Month: April 2026


  • Call: Media and Emotion Conference

    Calls for Papers: Media and Emotion ConferenceThe Centre for the Study of Conflict, Emotion and Social Justice at Bournemouth UniversitySeptember 7-8, 2026Bournemouth, Englandhttps://necs.org/news/calls-for-papers/media-and-emotion-conferencehttp://commlist.org/archive/all/2026-all/msg00412.html Deadline for submissions: May 4, 2026 The Centre for the Study of Conflict, Emotion and Social Justice, in the Faculty of Media, Science and Technology at Bournemouth University invites scholarly and practice-based proposals for an in-person conference on media and emotion. [The conference will include:] 2 days with up to 100+ papers in 30+ panels, 4 keynote events, lunches and refreshment breaks for both days, optional self-funded conference meal, student rates (and lottery free spaces) and campus…

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  • VR used to help teach young people in UK about dangers of trespassing on the railway

    [This news release from the UK’s Network Rail describes a positive application of presence designed to help people understand and avoid the dangers posed by trains. See the original version for three more images and a 1:27 minute video. –Matthew] VIDEO: Virtual reality helping teach young people in Wales and Borders about the dangers of trespassing on the railway By Kathy Peart, Media relations manager, Network RailApril 2, 2026 The technology has been rolled out on the Wales and Borders route for the first time – already reaching more than 2,000 school children. Immersive VR technology is being used for…

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  • An ISPR-related phishing scam to avoid

    Information about an ISPR-related phishing scam to avoid I’ve received multiple messages from people who have been sent an email that appears to come from me but is in fact a phishing scam. At least one version of the message looks like the one below; among other things, note that although I have a gmail account, the sender’s email address is not mine. This message doesn’t request funds, but some of the scam messages do. If you receive an email that looks like the one below or requests that you send money, please do not respond! Feel free to contact…

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  • Professor creates VR dance game about modern dance pioneer Loïe Fuller

    [A professor at the University of Illinois Urbana-Champaign has created a virtual reality game that teaches players about Loïe Fuller, an extremely popular and influential dancer who was one of the first to integrate technology (including presence-evoking technology) into her performances; game players also learn and practice basic dance principles. See the original version of the story for a second image (of Loïe Fuller), and follow the Master Dancer link for videos and more information. –Matthew] [Image: Professor John Tenjes is surrounded by a projection of a scene from “Master Dancer” in a National Center for Supercomputing Applications lab. Credit:…

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  • Call: 3rd Eudaimonia in Digital Games Workshop at FDG 2026

    Call for Papers: 3rd Eudaimonia in Digital Games WorkshopAt the 2026 Foundations of Digital Games (FDG) ConferenceCopenhagen, Denmark Workshop: August 10, 2026https://sites.google.com/view/eudaimonia-in-games/home FDG 2026: August 10-13, 2026https://fdg2026.org/ Deadline for submissions: April 12, 2026 (extended) SUMMARY It’s clear that digital games like Gears of War, Assassin’s Creed or Call of Duty provide a different kind of emotional experience to games, such as Everybody’s Gone to the Rapture, Papers, Please and Journey. However, we stumble when we attempt to articulate exactly what that difference is. What is the difference between the first group (Gears of War, Assassin’s Creed, Call of Duty) and…

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  • VR on wheels: A mobile cart showcases emerging tech at TCU

    [Many of the most interesting and positive applications of presence start with an individual person being inspired after learning about presence-evoking technologies and what they can do. A collaborative project at Texas Christian University is designed to create those learning and inspiring experiences for more students, faculty, and staff on the TCU campus. Note that even the VR cart they created for the effort is likely to evoke medium-as-social actor presence (!). –Matthew] Virtual Reality on Wheels: A Mobile Cart Showcases Emerging Tech at TCU By Justine ArensMarch 30, 2026 Classroom technology is no longer confined to a room or…

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  • Call: Animex Research and Innovation Conference 2026

    Call for Papers: Animex Research and Innovation ConferenceNovember 18, 2026, Teesside University, UK (in person)November 25, 2026, presentations onlinehttps://www.tees.ac.uk/minisites/animexconference/index.cfm Deadline for submissions: June 26, 2026 The fourth Animex Research and Innovation Conference invites submissions of short 3,000- word papers for presentation and publication. The conference brings together both emerging and established scholars and practitioners working across animation, VFX, and games to share, debate, and celebrate their current research disciplines. This year, it is again a part of the Animex programme, allowing delegates to enjoy the wider festival. The event features experts in animation, VFX and games from across the world.…

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  • A Mars simulation in the Arctic tests telepresence for future NASA missions

    [Both the analog and digital simulations described in this story from The Aerospace Corporation are designed to help participants overlook the roles of technology, defined broadly, but the use of 3D scanning and holograms as they would operate in expeditions to distant moons and planets is of particular note. The headline of a similar story from Aerospace Testing International is “Engineer completes Mars-analog telepresence mission”; see the original version of either story for a 3:49 minute video (also available via YouTube). –Matthew] Aerospace Engineer Braves the Arctic to Support the Next Chapter of Space Exploration Analog missions conducted in extreme…

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