Author: Matthew Lombard
-
Call: Ethics for New and Emerging Technologies: From Moral Intuitions to Ethical Theories
Published:
Read more: Call: Ethics for New and Emerging Technologies: From Moral Intuitions to Ethical TheoriesCall for Papers Ethics for New and Emerging Technologies. From moral intuitions to ethical theories Annals of the University of Bucharest – Philosophy Series http://annals.ub-filosofie.ro/index.php/annals/cfp Submission deadline extended to 9th of July 2017 We invite paper submission for a special issue of the Annals of the University of Bucharest – Philosophy Series, to be published in the second part of 2017. The editors of this special issue are Julian Savulescu (University of Oxford) and Constantin Vică (University of Bucharest). The issue is entitled Ethics for New and Emerging Technologies. From moral intuitions to ethical theories. It is often contended that…
-
VR and 3D-audio used to create ‘ghost orchestra’ at Cathedral of Notre Dame
Published:
Read more: VR and 3D-audio used to create ‘ghost orchestra’ at Cathedral of Notre Dame[This press release from the Acoustical Society of America via EurekAlert! describes an intriguing project that integrates sophisticated visual and aural technologies to create a compelling place-based presence experience. For much more information including audio and video materials and a 15-slide presentation, see the project’s website. –Matthew] Seeing with your ears Novel acoustics project aims to improve virtual reality and explore ear shape effects on 3-D sound Acoustical Society of America WASHINGTON, D.C., June 25, 2017 — Paris’ Cathedral of Notre Dame has a ghost orchestra that is always performing, thanks to a sophisticated, multidisciplinary acoustics research project that will…
-
Call: EuroVR 2017
Published:
Read more: Call: EuroVR 2017CALL FOR PAPERS 14th annual EuroVR conference 12-14 December, 2017 Laval, France http://eurovr2017.laval-virtual.org/ Submission deadlines: Scientific/Technical papers (long & short): September 29, 2017 Industrial abstracts, Poster & Demo (long abstract): October 13, 2017 After Bremen (2014), Lecco (2015) and Athens (2016), we are pleased to announce EuroVR 2017, the annual conference of a series started thanks to the INTUITION Network of Excellence in Virtual and Augmented Reality supported by the European Commission from 2004 to 2008, then imbedded within the Joint Virtual Reality Conferences (JVRC) from 2009 to 2013. As in previous years, EuroVR 2017 will bring together people from…
-
Netflix introduces interactive programming to engage viewers
Published:
Read more: Netflix introduces interactive programming to engage viewers[Netflix is experimenting with interactive programming; here’s a key quote from the director of product innovation at Netflix: “The children’s programming space was a natural place for us to start since kids are eager to ‘play’ with their favorite characters and already inclined to tap, touch and swipe at screens. They also talk to their screens, as though the characters can hear them. Now, that conversation can be two-way.” This story is from The New York Times, where it features another image and the Netflix “Kids Interactive Adventure” trailer; for more details see coverage in The Verge. –Matthew] [Image: An…
-
Call: ‘Body Movements’ special issue of student journal Press Start
Published:
Read more: Call: ‘Body Movements’ special issue of student journal Press StartCall for Papers: ‘Body Movements’ Special Issue http://press-start.gla.ac.uk/index.php/press-start/announcement/view/15 Submission deadline: 31 October 2017 Press Start is pleased to announce an upcoming special issue of the journal, and to invite submissions relating to the theme of ‘Body Movements’. With the theme of ‘Body Movements’ we invite a broad range of topics within the field of digital and analogue game studies. Authors are invited to present empirical and theoretical research in which they reflect on the body in games and play. Research topics could include, but are not limited to: The virtual body in relation to the material body Digital and board-game…
-
Tour the ‘Trump Presidential Twitter Library’ without leaving your home
Published:
Read more: Tour the ‘Trump Presidential Twitter Library’ without leaving your home[The debut of the 3D, interactive virtual tour of The Daily Show’s “Donald J. Trump Presidential Twitter Library” exhibit which was only open for a few days in New York City is notable on its own and also as an example of what may become an important trend: the creation of virtual versions of limited term, limited access, non-mediated experiences so that many more people over long periods of time can have (a version of) the experience. This short story is from CNN, where the original includes a photo gallery and the 0:31 minute exhibit welcome video. A similarly short…
-
Call: Frameless Labs Festival Fall 2017 at Light and Sound Interactive 2017
Published:
