Author: Matthew Lombard
-
A safe space: Yale medical researchers use VR, presence to reach youth
Published:
Read more: A safe space: Yale medical researchers use VR, presence to reach youth[This story from Yale News describes many of the ways presence-evoking technologies are being used to help both patients and medical students. The original story includes two more images. –Matthew] [Image: A screenshot from the anti-vaping virtual reality game, Invite Only VR.] A safe space: Medical researchers use virtual reality to reach youth By Brita Belli May 7, 2021 For years, Dr. Asher Marks, an assistant professor of pediatrics at Yale School of Medicine and director of the Adolescent and Young Adult (AYA) Cancer Program at Yale New Haven Hospital, has urged his young patients to attend support groups. Meeting…
-
Call: FLAT journal – Issue 0.2: Touch
Published:
Read more: Call: FLAT journal – Issue 0.2: TouchCall for Proposals FLAT journal – Issue 0.2: Touch https://flatjournal.com/cfp/ Submission deadline: August 1st, 2021 To our readers, writers, and passersby, We are living with the unmistakably eerie feeling that perception has been broken down for parts and recombined into something else. Something built for and by blue-light screens, tiny monophonic speakers, and just enough tactility to find the right key to press or swipe on a glass screen. For this year’s issue, we are looking for co-conspirators (despite the dangers of breathing together) to rebuild our understanding of touch and its necessity to perception, bodies, and being in the…
-
Robotic ‘third thumb’ use can alter brain representation of the hand
Published:
Read more: Robotic ‘third thumb’ use can alter brain representation of the hand[A new study from University College London (UCL) explores how we adapt to technological augmentation of our body, in this case via a mechanical ‘third thumb.’ Perhaps not surprisingly we adjust quite well, with the augmentation coming to feel like it’s part of our own body and with corresponding changes in the brain, a phenomenon that represents an interesting type of presence illusion. This story from UCL includes many of the details along with a 2:50 minute video (also available via Vimeo). Coverage in HealthDay adds this perspective: “Since the extra thumb forced people to alter the way they moved…
-
Call: CONVERSATIONS 2021 – 5th International Workshop on Chatbot Research
Published:
Read more: Call: CONVERSATIONS 2021 – 5th International Workshop on Chatbot ResearchCall for Papers: CONVERSATIONS 2021 – 5th International Workshop on Chatbot Research November 23-24, 2021 Online virtual event hosted by the University of Amsterdam https://conversations2021.wordpress.com Paper submission deadline: September 1, 2021 Chatbot researchers and practitioners are invited to join CONVERSATIONS 2021, a two-day workshop on chatbot research and design. This is the fifth CONVERSATIONS workshop, where researchers with an interest in chatbots and conversational user interfaces collaborate and share. The workshop is free of charge. Following from the pleasant experience of last year’s virtual event, also CONVERSATIONS 2021 will be fully online. Paper presentations and groupworks are important parts of…
-
Police departments using VR and presence to teach de-escalation, implicit bias and more
Published:
Read more: Police departments using VR and presence to teach de-escalation, implicit bias and more[CNN reports on efforts to improve the training of police officers and prevent the kinds of tragedies we hear about so often. See the original version of this story for more images and a 2:55 minute video report. For related recent stories see How a new virtual reality system can help train Sacramento police for real-life encounters (The Sacramento Bee) Greenfield [Indiana] officers using virtual reality to help with de-escalation training (WTHR) New Voinovich Academy initiative offers Appalachian law enforcement training via virtual reality (Ohio University) –Matthew] With virtual reality police training, Sacramento tries to ‘get to a much better place’ By Emma…
-
Call: Workshop on the Embodiment of Things (EoT 2021) at British HCI Conference
Published:
Read more: Call: Workshop on the Embodiment of Things (EoT 2021) at British HCI ConferenceCall for Papers The Workshop on the Embodiment of Things (EoT 2021) Co-located with the 33rd British Human Computer Interaction Conference 19th July, 2021 Online https://hci2021.bcs.org/workshop-1/ Submission deadline: 15th June, 2021 The Workshop on the Embodiment of Things (EoT 2021) will be held online on the 19th July and is co-located with the 33rd British Human Computer Interaction Conference (https://hci2021.bcs.org) INTRODUCTION The goal of this workshop is to bring researchers and practitioners from national and international cultural heritage (CH) organisations together with those from across HCI and related fields. We aim to establish how an alertness to tertiary embodiment (mind-body-artefact)…
-
Experimental 3D hyper-telepresence: Google’s Project Starline
Published:
