Author: Matthew Lombard


  • Study: VR can induce mild and transient symptoms of depersonalization and derealization

    [PsyPost describes a new study of some interesting after-effects of using virtual reality; as the authors note, the results raise several new questions related to the effects of the technology and the presence experiences it produces. –Matthew] [Image: Credit: By Gerd Altmann from Pixabay] Virtual reality can induce mild and transient symptoms of depersonalization and derealization, study finds By Eric W. Dolan April 2, 2022 New research sheds light on how virtual reality (VR) can influence a person’s sense of reality. The findings have been published in the journal Computers in Human Behavior. There have been some preliminary indications that…

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  • Call: Enhancing Cross-Reality Applications and User Experiences Workshop at AVI 2022

    [Note that the deadline has just passed.  –Matthew] CALL FOR PARTICIPATION Enhancing Cross-Reality Applications and User Experiences Workshop International Conference On Advanced Visual Interfaces (Avi) 6 June 2022 More information: https://cr-workshop.github.io ; Frank Maurer (University of Calgary, Canada), fmaurer@ucalgary.ca Position paper deadline is April 3, 2022 (extended) We are running a workshop on Enhancing Cross-Reality Applications and User Experiences at the AVI Conference @ the AVI Conference. We invite all researchers to join this workshop and learn from late-breaking work in applications focused on different points on the reality-virtuality continuum. We also invite submissions on technical and systems papers that describe…

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  • Deepfakes are now trying to change the course of war

    [A cautionary story from CNN describes two recent deepfake videos released to affect the war in Ukraine, one featuring President Zelensky, along with some of the ways experts are trying to blunt the impacts of the rapidly evolving technology. See the original story for a 1:26 minute video. A related CNN opinion piece by a foreign policy expert is titled “The Zelensky deepfake is a warning for Corporate America” and provides examples of how “the use of believable manipulated media could be used to confuse customers, partners and employees and damage corporate brands and valuations” and argues that “the experience…

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  • Call: Thinking Sonic Environments: Soundscapes of Nature, Communities, and Artworks (Conference)

    CALL FOR ABSTRACTS: Thinking Sonic Environments: Soundscapes of Nature, Communities, and Artworks. (International on-site conference) Dates: September 21 – 22, 2022 Venue: Prague, Institute of Philosophy, Czech Academy of Sciences Language: English https://sonicphilosophy.net/gigs/thinking-sonic-environments-conference/ Confirmed keynote speaker: Professor Barry Truax (Simon Fraser University, Canada) Main organizer: Martin Nitsche (CAS Institute of Philosophy, Prague, CZ) Submission deadline: May 25, 2022 The main goal of our conference is to provide a space for transdisciplinary discussions of various approaches to description and exploration of sonic environments. Such discussions have already been started decades ago in the area of acoustic ecology and sound studies and…

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  • ‘The reality is no longer enough’: Immersive experiences are filling travel itineraries

    [This example-filled story from The Boston Globe describes and speculates about some of the reasons behind an increase in interactive, immersive (presence-evoking) attractions. See the original story for four more images. –Matthew] [Image: Guests take a ride at RiseNY’s official grand opening on March 2, 2022. Credit: Dimitrios Kambouris/Getty Images for RiseNY] ‘The reality is no longer enough’: Immersive experiences are filling travel itineraries By Jon Marcus, Globe Correspondent March 24, 2022 NEW YORK — Cold mist sprays from a fireboat, a subway train hurtles closer through a tunnel, the night sky crackles with fireworks, and the inviting scent of…

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  • Call: Virtual Creativity (Journal)

    Call for Papers Virtual Creativity (Journal) ISSN 23979704 , ONLINE ISSN 23979712 https://www.intellectbooks.com/virtual-creativity First published in 2010 2 issues per volume Current issue: Volume 11. Issue 2 Virtual Creativity (VCR) is an academic peer-reviewed journal focusing on creativity in online virtual worlds and other related platforms where the virtual is examined as a central theme in contemporary media art practices and applied contexts. Pieces exploring the subject of digital creativity are sought from the broad perspective of Art, Science and Technology, in what is a widespread field of discourse. One focus of the journal is an examination of creative activity…

