Author: Matthew Lombard


  • Call: GenAIHCI – Generative AI and HCI – CHI 2022 workshop

    Call for Participation GenAIHCI – Generative AI and HCI – CHI 2022 workshop 10 May 2022 (start/end times will depend on the number of submissions and the geographical distribution of participants) ONLINE ONLY Workshop: https://generativeaiandhci.github.io/ CHI 2022: https://chi2022.acm.org/ Submission deadline:  24 February 2022 Generative AI can be defined as an AI system that uses existing media to create new, plausible media. This scope is broad, and the generative potential of AI systems varies greatly. Over the last decade, we have seen a shift in methodology, moving from expert systems based on patterns and heavy human curating towards stochastic and generative…

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  • Don’t be too quick to dismiss the metaverse

    [This commentary from MediaPost argues that while the current discussion of and investment in the technologies of a metaverse may be overly optimistic, they mark an important – and presence-related – change in the relationship between humans and technology. For a primer on the metaverse concept, history and possible future, see the new CNET article “The metaverse is just getting started: Here’s what you need to know.” –Matthew] [Image: Source: CNET] COMMENTARY Don’t Be Too Quick To Dismiss The Metaverse By Gord Hotchkiss, Featured Contributor February 1, 2022 According to my fellow Media Insider Maarten Albarda, the metaverse is just…

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  • Call: Pedagogical Forms in Times of Pandemic – International Network of Philosophers of Education 2022 Conference

    Call for Papers INPE Conference 2022 18th International Network of Philosophers of Education Conference ‘Pedagogical Forms in Times of Pandemic’ August 17-20, 2022 Aarhus University, Danish School of Education, Copenhagen (Denmark) [and online; see NOTE below] https://conferences.au.dk/inpe2022/ Submission deadline: 1st of March 2022 NOTE: The conference is planned to take place on-site, in Copenhagen. However, due to the limited travel possibilities that the pandemic might still be causing, an option for online presentation will be available. The recent pandemic seems to have brought to particular attention the value and meaning of pedagogical forms. The reduction of teaching to a uniform activity…

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  • Faith in the metaverse: A VR quest for community, fellowship

    [The pandemic has increased the value of the social and spatial presence evoked by religious activities in virtual environments, as reported in this Associated Press story in Japan Today. See the original version for a photo gallery containing eight more images. –Matthew] [Image: Pastor D.J. Soto, the lead pastor of VR Church, delivers a sermon in his home in Fredericksburg, Virginia, on January 23. Credit: AP] Faith in the metaverse: A VR quest for community, fellowship By Luis Andres Henao February 3, 2022 Under quarantine for COVID-19 exposure, Garret Bernal and his family missed a recent Sunday church service. So…

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  • Call: Online ScienceMashup: Ecology and Sustainability of Video Games and VR/XR or Related Technologies

    Call for Presentations & Call for Papers Ecology and Sustainability of Video Games and VR/XR or Related Technologies ScienceMashup Scientific Symposium 16th Long Night of Computer Games (LNC) May 7, 2022, from 4 to 7 p.m. Online from HTWK Leipzig https://computerspielenacht.htwk-leipzig.de/science-mashup/ Abstract submission deadline: February 28, 2022 In context of the “16th Long Night of Computer Games” (LNC) at the Leipzig University of Applied Sciences (HTWK), we call for contributions for the accompanying scientific symposium “ScienceMashup” till February, 28 (extended deadline). This year’s topic “Green Games” addresses ecology and sustainability of video games and VR/XR or related technologies that deal…

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  • Using VR and presence to reduce accidents among construction workers

    [This story from KBTX describes the use of VR and presence to increase safety for construction workers. See the original story for a 1:06 minute video report as well as Texas A&M Today for more on Namgyun Kim and the three-minute thesis competition he won, a poster presented at the 2021 Associated Schools of Construction Annual International Conference, and articles in Advanced Engineering Informatics and the Journal of Construction Engineering and Management. A report from the Texas A&M School of Architecture includes this: “Similar to how a child is more careful to not touch a stove after burning their hand,…

