ISPR Presence News

Monthly Archives: July 2022

Call: Human-Systems Interaction session at 2023 IEEE Aerospace Conference

CALL FOR PAPERS

HUMAN-SYSTEMS INTERACTION Session
2023 IEEE Aerospace Conference

Yellowstone Conference Center
Big Sky, Montana
March 4-11, 2023
http://www.aeroconf.org
[See Session 10.07 on page 23 in the full call for papers at https://aeroconf.org/cms/content_attachments/26/download]

Submission deadline: October 14, 2022

Humans are the most critical element in system safety, reliability and performance. Their creativity, adaptability and problem-solving capabilities are key to resilient operations across the different aerospace applications. This session focuses on the technologies and techniques leading to effective interfaces between humans and spacecraft, robots, and other aerospace systems.

Specific topics of interests for this session include HCI-HMI, multimodal sensory integration such as vision, haptics and audio, situational awareness, tele-operation interfaces, data and scientific visualization, virtual and mixed reality environments, intelligent reality, augmented reality and natural user interfaces as applied to design, production, operations, and analysis, as well as training and for decision support.… read more. “Call: Human-Systems Interaction session at 2023 IEEE Aerospace Conference”

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This year’s Tour de France features AR and holograms

[This short story from VRScout (where the original includes two more images) reports on the use of presence-evoking technologies for this year’s Tour de France cycling race. It’s based on a press release available via PR Newswire that also includes this:

“MATSUKO’s solution is not an animated avatar but a fully expressive hologram. Using mixed and augmented reality and artificial intelligence, MATSUKO creates 3D holograms for remote communication between people. This eliminates the problems often encountered on video calls: lack of non-verbal cues, lack of engagement, and missing special feeling.”

See the websites of Immersiv.io and MATSUKO (where the company’s app is promoted with the phrase “Experience Real Presence”) for related information. –Matthew]

This Year’s Tour De France Features AR And Holograms

By Kyle Melnick
July 4, 2022

The 109th edition of the Tour de France is officially underway in Europe, marking the start of three weeks of competitive cycling featuring the world’s best athletes.… read more. “This year’s Tour de France features AR and holograms”

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Call: 1st International Workshop on Social Drones for Health and Wellbeing – NordiCHI 2022

[Note: For more information about social drones see “An intelligent and social drone” from the Chalmers University AI Research Centre (CHAIR). –Matthew]

Call for Papers

The 1st International Workshop on Social Drones for Health and Wellbeing
NordiCHI 2022
Aarhus, Denmark
9th October 2022
Workshop: https://kivanctatar.com/Social-Drones-Workshop-Nordic-CHI-2022
Nordic CHI 2022: https://conferences.au.dk/nordichi2022

Submission deadline: August 23, 2022

The 1st International Workshop on AI driven Social Drones for health and wellbeing aims at bringing a team of interdisciplinary researchers together to address the state-of-the-art research on Social Drones, and derive a discussion on “how should we interact with intelligent social drone systems that manifest themselves in our physical and social world?”

While all submissions related to Human-Drone Interaction are welcome, prospective authors are especially encouraged to submit papers in line with the theme of the workshop on AI and Social Drones . The workshop seeks contributions from a broad range of disciplines such as engineering, computer science, psychology, sociology, cognitive science, art, and design.… read more. “Call: 1st International Workshop on Social Drones for Health and Wellbeing – NordiCHI 2022”

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‘Prince: The Immersive Experience’ is part of a presence trend

[Coverage of a new exhibition that celebrates and recreates elements of the life and work of the artist and activist Prince illustrates what seems to be an accelerating trend toward immersive experiences designed to evoke various forms of presence. Some of the features and origins of the trend are explored in the story from the San Francisco Chronicle below (see the original version for six different images). For more resources on this topic see the websites for the VR Immersive Experiences Catalogue of The Institut Français and the Immersive Experience Catalogue of the Immersive Experiences (IMEX) Lab at Penn State University. For details about the Prince exhibit see image-filled stories from Block Club Chicago and Ultimate Classic Rock; here’s an excerpt from the latter:

“Vroom, vroom. It’s dark and smoky – no filter necessary – and for a moment, it’s 1984.… read more. “‘Prince: The Immersive Experience’ is part of a presence trend”

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Call: Free online July 13-14: What is Left of Being Human? On the Anthropology of Trans- and Posthumanism

[Some of the ideas in this free online conference next week touch on presence concepts and phenomena. –Matthew]

Call for Viewing or Participation

What is Left of Being Human?
On the Anthropology of Trans- and Posthumanism
July 13 and 14, 2022
In person: Neue Aula, Großer Senat, Geschwister-Scholl-Platz, 72074 Tübingen, Germany
Free via Zoom: https://zoom.us/j/96163776890?pwd=RExCbW1CVTJucGJ1akF0RWlMRzRqQT09
Meeting-ID: 961 6377 6890 / Kenncode: 408047
Please mail to michael.herrmann@tfw.uni-tuebingen.de if you would like to participate via Zoom.
Website: https://uni-tuebingen.de/de/224583

