Author: Matthew Lombard
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VR trainer creates multimodal simulations of firefighting emergencies
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Read more: VR trainer creates multimodal simulations of firefighting emergencies[Another very practical application of presence is described in this story from WTTV CBS4. For more information see the FLAIM Trainer website. –Matthew] Virtual reality training on display at downtown firefighters convention April 25, 2018 By Zach Myers INDIANAPOLIS, Ind. – Firefighters attending this year’s Fire Department Instructor’s Conference in downtown Indianapolis are getting their first look at a new, virtual reality training system. The technology, designed by “Flame Systems,” is engineered to give a realistic simulation of various fire emergencies in a virtual environment. “We’ve just launched here at the show today, and this is the first time the…
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Call: AutomotiveUI’18: The 10th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications
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Read more: Call: AutomotiveUI’18: The 10th International ACM Conference on Automotive User Interfaces and Interactive Vehicular ApplicationsCall for Papers AutomotiveUI’18: The 10th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications Toronto, Canada, September 23-25, 2018 http://www.auto-ui.org/18 Author information: http://www.auto-ui.org/18/authors/ Sign up for our newsletter: https://www.auto-ui.org/18/newsletter-signup The conference will be preceded by the doctoral colloquium on September 22nd. IMPORTANT DATES: Papers: Submission deadline (EXTENDED): May 07, 2018 (Submissions are accepted until 11:59 p.m AoE (Anywhere on Earth)) Decision notification: June 29, 2018 Workshop proposals: Submission deadline: June 4, 2018 Decision notification: June 22, 2018 Works in Progress, Interactive Demos, Videos and Doctoral Colloquium: Submission deadline: July 11, 2018 Decision notification: August 3, 2018 AutomotiveUI,…
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It’s Westworld. What’s wrong with cruelty to robots?
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Read more: It’s Westworld. What’s wrong with cruelty to robots?[I’ve always been intrigued by fictional portrayals of presence and what they can tell us about ourselves and the possible roles and effects of technologies (see the Telepresence in Media Environments website); this opinion column from The New York Times uses “Westworld” and its portrayal of medium-as-social-actor presence to raise important philosophical questions. See also the current series “Humans,” and for a classic portrayal see the climactic courtroom scene (via YouTube) of the 1989 “Measure of a Man” episode of “Star Trek: The Next Generation.” –Matthew] [Image: “Westworld” opened its second season Sunday night.…
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Job: Internship in Augmented Reality for Environmental Applications at Luxembourg Inst of Sci and Tech (LIST)
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Read more: Job: Internship in Augmented Reality for Environmental Applications at Luxembourg Inst of Sci and Tech (LIST)MASTER STUDENT INTERNSHIP IN AUGMENTED REALITY FOR ENVIRONMENTAL APPLICATIONS (M/F) Luxembourg Institute of Science and Technology (LIST) Duration: 6 months during Spring/Summer 2018 Place: Belvaux, Luxembourg https://www.list.lu/en/jobs/interns/internship-offer/erin-2018-intern-004/ CONTEXT The “Environmental Research and Innovation” (ERIN) department of LIST has an opening for an Intern position. The intern will be integrated in the e-Science unit, which focuses on data analytics & visualization and their applications. DESCRIPTION Climate change is foreseen to cause an increasing number of extreme events. In addition, the population is nowadays very sensitive to various types of pollution due to human activities. Managing environmental disasters such as flooding, biological…
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U.S. Army deletes bureaucracy to develop advanced training simulations
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Read more: U.S. Army deletes bureaucracy to develop advanced training simulations[This story from Breaking Defense outlines the U.S. Army’s current efforts to create effective presence illusions to train soldiers. Note especially the “Four Parts” section. –Matthew] [Image: Army aviators train in a CH-47 Chinook simulator.] War Games: Army Deletes Bureaucracy To Get Sims Fast There is real uncertainty whether such things as robotic tanks and high-speed scout helicopters are possible on the Army’s timeline. But if there’s one area where a high-speed approach can work, it’s training simulations, where the Army can piggyback on the rapid development in commercial gaming. By Sydney J. Freedberg Jr. April 20, 2018 FORT BELVOIR:…
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Job: Research Associate on Digital Narratives (DiNar) project, University of York
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Read more: Job: Research Associate on Digital Narratives (DiNar) project, University of YorkResearch Associate Position Digital Narratives (DiNar) project Digital Creativity Labs, University of York, UK Vacancy reference: 6590 Closing date: 01 May 2018 Interview date: 11 May 2018 Find out more and apply: https://goo.gl/aPkZAL We seek an outstanding interdisciplinary researcher for a six month fixed term position as a Research Associate on the Within the Walls of York Gaol project. Within the Walls of York Gaol is an interdisciplinary and multi-institutional project set up to research the application of Virtual Reality technology within a museums context. The project is situated in York’s Digital Creativity (DC) Labs (http://www.digitalcreativity.ac.uk), an impact-driven research centre…