Read more: Experimental 3D hyper-telepresence: Google’s Project Starline[I’m sure many of us would like to try out Google’s new prototype system for social presence called Project Starline, described in this first-person report from Wired. See the original story for two looping mini-videos and see Google’s 1:50 minute video on YouTube. –Matthew] Google’s Project Starline Videoconference Tech Wants to Turn You Into a Hologram Our reporter tests out a “video booth” to glimpse the future of telepresence. By Lauren Goode May 18, 2021 Over the past several years, Google has been working hard to craft software experiences that make you feel like you’re present with another human being,…
-
Call: “Virtual Reality, Augmented Reality, and Human-Computer Interaction” issue of Big Data and Cognitive Computing
Published:
Read more: Call: “Virtual Reality, Augmented Reality, and Human-Computer Interaction” issue of Big Data and Cognitive Computing[Important note: I have avoided posting Calls for Papers that involve the requirement that authors pay a fee for submission and/or publication but will now do so when the topic is particularly relevant to the presence community. In these cases, as with the Call below, I will add an explicit note near the top of the post specifying the fee. For more information about these fees, see AJE Scholar’s “Understanding Submission and Publication Fees” and Wikipedia’s entry on Article Processing Charges. –Matthew] Call for Papers “Virtual Reality, Augmented Reality, and Human-Computer Interaction” A special issue of Big Data and Cognitive…
-
Meet virtual reality, your new physical therapist
Published:
Read more: Meet virtual reality, your new physical therapist[Although there’s much more research to do, particularly on the specific role of presence, this New York Times story suggests another positive application of presence-evoking technology. See the original story for a second image and a 2:52 minute video (also available via YouTube). –Matthew] [Image: Michael Heinrich, who lost the use of the lower half of his body after an accident, undergoes virtual reality therapy. “From an emotional standpoint, coming off an injury where I lost the majority of the use of my body, V.R. pushed the boundaries of what I thought was possible,” he said. Credit: Michigan Medicine] Meet…
-
Call: Amazing Folks in Tech: VR in the Medical Field – Free online LA SIGGRAPH event
Published:
Read more: Call: Amazing Folks in Tech: VR in the Medical Field – Free online LA SIGGRAPH eventCall for Participation Amazing Folks in Tech: VR in the Medical Field A free online event from LA ACM SIGGRAPH June 8, 2021 https://lasiggraph.org/event/amazing-folks-tech REGISTER FOR FREE WITH ZOOM until May 26, 2021 PRESENTERS: Andrew Melchior, Founder, 3rd Space Agency JohnLeah, Founder, 3rd Space Agency Greg Ruthenbeck, Director, Exagen Oy Daish Malani, Founder, Technical Director, Add Life Technologies Kyle Carlin, Moderator DESCRIPTION: As medical professionals strive to use VR with accuracy: learn from three medical professionals using VR. VR in the Medical Field will be LA ACM SIGGRAPH’s June 8th event. Join us here at LA SIGGRAPH for a magical…
-
“Artificially intimate” technologies are changing the way we interact
Published:
Read more: “Artificially intimate” technologies are changing the way we interact[This link-filled story from The Conversation summarizes some of the presence-related themes of the author’s new book Artificial Intimacy: Virtual friends, Digital Lovers and Algorithmic Matchmakers. See the original story for two more images. –Matthew] Sex bots, virtual friends, VR lovers: Tech is changing the way we interact, and not always for the better By Rob Brooks, Scientia Professor of Evolutionary Ecology; Academic Lead of the University of New South Wales Grand Challenges Program, UNSW May 2, 2021 Twenty-first century technologies such as robots, virtual reality (VR) and artificial intelligence (AI) are creeping into every corner of our social and…
-
Call: “Dis/abling Spaces and Cultures in Times of Crisis” issue of Space and Culture
Published:
Read more: Call: “Dis/abling Spaces and Cultures in Times of Crisis” issue of Space and CultureCall for Papers Dis/abling Spaces and Cultures in Times of Crisis Special issue of Space and Culture journal, forthcoming online in 2022 Michael Schillmeier, Editor https://www.spaceandculture.com/2021/04/05/call-for-papers-dis-abling-spaces-and-cultures-in-times-of-crisis/ Deadline for abstracts: May 31, 2021 With the COVID 19 pandemic we experience the adverse effects, ambiguities, uncertainties, insecurities of a global crisis that links and separates embodied, personal, social and cultural lives. Although the crisis may affect everyone, it is obvious that people who are disabled, marginalized, discriminated, vulnerable, ill, and/or live through precarious situations are at high risk to be become more disabled, more discriminated, more vulnerable or ill, and precarity deepens…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- November 2025 (30)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: Eurohaptics 2026 Conference
- New tech quiets IMAX cameras, enabling intimate moments to join action sequences in the big screen format
- Call: Comm Horizons @ UCD 2026: Communication in the Age of AI and Algorithms
- An AI journalistic code of ethics (proposed by an AI)
- Call: ICSR + Art 2026 – 18th International Conference on Social Robotics