Author: Matthew Lombard


  • Fisk University launches virtual campus with 5G-powered VR cadaver lab

    [With continuing unease about returning to in -person learning during a pandemic, a Business Wire press release from a new partnership between a university and technology companies announces “one of the first virtual reality campuses” in the US, using “[a]dvancements in hardware and 5G networks… to power more immersive and engaging learning experiences for students in ways we never imagined.” Coverage in ZDNet comments that: “A big part of this story concerns access. Tuition at in-person colleges and universities is rising… At the same time, competition for seats is rampant. Virtual campuses may be an answer to both problems —…

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  • Call: Online study on the influences of virtual space on time perception

    Call for Participation Online Study on the Influences of Virtual Space on Time Perception Hello everyone, Our research team at IGPP in cooperation with the Chair of HCI of the University of Würzburg are conducting an Online Study on the Influences of Virtual Space on Time Perception for a joint research project. If you have about 20 minutes and speak fluent English or German, we would really appreciate it if you could take part (it’s completely anonymous): Deutsch: https://limesurvey.hci.informatik.uni-wuerzburg.de/index.php/293936?lang=de English: https://limesurvey.hci.informatik.uni-wuerzburg.de/index.php/293936?lang=en We would be very grateful if you could help us disseminate the study by sharing with students and peers!…

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  • Speaking with the living, speaking with the dead, and maybe not caring which is which

    [In this intriguing post from The Splintered Mind blog, University of California, Riverside philosophy professor Eric Schwitzgebel combines the facts that especially with the pandemic people are increasingly interacting via technology and that deepfake technologies are creating increasingly convincing simulacra of people to present a thought experiment about how we may come to experience and think about the medium-as-social-actor presence of a person after their death. See the original post for a video, links to related posts, and thoughtful reader comments and author responses. –Matthew] [Image: A simulated version of a person who has died appears on a laptop screen…

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  • Call: Review of Communication Research: Visual Communication – CGI and Visualization Influences

    Call for Papers or Proposals: Review of Communication Research: Visual Communication COMPUTER-GENERATED IMAGERY (CGI) PRODUCTION AND VISUALIZATION TECHNIQUES AND THEIR INFLUENCE ON COMMUNICATION Submission deadline: November 7, 2021 Review of Communication Research invites the submission of systematic reviews and meta-analyses that explore the influence of CGI Production and Visualization Techniques on Communication. CGI production and visualization techniques have influenced the traditional media, making communication processes evolve towards new realities. We welcome papers that include, but are not limited to, the following areas: Virtual and augmented reality experiences CGI and social media Storytelling techniques, transmedia, crossmedia, videogames, etc. CGI visual effects…

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  • Vancouver cinematic outdoor art installation ‘Uninterrupted’ returns for new VR show

    [The story from Canada’s The Globe and Mail describes how a projection mapped art installation on the underside of a Vancouver bridge has been transformed into a free public virtual reality experience following an interruption by the pandemic. For more information, images and videos, see the project’s website and the Canada Wild Productions site. A review of the original 2017 installation from Vancouver Is Awesome describes it this way: “Uninterrupted Swim with the salmon with Nettie Wild’s stunning film Sous le pont / Cambie Bridge / Salmon are dancing / Salmon are dancing. Your heart will dance, too, as the…

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  • Call: ECA 2022 -Eastern Communication Association Communication and Technology Interest Group

    Call for Papers Eastern Communication Association: Communication and Technology Interest Group ECA 2022, 113th Annual Convention Theme: (Re)union April 27 – May 1, 2022 Buffalo, New York http://www.ecacomm.org Submission deadline: October 15, 2021 The Communication and Technology Interest Group is requesting paper and panel submissions for the 113th Annual ECA Convention in (TBA). The convention theme, (Re)union, emphasizes the importance of conference like ECA, in which we meet to confer regarding our individual interests, problems, and challenges. Our division sits between the tension our desire to meet, while also providing the very tools that make meeting seem unnecessary. Communication technology…

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  • Under-screen camera technology advances; will it solve the eye contact problem?

