ISPR Presence News

Monthly Archives: August 2022

Call: “Virtual, Augmented and Mixed Realities in Journalism” issue of Brazilian Journalism Review

Call for Papers

Virtual, Augmented and Mixed Realities in Journalism: Theory, Practice, Critique
Brazilian Journalism Research (BJR)
Volume 19, Number 2, August 2023 issue
https://bjr.sbpjor.org.br/bjr/announcement/view/30

Editors: Paulo Nuno Vicente (Universidade Nova de Lisboa, Portugal) and Sara Pérez- Seijo (Universidade de Santiago de Compostela, Spain)

Deadline for manuscript submission: September 30, 2022

The magnitude of the changes that occurred during the last 25 years of digital journalism has given way to a new communication scenario full of opportunities but also of professional and ethical challenges (Salaverría, 2019). Technology is behind many of the transformations that have taken place during this time and that have had an impact on the models of production, distribution and even consumption of information. The metamorphosis experienced, as referred to by certain authors (López-García, 2010; Vázquez-Herrero et al., 2020), has led to the current scenario: convergent, mobile and now also ubiquitous (Pavlik, 2001; Salaverría, 2015).… read more. “Call: “Virtual, Augmented and Mixed Realities in Journalism” issue of Brazilian Journalism Review”

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Study shows how to make audio experience in virtual reality ‘authentic’

[A project and publication from University of York researchers focuses on how to design audio experiences in virtual reality to create more effective presence experiences. See the original version of the story for a 1:46 minute gameplay demonstration (also available on YouTube) and find more videos in the article’s supplementary material. –Matthew]

[Image: Figure 3 from Constantin Popp et al., Creating Audio Object-Focused Acoustic Environments for Room-Scale Virtual Reality, Applied Sciences (2022). DOI: 10.3390/app12147306. Screenshot showing an area in Planet Xerilia. The collision-based system is implemented in the “water” droplets, here visible as randomly rotated white small squares, which fall from the area’s ceiling. Once they collide with the floor, they disappear and make a “splash” sound.]

Study shows audio experience in virtual reality can be ‘authentic’

August 3, 2022

Researchers at the University of York have shown that creating sound in virtual reality that mimics people’s everyday interactions with the ’real’ audio-visual world has benefits over a movie-type sound experience

Experts, as part of the University of York’s XR Stories project, have proposed a new sound strategy to developing virtual reality (VR) environments, based on how people receive images and sounds in the real world, ultimately improving user experience and reducing the risk of VR motion sickness effects.… read more. “Study shows how to make audio experience in virtual reality ‘authentic’”

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Call: IEEE AIVR 2022 – 5th International Conference on Artificial Intelligence and Virtual Reality

Call for Papers, Posters, Demos, Industry Papers

IEEE AIVR 2022 – 5th International Conference on Artificial Intelligence & Virtual Reality
December 12-14, 2022
Virtual (with on-location satellite events)
http://ieee-aivr.org

Submission deadline: August 22, 2022

IEEE AIVR is a unique event, addressing researchers and industries from all areas of AI as well as Virtual, Augmented, and Mixed Reality. It provides an international forum for the exchange between those fields, to present advances in the state of the art, identify emerging research topics, and together define the future of these exciting research domains.

AREAS OF INTEREST

We invite researchers from Virtual (VR), as well as Augmented Reality (AR) and Mixed Reality (MR) to participate and submit their work to the program. Likewise, any work on AI that has a relation to any of these fields or potential for the usage in any of them is welcome.… read more. “Call: IEEE AIVR 2022 – 5th International Conference on Artificial Intelligence and Virtual Reality”

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Presence and music: Learn to play the piano in this new AR/VR app

[A new app for Quest headsets uses passthrough augmented reality as well as virtual reality, along with hand tracking, to teach people how to play the piano, as reported in this story from Classic FM. See the original version for the mentioned 9:29 minute video review (also available on YouTube) as well as a shorter demonstration video. For more details, see coverage from UploadVR. –Matthew]

[Image: Source: UploadVR]

Music in the Metaverse – learn to play the piano in this new augmented reality app

This new VR game is the piano’s answer to Guitar Hero, but the controller is your own hands…

By Sophia Alexandra Hall, @sophiassocials
August 8, 2022

Billed as, “the next evolution of the world’s most popular instrument”, PianoVision is an app designed to “accelerate your piano learning using Passthrough AR and hand tracking”.… read more. “Presence and music: Learn to play the piano in this new AR/VR app”

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Call: Haptics in the Metaverse – Special issue of IEEE Transaction on Haptics

Call for Papers

Haptics in the Metaverse: Haptic feedback for Virtual, Augmented, Mixed, and eXtended Realities
Special issue of IEEE Transaction on Haptics
https://www.ieee-ras.org/publications/toh/special-issues

Deadline for first submission of papers: November 30, 2022

Haptic sensations are a fundamental component of the user’s immersive experience when interacting in Virtual/Augmented/Mixed/eXtended Realities (VR/AR/MR/XR). In the last few years, we have witnessed the rapid development of many innovative devices and original techniques for providing haptic sensations, e.g., using force feedback, mid-air interfaces, props, or exploiting perceptual phenomena with cross-modal effects such as pseudo-haptics. While increasingly immersive and realistic experiences have developed at a fast pace, the emergence of a metaverse proposes new use cases where prolonged utilisation and social interactions become more frequent and effective than reality. This change in direction presents the haptics community with new challenges and opportunities. To that end, the goal of this Special Issue is to present innovative cutaneous and tactile technologies as well as their use towards the metaverse vision.… read more. “Call: Haptics in the Metaverse – Special issue of IEEE Transaction on Haptics”

