Author: Matthew Lombard


  • Call: Zip-Scene Conference – Analogue and Digital Immersive Environments

    Call for Papers Zip-Scene Conference – Analogue and Digital Immersive Environments Perspectives on Digital Interactivity and Narrative in Performing Arts and VR Venue: Moholy-Nagy University of Art and Design, Budapest, Hungary Dates: 8-10 November, 2018 http://mome.hu/hu/h%C3%ADrek/1704-zip-scene-conference-analogue-and-digital-immersive-environments-call-for-papers Extended deadline for abstracts/bios: June 25, 2018 TOPIC: Game mechanics and other engaging interactive design strategies to raise the level of interactivity in immersive performance art and VR productions SHORT DESCRIPTION: Digital Interactivity provides novel opportunities for narratives in performance art and VR productions. This means emerging artistic practices, opportunities for critical reflection, and a reconsideration of the roles of the author and the…

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  • How eye tracking in VR can be a valuable tool for researchers and designers

    [Because it can evoke presence, virtual reality represents a powerful venue for researchers if we have the tools to measure user responses during the experience; this story from Forbes describes one such tool and its potential. See the original story for a second image and follow the link to Tobii Pro for more information. –Matthew] Looking Through Your User’s Eyes With Virtual Reality Gaze Tracking Alice Bonasio, CONTRIBUTOR – I cover the intersection between business and immersive technologies June 21, 2018 Eye-tracking technology is nothing new in itself, but it is gaining rapidly both in scope and popularity as immersive virtual…

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  • Call: “Motion-Based Games and Play” issue of Multimodal Technologies and Interaction

    Call for Papers Multimodal Technologies and Interaction – Special Issue “Motion-Based Games and Play” Website: http://www.mdpi.com/journal/mti/special_issues/motion-based_gamesplay Submission Deadline: 15 January 2019 Dear Colleagues, We are currently guest editing a special issue of the open access journal Multimodal Technologies and Interaction that will focus on Motion-based Games and Play and we invite you to consider a submission. Moving our bodies is one of the most natural things to do as human beings. We engage in movement from early childhood, and it can be an extremely powerful, joyful experience. Looking at sports, artistry, and dance, the level of control, mastery and virtuosity…

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  • VR and presence are helping chemists discover new life-enhancing drugs

    [This story from Wired describes how biochemists are using virtual reality and the sense of presence it creates to better understand and manipulate the structure of molecules and improve the process of discovering effective drugs. See the original story for a 1:29 minute video. –Matthew] [Image: Credit: C4X Discovery] Virtual reality is helping chemists discover new life-enhancing drugs What one thing do scientists really need to help them discover new life-saving drugs? Virtual reality By Phoebe Braithwaite 13 June 2018 Blue skies, streaked with clouds – an unending expanse of grid to stand on – and one massive molecule: in…

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  • Call: 10th International Conference on Social Robotics (ICSR 2018)

    CALL FOR PAPERS The 10th International Conference on Social Robotics (ICSR 2018) November 28-30, 2018 Qingdao, China http://uconf.org/ICSR2018/ IMPORTANT DATES Workshop proposal: July 1, 2018 Paper submission: July 31, 2018 Paper notification: Sept 22, 2018 Final camera-ready paper submission: Oct 7, 2018 Conference: November 28-30, 2018 The 10th International Conference on Social Robotics (ICSR 2018) brings together researchers and practitioners working on the interaction between humans and intelligent robots and on the integration of robots into the fabric of our society. The intersection of Social Robotics and Artificial Intelligence (AI) are bound to disrupt the status quo in our homes,…

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  • Predicting and promoting shared presence at CES Asia

    [This story from TechRadar demonstrates the increasingly common recognition of the central role of presence in the evolution of technology, includes observations about the use of fictional portrayals to promote presence technologies and experiences, and argues that shared presence experiences are and should remain superior to private ones. The original story includes an additional image; see the CES Asia 2018 website for more details about that recent event. –Matthew] Forget Ready Player One – the future of VR is a physical experience Time for a reality check By Cat Ellis June 14, 2018 CES Asia is a full-on experience. The…