    [Smartphone companies including Oppo are working to successfully hide the forward-facing (“selfie” camera) behind the display screen, with the latest advances reported in this story from Engadget. Beyond the aesthetic and immersive effect of having the image occupy the entire screen, the advances hold the prospect of solving the eye-contact problem in video collaboration, enabling users to look directly at each other. See the original version of the story for more images including the sample photo mentioned. –Matthew] Oppo’s latest under-screen camera may finally be capable of good photos The company’s third-gen camera setup benefits from some AI trickery and…

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  • Call: ICIDS 2021 Art Exhibition – [Re|Dis]Connection

    Call for Creative Works Art Exhibition – Curatorial theme: [Re|Dis]Connection ICIDS 2021, the 14th International Conference on Interactive Digital Storytelling Tallinn, Estonia 7-10 of December, 2021 Art Exhibition: https://ardin.online/conferences/icids-interactive-storytelling/icids-2021-tallinn/icids-2021-calls/#callforcreativeworks ICIDS 2021: https://ardin.online/conferences/icids-interactive-storytelling/icids-2021-tallinn/ Artwork proposal submission deadline: August 31, 2021 The ICIDS 2021 Art Exhibition provides a platform for artists, makers and creators to explore interactive storytelling from the perspective of a particular curatorial theme: [RE|DIS]CONNECTION Please note that the curatorial theme is intended to inspire, not constrain, and will be developed further to accommodate the accepted works. As the world attempts to recover from a global pandemic, issues of disconnection…

    Read more: Call: ICIDS 2021 Art Exhibition – [Re|Dis]Connection
  • Want to bring people back to the real world? Provide a virtual one

    [In this story from Forbes, a retail industry expert argues that ambitious, and even less ambitious, virtual experiences not available in the home will engage consumers and draw them back to ‘real world’ retail venues after the pandemic. For more details see an interview with the CEO of Sandbox VR in VentureBeat. –Matthew] [Image: A boy reacts while wearing virtual reality (VR) glasses in a roller coaster simulator. Credit: Photo by Kevin Frayer/Getty Images)] Want To Bring People Back To The Real World? Provide A Virtual One By Greg Maloney (“I write on the confluence of shopping centers, ecommerce &…

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  • Call: DiGRA 2021: Digital Games Research Association Conference

    Call for Papers DiGRA 2021: Digital Games Research Association Conference BRINGING WORLDS TOGETHER Guadalajara, Mexico April 25th – 29th 2022 https://digra2022.org/ Full papers, abstracts and panels submission deadline: 15 October 2021 Workshop proposals submission deadline: 15 November 2021 DiGRA 2022 will take place in Guadalajara, Mexico from April 25th – 29th 2022. A pre-conference will be held one day prior to the official beginning of the conference. The theme of the upcoming DiGRA 2022 is “Bringing Worlds Together”, exploring games as spaces of speculative possibility, ambiguity and liminality. Game studies have always considered games – especially digital ones – hybrid…

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  • Where are all the voice assistants?

    [An industry expert asks why voice assistants haven’t become more popular and used for more significant tasks, and provides two key answers, in this short commentary from MediaPost. See also “A Siri-ous guide to the world of voice assistants: AI virtual assistants explained for 2021” from UneeQ. –Matthew] [Image: Source: “This is how people are using voice assistants during Coronavirus” in Voice] COMMENTARY Where Are All The Voice Assistants? By Cory Treffiletti, Featured Contributor July 28, 2021 A few years back I was involved in helping launch and build a voice assistant business. I loved it. The company was Voicea,…

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  • Call: Participants needed for remote study in VR

    Participants needed (a remote study in VR) Researchers at the University of Manchester, the BBC R&D, and the University of Glasgow are recruiting participants to partake in a study that aims to understand how viewers engage with novel media content. The study will take less than 60 minutes. No face-to-face contact is required. The study will take place over Zoom video conferencing software (https://zoom.us). To participate, you will need to have an HTC Vive VR head-mounted display (HMD), a Vive controller and a second device (e.g. another laptop, or a smartphone) to run Zoom. A researcher will guide you throughout…

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