Author: Matthew Lombard


  • Call: Edited volume on Live Streaming Culture

    Call for Abstracts Edited volume: Live Streaming Culture Editors: Johanna Brewer, Bo Ruberg, Amanda L. L. Cullen, and Christopher Persaud https://docs.google.com/document/d/1J8W7er3wrnNNxS98EoyJwCBZ60sCtnqbAZ1ikqYBkL8 Abstract Deadline: July 17, 2020 Live streaming is a rapidly growing phenomenon that is having profound effects on the contemporary landscape of digital media, entertainment, and online culture. Across the internet, live streaming takes an array of forms: from gaming-focused sites like Twitch and Mixer, where millions of viewers watch live video gameplay, to social media sites like Facebook and YouTube, where streamers translate their day-to-day lives into broadcasts. As with all technological platforms, live streaming is deeply shaped…

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  • Microsoft HoloLens used to protect doctors from exposure to COVID-19 patients

    [The telepresence produced with Microsoft’s HoloLens headsets is being used to protect doctors, as reported in this story from Business Insider. For more information, a large photo gallery and a 1:00 minute video, see the Microsoft News Centre UK. –Matthew] Doctors in London hospitals are using headsets from Microsoft to reduce the amount of staff coming into contact with COVID-19 patients Isobel Asher Hamilton May 25, 2020 Doctors in London hospitals are using mixed-reality headsets from Microsoft to reduce the amount of staff coming into contact with COVID-19 patients. The headsets look like a visor that encircles the head, and…

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  • Call: Online Education: Teaching in a Time of Change – 2021 virtual conference

    Call for Abstracts Online Education: Teaching in a Time of Change A virtual conference coordinated by Routledge, AMPS and PARADE April 21-23, 2021 https://architecturemps.com/online-ed-conference/ Abstracts due June 30, 2020 (Early Review) Abstract Submission Form (.docx) CONTEXT: Recent events across the world of academia have brought into full light the various agendas around online education and research. As universities, schools and colleges closed across the world in 2020, researchers, teachers and students scrambled to adapt to a whole host of new pedagogical tools, communicative techniques, learning methods and teaching styles almost overnight. Some survived, others thrived, while some struggled and ultimately…

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  • “Galactic Center VR”: Experience 500 years of cosmic evolution in NASA visualization

    [Escape the travails of 2020 on earth with a new virtual reality visualization from NASA; more details, images, and multiple videos are available in the original version of this story from NASA’s Chandra X-Ray Observatory. –Matthew] A New Galactic Center Adventure in Virtual Reality A new visualization, “Galactic Center VR,” features simulations of material streaming toward the Milky Way’s supermassive black hole known as Sgr A*. Users can experience the last 500 years of cosmic evolution in this area in a free virtual reality program. Blue and cyan show the simulation’s X-ray emission from hot gas due to the supersonic…

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  • Call: Sound, Image and Interaction Design Symposium (SIIDS) 2020

    Call for Papers and Art Sound, Image and Interaction Design Symposium (SIIDS) 2020 Online [see note below] https://siids.arditi.pt/ Deadline for submissions: 26 June 2020 Submissions now open: siids.arditi.pt/submissions NOTE: SIIDS 2020 will take place 4/September/2020 as an online conference. Optionally, and if COVID-19 restrictions allow, there will also be co-located presentations at Madeira Tecnopolo (Funchal, Portugal). There has been a growing interest in the study of sound and music computing from a Human-Computer Interaction (HCI) perspective. This coincides with the shift to a third wave of HCI towards applications in broader cultural contexts. In the last few years, researchers have…

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  • Inverse presence: Reality as ‘Black Mirror’ episode and other examples

    [If (tele)presence is the illusion that mediated experience is nonmediated reality, inverse presence is the illusion that the nonmediated experience of reality is mediated. As Lydia Timmins and I found, it’s particularly likely to occur during extremely negative or positive events. DesignTAXI is one of several publications reporting on a clever mock ad that illustrates this phenomenon. Designboom adds this: The mock-up of the outdoor advertising campaign sees Madrid’s bus stops fitted with a mirrored surface that reads: “BLACK MIRROR: 6th Season. Live Now, everywhere.” Citizens wearing masks, face shields and gloves are portrayed in the pictures, adding an extra…