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VR is as good as psychedelics at helping people reach transcendence

[Here’s a fascinating story about new evidence demonstrating that virtual reality can evoke “self-transcendence” – a “sense of deep connectedness and ego attenuation” (which sounds like a rich form of social as well as spatial presence) that is also created by “LSD or psilocybin (the main psychoactive component of ‘magic’ mushrooms).” See the original story in MIT Technology Review for a 1:13 minute video (also available via Vimeo). –Matthew]

[Image: Credit: MS TECH | SCIENCE PHOTO LIBRARY (CT/MRI IMAGE)]

VR is as good as psychedelics at helping people reach transcendence

On key metrics, a VR experience elicited a response indistinguishable from subjects who took medium doses of LSD or magic mushrooms.

By Hana Kiros
August 6, 2022

Fifteen years ago, David Glowacki was walking in the mountains when he took a sharp fall. When he hit the ground, blood began leaking into his lungs.… read more. “VR is as good as psychedelics at helping people reach transcendence”

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Call: Moral Media 2022 at Michigan State University

[Our colleague Jaime Banks reports that this conference is “Human-Machine Communication friendly.” –Matthew]

Call for Submissions

2022 Moral Media Meeting
September 16-17, 2022
College of Communication Arts and Sciences
Michigan State University
East Lansing, Michigan
https://moralmedia.org/annual-meeting/

Submission deadline for abstracts: August 15, 2022

We are excited to announce the sixth meeting of the Moral Media working group. This year’s #moralmedia22 agenda features a combination of research presentations and breakout discussion sessions with the goal of sharing ideas and fostering concrete opportunities for collaboration across disciplines (e.g., psychology, film and media studies, communication, philosophy, aesthetics). Researchers working in the area of media and morality (broadly defined) are encouraged to attend.

Support for #moralmedia22 is generously provided by Templeton Religion Trust and Michigan State University.

Research abstract submissions for the 2022 Moral Media Meeting are now open. All submissions will be evaluated by the conference organizers.… read more. “Call: Moral Media 2022 at Michigan State University”

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Architectural presence: Houses that aren’t homes

[Presence scholars usually focus on illusions created by digital technologies, but physical tools and materials can be used to evoke presence too (as in paintings, drawings, and sculptures). Today’s post is about buildings designed and built or remodeled to create a presence illusion. The February 2022 story below from New York City’s Gothamist describes what appears to be “a pretty typical residential townhouse” in Brooklyn Heights but is actually a subway fan plant and emergency exit (the story also describes a videogame based on the unusual ‘house.’ A 2010 story from Curbed New York includes a familiar term in a quote from the author of a now-inaccessible Brooklyn Eagle story about the house: “It reminds me of the automated parking garage in Hoboken [New Jersey] that is supposed to blend into the neighborhood look/feel but doesn’t quite cross the Uncanny Valley.”… read more. “Architectural presence: Houses that aren’t homes”

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Job: Funded PhD opportunity: Data visualisation in practice – University of Greenwich, London

Call for Applications

Funded PhD opportunity: Data visualisation in practice: Articulating spatial forms of knowledge
University of Greenwich, London
https://docs.gre.ac.uk/__data/assets/pdf_file/0028/292906/vcs-flas-03-22-web-advert-2022-07-15-14-43-09-307.pdf

Application deadline: September 16, 2022

The University of Greenwich, London, is offering a Vice Chancellor’s Scholarship for the PhD project: Data visualisation in practice: articulating spatial forms of knowledge.  This is a fully-funded opportunity (fees + bursary at the UKRI rate, for 3 years FT or 6 years PT). Proposals are invited from researchers with a background in digital media, digital humanities, data analytics, visual communications, science communication and related fields. Projects exploring practical applications of VR and telepresence in the context of data visualisation are welcome.

Project Description:

While quantitative analysts widely acknowledge that the creation of data sets involves selection and interpretation, less critical attention has been paid to how the graphical display of data shapes understanding. Visualizations of data are neither neutral nor transparent – they entail the translation of numerical data into spatial forms which can be apprehended as images, thus morphing information which may be non-linear and multi-dimensional into forms which are determined by the parameters of the human senses.… read more. “Job: Funded PhD opportunity: Data visualisation in practice – University of Greenwich, London”

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Stanford’s OceanOneK connects human’s sight and touch to the deep sea

[Without using the terms telepresence or teleoperation, this story from Stanford University includes vivid descriptions of the experience of remotely operating a new sophisticated underwater humanoid robot as it explores ocean depths. See the original story for two more images and two four-minute videos. –Matthew]

[Image: OceanOneK with its boom camera in hand near a Beechcraft Baron F-GDPV aircraft that was 67 m down (over 200 ft). Credit: Frederic Osada/DRASSM/Stanford]

Stanford’s OceanOneK connects human’s sight and touch to the deep sea

The diving robot explored sunken planes, ships, and a submarine, and descended nearly 1 km. Special features of OceanOneK allow its operators to feel like they, too, are interacting with these deep-water destinations.

By Taylor Kubota
July 20, 2022

As the underwater robot OceanOneK carefully navigated toward the upper deck railing of the sunken Italian steamship Le Francesco Crispi about 500 m below the Mediterranean’s surface this month (roughly a third of a mile), Stanford University roboticist Oussama Khatib felt as though he himself was there.… read more. “Stanford’s OceanOneK connects human’s sight and touch to the deep sea”

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