Author: Matthew Lombard


  • Call: Robo-Identity: Artificial identity and multi-embodiment – HRI 2021 workshop

    Call for Papers Robo-Identity: Artificial identity and multi-embodiment Co-located with the 2021 International Conference on Human-Robot Interaction (HRI 2021) Boulder, Colorado, USA (Virtual) March 12, 2021 Website: sites.google.com/view/agentidentity Submission deadline: 29 January 2021 Interactive robots are becoming more commonplace and complex, but their identity has not yet been a key point of investigation. Identity is an overarching concept that combines traits like personality or a backstory (among other aspects) that people readily attribute to a robot to individuate it as a unique entity. Given people’s tendency to anthropomorphize social robots, “who is a robot?” should be a guiding question above…

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  • The Metaverse is coming

    [In this short piece from Wired, the CEO and co-founder of online gaming platform Roblox predicts the pandemic-accelerated increase in 2021 and beyond of social and spatial presence experiences in 3D virtual worlds, which will “become a human co-experience utility.” –Matthew] [Image: Credit: Leonie Bos] The Metaverse is coming A 3D virtual world where millions meet online will become our key social hub By David Baszucki, an inventor and the CEO and Founder of Roblox January 2, 2021 We will see a shift in the way people play, work, learn or simply hang out in 2021. Some of this connection…

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  • Call: IEEE International Conference on Development and Learning (ICDL) 2021

    CALL FOR PAPERS IEEE International Conference on Development and Learning (ICDL) 2021 (11th edition of ICDL-EPIROB) An IEEE Computational Society-sponsored conference August 23-26, 2021 Beijing, China (Due to the influence of COVID-19, IEEE ICDL 2021 may be held virtually) https://icdl-2021.org/ Paper submission deadline: February 15th, 2021 Tutorial and workshops submission deadline: February 1st, 2021 Journal track submission deadline: April 28th, 2021 OVERVIEW The IEEE International Conference on Development and Learning (ICDL), previously referred to as ICDL-EpiRob, is the premier gathering of professionals dedicated to the advancement of cognitive and developmental learning. As such, ICDL is a unique conference gathering researchers…

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  • How new Star Wars VR experience gets us closer to a theme park ‘metaverse’

    [The pandemic has accelerated the development of innovative ways to link and merge virtual/mixed reality and designed physical spaces to create compelling entertainment experiences, as reported in this story from the Los Angeles Times (where the original includes two more pictures). –Matthew] [Image: “Star Wars: Tales From the Galaxy’s Edge” VR screenshot: View from inside a ship. Credit: ILMxLab / Disney / Oculus] How the new virtual reality ‘Star Wars’ experience gets us closer to a theme park ‘metaverse’ By Todd Martens, Game Critic December 28, 2020 After a fulfilling and action-focused ending to the second season of “The Mandalorian,”…

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  • Experiencing the illusion of having an opposite-sex body in VR can shift aspects of gender identity

    [Reading this new story in PsyPost about a study demonstrating interesting effects of the illusion of having an opposite-sex body led me to the lead author’s earlier study of the effects of seeming to switch bodies with a friend. That study is nicely presented in a link-filled Vice story from August 2020 that reviews embodied cognition research based on these kinds of presence illusions. –Matthew]   Experiencing the illusion of having an opposite-sex body in virtual reality can shift aspects of gender identity By Beth Ellwood December 23, 2020 A new study published in Scientific Reports offers insight into how the…

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  • Call: What teacher educators should have learned from 2020 (book chapters)

    CALL FOR BOOK CHAPTERS What teacher educators should have learned from 2020 Published by AACE – Association for the Advancement of Computing in Education & SITE – Society for Information Technology and Teacher Education https://site.aace.org/wp-content/uploads/2020/12/2021-lessons-from-2020.pdf Full chapters due: January 15, 2021 Call for a fast-tracked, open access, book published by AACE on lessons learned and best practices from 2020. The chapters will focus on research and practical outcomes from 2020 that have implications for improving teacher education with or through technology. Submission for practice and research brief due: January 15, 2021 Chapter length: 3000-5000 words maximum Publication date: March, 2021…

