Author: Matthew Lombard
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Call: The Society of Learning Algorithms, a Science and Art of Simulation (SAS) conference
Read more: Call: The Society of Learning Algorithms, a Science and Art of Simulation (SAS) conferenceCall for Papers The Society of Learning Algorithms Conference series: Science and Art of Simulation (SAS) High-Performance Computing Center Stuttgart, Germany (HLRS) November 11-13, 2019 https://philo.hlrs.de/openconf/openconf.php Submission deadline: July 1, 2019 Debates about learning algorithms quickly get on one of two tracks: Either machine learning is regarded as a statistical procedure for data analysis, then questions arise as to the traceability and reliability of these procedures. Or machine learning is placed in the context of artificial intelligence, then questions arise as to the appropriateness of the claims and visions associated with it. The link between both debates, however, lies in…
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How war photographer Julia Leeb is using VR and art to let comfortable people experience the terror of conflict zones
Read more: How war photographer Julia Leeb is using VR and art to let comfortable people experience the terror of conflict zones[The creation of presence experiences can help people understand and hopefully prevent some of the war and suffering in our world. This story is from artnet News, where it includes five of Julia Leeb’s works; for more information see interviews in Deutschland.de and She’s Mercedes as well as julialeeb.com. –Matthew] [Image: The photographer, VR filmmaker, and artist Julia Leeb. Photo courtesy of the artist.] How War Photographer Julia Leeb Is Using Virtual Reality and Art to Let Comfortable People Experience the Terror of Conflict Zones Can VR instill empathy for those suffering thousands of miles away? Sophie Neuendorf May 27,…
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Call: Human-Systems Interaction Session at 2020 IEEE Aerospace Conference
Read more: Call: Human-Systems Interaction Session at 2020 IEEE Aerospace ConferenceCALL FOR PAPERS HUMAN-SYSTEMS INTERACTION Session 2020 IEEE Aerospace Conference Yellowstone Conference Center Big Sky, Montana March 7-14, 2020 Abstracts due July 1, 2019 Dear all, We are now calling for abstracts for the session Human-Systems Interaction at the IEEE Aerospace Conference in Big Sky, Montana. This session consistently draws a fascinating group of innovators in our field for stimulating discussions in a fantastic setting. TOPICS Humans are the most critical element in system safety, reliability and performance. Their creativity, adaptability and problem-solving capabilities are key to resilient operations across the different aerospace applications. This session focuses on the technologies…
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Virtual assistants reinforce gender bias, UN finds
Read more: Virtual assistants reinforce gender bias, UN finds[A new UNESCO report describes how gender biases in our culture are being reinforced by the virtual assistants we create. The story below is from The New York Times and for more on how technology developers are addressing these and related ethical problems, see a recent story in Fast Company. –Matthew] [Image: From left: the Apple Homepod, Google Home and Amazon Alexa. Their voice-activated assistants reinforce problematic gender stereotypes, Unesco says in a new report. Credit: Jason Henry for The New York Times.] Siri and Alexa Reinforce Gender Bias, U.N. Finds By Megan Specia May 22, 2019 Why do most…
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Call: Advances in Longitudinal HCI Research: Theoretical perspectives, methods, and case studies (book chapters)
Read more: Call: Advances in Longitudinal HCI Research: Theoretical perspectives, methods, and case studies (book chapters)Call for book chapters – Springer Human Computer Interaction Series Advances in Longitudinal HCI Research: Theoretical perspectives, methods, and case studies Deadline for submission of chapter abstracts: August 1, 2019 Longitudinal studies have been traditionally seen as too cumbersome and labor-intensive to be of much use in research on Human-Computer Interaction (HCI). However, recent trends in market, legislation, and the research questions we address, have highlighted the importance of studying prolonged use, while technology itself has made longitudinal research more accessible to researchers across different application domains. This book is aimed as an educational resource for graduate students and researchers…
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What the Oculus Quest can teach us about the future of mixed reality
Read more: What the Oculus Quest can teach us about the future of mixed reality[This story from Variety suggests that the guardian system in the new Oculus Quest VR headset could be a useful model for how we’ll transition between virtual and augmented real environments in the future (while noting two key challenges). The explanation begins in the 7th paragraph, and see the original story for a 2:30 minute video demonstration of the guardian system (start at 0:30). –Matthew] What the Oculus Quest Can Teach Us About the Future of Mixed Reality By Janko Roettgers May 22, 2019 Facebook’s new Oculus Quest headset is a great gaming device that simplifies virtual reality (VR), doing…
