Author: Matthew Lombard
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Telepresence after death in both third and first person
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Read more: Telepresence after death in both third and first person[In addition to the ethics of creating a disembodied or embodied version of a person to maintain a sense of their presence after they die, this story from The Daily Beast considers the possibility of transferring your consciousness into technology so that you experience your continued existence after your body dies (in addition to the episode of Black Mirror mentioned, the many interesting implications of such a prospect are explored in the British series Humans). –Matthew] [Image: photo illustration by Sarah Rogers/The Daily Beast] When You Die, You’ll Live on as a Robot Memories die with those who keep them,…
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Call: International Conference: “Human-Technology Relations: Postphenomenology and Philosophy of Technology”
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Read more: Call: International Conference: “Human-Technology Relations: Postphenomenology and Philosophy of Technology”CALL FOR PAPERS International Conference Human-Technology Relations: Postphenomenology and Philosophy of Technology @ DesignLab of the University of Twente, The Netherlands July 11 – 13th, 2018 https://www.utwente.nl/en/phtr/ Deadline for submission of abstracts: February 15, 2018 We are happy to invite you to a 3-day event around the topic of human-technology relations at the University of Twente. The conference intends to bring together scholars in philosophy of technology with the broader field of research in human-technology interaction. For this occasion, we are reaching out to philosophers, scholars, artists, designers, and engineers, in order to foster dialogue and creative collaborations around the…
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VR has added a new dimension to amusement rides – what’s next?
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Read more: VR has added a new dimension to amusement rides – what’s next?[In this story from The Conversation amusement academic Malcolm Burt reviews the increasing use of VR and presence in amusement and theme park rides, its benefits and drawbacks, riders’ desire for narrative, and the possible futures of the rides and parks. The original story includes three more images and six videos; see Burt’s YouTube channel for even more. –Matthew] [Image: The author on a VR waterslide in Germany. Because why not? Malcolm Burt, Author provided] Virtual reality has added a new dimension to theme park rides — so what’s next for thrill-seekers? Malcolm Burt, Amusement academic, Queensland University of Technology…
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Call: 12th European Conference on Game Based Learning (ECGBL 2018)
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Read more: Call: 12th European Conference on Game Based Learning (ECGBL 2018)Call for Papers 12th European Conference on Game Based Learning (ECGBL 2018) Hosted by the SKEMA, Sophia Antipolis, France 4-5 October 2018 http://www.academic-conferences.org/conferences/ecgbl/ Abstract submission deadline: 15 March 2018 Over the past decade, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such technology that has increased in popularity is Game-Based Learning (GBL). ECGBL offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings. Papers can cover a wide range of issues pertaining to GBL in education and training;…
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Behavioral biologists demonstrate value of mixed reality and presence for lab studies with humans
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Read more: Behavioral biologists demonstrate value of mixed reality and presence for lab studies with humans[It won’t surprise presence scholars, but this blog post from On Biology summarizes a new study that systematically demonstrates the value of presence experiences for studying “real” human behavior. The original post includes more images and a 5:59 minute video with three views of a person as they participate in the experiment. –Matthew] Virtual Reality brings human behavior to the laboratory Studying human behavior in a laboratory is challenging, and rodents often must suffice as a model in experimental tests. New research in BMC Biology presents an experimental set-up using virtual reality to better understand real human behavior. In this…
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Call: Assessing Agency, Moral and Otherwise: Beyond the Machine Question (part of AISB 2018)
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Read more: Call: Assessing Agency, Moral and Otherwise: Beyond the Machine Question (part of AISB 2018)Call for papers Assessing Agency, Moral and Otherwise: Beyond the Machine Question Part of the AISB Annual Convention 2018 University of Liverpool, UK 4-6 April 2018 The convention is organized by the Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB). The deadline for submissions is 14 January. Submission details Program committee Easy Chair page (https://easychair.org/conferences/?conf=aa2018) Robotization and other forms of automation increasingly find themselves among the most-heard buzz words throughout the manufacturing sector and beyond. Beyond the mundane assembly-line robots, one hears about self-driving cars, “killer” battlefield robots, sex robots, prototype care robots. Laypersons and researchers…
