Author: Matthew Lombard
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Call: VR-HEd:SETS – Virtual Reality in Higher Education: Sharing Educational Tips and Stories, a free webinar series
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Read more: Call: VR-HEd:SETS – Virtual Reality in Higher Education: Sharing Educational Tips and Stories, a free webinar seriesCall for Participation: VR-HEd:SETS – Virtual Reality in Higher Education: Sharing Educational Tips and StoriesA new collaborative webinar series this autumn, open to all to joinSeptember 30, October 28, and November 25, 2025Online via Zoomhttps://www.dcu.ie/vr-he This lunchtime webinar series – led by Dublin City University and supported by the National Forum for Teaching and Learning – seeks to share practical educational insights into the application of virtual reality (VR), augmented reality (AR), mixed reality (MR) and other forms of immersive learning (IL) in higher education. Speakers from different disciplines in different institutions will share their experiences of immersive learning technologies, discussing their affordances, highlighting…
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Teaching Sept. 11 using virtual reality
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Read more: Teaching Sept. 11 using virtual reality[It would have been even more useful if this essay from Inside Higher Ed had been published prior to this year’s anniversary of the September 11, 2001 events, but it both describes some of the benefits of incorporating presence experiences into college-level courses and offers thoughtful advice about how to most effectively do so. –Matthew] [Image: Credit: Porter Gifford/Corbis Historical via Getty Images] Teaching Sept. 11 Using Virtual Reality Seeking a way to convey the import of the Sept. 11 terrorist attacks to students too young to remember them, Adam M. McMahon writes that he turned to virtual reality. By…
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Call: Pitch Your Lab session at ISMAR 2025
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Read more: Call: Pitch Your Lab session at ISMAR 2025Call for Submissions: Pitch Your Lab session atThe IEEE International Symposium on Mixed and Augmented Reality 2025 (ISMAR 2025)October 8-12, 2025Daejeon, South Koreahttps://www.ieeeismar.net/2025/contribute/pitch-your-lab/ Deadline for submissions: September 19, 2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) is the premier conference for Augmented Reality (AR), Mixed Reality (MR) and Virtual Reality (VR), which attracts the world’s leading researchers from both academia and industry. ISMAR explores the advances in commercial and research activities related to AR, MR, and VR by continuing to expand its scope over the past several years. We invite research groups from all areas of XR (Augmented,…
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Field of view and presence: Meta Boba 3 prototype hands-on: Ultra-wide FoV without compromise
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Read more: Field of view and presence: Meta Boba 3 prototype hands-on: Ultra-wide FoV without compromise[Field of view (the extent or amount of an observable world a person can see with their eyes directly or via a device) has been identified as an important contributor to experiencing presence (e.g., see Cummings & Bailenson, 2016). The author of this detailed and context-filled report from UploadVR about a new Meta prototype headset with a very large field of view has long believed this as well, and after a hands-on test of the prototype reports that “In VR mode, Boba 3 gave me a deeper sensation of truly being in another place than any other headset has before.…
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Call: Beyond the Audience: Rethinking Participation and Power in the Age of Data Capitalism
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Read more: Call: Beyond the Audience: Rethinking Participation and Power in the Age of Data Capitalism[NOTE: Presence isn’t an explicit or central focus on this conference, but there are some interesting potential connections… –Matthew] Call for Abstracts: Beyond the Audience: Rethinking Participation and Power in the Age of Data CapitalismJanuary 15-16, 2026IULM UniversityRome, Italyhttps://ecrea.eu/page-18206/13525770 Keynote speakers: Tiziana Terranova, University of Naples ‘L’Orientale’, “Of Technoliberalism and the Public Sphere” Sofie Van Bauwel, Ghent University, “How to ride a Bicycle: Gendered Audiences in the Digital Turn” Deadline for submissions: September 30, 2025 DESCRIPTION The audience regards a “large number of unidentifiable people, usually united by their participation in media use” (Hartley 2002, p. 11), yet it is…
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Virtual reality (and presence) offers comfort and tranquility to patients during chemotherapy
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Read more: Virtual reality (and presence) offers comfort and tranquility to patients during chemotherapy[Because I have a blood cancer called Polycythemia Vera, I have had to receive regular therapeutic phlebotomies at a local infusion center for over a decade. And because most patients at infusion centers are there to receive chemotherapy, I’ve been regularly reminded of how difficult that treatment can be. So the story below from Wake Forest Health in North Carolina (and also available via the Triad Business Journal) is particularly meaningful. See the original version for a second image. A closely related story can be found in an ISPR Presence News post from March 2017 titled “Start VR and Australia…
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Call: Chapters for “Transforming Training, Operations, and Logistics Through Virtual and Augmented Reality”
