Call: ISWC 2021 – 25th annual International Symposium on Wearable Computers

Call for Papers

ISWC 2021 – 25th annual International Symposium on Wearable Computers
September 21-26
All Over the World [online]
[Calls for Notes & Briefs and Design Exhibition:]

Submission deadline: June 4, 2021 (AoE)

ISWC 2021, the 25th annual International Symposium on Wearable Computers, is the premier forum for research on wearable technology and topics related to on-body and worn mobile technologies. ISWC brings together an eclectic and interdisciplinary mix of visionary researchers, developers, designers, artists, manufacturers, and users to share information and advances in wearable technology. Contributions from a wide range of domains (including fashion design, computer science, textile engineering, electrical engineering, optics, human factors, sociology, anthropology, mechanical engineering, and medicine; among others) are encouraged.

ISWC invites submissions on all research related to technology that is worn on or interacts with the body, both the development and deployment thereof as well as the impacts and influences on individuals and cultures. ISWC looks for rigorous research contributions as well as highly creative ideas.

While this call focuses specifically on research contributions, interested parties should be aware that other submission categories are also open for design innovation, system demonstrations, and interactive workshop formats (see for more information).


    • Smartphone- and smartwatch-based systems and applications
    • Glasses
    • Erables
    • Rings and Gloves
    • Textiles and clothing
    • On-skin interfaces
    • Insertables and implantables
    • Animal computer interaction
    • Personal protective equipment, including face masks, face shields.
    • Displays, mobile augmented reality optics (freeform optics, lightguides, holographic and diffractive approaches)
    • Haptics and actuators
    • Novel sensor technologies enabling and enhancing context-aware sensing, including but not limited to:
      • Sensing the body (movement, behaviour, physiology)
      • Sensing the eye (gaze, patterns of looking, eye-computer interaction)
      • Sensing the brain (wearable fNIRS, EEG, brain-computer interfaces)
    • Wearable sensor networks
    • Manufacturing of wearable technologies
    • Wearable technology toolkits
    • Power sources and management, thermal management
    • E-textiles, advanced textiles, and clothing-based wearables
    • Functional clothing and non-electronic wearable technologies
    • Novel materials for textiles and clothing
    • Exoskeletons and physical strength augmentation
    • On-skin technology and interfaces
    • Implantable, insertable technology and interfaces
    • Unconventional materials and form factors for close-body devices
    • Biotechnology and HCI
    • Microfluidics for on-skin interfaces
    • Research through design
    • Craft and computing for wearables
    • Culturally-sensitive design processes
    • Design and conceptual innovation in wearables
    • From basic research to commercial product
    • Machine learning, and artificial intelligence for wearables
    • Data augmentation, big data, crowd-sourcing, fusion of online data & sensors
    • Datasets and performance evaluation
    • Individual activity recognition, behavior analysis, context recognition, skill assessment
    • Social, team and group activity and context recognition, skill assessment
    • Exploratory domain mapping and feature identification/extraction, ontologies for wearable applications
    • Novel processing approaches beyond “machine learning”, bio-inspired approaches, cognitively-inspired architectures, towards human-like perception
    • Computationally efficient processing (memory, energy), architecture optimization
    • Human factors and HCI of wearables, wearability, interaction design
    • Anthropometrics and fit
    • Social interactions and impacts
    • Social perception and acceptance towards wearable devices
    • Human augmentation and portable environments
    • Human-robot interaction
    • Human/environmental/economic impacts, long-term effects, and future of wearable technologies, ethics and privacy
    • Health and wellness, mental health and therapy, rehabilitation
    • Leisure and entertainment, including sports, tourism, games
    • Virtual, mixed and augmented reality
    • The future of work, including; industrial applications, supporting physical, cognitive, and collaborative work
    • Extreme environments, including: outer space, underwater environments
    • Research on behaviour, psychology, and cognition
    • Art and fashion; theatre and performance
    • Education and training
    • Biometrics and security
    • Wearables and smart cities
    • Markets and consumer behaviour in wearables



ISWC accepts contributions of original, unpublished research in two lengths (formerly Long papers are discussed below). Papers are published and archived in the ACM Digital Library.

