Month: March 2023
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Call: “Governing Artificial Intelligence” Mancept Workshops 2023 panel
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Read more: Call: “Governing Artificial Intelligence” Mancept Workshops 2023 panelCall for Abstracts: Governing Artificial Intelligence Mancept Workshops September 11-13, 2023 University of Manchester, UK and Online https://sites.manchester.ac.uk/mancept/mancept-workshops/ Convenor: Markus Furendal (Department of Political Science, Stockholm University) Submission deadline: May 21, 2023 As the development of increasingly capable Artificial Intelligence (AI) continues at a striking speed, questions around the social and ethical impact of AI technology – and how it ought to be shaped politically – are more pressing than ever. For instance, as government agencies and public institutions turn to automated or AI-assisted bureaucratic decision-making, AI begins to wield public authority. As complex generative AI systems begin creating text…
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Peril and promise of AI-evoked medium-as-social-actor presence
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Read more: Peril and promise of AI-evoked medium-as-social-actor presence[As you probably have noted, the news and commentary about the evolution of conversational AI has been accelerating. This week “Pause Giant AI Experiments: An Open Letter” (which at this writing has nearly 1900 “vetted” signatories) argued: “AI systems with human-competitive intelligence can pose profound risks to society and humanity, as shown by extensive research[1] and acknowledged by top AI labs.[2] As stated in the widely-endorsed Asilomar AI Principles, Advanced AI could represent a profound change in the history of life on Earth, and should be planned for and managed with commensurate care and resources. Unfortunately, this level of planning…
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Call: EuroXR 2023: 20th EuroXR International Conference
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Read more: Call: EuroXR 2023: 20th EuroXR International ConferenceCall for Contributions The 20th EuroXR International Conference – EuroXR 2023 November 28-30, 2023 Rotterdam, Netherlands https://www.euroxr-association.org/conference2023 Submission deadline for scientific papers: April 24, 2023 The EuroXR Association (https://www.euroxr-association.org/) would like to invite researchers and practitioners in the field of XR to contribute to the 20th EuroXR International Conference – EuroXR 2023. This year, the EuroXR Conference will be collocated with Immersive Tech Week (formerly VRDays). It will be held with in-person attendance so that participants will get a more satisfying and enriching experience. We seek original, high-quality contributions in all areas related to virtual reality, augmented reality, mixed reality,…
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Face a virtual audience, hone speaking skills in new U. of Hawaii at Manoa VR lab
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Read more: Face a virtual audience, hone speaking skills in new U. of Hawaii at Manoa VR lab[The use of presence-evoking virtual reality to practice and reduce anxiety about public speaking isn’t new, but this story from University of Hawaiʻi News describes some of the benefits as it introduces a new NSF-funded VR Lab at the university developed specifically for helping faculty and students communicate more effectively. See the original story for two more pictures and a 1:25 minute video (also available on YouTube), and see the Lab’s website for a 4:20 minute first-person video (also on YouTube) that nicely illustrates the experience of visiting the Lab. A 1:51 minute 2022 HTC VIVE TALK provides more general…
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Call: New Coordinates for Creative Hybrid Space-Experiences (two volume monograph)
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Read more: Call: New Coordinates for Creative Hybrid Space-Experiences (two volume monograph)[From Adrian Kvokacka (adrian.kvokacka@FF.UNIPO.SK)] Dear All, I am pleased to share two CFPs for the collective monograph entitled ‘New Coordinates for Creative Hybrid Space-Experiences: Environments, communities, identities, and art’ and ‘Experiences in Hybrid Spaces: Creation, Reception, Understanding’. Basic Guidelines: Deadline for submissions: August 31, 2023 Language of submissions: English (British) Length of submissions: Up to 6000 words (references included) Reference style: Chicago Manual of Style (15th ed.) Format: Word (accompanied with an exported pdf file) All submissions should be sent to: cfp@caphe.space The calls are available below and also at the links: Volume I.: https://shorturl.at/erwU4 Volume II.: https://drive.google.com/file/d/1Uy1XyzIiIWjqPi905iaULiWEJ9JZ3gwT/view?usp=share_link On behalf…
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People are creating records of fake historical events using AI
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Read more: People are creating records of fake historical events using AI[This story from Motherboard describes a worrisome application of the fast-evolving ability of AI to generate convincingly realistic presence illusions, in this case of important but completely fictional events. Technology expert Shelly Palmer posted this reaction to the story on his blog: “In George Orwell’s 1984, the book’s hero, Winston Smith, is a minor party functionary living in a London that is still shattered by a nuclear war that took place not long after World War II. He belongs to the Outer Party, and his job is to rewrite history in the Ministry of Truth, bringing it in line with…
