Author: Matthew Lombard


  • Call: StoryBits Conference

    Call for Submissions StoryBits Conference An online event from Covilhã, Portugal April 21-22-23, 2021 http://labcom.ubi.pt/storybits/indexEN.php Submission deadlines: Communication for paper: March 07, 2021 Project, Thematic Table and Workshop: March 21, 2021 INTRODUCTION Digital media have fostered the emergence of multiple narrative formats and modes of representation, that mirror the new processes of mediation and remediation. The StoryBits conference, with a focus on this reality, is a natural continuum to former events, dedicated to the area of digital and interactive expressions of documentary, organized by the University of Beira Interior between 2016 and 2018, but broadens this thematic focus to include…

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  • Ethics of presence: Billionaires see VR as a way to avoid radical social change

    [Presence scholars and technology enthusiasts have to remember the darker potential of presence, frequently portrayed in entertaining science fiction, to become an excuse to stop working to improve our nonmediated lives and world, and leave them in the control of people and organizations with selfish, economically driven agendas. This Wired story makes that possibility depressingly ‘real.’ –Matthew] Billionaires See VR as a Way to Avoid Radical Social Change Tech oligarchs are encouraging the creation of virtual worlds as a cheap way to avoid problems in the real one. By Matthew Gault February 15, 2021 The future of virtual reality is…

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  • Call: Spatial Cognition 2020/1

    Call for Papers Spatial Cognition 2020/1 (SC 2020/1) University of Latvia, Riga, Latvia [or hybrid or all-online; see note below] August 2- 4, 2021 http://sc2020.lu.lv/ Submission deadline: March 15, 2021 NOTE: This conference was originally scheduled for August 2020. We now aim to hold it in August 2021. It will be a hybrid conference (with some talks in physical co-presence and some virtual), or entirely virtual if necessary. Renewed Call for Papers Spatial Cognition is concerned with the acquisition, development, representation, organization, and use of knowledge about spatial objects in real, virtual or hybrid environments and processed by human or…

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  • Shakespeare in your living room: How AR can transform teaching

    [This story about the development and use of a new augmented reality application to enhance presence in online teaching and learning during pandemic lockdowns and beyond comes from THE (Times Higher Education). The original story includes related links, and for more information see the websites for ARstorydecks, particularly the lesson plans page; Royal Holloway’s master’s program in Immersive Storytelling; and the StoryFutures Academy Train the Trainer initiative. –Matthew] Shakespeare in your living room: How AR can transform teaching It won’t be long before we’re all looking to immersive technology to further students’ learning, says By Mary Matheson January 21, 2021…

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  • Call: CoG 2021 – 3rd IEEE Conference on Games

    Call for Papers CoG 2021 – 3rd IEEE Conference on Games 17–20 August It University of Copenhagen https://ieee-cog.org Deadline for full papers: April 9th 2021 Games offer a limitless domain for computational creativity, design, technology, education, social sciences, and artificial intelligence. The annual IEEE Conference on Games (CoG) is a unique forum for cutting-edge research related to game technologies and design, covering scientific, technical, social, and human aspects of games. CoG was expressly launched to reflect the changing nature of games as technology and media; where concerns merge, overlap, and cross-pollinate. Beginning as an evolution of the Conference on Computational…

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  • The impeachment trial’s virtual reality

    [Watching two recent major events in the U.S. on television reminded me of how non-interactive media can evoke a powerful sense of being there. The first was the live inauguration of President Biden and the various related activities that day, and the second is described well in this CNN story from last week about how the impeachment managers in the second trial of Donald Trump used a variety of video, audio and connecting narrative to recreate the harrowing experience of the insurrection at the Capitol. See the original story for several examples. –Matthew] [Image: An image from the security video…

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  • Call: ACM AutomotiveUI 2021

    Call for Papers ACM AutomotiveUI 2021 September 9, 10, 13, and 14 Online https://www.auto-ui.org/21 Papers can be submitted until May 14th (abstracts due May 7th) AutomotiveUI is the ACM’s premier international forum for user interface research in the automotive domain. The conference brings together researchers and practitioners interested in both the technical and the human aspects of vehicle user interfaces and applications. The 2021 conference will be held as a virtual conference. At this time, we are recruiting submissions to our full-papers track. This track is peer-reviewed. This track seeks full papers making significant contributions to the AutomotiveUI community. Accepted papers…

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  • Will holograms be the next innovation in the post-pandemic workplace?