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  • Call: “Actuated and Performative Architecture: Emerging Forms of Human-Machine Integration” issue of SPOOL

    Call for Papers “Actuated and Performative Architecture: Emerging Forms of Human-Machine Integration” SPOOL (A journal from TU Delft) https://journals.open.tudelft.nl/spool/announcement/view/301 Submission deadline: July 15, 2020 Human-Machine Interaction is expanding its reach beyond displays and objects to its next frontier: the built environment. This involves not only known visions of ubiquitous computing and adaptive environments but sensor-actuator networks, large-scale interfaces, and the Internet of Things. More than and including these systems, Actuated and Performative Architecture renders the built environment as a cyber-physical system aiming to address urgent challenges of accommodating an aging population and a mass-urbanized population by increasing spatial performance, even…

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  • Can VR help sports fans experience game day in a post COVID-19 world?

    [Until, and then after, it’s safe to have large crowds attend sporting events, technology can help create the illusion of being part at the event together, as reported in this story from CBS Los Angeles (see the original version for a 1:20 minute video). Note the explicit reference to presence in the last paragraph. –Matthew] [Image: Source: “Sports VR Innovator Closes $2.36m Seed Round” in BusinessCloud] Can Virtual Reality Help Sports Fans Experience Game Day In A Post COVID-19 World? May 27, 2020 Ryan Mayer (CBS Local/CBSLA)- “If I really do want to establish a feeling that I’m there, then…

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  • Call: “Ethics, Law, and Psychology towards Responsible Robotics” issue of Advanced Robotics

    Call for Papers Ethics, Law, and Psychology towards Responsible Robotics for the Society Advanced Robotics Special Issue https://think.taylorandfrancis.com/est-tadr-2020si1/ Submission deadline: 31 August 2020 Robot technology has been expanding from closed spaces such as factories to open spaces such as homes and streets. Cleaning robots have already been introduced in many houses, and many robots for social communication with humans have been developed. Furthermore, it is envisioned that many automated vehicles will drive around cities in the near future. The spread of these robots and artificial intelligence technologies will drastically change our society and is expected to bring unprecedented affluence and…

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  • Virtual audiences enhancing social presence in talk and comedy shows during pandemic

    [Since social distancing requirements were imposed, I’ve been fascinated by how talk and comedy programs in the U.S. have adjusted to the lack of a live audience that adds energy and feedback to the performers and creates the impression for the viewer that they’re with other audience members. The story below from BBC News describes a radio program’s innovative use of audience members who are present via Zoom (see the original version for two more images and a 1:49 minute video). A related story from BBC News describes how UK programs have adapted and TVLine has a similar story (filled…

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  • Call / ISPR News: PRESENCE 2020 changes due to pandemic

    [As with so many conferences planned for this summer and fall, ISPR is changing our plans for PRESENCE 2020. We’ll meet online on October 23 via Zoom for presentations and discussions about our usual wide variety of presence topics as well as the many impacts of Coronavirus on presence phenomena now and going forward. We’ll also leave time for informal social interactions. More details are below; feel free to be in touch with any questions. Please distribute this call through your professional networks, consider submitting your work by the new August 1 deadline, and join us for the first online…

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  • Call: Special Issue of Well Played on Playable Theatre

    Call for Proposals Special Issue of Well Played: Playable Theatre Edited by Celia Pearce & Nick Fortugno https://press.etc.cmu.edu/index.php/special-issue-call-for-proposals-well-played-playable-theatre/ Submissions deadline: 30 June 2020 The rising popularity of immersive theatre works such as Third Rail’s Then She Fell and Punch Drunk’s Sleep No More, has given rise to new hybrid forms of live entertainment that combine aspects of games and theatre. These “playable theatre” works draw extensively from digital games, Big Games, tabletop and live action roleplaying (LARPs) combined with theatrical conventions and methods to create fully immersive, participatory live theatrical events in which the audience plays a substantive role in…

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