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Read more: Call: Chapters for “Transforming Training, Operations, and Logistics Through Virtual and Augmented Reality”Call for Chapters: Transforming Training, Operations, and Logistics Through Virtual and Augmented RealityIGI Global Scientific Publishinghttps://www.igi-global.com/publish/call-for-papers/call-details/9255 Editors:Andrew Clayton, Air University, United StatesJohn Hinck, Air University, United States Deadline for submission of chapter proposals: October 5, 2025Full chapters Due: December 7, 2025 INTRODUCTION Recent developments underscore the increasing integration of virtual reality (VR) and augmented reality (AR) in military contexts that include training and simulation, operational applications, maintenance and logistics. Examining these cutting-edge applications, Transforming Training, Operations, and Logistics Through Virtual and Augmented Reality offers a comprehensive analysis of how virtual reality (VR) and augmented reality (AR) are revolutionizing military and…
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Why Google’s new Nano Banana means you can never trust a photo you see online again
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Read more: Why Google’s new Nano Banana means you can never trust a photo you see online again[The abridged stories below from Fast Company and Mike Elgan’s Machine Society newsletter describe the latest impressive but dangerous advances in the ability of artificial intelligence to quickly and easily manufacture images that mimic photos of reality and thereby evoke presence. As Elgan puts it, “it’s amazing and awful at the same time.” See the original versions of both stories for several more examples and see the Fast Company story for a 6:40 minute video demonstration (also available on YouTube). –Matthew] [Image: Credit: NASA/Thomas Smith] Why Google’s new Nano Banana means you can never trust a photo you see online…
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Call: Nineteenth International Conference on e-Learning and Innovative Pedagogies
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Read more: Call: Nineteenth International Conference on e-Learning and Innovative PedagogiesCall for Papers: Nineteenth International Conference on e-Learning and Innovative PedagogiesSpecial Focus: Human-Centered AI TransformationsApril 16-17, 2026University of the Aegean, Rhodes, Greece and Online (Asynchronous Content)https://ubi-learn.com/2026-conference Early Proposal Deadline: September 16, 2025Regular Proposal Deadline: January 16, 2026Late Proposal Deadline: March 16, 2026 The Nineteenth International Conference on e-Learning & Innovative Pedagogies features research addressing the following annual themes and special focus: Theme 1: CONSIDERING DIGITAL PEDAGOGIESTheme 2: NEW DIGITAL INSTITUTIONS AND SPACESTheme 3: TECHNOLOGIES OF MEDIATIONTheme 4: DESIGNING SOCIAL TRANSFORMATIONS Special Focus: HUMAN-CENTERED AI TRANSFORMATIONS:This year’s annual focus, Human-Centered AI Transformations, spotlights AI as a transformative but also deeply human…
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Apple’s 3D Spatial Scenes: A step toward a future where all digital interactions are ‘spatial’
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Read more: Apple’s 3D Spatial Scenes: A step toward a future where all digital interactions are ‘spatial’[A new feature in Apple’s iOS operating system is designed to make any image appear to be three-dimensional (and thus evoke more experiences of presence among users). As the author of this story in Fortune notes, the introduction of the feature following the release of the Apple Vision Pro “spatial computing” platform indicates Apple’s intention to nudge both consumers and app developers toward greater adoption of augmented reality, and more generally into “a world where spatial content feels normal, even expected.” –Matthew] [Image: A 3D spatial scene of a kangaroo on the lock screen of an iPhone. Source: MacRumors] Apple…
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Call: IEEE AIxVR 2026 – 8th International Conference on AI & extended and Virtual Reality
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Read more: Call: IEEE AIxVR 2026 – 8th International Conference on AI & extended and Virtual RealityCall for Papers: IEEE AIxVR 20268th International Conference on Artificial Intelligence & extended and Virtual RealityJanuary 26-28, 2026University of OsakaOsaka, Japanhttps://aivr.science.uu.nl/2026 Deadlines for submissions: Technical papers (full & short): September 26, 2025 Work in progress papers: October 31, 2025 Demos / video papers: October 31, 2025 Conference updates: See also the Call for Workshops & Special Sessions. Submit your proposals until September 15, 2025. Decisions will be made on a rolling basis within a few days. We are happy to announce our 1st keynote speaker: Mariko Isogawa from Keio University, Japan, will talk about “Beyond Visibility: Understanding Scenes and Humans…
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Eye care company VirtuaLens launches VR simulator to help patients and families preview treatment options
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Read more: Eye care company VirtuaLens launches VR simulator to help patients and families preview treatment options[As a person with low vision who studies presence, I really appreciate the potential value of the simulator described in this summary report from Eyes on Eyecare. Follow the links, particularly to the company’s press release (also available via PR Newswire) and website, for more information. –Matthew] VirtuaLens launches with VR-based IOL simulator By Alex Delaney-GesingSeptember 4, 2025 VirtuaLens has officially launched as an eyecare medical technology company with a first-of-its-kind virtual reality (VR)-based technology: the Immersive intraocular lens (IOL) Simulator. A new company and product?! Where to begin? We’ll start with the company. Headquartered in Cedar Park, Texas, VirtuaLens…
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Recent Posts
- Call: VR-HEd:SETS – Virtual Reality in Higher Education: Sharing Educational Tips and Stories, a free webinar series
- Teaching Sept. 11 using virtual reality
- Call: Pitch Your Lab session at ISMAR 2025
- Field of view and presence: Meta Boba 3 prototype hands-on: Ultra-wide FoV without compromise
- Call: Beyond the Audience: Rethinking Participation and Power in the Age of Data Capitalism