360 Film/VR/AR/Digital performance projects are now being accepted for the inaugural Frameless Labs festival at Light and Sound Interactive being held in Rochester, NY September 12-14, 2017. Light and Sound Interactive is a unique conference and expo focused on light and sound-based technologies and their applications in emerging fields such as virtual and augmented reality, games, cinema, and music. The conference is interactive, featuring talks…

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  • Actors use VR and app to make first VR-viewable cartoon created in real time

    [This is a clever use of presence-evoking technology to create presence experiences; the story from CBC News – Manitoba includes three videos, including a CBC News report. For more information see the Flipside VR website and YouTube channel and the Bucko Comedy website. –Matthew] [Image: Lauren Cochrane (left) plays Genefur while Aaron Merke (right) plays 2B in the virtual reality created cartoon Super Secret Science Island. (Credit: Ronnie Abelada).] Virtual reality TV show created in Winnipeg on way to international convention ‘It’s just making an animation using your body, instantly,’ says actor By Teghan Beaudette, CBC News Posted: Jun 20, 2017…

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  • Call: ICRESS 2017: The International Conference on Robot Ethics and Safety Standards

    Call for Papers ICRESS 2017: The International Conference on Robot Ethics and Safety Standards Lisbon, Portugal 20-21 October 2017 https://www.icress2017.org Submission of initial papers: 30 June, 2017 The International Conference on Robot Ethics and Safety Standards aims to provide a multidisciplinary forum for discussing the most pressing safety, ethical, legal and societal issues related to the distinct contexts where robotic technology applies. Following the pathway opened by the International Conference on Robot Ethics-ICRE 2015, the present conference will discuss how ethical and safety concerns can be shared by different stakeholders and translated into legal frameworks where technology contributes to a…

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  • Finnish stealth company Varjo creating VR headset with ‘human eye-resolution’

    [This story from Wired suggests an important advancement in the ability of technology to evoke presence; the original version includes two different images, and a press release is available from Varjo. –Matthew] [Image: Left, a virtual scene in a typical modern VR display; right, the same scene in Varjo’s high-resolution display. Source: Varjo via The Verge.] Has This Stealth Company Solved Vision-Quality VR? Eter Rubin June 19, 2017 When Urho Konttori handed me the VR headset, I almost laughed. The founder and CEO of some Finnish company I’d never heard of had just told me he and his team of…

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  • Call: Workshop on Interaction-based Knowledge Sharing (WINKS)

    Workshop on Interaction-based Knowledge Sharing (WINKS) This workshop will take place at the 3rd Joint Ontology Workshop (JOWO) in Bolzano, Italy between 21 and 23 September 2017 Website: http://www.iiia.csic.es/winks/ Deadline for ALL submissions: Monday 17 July 2017 SCOPE This first Workshop on Interaction-Based Knowledge Sharing (WINKS) collocated with the third Joint Ontology Workshops (http://iaoa.org/jowo/JOWO-2017/) is fully dedicated to challenges and solutions to knowledge sharing in interaction-based environments, ranging from the Internet of Things to multi-agent systems. Gradually expanding, distributed systems heighten the need of a dynamic interactive knowledge sharing process, while at the same time an increasing heterogeneity of resources…

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  • Waltzing robot teaches beginners how to dance like a pro

    [Researchers at Tohoku University have created a robot that teaches people how to dance, which involves not only complex physical interactions but (arguably) medium-as-social-actor presence. The story is from New Scientist, with additional details from coverage by the Daily Mail. For more information see videos from Quartz and the researchers on YouTube, and of course the published paper. –Matthew] Waltzing robot teaches beginners how to dance like a pro By Edd Gent 24 May 2017 Got no one to dance with? Not to worry – you might soon be gliding through the moves, thanks to a robotic instructor designed to…

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