Author: Matthew Lombard
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Call: International Journal of the Digital Human (IJDH)
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Read more: Call: International Journal of the Digital Human (IJDH)Call for Submissions International Journal of the Digital Human https://www.inderscience.com/jhome.php?jcode=ijdh Editor in Chief: Prof. Marina L. Gavrilova ISSN online: 2046-3383 ISSN print: 2046-3375 4 issues per year The digital human domain has witnessed significant advancements that have led to potent research with widespread implications for society. IJDH publishes original research in all fields of the digital human such as modelling, simulation, anatomy, computer graphics, robotics, biomechanics, biometrics, health informatics and collaborative spaces. The journal focuses on novel theories, methodologies, applications, reviews and technological implementations, aimed toward ensuring smarter and safer societies for the future. Particular emphasis is placed on real-world…
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Can virtual reality recreate the overview effect? I took a $50 trip to space to find out.
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Read more: Can virtual reality recreate the overview effect? I took a $50 trip to space to find out.[This first-person report from Grist describes the touring virtual reality experience designed to create the “overview effect” of being in space above our planet. The author doesn’t use the term presence but refers to several forms of it, along with several familiar barriers to sustained, effective presence illusions. See the original story for two more images. The study by University of Pennsylvania researchers that the author mentions is likely “The Overview Effect: Awe and Self-Transcendent Experience in Space Flight” in Psychology of Consciousness: Theory, Research, and Practice. See also three articles in the collection “Positive Technology: Designing E-experiences for Positive…
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Call: Computer Ethics: Philosophical Enquiry (CEPE) 2023: Human-AI Interaction and the Future
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Read more: Call: Computer Ethics: Philosophical Enquiry (CEPE) 2023: Human-AI Interaction and the FutureCALL FOR PAPERS Computer Ethics: Philosophical Enquiry (CEPE) 2023 Theme: Human-AI Interaction and the Future: Values, Responsibilities, and Freedoms May 16-18, 2023 Illinois Institute of Technology, Chicago, US https://ethics.iit.edu/node/904 Extended abstracts and symposia proposals submission deadline: November 16, 2022 CEPE (Computer Ethics—Philosophical Enquiry) is a leading international conference. It has played a significant role in defining the field since its first event in 1997. CEPE is held biennially and is organized by INSEIT (the International Society for Ethics and Information Technology) in collaboration with the Ionian University Research Team, IHRC (Information: History, Regulation, and Culture). The conference is co-hosted by…
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If we want children to thrive in the future, it’s time to bring VR to schools
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Read more: If we want children to thrive in the future, it’s time to bring VR to schools[Although he’s obviously not an objective observer, the author of this opinion column in Newsweek makes a compelling argument for taking steps now to avoid the damaging effects of a new digital divide based on presence-evoking virtual reality technology. –Matthew] [Image: Credit: Noah Seelam/AFP via Getty Images] Opinion If We Want Children to Thrive in the Future, It’s Time to Bring VR to Schools By Andrew Hawken, cofounder and CEO of Mesmerise June 29, 2022 Every technological revolution presents a dilemma: How far can we leap ahead without leaving anyone behind? Today, 15 years after the advent of smartphones and…
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Job: Assistant Teaching Professor, Interactive Media and Game Development, Worcester Polytechnic Institute
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Read more: Job: Assistant Teaching Professor, Interactive Media and Game Development, Worcester Polytechnic InstituteCall for Applications Assistant Teaching Professor The Interactive Media and Game Development (IMGD) program Worcester Polytechnic Institute (WPI) Worcester, Massachusetts https://wpi.wd5.myworkdayjobs.com/en-US/WPI_External_Career_Site/details/Assistant-Teaching-Professor_R0001988 Application review will begin on July 8, 2022 and continue until the position is filled. Dear colleagues, Interactive Media & Game Development at WPI is searching for an Assistant Teaching Professor! The start date is as soon as August 2022, with a January 2023 start possible. We especially welcome candidates with a background in experience design, interactive storytelling, narrative design, interactive theater, alternate reality games, live-action roleplaying, tabletop games, and/or escape rooms and other interactive experiences. IMGD is an…
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VR developer builds VR game inside VR in just 24 hours
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Read more: VR developer builds VR game inside VR in just 24 hours[This story from VRScout reminded me of the “infinite regression” or “simulations within simulations” scenario (see Jones, Lombard, and Jasak, 2011), portrayed in the 1999 film The Thirteenth Floor. To demonstrate how VR can be (and in the future will more easily and commonly be) used to create immersive experiences, developer Quentin Valembois spent 24 hours in virtual reality creating a virtual reality game. See the original story for two more images and watch the 9:31 minute video via YouTube. On a related topic, see the New World Notes blog post, “Why Are We Not Having Conferences About The Metaverse…
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Call: Positive Communication Scholarship – Special Issue of International Journal of Business Communication