    [This Washington Post story reviews some of the available and soon-to-be available technologies for meeting via holograms. See the original story for an additional image and a 1:10:49 minute video of the “First Holograminar organized by WISeKey and ARHT Media Inc” on YouTube. DVE Holographics also enables holo-meetings, and for a related technology see the website of IKIN Inc. –Matthew] [Image: ARHT Media brought holographic speakers from Australia, Greece and Germany together on one stage. Credit: ARHT Media/Imverse] Will holograms be the next innovation in the post-pandemic workplace? Start-ups are introducing next-generation virtual meeting software By Dalvin Brown February 9, 2021…

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  • Call: Realizing AI in Healthcare: Challenges Appearing in the Wild (CHI 2021 Workshop)

    Call for Papers Realizing AI in Healthcare: Challenges Appearing in the Wild A workshop in conjunction with CHI 2021 (https://chi2021.acm.org/) May 8th and 9th, 2021 Online https://bit.ly/RealizingAIinHealthcareWS Submission deadline: February 21st DESCRIPTION This workshop will explore the role of HCI in enabling the implementation of AI in real-world healthcare. Drawing on fieldwork, prototypes, and case studies, we will reflect on key concepts in AI, including ‘explainability’, ‘trust’, and ‘accuracy’, to support researchers and developers in taking a more sociotechnical and human-centered perspective when using AI systems to change care delivery. AI research has been growing steadily and promising to improve…

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  • When the animated bunny in the TV show listens for kids’ answers – and answers back

    [This interesting story from EdSurge explores young children’s presence responses in the context of a new, and apparently effective, application of interactive AI designed to help them learn. See the original version of the story for three more images. –Matthew] [Image: Children’s explanations of what they think lives inside a smart speaker. Left: A drawing indicates there is a person living inside the speaker. Right: A depiction of the smart speaker as a girl. Credit: Courtesy of the Digital Learning Lab.] When the Animated Bunny in the TV Show Listens for Kids’ Answers — and Answers Back By Rebecca Koenig…

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  • Call: GAME-ON 2021 – The 22nd annual Simulation and AI in Games Conference

    CALL FOR PAPERS GAME-ON®’2021 The 22nd annual Simulation and AI in Games Conference Department of Communication and Art University of Aveiro (https://www.ua.pt/) Aveiro, Portugal September 22-24, 2021 Organised by The European Technology Institute and University of Aveiro/DigiMedia Sponsored by EUROSIS University of Skovde University of Žilina and GODAN For latest information see: www.eurosis.org or https://www.eurosis.org/conf/gameon/2021/index.html Early bird submission deadline: April 20th, 2021 Submission deadline: May 13th, 2021 Late submission deadline: June 1st, 2021 CONFERENCE AIM The aim of the 22nd annual European GAME-ON® Conference (GAME‐ON®’2021) on Simulation and AI in Computer Games, is to bring together researchers and games people…

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  • iHeart Radio expanding 3D audio (“VR for the ears”) for podcasting, live broadcasts

    [Too often we ignore the power of audio alone to evoke spatial and social presence. This story from The Verge reports on iHeart Media’s new expansion into immersive audio; the company’s press release (also available via Business Wire) makes the connection with presence clear: “Binaural, or 3D audio, creates a sense of movement, location and triggers other senses, enhancing listening experiences and providing a new way for people to hear high quality, surround sound, immersive content, and reproducing real-life experiences, much like virtual reality has done for video, right in their own homes. […] This is virtual reality for the…

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