Author: Matthew Lombard


  • Call: Affect, Interfaces, Events (AIE 2018)

    Call for Papers Conference on Affect, Interfaces, Events (AIE 2018) August 29- 30, 2018 Aarhus, Denmark http://aie.au.dk/aie-2018/ Deadline for submissions: April 16th, 2018 The proliferation of digital and interactive technologies in most aspects of our daily lives produces an intensified distribution of affect. Existential conditions change through affective interface foldings of bodies, subjectivities and technologies. The conference Affects, Interfaces, Events investigates how affective interface events on a micro- and macro-level reinforce or challenge these changes. A major concern of the conference is to consider interface modulations on an affective, social, aesthetic, and political level. We welcome contributions (papers, designs and…

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  • A new VR exhibit in Prague lets the blind ‘see’ art with haptic gloves

    [Those of us who will be in Prague in May for PRESENCE 2018 will be able to visit a new VR exhibit designed to let the blind, and everyone else, experience three iconic sculptures via haptic gloves. This story is from KnowTechie and features a 2:14 minute video. Visit the Touching Masterpieces website for more information. –Matthew] This VR exhibit enables the blind to ‘see’ art with haptic gloves Please do touch the exhibits. By Joe Rice-Jones April 2, 2018 Any museum-goer knows the ubiquitous “Do not touch” signs. What if you could though, with the aid of VR technology?…

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  • Call: Human-Work Interaction Design 2018 (HWID’18) – Designing Engaging Automation

    Call for Papers Human-Work Interaction Design 2018 (HWID’18) – Designing Engaging Automation 5th IFIP WG 13.6 Working Conference August 20-21, 2018 Aalto University, Espoo, Finland https://blogs.aalto.fi/hwid2018 In continuation with the series of the Human Work Interaction Design working conferences, the fifth edition will take place in Espoo, Finland, on the 20th and 21st of August, 2018. The venue is the brand new School of Arts, Design and Architecture building in Aalto University, Otaniemi campus. IMPORTANT DATES: Full paper submission deadline: April 15th (extended) Poster submission deadline: April 30th Acceptance notifications: May 11th Early bird registration deadline: May 31st Conference: August…

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  • IKEA AssembleAR shows how augmented reality and presence could transform assembly instructions

    [A designer has imagined how augmented reality and the sense of spatial presence it evokes could improve the process of using assembly instructions for IKEA products (and of course the ideas could be extended to all kinds of manuals). This short story is from Co.Design, where it includes a gif and a 1:06 minute video, which is also available along with more information from Adam Pickard’s website. –Matthew] The Ikea Manual Of The Future Looks Amazing Mark Wilson March 22, 2018 We’ve all been there. Blood pumping. Face red. Body exhausted. It’s 15 minutes into building a piece of Ikea…

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  • Call: Haptic Technologies for Healthcare – Workshop at Eurohaptics 2018

    Call for Papers Haptic Technologies for Healthcare is a one-day workshop to be held as part of the Eurohaptics 2018 conference. It will be held on Wednesday, June 13, 2018 in Pisa, Italy. Website: https://hapticsforhealthcare.wordpress.com Deadline for extended abstracts: April 30th, 2018 About the workshop: Recent technologies allow for novel classes of wearable and holdable devices that make use of forms of haptic communication and interaction that go beyond elementary uses such as simply attracting attention. This can give rise to an expanded design space that raises many research issues, as this workshop will explore. The goal of this workshop…

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  • Presence as perceived realism: Two cautionary examples

    [Two recent examples vividly illustrate the increasing use of technology to manipulate our perceptions of reality. Business Insider introduces the first example this way: “’Question everything’ is the Instagram influencer and blogger Carolyn Stritch’s latest message to her followers. And to encourage people to do just that, she conducted an experiment to show people just how easy it is to fake ‘perfection’ on the photo-sharing platform. Stritch, who is from the UK, is the 32-year-old lifestyle blogger and freelance photographer behind The Slow Traveler. She has amassed 190,000 followers on her Instagram account @theslowtraveler through sharing perfectly poised photos of…