Read more: Call: Frameless Labs Festival Fall 2017 at Light and Sound Interactive 2017Now Accepting Submissions Frameless Labs Festival Fall 2017 At Light and Sound Interactive 2017 September 12-14, 2017 Floreano Riverside Convention Center and Hyatt Regency Rochester, NY https://magic.rit.edu/?page_id=115 http://www.lightandsound.org/ Submission closing date: July 20th Submissions of 360 Film/VR/AR/Digital performance projects are now being accepted for the inaugural Frameless Labs festival at Light and Sound Interactive being held in Rochester, NY September 12-14, 2017. Light and Sound Interactive is a unique conference and expo focused on light and sound-based technologies and their applications in emerging fields such as virtual and augmented reality, games, cinema, and music. The conference is interactive, featuring talks…
-
Actors use VR and app to make first VR-viewable cartoon created in real time
Published:
Read more: Actors use VR and app to make first VR-viewable cartoon created in real time[This is a clever use of presence-evoking technology to create presence experiences; the story from CBC News – Manitoba includes three videos, including a CBC News report. For more information see the Flipside VR website and YouTube channel and the Bucko Comedy website. –Matthew] [Image: Lauren Cochrane (left) plays Genefur while Aaron Merke (right) plays 2B in the virtual reality created cartoon Super Secret Science Island. (Credit: Ronnie Abelada).] Virtual reality TV show created in Winnipeg on way to international convention ‘It’s just making an animation using your body, instantly,’ says actor By Teghan Beaudette, CBC News Posted: Jun 20, 2017…
-
Call: ICRESS 2017: The International Conference on Robot Ethics and Safety Standards
Published:
Read more: Call: ICRESS 2017: The International Conference on Robot Ethics and Safety StandardsCall for Papers ICRESS 2017: The International Conference on Robot Ethics and Safety Standards Lisbon, Portugal 20-21 October 2017 https://www.icress2017.org Submission of initial papers: 30 June, 2017 The International Conference on Robot Ethics and Safety Standards aims to provide a multidisciplinary forum for discussing the most pressing safety, ethical, legal and societal issues related to the distinct contexts where robotic technology applies. Following the pathway opened by the International Conference on Robot Ethics-ICRE 2015, the present conference will discuss how ethical and safety concerns can be shared by different stakeholders and translated into legal frameworks where technology contributes to a…
-
Finnish stealth company Varjo creating VR headset with ‘human eye-resolution’
Published:
Read more: Finnish stealth company Varjo creating VR headset with ‘human eye-resolution’[This story from Wired suggests an important advancement in the ability of technology to evoke presence; the original version includes two different images, and a press release is available from Varjo. –Matthew] [Image: Left, a virtual scene in a typical modern VR display; right, the same scene in Varjo’s high-resolution display. Source: Varjo via The Verge.] Has This Stealth Company Solved Vision-Quality VR? Eter Rubin June 19, 2017 When Urho Konttori handed me the VR headset, I almost laughed. The founder and CEO of some Finnish company I’d never heard of had just told me he and his team of…
-
Call: Workshop on Interaction-based Knowledge Sharing (WINKS)
Published:
Read more: Call: Workshop on Interaction-based Knowledge Sharing (WINKS)Workshop on Interaction-based Knowledge Sharing (WINKS) This workshop will take place at the 3rd Joint Ontology Workshop (JOWO) in Bolzano, Italy between 21 and 23 September 2017 Website: http://www.iiia.csic.es/winks/ Deadline for ALL submissions: Monday 17 July 2017 SCOPE This first Workshop on Interaction-Based Knowledge Sharing (WINKS) collocated with the third Joint Ontology Workshops (http://iaoa.org/jowo/JOWO-2017/) is fully dedicated to challenges and solutions to knowledge sharing in interaction-based environments, ranging from the Internet of Things to multi-agent systems. Gradually expanding, distributed systems heighten the need of a dynamic interactive knowledge sharing process, while at the same time an increasing heterogeneity of resources…
-
Waltzing robot teaches beginners how to dance like a pro
Published:
Read more: Waltzing robot teaches beginners how to dance like a pro[Researchers at Tohoku University have created a robot that teaches people how to dance, which involves not only complex physical interactions but (arguably) medium-as-social-actor presence. The story is from New Scientist, with additional details from coverage by the Daily Mail. For more information see videos from Quartz and the researchers on YouTube, and of course the published paper. –Matthew] Waltzing robot teaches beginners how to dance like a pro By Edd Gent 24 May 2017 Got no one to dance with? Not to worry – you might soon be gliding through the moves, thanks to a robotic instructor designed to…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- November 2025 (36)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Jobs: 3 postdoc research positions in AI trust and security at U. of Manchester
- Self presence: Study supports representing disabilities in virtual social spaces
- Call: Animate EXPERIENCE 2026: The 37th Annual Conference
- Syracuse U. professor uses VR (and presence) to show students the realities of developing economies
- Call: The Imaginative Landscape of AI: Visions, Positions, Conflicts – For International Journal of Communication