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  • Call: ACM Interactive Surfaces and Spaces (ACM ISS) 2022

    Call for Papers ACM Interactive Surfaces and Spaces (ACM ISS) 2022 November 20-23, 2022 Wellington Aotearoa, New Zealand [and online; see “ISS 2022 WILL BE A HYBRID EVENT“ below] http://iss.acm.org/2022/ ACM ISS 2022, November 20-23 2022 in Wellington Aotearoa, New Zealand (http://iss.acm.org/2022/), has two separate submission rounds (February and July) with separate deadlines. This is the call for the February round of ISS 2022. ISS 2022 Papers February Round: Important Dates AoE (Anywhere on Earth): Submission due: February 28th, 2022 Notifications to authors: April 25th, 2022 Revisions due: May 23rd, 2022 Final decisions to authors: June 9th, 2022 Camera-ready due:…

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  • Here’s what it’s like watching an NBA game courtside – in virtual reality

    [This first-person report from CNBC suggests that the experience of professional basketball games via social VR is increasingly, if not fully, effective at evoking both spatial and social presence. See the original story for four more images; for more about upcoming games and other events see the Oculus blog. –Matthew] Here’s what it’s like watching an NBA game courtside — in the metaverse By Jabari Young January 15, 2022 Boston Celtics head coach Ime Udoka popped up from the team bench, and before I knew it, he was blocking my view. Indiana Pacers coach Rick Carlisle was close enough for…

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  • Call: Hybrid Human-Artificial Intelligence (HHAI) conference

    Call for Papers Hybrid Human Artificial Intelligence (HHAI2022), a new conference on what is now a key area in AI 13-17 June, 2022 Amsterdam, The Netherlands https://www.hhai-conference.org/ Paper submission deadline: 25 February, 2022 Hybrid Human Artificial Intelligence (HHAI2022) is the first international conference focusing on the study of Artificial Intelligent systems that cooperate synergistically, proactively and purposefully with humans, amplifying instead of replacing human intelligence. HHAI2022 is organised by the Dutch Hybrid Intelligence Center and the European HumaneAI Network, as the first conference in what we intend to become a series of conferences about Hybrid Human Artificial Intelligence. HHAI2022 will…

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  • Augmented reality is the future of online shopping

    [This example and link-filled story from Time describes both the advantages and challenges, for both brands and consumers, of incorporating augmented reality and the presence it evokes into the shopping experience. As always, making the technology simple, easy and intuitive to use is key. See the original story for a second image. –Matthew] [Image: Screenshots of Nike’s AR shopping lens on Snapchat. Credit: Snapchat] Augmented Reality is the Future of Online Shopping By Megan Mccluskey January 28, 2022 When you open up Snapchat’s lens carousel, you’re greeted with a variety of filters that let you do everything from smoothing your…

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  • MASA Presence: Roomba attempts great escape from budget hotel

    [Normally I’d post this to the ISPR Presence Community on Facebook, but it’s a particularly vivid example of medium-as-social-actor presence. Note the anthropomorphic language in the Digital Trends report on a routine malfunction of a Roomba vacuum cleaner. Other coverage is similar, including in PennLive where the story begins this way: “A robot vacuum cleaner made a jailbreak and escaped from a British hotel the other day. Evidently fed up with its life of forced servitude, the vacuum broke out of the hotel…” The review of available models at the link at the end of the story below defines “robot…

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  • Forget Zoom school. For some students, class is in session in VR

    [This CNN story provides an example-filled update on how virtual reality is being incorporated into education from K-12 to college, and some of the costs, benefits, challenges and limitations involved. See the original story for two more images. –Matthew] [Image: A screenshot of Stanford students participating in a discussion on Zoom while working together collaboratively as avatars in VR.] Forget Zoom school. For some students, class is in session in VR By Rachel Metz, CNN Business January 27, 2022 Jeremy Bailenson has studied virtual reality for decades. But it wasn’t until last year that the Stanford professor felt the technology…

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