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  • An industry view of presence and the metaverse

    [The extent to which the views and concerns of entertainment industry leaders parallel those of presence scholars is striking, as demonstrated in this blog post from SMPTE (the Society of Motion Picture and Television Engineers). As in academic work, the terminology and relationships among concepts, and predictions for the speed and nature of technology evolution, vary. But the same basic ideas are there, which suggests that academia and industry would both benefit from more communication and collaboration. –Matthew] Meet the Metaverse By Michael Goldman March 29, 2022 In Chaitanya Chinchlikar’s opinion, the newest digital business buzzword—Metaverse—is a label that has…

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  • Call: “The Role of Embodiment in the Perception of Human and Artificial Creativity” at ICCC’22

    Call for Papers “The Role of Embodiment in the Perception of Human & Artificial Creativity” A Workshop at the 13th International Conference on Computational Creativity (ICCC 2022) June 27-28, 2022 Bozen-Bolzano, Italy Workshop: https://lauramariahherman.wixsite.com/workshopiccc22 ICCC’22 workshops: https://computationalcreativity.net/iccc22/workshops-2/ Submission deadline: May 2, 2022 The role of embodiment in creativity has not been addressed in depth in the literature, and has been considered even less so in connection with AI, with a few exceptions. Still, the perception of the embodiment of the creator is generally deemed a key aspect of the observer’s response to an artwork. If true, this poses interesting challenges…

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  • Archaeologists built a Pompeii home in VR and used eye-tracking to understand design choices

    [Archaeologists in Sweden devised a clever use of the spatial presence evoked by virtual reality to better understand the ways some ancient Romans used elements of interior design to convey their status and power to visitors. This description of the project comes from Artnet, where you’ll find three more images. A 90 second video about the project is available from Haaretz via YouTube. –Matthew] [Image: A visitor explores 3-D reconstruction of the House of the Greek Epigrams in Pompeii using a virtual reality headset. Credit: Photo courtesy of Danilo M. Campanaro and Giacomo Landeschi.] Archaeologists Built a VR Version of…

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  • Call: Human-Building Interactions – Scientific Reports Guest Edited Collection

    Call for Papers Human-Building Interactions Nature Scientific Reports Guest Edited Collection https://www.nature.com/srep/guestedited#human-building-interactions Guest Editors: Burçin Becerik-Gerber – University of Southern California, USA Gale M. Lucas – University of Southern California’s Institute for Creative Technologies, USA Hae Young Noh – Stanford University, USA John E. Taylor, Georgia Tech, USA Submissions welcome until the end of September 2022 Advancements in sensing, actuation, and communication are converging to bring about new modes of interaction, experience, and entertainment. This convergence will lead towards different kinds of engagements with the spaces in which we live, work, play, and learn. The built environment is becoming an…

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  • Immersive entertainment: MSG Sphere venue to boast world’s largest LED screen

    [New Atlas reports on a new entertainment venue planned for London designed to create immersive “4D” experiences using the world’s largest LED screen and various cutting edge technologies. Watch a short ‘sizzle’ video (which leads to other videos) for the project on YouTube. For information about local opposition and other controversies that may yet stop the Sphere, see coverage from the Evening Standard and Construction News. For details on the already-underway construction of a similar Sphere in Las Vegas see Construction Dive. –Matthew] Spherical music venue to boast world’s largest LED screen By Adam Williams March 24, 2022 Taking the form…

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  • Call: DRHA 2022: 26th Annual Conference for Digital Research in the Humanities and Arts

    CALL FOR PAPERS, PANELS, WORKSHOPS, ARTWORKS AND PERFORMANCES DRHA –the 26th Annual Conference for Digital Research in the Humanities and Arts September 4-7, 2022 Kingston School of Art, London, UK https://www.drha.uk/2022/ Deadline extended until April 30th, 2022 DRHA –the 26th Annual Conference for Digital Research in the Humanities and Arts –will bring together artists, scholars, educators, curators, digital researchers, and entrepreneurs interested in the ways digital technology intersects with the arts and humanities. The 2022 conference theme is ‘Digital Sustainability’ in light of the immediate challenges posed by the Covid-19 pandemic and the longer-term shadow of climate catastrophe. Since its…

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