Call for Applications
Postdoctoral position in collaborative multimodal interactions for medical training
University of Evry (Paris area)
https://www.ibisc.univ-evry.fr/offre-de-cdd-post-doctorat-en-realite-virtuelle-equipe-ira2-find-english-version-below/
Keywords: Virtual Reality, Multimodal interactions, Collaborative interactions, Haptic interactions, mentorship training, Professional training
Application deadline: June 30, 2023
We are seeking for an enthusiastic and highly motivated person (M/F) to help push the boundaries of knowledge and technology in the fields of HCI and virtual reality applied to professional education and training in healthcare. Candidates should have experience in the design and evaluation of interactive systems in immersive virtual reality. They should have good communication skills, the ability to work effectively in multidisciplinary teams, demonstrate a high level of initiative, and have the ability to carry out all aspects of the research process. The recruited person will be part of the IRA2 research group of the IBISC laboratory. He/she will be involved in the realization of a research project funded by the ANR and the co-supervision of a Ph.D. student/interns. He/she will join a very dynamic team with a good working atmosphere.
RELATED RESEARCH PROJECT
The Show-me ANR project (2021-2025) aims to design and develop interfaces and interaction techniques allowing an expert to interact and share his/her skills with a learner within a shared immersive virtual environment. The work is applied to train operators in ultrasound-guided locoregional anesthesia. For more information: https://anr.fr/Project–ANR–20–CE33–0010
RESPONSIBILITIES OF THE RECRUITED PERSON
- Carrying out literature reviews and technology watch in connection with the project,
- Participating in the supervision of a Ph.D. student and interns participating in the project,
- Designing and developing prototypes of virtual environments to illustrate the studied concepts,
- Participating in the design of evaluation protocols and the analysis of experimental data,
- Carrying out project management tasks (planning, drafting of technical reports, participation in project meetings, etc.),
- Participating in the dissemination of results in top-tier international journals and conferences (eg. IEEE VR, IEEE ISMAR, Frontiers in Virtual Reality, etc.), and in professional and general public events (demos within the EVR@ platform, trade fairs, etc.).
REQUIRED SKILLS AND QUALITIES
- Have a Ph.D. in Human-Computer Interaction, Virtual Reality, or related fields,
- Excellent knowledge of development tools for virtual reality (Unity 3D/C#, Unreal Engine/C++) and interaction devices (haptic interfaces, VR headsets, etc.),
- Knowledge of 3D interaction design, user-centered design methodology,
- Ability to implement experimental protocols and knowledge in statistical methods for data analysis,
- Have a taste for research and multidisciplinary exchanges,
- Ability to work independently and in a team,
- Know how to prioritize tasks, manage team members (Ph.D. students, interns), and report results in a timely manner.
WORK CONDITIONS
The research work will be carried out at the IBISC laboratory. Supervision of the work will be provided by Amine CHELLALI and the members of his team. An experimental platform (EVR@ platform) and virtual environments for simulation are provided (Figure 1). The candidate will interact with the Ph.D. students and interns of the team. He/she will also be invited to participate in the progress meetings of the project. Duration: 18 months
Start date: Immediately
Net salary: From 2200€ (depending on experience)
CONTACT INFORMATION
Please send your application letter, a CV, and a research recommendation letter to:
Amine CHELLALI
01 69 47 75 33
amine.chellali@univ-evry.fr
https://www.ibisc.univ-evry.fr
Laboratoire IBISC EA 4526 – Université Paris Saclay (Campus Evry)
Bâtiment Pelvoux 2, IUP
40, Rue du Pelvoux
Courcouronnes 91020 EVRY
Please see visit here for more details and how to apply: https://www.ibisc.univ-evry.fr/offre-de-cdd-post-doctorat-en-realite-virtuelle-equipe-ira2-find-english-version-below/
REFERENCES
- Chellali A, Mentis H, Miller A, Ahn W, Arikatla V, Sankaranarayanan G, Schwaitzberg S, Cao C (2016) Achieving Interface and Environment Fidelity in the Virtual Basic Laparoscopic Surgical Trainer. IJHCS 96: 22–37 [HAL IBISC]
- Chellali A, Dumas C, Milleville-Pennel I (2012) Haptic communication to support biopsy procedures learning in virtual environments. Presence: Teleoperators and Virtual Environments 21(4): 470–489
- Mentis H, Chellali A, Schwaitzberg S (2014) Learning to see the body: supporting instructional practices in laparoscopic surgical procedures. Proceedings of the CHI Conference on Human Factors in Computing Systems, pp 2113–2122
- Mentis HM, Feng Y, Semsar A, Ponsky TA (2020) Remotely Shaping the View in Surgical Telementoring. Proceedings of the CHI Conference on Human Factors in Computing Systems, pp 1–14
- Le Chénéchal M, Duval T, Gouranton V, Royan J, Arnaldi B (2019) Help! I Need a Remote Guide in My Mixed Reality Collaborative Environment. Frontiers in Robotics and AI 6: 106
- Chengyuan, Edgar, Maria, et al. (2020) How About the Mentor? Effective Workspace Visualization in AR Telementoring. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
- Lee G, Kang H, Lee J, Han J (2020) A User Study on View-sharing Techniques for One-to-Many Mixed Reality Collaborations. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
- Moll J, Frid E (2017) Using eye-tracking to study the effect of haptic feedback on visual focus during collaborative object managing in a multimodal virtual interface. SweCog 2017, October 26–27, Uppsala, Sweden, pp 49–51
- Moll J, Pysander ELS, Eklundh KS, Hellström SO (2014) The effects of audio and haptic feedback on collaborative scanning and placing. Interacting with computers 26: 177–195
- Wang J, Chellali A, Cao CGL (2016) Haptic communication in collaborative virtual environments. Human factors 58: 496–508
- Ricca, A. Chellali, A., Otmane, S. (2020) Influence of hand visualization on tool-based motor skills training in an immersive VR simulator. In the proceedings of IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp 339-347. [HAL IBISC]
- Ricca A, Chellali A, Otmane S (2021) Comparing touch-based and head-tracking navigation techniques in a virtual reality biopsy simulator. Virtual Reality, 25, pages 191–208. [HAL IBISC]
- Gamelin, G.,Chellali, A., Cheikh, S., Ricca, A., Dumas, C., Otmane, S. (2021) Point-cloud avatars to improve spatial communication in immersive collaborative virtual environments, Personal and Ubiquitous Computing, 25, 467–484. [HAL IBISC]
- Ricca, A. Chellali, A., Otmane, S. (2021) The influence of hand visualization in tool-based motor-skills training, a longitudinal study. In the proceedings of IEEE Virtual Reality and 3D User Interfaces 2021 Conference (IEEE VR), 103-112. [HAL IBISC]
- Fastelli, F., Simon, C., Ricca, A., & Chellali, A. (2022). Study of communication modalities for teaching distance information. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 706-707). [HAL IBISC]
- Simon, C., Herfort, L., & Chellali, A. (2022). Design and evaluation of an immersive ultrasound-guided locoregional anesthesia simulator. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 445-449). [HAL IBISC]
- Simon, C. Otmane, S., Chellali, A. (2022) Comparing Modalities to Communicate Movement Amplitude During Tool Manipulation in a Shared Learning Virtual Environment. In the proceedings of ICAT-EGVE 2022, pp. 1-10 [HAL IBISC]
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