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Call: Pretend Play and E-Cognition conference
Read more: Call: Pretend Play and E-Cognition conferenceCall for Abstracts Pretend Play and E-Cognition 19 and 20 September 2019 University of Antwerp, Belgium https://www.uantwerpen.be/en/research-groups/filop/events/pretend-play-ecognition/ Abstract submission deadline: 31 May 2019 ABOUT This conference seeks to explore if and how E-Cognition theories, which aim to understand cognition through the interplay between the brain processes, bodily capacities and environmental contexts, can improve our understanding of pretend, imaginative and creative practices. E-Cognition refers to a young field of interdisciplinary research on embodied, embedded, enactive, extensive and ecological cognition, and includes ecological psychology, sensorimotor theory and dynamical systems theory. It assumes that cognition is shaped and structured by dynamic interactions between…
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A real pastor baptizes an anime girl in virtual reality
Read more: A real pastor baptizes an anime girl in virtual reality[Nearly all aspects of human life can be experienced via media technology, evoking varying degrees of presence; this story from Polygon describes an interesting one. The original story includes both videos; for more information see coverage in the Daily Mail. –Matthew] Watch in awe as a real pastor baptizes an anime girl in a video game Modern faith is complex By Patricia Hernandez May 20, 2019 Syrmor, a YouTuber known for finding humane stories in VRChat, has documented one of the most fascinating phenomenons to come out of virtual reality. Not only do people go to church in a video…
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Call: Ethics of Digital Well-Being: A Multidisciplinary Approach (book chapters)
Read more: Call: Ethics of Digital Well-Being: A Multidisciplinary Approach (book chapters)Call for Papers Ethics of Digital Well-Being: A Multidisciplinary Approach (Springer, Philosophical Studies) Submission deadline: 9th September 2019 This edited collection is designed to explore the new opportunities and risks for human flourishing associated with the widespread adoption of digital technologies in domains such as healthcare, education and employment, media and entertainment, and social development and governance. For example, mobile apps can help us track increasingly fine-grained features of our physical health using advanced data analytics, but can also create an endless source of distraction that may impact negatively our mental health. In the same way, information and communication technologies,…
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Comcast’s free-to-the-public Universal Sphere is a cross between VR and a planetarium
Read more: Comcast’s free-to-the-public Universal Sphere is a cross between VR and a planetarium[Media conglomerate Comcast has its headquarters in Philadelphia; this story from Philly.com describes a new presence-evoking, free-to-the-public feature in the company’s newly opened Comcast Tower. Demand for tickets is high but some of us are already planning a field trip and I’ll add our impressions in the comments. For more information, see coverage by NBC 10 (also owned by Comcast) and the Universal Sphere website. –Matthew] [Image: The mysterious Comcast “sphere” in the lobby of the new Comcast Technology Center is now open to the public.] That giant sphere in Comcast’s new tower? Watch a futuristic Spielberg short film there,…
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Call: 8th Workshop Automotive HMI: User Interface Research in the Age of New Digital Realities
Read more: Call: 8th Workshop Automotive HMI: User Interface Research in the Age of New Digital RealitiesCall for Papers 8th Workshop Automotive HMI: User Interface Research in the Age of New Digital Realities Colocated with MuC (Mensch-Computer-Interaction) 2019 (http://muc2019.mensch-und-computer.de/) September 8, 2019 (9AM-5PM) Hamburg, Germany http://www.andreasriener.com/MuC2019WS/ Submission deadline: June 6, 2019 Even though many aspects of automated driving have not yet become true, many human factors issues have already been investigated. However, recent discussions revealed common misconceptions in both research and society about vehicle automation and the levels of automation. This might be due to the fact that automated driving functions are mis-named (cf. Autopilot) and that vehicles integrate functions at different automation levels (L1 lane…
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Virtual Reality rooms are home design’s next big thing, and they’re hiding in plain sight
Read more: Virtual Reality rooms are home design’s next big thing, and they’re hiding in plain sight[It’s short on details, but this story from the Robb Report is the first I’ve seen about the designing and building of dedicated VR (and presence) rooms in homes. Let’s hope it doesn’t lead to the kind of events portrayed in Ray Bradbury’s classic short story The Veldt. –Matthew] Virtual Reality Rooms are Home Design’s Next Big Thing, and They’re Hiding in Plain Sight You can make your dreams a (virtual) reality. By Helena Madden May 17, 2019 Splashy home theater? Check. Indoor lap pool? Check. How about a room where you can dive through coral reefs or summit Mount…
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