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Call: ACM Symposium on Spatial User Interaction (SUI) 2023
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Read more: Call: ACM Symposium on Spatial User Interaction (SUI) 2023Call for Papers ACM SUI 2023 The 11th ACM International Symposium on Spatial User Interaction Sydney, Australia October 13-15, 2023 https://sui.acm.org/2023/ Submission deadlines: Papers: June 23, 2023 Posters and demos: August 20, 2023 Workshops and special topic sessions: April 16, 2023 ACM SUI brings together top researchers and practitioners from around the world who focus on spatial interaction for Virtual Reality, Augmented Reality, Mixed Reality, and for ubiquitous, intelligent/smart and real environments. We invite contributions from a wide range of fields including design, social science, arts and creative Industries, and other application domains. This year we introduce a new track…
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New virtual reality ‘death simulator’ lets users see what happens to them after they die
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Read more: New virtual reality ‘death simulator’ lets users see what happens to them after they die[This short story from Firstpost reports on a potentially disturbing but thought-provoking new art installation that provides a simulated first-person experience of death. More information about the installation and the artist who created it is available from the National Gallery of Victoria (NGV)’s Melbourne Now website. A 7:08 minute video, “Facing the Fear of Death in Virtual Reality,” is available on YouTube. And information about other highlights of the Melbourne Now event, including some related to presence, is available from the Australian Arts Review and the Herald Sun. A related, earlier simulation by “Beijing’s biggest funeral parlor” is described in…
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Call: The Problems of Philosophy in Virtual Reality hybrid conference
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Read more: Call: The Problems of Philosophy in Virtual Reality hybrid conferenceCall for Participation Conference: The Problems of Philosophy in Virtual Reality May 22 & 23, 2023, from 9:30am to 5:00pm. The Institute for Futures Studies, Stockholm, Sweden and online Brought to you by: Stockholm University & the Institute for Futures Studies To attend: please register at http://ww.iffs.se/realityplus This event is open to the public. Conference poster. This conference will depart from and engage with the recent and critically acclaimed book Reality+: Virtual Worlds and the Problems of Philosophy by Professor David Chalmers. Chalmers’ book Reality+ takes as its starting point the recent advances in AI and computer hardware which have made…
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“Uncanny valley-leaping” facial animation: Epic’s new motion-capture tech has to be seen to be believed
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Read more: “Uncanny valley-leaping” facial animation: Epic’s new motion-capture tech has to be seen to be believed[The era in which we can’t distinguish even high-definition video of real people from quickly and easily created computer-generated imagery (CGI) is fast approaching. The Ars Technica story below describes a recent demonstration of the MetaHuman Animator motion-capture animation technology this way: “Epic showed off the new machine-learning-powered system, which needed just a few minutes to generate impressively real, uncanny-valley-leaping facial animation from a simple head-on video taken on an iPhone.” The coverage in PC Gamer adds this: “The potential here is huge. Not only will major studios be able to create facial animations in a fraction of the time,…
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Call: Cozy Games and Coziness in Digital Games for Replay. The Polish Journal of Game Studies
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Read more: Call: Cozy Games and Coziness in Digital Games for Replay. The Polish Journal of Game StudiesCALL FOR PAPERS Cozy Games and Coziness in Digital Games For Replay. The Polish Journal of Game Studies https://czasopisma.uni.lodz.pl/Replay/cfp Submission deadline: June 30, 2023 Replay. The Polish Journal of Game Studies invites all scholars to submit articles concerning cozy games and coziness in games. Undoubtedly, the past decade has seen a spurt in both production and academic research on cozy games, i.e., games that reject the game model based on competitiveness, time restrictiveness, and the scarcity of resources, instead promoting gameplay experiences that are casual, enjoyable, and calm. Although in the gaming literature, they have been given many names, depending…
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Gen Z dating app Snack lets your AI-trained avatar go on dates so you don’t have to
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Read more: Gen Z dating app Snack lets your AI-trained avatar go on dates so you don’t have to[The day when you regularly send a digital version of yourself to act as your agent in interactions with other people (and their own digital agents) may not be far off. This short story from Fast Company reports that the video dating app Snack now lets users send “AI-trained avatars of themselves … out into Snack’s virtual dating world to chat with other users” and “if [it] thinks there could be a match, it’ll report to you so you can decide for yourself and start a real human-to-human conversation.” A bit ironic given that one of the app’s tag lines…
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