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Using technology to allow deployed military to be ‘present’ at their children’s birth
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Read more: Using technology to allow deployed military to be ‘present’ at their children’s birth[This uplifting story from the Kokomo Perspective (in Indiana) is a nice way to start the new year. –Matthew] [Image: Kyle Miller (right) smiles on camera after the birth of his son, Wyatt [to wife Shelby]. Miller was able to be a part of the delivery from Cuba, where he’s stationed.] Community Howard teleconferences birth for deployed father Seeing success, hospital given the go-ahead to offer the technology to other military families going forward Alyx Arnett December 29, 2017 From 1,200 miles away, one deployed father watched the birth of his second child at Community Howard Regional Health last month.…
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Call: 5th International Conference on User Science and Engineering (i-USEr 2018)
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Read more: Call: 5th International Conference on User Science and Engineering (i-USEr 2018)5th INTERNATIONAL CONFERENCE ON USER SCIENCE AND ENGINEERING (i-USEr 2018) 28-30 August 2018 Selangor, Malaysia http://fskm.uitm.edu.my/iuser2018 Submission Dateline: 1st February 2018 We are pleased to inform you that the 5th International Conference on User Science and Engineering 2018 (i-USEr 2018) will be held in Selangor, Malaysia from 28th-30th August 2018. i- USEr 2018 is organized by the Human Computer Interaction (HCI) Research Group, Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA (UiTM), Malaysia. i-USEr 2018 aims to address the main issues of concern within Human Computer Interaction with a particular emphasis on the aspects of design, development and implementation…
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(Presence) technology trends that will transform our world in 2018
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Read more: (Presence) technology trends that will transform our world in 2018[The last two of the four predictions for the coming year in this story from Fortune directly involve presence. More predictions are available from Gartner via Forbes and from designboom. Best wishes to all of us for a safe, healthy, productive and happy 2018! Hope to see you in Prague in May! –Matthew] [Image: Source: Forbes] 4 Technology Trends That Will Transform Our World in 2018 By Jay Samit, independent vice chairman of Deloitte’s Digital Reality practice and author of the bestselling book “Disrupt You!” December 26, 2017 Predicting the future requires hubris, and it should therefore be met with more…
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Call: Natural Language Generation for Spoken Dialogue Systems – Special issue of Dialogue & Discourse
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Read more: Call: Natural Language Generation for Spoken Dialogue Systems – Special issue of Dialogue & DiscourseCall for papers for a special issue on Natural Language Generation (NLG) for Spoken Dialogue Systems (SDS) to be published as part of the Dialogue & Discourse journal. Deadline for submissions: January 20, 2018 Language generation for dialogue requires sophistication in modeling the context of the dialogue, as well as methods that are sensitive to the rhetorical structure of a turn, and to the requirement that turns in dialogue are typically incremental and structured as oral, rather than written language. We therefore especially invite submissions which address these gaps, whether by introducing novel statistical or neural approaches or by leveraging…
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Google’s voice-generating AI is now indistinguishable from humans
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Read more: Google’s voice-generating AI is now indistinguishable from humans[It’s sometimes hard to remember how quickly the technologies behind machines that we speak to and that speak to us have developed, and how many of us are interacting with machines this way (e.g., see a recent Pew Research report). The short story below from Quartz and the audio samples it includes and links to demonstrate how good the technologies are becoming at evoking presence. –Matthew] [Image: A spectrogram for “whoa.” Credit: Lorenzo Tlacaelel] Google’s voice-generating AI is now indistinguishable from humans By Dave Gershgorn December 26, 2017 Humans have officially given their voice to machines. A research paper published…
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Call: Foundations of Digital Games (FDG) 2018
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Read more: Call: Foundations of Digital Games (FDG) 2018Call for Contributions FDG 2018: The International Conference on the Foundations of Digital Games (FDG) 7-10 August 2018 Malmö, Sweden http://fdg2018.org Workshop Proposals due: February 12, 2018 Full and Short Papers due: March 12, 2018 The International Conference on the Foundations of Digital Games (FDG) is a major international event. It seeks to promote the exchange of information concerning the foundations of digital games, technology used to develop digital games, and the study of digital games and their design, broadly construed. The goal of the conference is the advancement of the study of digital games, including but not limited to…
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