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  • Call: Ubiquitous Chatbots – Workshop on Wearable and Embodied Conversational Agents @Ubicomp’18

    Call for Papers Ubiquitous Chatbots – Workshop on Wearable and Embodied Conversational Agents @Ubicomp’18 Workshop date: October 12, 2018 Workshop Location: Ubicomp’18; Singapore. See: http://ubicomp.org/ubicomp2018/ Workshop web site:  https://sites.google.com/view/ubiquitous-chatbots/ Deadline for submissions: July 9, 2018 Response to authors: July 30, 2018 Camera ready submission deadline: August 10, 2018 HOW TO JOIN THE WORKSHOP We invite researchers in the UbiComp and CHI communities interested in the theoretical basis, design, implementation, and evaluation of novel conversational agents to submit position papers or preliminary results in the field. Authors are asked to submit 4-6 page papers related to their work on chatbots and…

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  • VR and presence capture cultures and landscapes before they’re lost to rising sea

    [This story is about the use of virtual reality to preserve the experiences of people and places, “cultures and landscapes,” being lost to the rising sea. As with our use of photos and recordings, and perhaps soon more immersive technological artifacts, to preserve our personal and family memories, this is an extremely meaningful, valuable and important application of presence technologies. The story is from Hakai Magazine, where it includes a second image; follow the My visit with Billiot link to watch a video of the VR experience described in the story. –Matthew] [Image: Isle de Jean Charles, Louisiana, home of…

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  • Call: EAI Transactions on E-Learning

    European Alliance for Innovation (EAI) EAI Transactions on E-Learning CALL-FOR-PAPERS for the Upcoming Issue Journal Website (EU Digital Library): http://eudl.eu/issue/el/4/16 Submission Instructions: http://eudl.eu/static/Submission-Instructions.pdf Manuscript submission deadline: June 15, 2018 but extensions to June 30, 2018 can be negotiated with the Chief Editors Established in 2011, the EAI Transactions on e-Learning has been showcasing exemplary research and practice covering the design, development, and implementation of e-Learning in all settings, with a focus on higher education and K-12. With the emergence of new technologies and the fast globalization of learning, it is time to redefine e-Learning and to envision the future of learning.…

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  • Telepresence robots attempt to move back into the spotlight

    [This story from Robotics Business Review provides a status report on the challenges and potential of the telepresence robot market. See the original for several more pictures, links to 10 leading telepresence robot companies, and to sign up for the RBR Newsletter. –Matthew] [Image: Credit: Ava Robotics] Telepresence Robots Attempt to Move Back Into the Spotlight High costs, end user difficulties, and poor audio/video have hampered the growth of telepresence robotics. Can new models and applications help grow the market beyond niche uses? June 13, 2018 Keith Shaw The public’s first exposure to telepresence robots likely came during a 2010…

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  • Call: 2018 European Conference on Ambient Intelligence (AmI 2018)

    CALL FOR PAPERS 2018 European Conference on Ambient Intelligence (AmI 2018) Golden Bay Beach Hotel Larnaca, Cyprus 12-14 November, 2018 http://www.cyprusconferences.org/ami2018 Submission Deadline: 27th June 2018 (extended) Ambient intelligence refers to normal working and living environments being surrounded by embedded devices that can merge unobtrusively and in natural ways using information and intelligence hidden in the network connecting these devices (e.g. The Internet of Things). Such devices, each specialised in one or more capabilities, are intended to work together based on an infrastructure of intelligent systems, to provide a variety of services improving safety, security and the quality of life…

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  • The importance of teaching robots to hug

    [Experiment participants “felt understood by, trusted, and liked the presence of [a] robot significantly more after” hugging and being hugged by it; this interesting story about medium-as-social-actor presence from IEEE Spectrum’s Automaton blog includes an interview with the study’s lead author in which he suggests that in the future robots will have “emotional intelligence” and that we may send each other remote customized hugs via robot. See the original story for a second image and a 1:11 minute video, as well as a link at the end to sign up for the blog. –Matthew] The Importance of Teaching Robots to…

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