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Read more: Call: Positive Communication Scholarship – Special Issue of International Journal of Business CommunicationCall for Papers Special Issue on Positive Communication Scholarship International Journal of Business Communication https://www.businesscommunication.org/d/do/4316 (.docx file) Deadline for submission of preliminary extended abstracts: December 2, 2022 The International Journal of Business Communication is inviting papers for a Special Issue in Positive Communication Scholarship. Positive Communication Scholarship (PCS) refers to the rigorous and systematic inquiry into the acts, mechanisms, and processes of social interaction that promote life-sustaining systems. It is a research approach that seeks to identify and measure communication practices and experiences that contribute to human flourishing. It focuses on both communication processes and outcomes with the purpose of…
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Feel tremors under your feet or watch an ocean bed split open: VR tech brings geography lessons to life
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Read more: Feel tremors under your feet or watch an ocean bed split open: VR tech brings geography lessons to life[Geography students at the National University of Singapore (NUS) can learn about earthquakes by experiencing vivid simulations from a variety of perspectives thanks to a combination of virtual reality and vibrating platforms. See the original version of this story for two additional images. For more on this topic see the ISPR Presence News posts “Big Shaker mobile earthquake simulator used to increase awareness and safety” (October 2019) and “An earthquake simulator to treat PTSD in New Zealand” (June 2012). –Matthew] [Image: The VR tech adds a touch of realism to the learning experience, allowing students to immerse themselves in various…
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Call: Digital Futures of Cross-Cultural Communication (free, online Cross-Cultural Communication Conference)
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Read more: Call: Digital Futures of Cross-Cultural Communication (free, online Cross-Cultural Communication Conference)Call for Abstracts and Papers International Cross-Cultural Communication Conference Theme: Digital Futures of Cross-Cultural Communication 15 September 2022 (5pm – 9pm ICT) Online; Hosted by Chulalongkorn University (Thailand) https://www.commarts.chula.ac.th/th-th/news-detail.html?id=881 Deadline for abstract submissions: August 15, 2022 The years of Covid pandemic have completely transformed how we communicate – from maintaining connections with friends via FaceTime calls to conducting university classes via Zoom. More and more business interactions happen online as well. The pandemic has accelerated the adoption of virtual communication technologies, and also created an impetus for further development of these technologies. Online communication tools and platform became so sophisticated…
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Passive training virtually can reduce psychosocial stress and anxiety
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Read more: Passive training virtually can reduce psychosocial stress and anxiety[A new, important and all-too-timely benefit of the presence evoked by passive viewing of virtual exercise from the first-person perspective has been found in a study from Tohoku University. For more details see the published study. –Matthew] [Image: Figure 2 from the new study: Participants and the virtual bodies in the virtual scenario: (A,D) male and female participants sitting, wearing the visor and looking in the direction that was coherent with their group assignment in order to see the avatar (the male is looking down, towards himself; the female is looking to her left side), respectively; (B) (static phase) and (C)…
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Call: Workshop on Inclusion, Diversity, Equity, Accessibility, Transparency and Ethics in XR (IDEATExR) at ISMAR 2022
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Read more: Call: Workshop on Inclusion, Diversity, Equity, Accessibility, Transparency and Ethics in XR (IDEATExR) at ISMAR 2022Call for Papers Workshop on Inclusion, Diversity, Equity, Accessibility, Transparency and Ethics in XR (IDEATExR) To be held in conjunction with the 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2022) Monday October 17, 2022 Hybrid https://ismar2022.org/wp-content/uploads/2022/06/W20_CFP_IDEATExR.pdf Abstract deadline: July 4, 2022 Paper Submission Deadline: July 8, 2022 ABSTRACT The potential benefits of XR should be for all, regardless of their cultural background, gender identity, race, neurodiversity, ethnicity, economical status, age, etc. However, our community is still facing challenges preventing everyone from being involved in XR. Most research within this space relies on the M-WEIRD population and researchers…
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New acoustic levitation tech blurs boundary between physical and digital, could revolutionize immersive entertainment
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Read more: New acoustic levitation tech blurs boundary between physical and digital, could revolutionize immersive entertainment[A new technology demonstrated by University College London researchers offers the possibility of “fully immersive real-world simulations without the need for clunky headsets or goggles.” The details and links to more information are in this UCL news release and watch a 2:42 video about the new tech on YouTube. –Matthew] Levitating objects with sound could revolutionise virtual reality and 3D printing 21 June 2022 Using sound to levitate something when there are other objects in the way has been shown for the first time by UCL researchers and could lead to advances in the manufacturing and entertainment sectors. The findings…
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