[Franz Kafka’s 1915 novel The Metamorphosis has been adapted in many media, including (according to CNBC-TV18) “a Manga comic book, two operas, ten movies, one graphic novel and two video games.” The latest is a virtual reality game, as reported in the brief story below from Video Games on SI.com, which includes a video trailer (also available on YouTube). An earlier VR adaptation is described in the story that follows below from the website of The Goethe-Institut Bangladesh; the CNBC-TV18 story goes into even more detail about that world-touring exhibit. And see a December 2010 post in ISPR Presence News for a story about a presence-evoking 360-degree immersive film version of the novel. –Matthew]
New studio Black Sun is making Franz Kafka’s Metamorphosis a VR game
It’s a (self-reflective) bug’s life in Metamorphosis VR
By Josh Broadwell
September 10, 2024
There’s a new VR game studio in town called Black Sun Productions, and they’ve announced their ambitious debut project: Metamorphosis VR. Ovid Works first launched Metamorphosis – based on Franz Kafka’s eponymous work – on Steam in 2020 after years of development and several pre-release rewards. Black Sun’s version keeps the basics, but the studio also describes it as a “reinvention.”
You play as Gregor, a salesman who wakes up one day to find he’s a roach and the police are arresting his friend. The two events are, so it seems, unrelated, but now Gregor-the-Roach has to find out how to help his friend and, hopefully, regain his original form. Despite being a video game adaptation of a book, there’s still a fair bit of Kafka’s philosophy present behind the scenes.
“We chose Metamorphosis as our debut title for Black Sun because its surreal, Kafkaesque world – some of the richest and most immersive environments imagined – offers a perfect opportunity to bring this extraordinary experience to virtual reality,” Corbin Chase, CEO of Black Sun Productions, said in a press statement.
“One of VR’s most powerful abilities is how it changes our perspective and sense of scale, and Metamorphosis uniquely combines confusion, bewilderment, wonder and beauty. All imparted by that shift in perspective, it feels like this game was always meant for VR.”
You frequently hear similar statements about most VR games, but judging from the Metamorphosis VR trailer and the original game, it’s an apt thing to say about this one. One feature that made the PC version of Metamorphosis stand out was just how effectively Ovid used the change in player perspective to tell a multilayered story and rewire how you think about interacting with a game world, which is the whole premise of VR entertainment to begin with.
Black Sun will release Metamorphosis for Meta Quest 2 and Meta Quest 3 on October 10, 2024, for $19.99.
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[From The Goethe-Institut Bangladesh, where you can also find additional Kafka resources]
“The Metamorphosis” in Virtual Reality
“As Gregor Samsa awoke one morning from uneasy dreams he found himself transformed in his bed into a gigantic insect.” Thus begins the most well known novella of the twentieth century, Die Verwandlung or The Metamorphosis by Franz Kafka. In the “VRwandlung” theme room of Prague’s Goethe-Institut, with VR technology you can wake up as a huge insect in a room faithfully reproduced after the original.
By Tomáš Moravec
“First you have to take off your shoes,” the programmer Eduard Fischer welcomes me. Just as I’ve slipped into the cosy slippers with odd sensors attached to the tips, I am equipped further with headphones, hand motion controllers and, of course, virtual reality glasses. Thus equipped and wired up, I wait a few seconds in absolute darkness. Then it begins: A light flashes on and I find myself in 1915, in Gregor Samsa’s room in the Old Town of Prague and in a completely different body.
From the page to virtual reality
Kafka’s story The Metamorphosis describes the feelings of a travelling salesman awakening one morning in the body of a beetle; it never resolves how and why this happened. The focus is rather on how he will come to terms with it: how will his parents react? And what will his boss have to say? Kafka’s expressionist narrative still puzzles us even after more than a hundred years. Now, the Goethe-Institut in Prague is resurrecting poor Gregor Samsa in the fantastical world of virtual reality.
‘VRwandlung’ transfers Franz Kafka’s work from the pages of a book to virtual reality. The protagonist is no longer Gregor Samsa, but you,” explains Mika Johnson, the director who created the theme room with his young start-up team.
I am Gregor Samsa
And it’s true: In “VRwandlung,” I am Gregor Samsa. I am a disgusting, confused beetle. With growing fascination and a slight feeling of horror, I look at my new limbs: they are long, narrow, hairy, and there are quite a few of them. In the place of my belly is a hard shell, my feelers wiggle in my field of vision. And when I first see myself in the mirror, I’m terrified. On the other side of the door, my father begins to scold me, “Gregor … Gregor, open that door now!”
“Gregor’s room is the most impressive part of this ‘VR metamorphosis.’ It makes this project unique,” says Vojtěch Jankovský from the software company Achtung4k. “We really had to look at the story in detail. Following Kafka’s description, we created a very detailed model of Gregor’s room.” Everything is as it is in the story: the writing desk with books, the white iron bed, the floral pattern on the walls, the suitcases and the paperweight from the village of Zürau. “Whenever we were uncertain, the Franz Kafka Society helped us. The titles of the books on Gregor Samsa’s desk are the same that Franz Kafka himself was reading at that time,” adds Jankovský.
The spiritual father of virtual reality
“VRwandlung” is complemented by a virtual tour with Reiner Stach, the author of Kafka’s new standard biography. The expert not only presents Kafka’s work, but also points out the fact that he is actually the spiritual father of virtual reality. “As an enthusiastic cinema-goer and viewer of stereoscopic images, he imagined that one day a two-dimensional image would be fused with spatial effects to create a new, completely illusionary reality,” explains Stach.
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