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The Uncanny Valley of haptics
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Read more: The Uncanny Valley of haptics[This first-person report on research conducted by Microsoft and the California Institute of Technology on haptic illusions and how to use them to create presence illusions is from Scientific American’s Observations blog, where it includes more images, a 1:14 minute video, and author bios. –Matthew] If (Virtual) Reality Feels Almost Right, It’s Exactly Wrong How adding touch to VR can lead to an “uncanny valley” of sensations—and what we can do about it By Mar Gonzalez-Franco, Christopher C Berger and Ken Hinckley April 19, 2018 We can all remember the crisply beveled edges of our cheery-yellow No. 2 pencil, the…
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Call: VR/AR Conference: VR and AR to Enhance Learning and Teaching in Higher Education
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Read more: Call: VR/AR Conference: VR and AR to Enhance Learning and Teaching in Higher EducationVR/AR Conference 2018: Virtual & Augmented Reality to Enhance Learning and Teaching in Higher Education September 12th, 2018 Swansea University Swansea, UK http://www.swansea.ac.uk/vr-in-teaching/ http://www.swansea.ac.uk/vr-in-teaching/vr-conference/ Submission deadline: June 8, 2018 Swansea will be hosting our first VR/AR conference on September 12th 2018. The theme will be Virtual and Augmented Reality to Enhance Learning and Teaching in Higher Education. We hope to bring together the many HE professionals who are using VR/AR in their teaching, learning and research, alongside those with an interest who have not yet started to do so. More details of keynote speakers, planned itineraries and partners will be…
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Japanese company makes virtual shadow boyfriends to help protect women who live alone
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Read more: Japanese company makes virtual shadow boyfriends to help protect women who live alone[This story from SoraNews24 describes an unusual example of presence; see the original version for more images and seven videos. For more information see the Leo Palace 21 website. –Matthew] Japanese company makes virtual shadow boyfriends to help protect women who live alone Silhouettes of karate fighters, bodybuilders, and domestically dedicated dudes make would-be criminals think you’ve got a live-in boyfriend. Casey Baseel March 31, 2018 Not only is Tokyo Japan’s largest city in terms of population, it’s also where you’ll find, by far, the most educational, economic, and artistic opportunities. Because of that, many young people head to Tokyo…
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Call: “When Robots Think. Interdisciplinary Views on Intelligent Automation.” (Conference)
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Read more: Call: “When Robots Think. Interdisciplinary Views on Intelligent Automation.” (Conference)Call for Papers When Robots Think. Interdisciplinary Views on Intelligent Automation November 14–16, 2018 Münster, Germany http://iasymposium.rwth-aachen.de/ Submission deadline for talk abstracts: July 31st Submission deadline for poster abstracts: August 15th In Western societies, we are surrounded by artificially intelligent systems. Most of these systems are embedded in online platforms like Facebook. But embodiment of AI, be it by voice (Siri, Alexa, Cortana) or by actual physical embodiment (as in the case of robots) give artificially intelligent systems another dimension in terms of their impact on how we perceive these systems, how they shape our communication with them and with…
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Tangible and social: Virtual reality at Tribeca Immersive
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Read more: Tangible and social: Virtual reality at Tribeca Immersive[All kinds of interesting presence experiences are available in Tribeca Immersive programming at the 2018 Tribeca Film Festival. This overview is from The Villager, where the story includes more images. –Matthew] [Image: The Tribeca Film Festival will have an early look at the recently announced “Shadow of the Tomb Raider” game. Image courtesy of Tribeca Film Festival] Tangible and social: Virtual reality at Tribeca Immersive April 18, 2018 By Charles Battersby The stereotype of Virtual Reality (VR) is an isolated person sitting alone in a room, their head sealed within a helmet, master of a lonesome utopia. Early efforts at…
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Call: “Human Computer Interaction in Education” special issue of Multimodal Technologies and Interaction
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Read more: Call: “Human Computer Interaction in Education” special issue of Multimodal Technologies and InteractionCall for Papers “Human Computer Interaction in Education” a special issue of Multimodal Technologies and Interaction (ISSN 2414-4088) Guest Editors: Dr. Omar Mubin, Western Sydney University, Australia Dr. Mohammad Obaid, Uppsala University, Sweden Submission Deadline: 28th June, 2018 OVERVIEW: Technology-enabled education and pedagogy has, in recent times, gained ascendancy due to the advancements in digitisation and the overall acceptance of blended forms of learning. Learning mechanisms driven by technology (MOOCs, tablets, smart devices, social media, intelligent artefacts) provide a number of overarching benefits to the learner’s experience (such as engagement, proficiency, ease of use, profiling and customisation). Gradually, the mediation…
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