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  • Call: Playable Cities: The City As A Digital Playground (at ArtsIT 2018)

    Call for Workshop Papers 3rd International Workshop PLAYABLE CITIES: THE CITY AS A DIGITAL PLAYGROUND This workshop will be held as part of the 7th EAI International Conference: ArtsIT 2018, Interactivity & Game Creation, October 24-26, 2018, Braga, Portugal (http://artsit.org/) Workshop Date: 24 October 2018 Paper Submission Deadline: 1 July 2018 BACKGROUND After the success of the first (Utrecht, 2016), the second (Funchal, Madeira, Portugal) we now organize the third one-day workshop on Playable Cities in the beautiful town of Braga. PLAYFULNESS AND THE (PLAYABLE) CITY The Playable City is a term, introduced a number of years ago in Bristol,…

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  • Where presence happens: Virtual reality for all

    [Reading this story made me feel good. It’s from the Boise Weekly (in the Rocky Mountain state of Idaho) and it’s about the real work and real benefits of bringing VR and presence to diverse members of the public. –Matthew] [Image: By Adam Rosenlund] Virtual Reality for All “We have helped people with all ranges of body limitations, stress or anxiety, autism, social skills, and even if you are fully paralyzed, we have found relaxing VR videos or music experiences to be effective.” By Harrison Berry March 21, 2018 Ted, a resident of the assisted living center The Terraces, was…

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  • Call: “Speculative Futures for Artificial Intelligence and Educational Inclusion” (Book Chapters)

    Call for Chapters: Speculative Futures for Artificial Intelligence and Educational Inclusion Springer Nature – AICFE Future Schools 2030 book series https://jeremyknox.net/call-for-chapters-speculative-futures-for-artificial-intelligence-and-educational-inclusion/ Abstract submissions due: March 30, 2018 We are inviting experts and practitioners from around the world to write chapters for a book that will help to advance our understanding of education. The book is an outcome of the Future School 2030 research project supported by the Advanced Innovation Centre for Future Education, Beijing Normal University. The publisher for the book will be Springer Nature, an international publisher. This book seeks to bring together the fields of ‘artificial intelligence’ (often…

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  • Study: 360-degree VR ads outperform 2D ads

    [A new industry study suggests that presence-evoking media are effective venues for advertising. This story is from Retail Dive, and see the short OmniVirt report for more information. –Matthew] 360-degree VR ads have 300% higher click-through rates Dan Alaimo March 13, 2018 Dive Brief: A recent study from OmniVirt revealed that 360-degree virtual reality ads perform appreciably better than regular advertising across metrics such as click-through rates, viewability, and video completion. The data was derived from over 700 million ads served. In click-through rates, OmniVirt found that VR photos performed 300% better than regular two-dimensional photos, and 14% better than…

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  • Call: User Modeling for Personalized Interaction with Music – Special issue of UMUAI

    [Presence isn’t mentioned here but could be usefully applied in this topic area.  –Matthew] Call for Papers User Modeling for Personalized Interaction with Music Special Issue of User Modeling and User-Adapted Interaction: The Journal of Personalization Research (UMUAI) http://www.cp.jku.at/journals/umuai_si_music.html Flyer (PDF) Submission deadline for extended abstracts: June 1, 2018 Submission deadline for full papers (for accepted abstracts): July 31, 2018 SCOPE OF THE SPECIAL ISSUE Music search, retrieval, and recommendation systems have experienced a boom during the past few years due to streaming services providing access to huge catalogs anywhere and anytime. These streaming services collect the user behavior in…

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  • Synthetic humans: New tech further closes gap between real and CGI

    [Epic Games is leading a group of companies in making significant strides in “crossing the uncanny valley” to create more convincing, less creepy presence illusions of people. The short story below from Slashgear summarizes one of the developments demonstrated at the recent Game Developers Conference; more details follow in a story from VentureBeat. The original versions of both contain more images and videos, and more information is available in coverage by The Verge and the Unreal Engine blog. Note especially this prediction in the VentureBeat story: “By 2024, we may all be interacting with digital humans in some way or…

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