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  • Cooee offers personalized Zoom tours of places you can’t visit

    [After ten months in which actual travel is risky or impossible, virtual travel options look more appealing, especially the personalized one offered by Cooee and described in this short story from Fast Company (the original includes three more pictures). On behalf of myself and ISPR I wish you, and us all, a much brighter year ahead. –Matthew] [Image: Credit: Paul Szewczyk/Unsplash] Missing vacation? Take a custom Zoom tour of Cambodia or Peru Cooee is finding ways to keep tour guides in business during the pandemic—and let people get a view of somewhere besides their own house. December 23, 2020 By…

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  • Job: Postdoc in Predictive modelling for Conversational AI at KTH in Stockholm

    Call for Applications Postdoc in Predictive modelling for Conversational AI KTH, School of Electrical Engineering and Computer Science Stockholm, Sweden https://www.kth.se/en/om/work-at-kth/lediga-jobb/what:job/jobID:369978/where:4/ Deadline for applications: January 29, 2021 KTH Royal Institute of Technology in Stockholm has grown to become one of Europe’s leading technical and engineering universities, as well as a key centre of intellectual talent and innovation. We are Sweden’s largest technical research and learning institution and home to students, researchers and faculty from around the world. Our research and education covers a wide area including natural sciences and all branches of engineering, as well as architecture, industrial management, urban…

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  • Nissan GT-R(x) 2050 wearable vehicle takes Brain-to-Vehicle tech to the next level

    [MotorTrend reports on a Nissan intern’s innovative car design, which the company has brought to life in a full-scale model. The Nissan GT-R(x) 2050 allows the driver to share control via a brain-to-vehicle connection and “feel as one with the car.” See the original story for 35 photos and a 3:38 minute video. The Nissan press release (which includes even more images and the video) includes this quote from David Woodhouse, vice president of Nissan Design America: “JB [Choi] has essentially envisioned a new mode of transportation that people could experience like clothes, ‘wearable,’ instead of a traditional vehicle ‘carriage.’…

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  • Call: “RPG at a Distance: Online and Remote Forms of Analog Role-Playing” issue of JARPS

    Call for Papers Japanese Journal of Analog Role-Playing Game Studies (JARPS) RPG at a Distance: Online and Remote Forms of Analog Role-Playing https://jarps.net/journal/announcement/view/2 Deadline for expressions of intent to submit a contribution: February 15, 2021 Deadline for submissions: April 30, 2021 The Japanese Journal of Analog Role-Playing Game Studies (JARPS, https://jarps.net) is seeking innovative, constructive and thought-provoking papers regarding the challenges raised by the global COVID-19 pandemic but equally about the emerging possibilities for the various practices of (usually) analog (non-digital) role-playing. The events of 2020 impacted all facets of social life and in particular those depending on personal interaction…

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  • Virtual reality holds promise in combatting ‘stereotype threat’

    [This story from Davidson College describes the potential for presence-evoking technology to reduce the negative effects of gender stereotypes. See the original story for two more images and for links to Professor Peck’s publications on this and other presence-related topics see Google Scholar. –Matthew] Virtual Reality Holds Promise in Combatting ‘Stereotype Threat’ December 22, 2020 By Mark Johnson Harvard’s president lost his job. So did a Google researcher. Mattel recalled a new version of “Barbie.” Each was a consequence of reinforcing the harmful stereotype that girls and women can’t compete with boys and men in science and math. The stereotype…

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  • Call: Fictional Practices of Spirituality: Vol. I: Interactive Fiction

    Call for Papers Fictional Practices of Spirituality: Vol. I: in Interactive Fiction Deadline for abstracts: 7 February 2021 Spirituality and narration are two deeply intertwined elements in the history of humankind. The epos of Gilgameš, perchance one of the earliest surviving narrative texts, already weaved central religious elements of Mesopotamic belief into a cardinal example of the hero’s journey. It is that basic dark earth in which fiction and narration grow their root, and from which they sprout their fruits (Vogler 1998). Through narration, believers invoke elements of their religious experience. Any time a rite is performed, they (re)tell and…

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