Notes: novel, rigorous research contributions of smaller scope than full papers. Short papers may reflect a more narrow research question, but should not reflect early-stage (e.g. pilot, under-developed) research, or preliminary technological development without a robust evaluation. Notes should not exceed 4 pages in the 2-column, ACM proceedings format. References do not count to the page limit (i.e. references can be on pages 5+), but it is important that the core paper including all text and figures is in the first 4 pages.

Briefs: novel research contributions of a narrow scope. May include system or technology development with limited evaluation. Briefs should not exceed 2 pages in the 2-column, ACM proceedings format. *Note that Briefs will likely not be presented in an oral format at the 2021 conference, but instead will be presented as part of a poster session. Prior to the session the authors will get a chance to promote their poster in the famous ISWC 1-minute madness session. References do not count to the page limit (i.e. references can be on pages 3+), but it is important that the core paper including all text and figures is in the first 2 pages.

Formerly Long Papers: Since ISWC and Ubicomp have started co-hosting the conference, papers formerly known as Long papers must be submitted via the IMWUT journal system. IMWUT has 4 submission deadlines a year (15 February, 15 May, 15 August, 15 November). When submitting to IMUT, please make sure you tick the “Wearable” checkbox as it helps allocate the papers to suitable Associate Editors.

Note on the template: Use the “documentclass[sigchi,authordraft]{acmart}” template within the Latex package (two columns). Please note that the template may change as ACM is in the process of revising their workflow. This may occur shortly before the initial Submission Deadline or for the Camera Ready Deadline. We recommend authors to check this page [link above] shortly before submission to see whether there are any template changes.


All papers should be sent through the submission site.

Double-blind review: ISWC follows a double-blind review process, therefore submit your papers without identifying information, including author names and pay attention when citing prior work to use a style which does not lend to easy identification of the authors. For instance, instead of “In our previous work we showed….” one could write “It was recently shown that … [ref]”.

Accepted papers: final edits (in alignment with reviewer comments) will be prepared by the authors for submission on the Camera Ready Deadline.

  • Shepherded papers: those are papers which require very specific changes identified by reviewers and the program committee members. They are considered to be conditionally accepted, subject to the authors modifying their paper to address specific shepherding comments. These may fall in two categories. Some papers may be requested to be revised in a shorter format (e.g. from Notes to Briefs), while others may be requested to be revised in the same format. A shepherd will guide the authors to ensure that the required changes are adequately completed. Revision timelines will be agreed between shepherd and authors, but must be fully complete and approved by the shepherd by the Shepherding Acceptance Deadline and then readied for the Camera Ready Deadline.
  • Reject papers: Some rejected papers may be invited for submission as demonstrations.

All papers well suited for the format may also be invited for an additional submission as a demonstration.


All papers are reviewed based on their scientific merit and contribution to the scientific progress in the domain of wearable technology. Submissions should demonstrate novelty (contribution above the state of the art); impact (contribution that furthers the state of the art in meaningful and significant ways, that can be translated and applied to new contexts); and rigor (contribution that is thoroughly supported with well-constructed evidence).

For authors to get a sense of what the ISWC community likes to see in papers we may suggest to consult the 2019 ISWC Author Guide.

Questions? Contact the Program Chairs at


  • June 4 2021: Submission deadline for Notes and Briefs
  • July 20 2021: Author Notification Date (all papers)
  • August 4 2021: Shepherding Acceptance Deadline (only for shepherded papers)
  • August 9 2021: Camera Ready Deadline


Submissions can be made at
On the submissions tab, please select SIGCHI society and ISWC 2021 conference. Then the submission track of ISWC 2021 Briefs and Notes will appear.


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