The promise of a New Human is at least as old as St. Paul’s call to put on a new self (Eph. 4:22). In the 19th and 20th century, several ideologies took up this idea. They all claimed to cultivate what they considered to be an improved, more moral, more intelligent, happier type of human being. It appears that today the myth of a New Human returns in the guise of trans- and posthumanism.… read more. “Call: Free online July 13-14: What is Left of Being Human? On the Anthropology of Trans- and Posthumanism”

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Project Shell lets people take on sea turtle body in VR to increase empathy and environmental action

[This story from the University of Oregon describes a positive use of presence to increase human empathy with endangered wildlife, in this case sea turtles, and thereby spur environmental action. For more information, images and a two-minute video see the Project Shell website, and for details about the research see the new article in Scientific Reports. –Matthew]

Virtual reality gives humans a turtle’s-eye view of wildlife

By Laurel Hamers, University Communications
June 22, 2022

A virtual reality simulation designed by a UO professor could help spur people to environmental action.

Participants in Project Shell don a virtual reality headset and take on the body of a loggerhead sea turtle, sporting flippers instead of arms. During a 15-minute immersive experience, they journey from a hatchling to an adult turtle, dodging hazards like ships and wayward fishing gear.

Participating in the simulation increased people’s empathy and concern for environmental issues, new research shows.… read more. “Project Shell lets people take on sea turtle body in VR to increase empathy and environmental action”

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Call: International Journal of the Digital Human (IJDH)

Call for Submissions

International Journal of the Digital Human
https://www.inderscience.com/jhome.php?jcode=ijdh

Editor in Chief: Prof. Marina L. Gavrilova
ISSN online: 2046-3383
ISSN print: 2046-3375
4 issues per year

The digital human domain has witnessed significant advancements that have led to potent research with widespread implications for society. IJDH publishes original research in all fields of the digital human such as modelling, simulation, anatomy, computer graphics, robotics, biomechanics, biometrics, health informatics and collaborative spaces. The journal focuses on novel theories, methodologies, applications, reviews and technological implementations, aimed toward ensuring smarter and safer societies for the future. Particular emphasis is placed on real-world applications supported by experimental or empirical studies.

Topics covered include

  • Augmented reality and virtual reality
  • Anthropometrics, 3D surface anatomy, 4D physiology
  • Artificial intelligence and digital humans
  • Sentiment analysis and natural language processing
  • Cybersecurity, digital worlds and digital humans
  • Games, behaviour modelling and 3D human simulation
  • Human-robot and robot-robot collaboration
  • Machine learning and deep learning for digital human society
  • Multi-modal and multi-sensor systems, information fusion
  • Physiological, behavioral and social behavioral biometrics
  • Posture, motion and activity recognition
  • Pattern recognition and image processing, including face, speech and gait recognition
  • Smart systems, smart society and human-centred design
  • Trust and trustworthy decision making for digital human systems
  • Applications in education, commerce, health informatics, medicine, kinesiology, psychology, information security, smart homes and robotics
read more. “Call: International Journal of the Digital Human (IJDH)”
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Can virtual reality recreate the overview effect? I took a $50 trip to space to find out.

[This first-person report from Grist describes the touring virtual reality experience designed to create the “overview effect” of being in space above our planet. The author doesn’t use the term presence but refers to several forms of it, along with several familiar barriers to sustained, effective presence illusions. See the original story for two more images. The study by University of Pennsylvania researchers that the author mentions is likely “The Overview Effect: Awe and Self-Transcendent Experience in Space Flight” in Psychology of Consciousness: Theory, Research, and Practice. See also three articles in the collection “Positive Technology: Designing E-experiences for Positive Change” in Frontiers in Digital Humanities:

–Matthew]

[Image: Credit: Melissa Taylor / The Infinite]

Can virtual reality recreate the overview effect?read more. “Can virtual reality recreate the overview effect? I took a $50 trip to space to find out.”

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Call: Computer Ethics: Philosophical Enquiry (CEPE) 2023: Human-AI Interaction and the Future

CALL FOR PAPERS

Computer Ethics: Philosophical Enquiry (CEPE) 2023
Theme: Human-AI Interaction and the Future: Values, Responsibilities, and Freedoms
May 16-18, 2023
Illinois Institute of Technology, Chicago, US
https://ethics.iit.edu/node/904

Extended abstracts and symposia proposals submission deadline: November 16, 2022

CEPE (Computer Ethics—Philosophical Enquiry) is a leading international conference. It has played a significant role in defining the field since its first event in 1997. CEPE is held biennially and is organized by INSEIT (the International Society for Ethics and Information Technology) in collaboration with the Ionian University Research Team, IHRC (Information: History, Regulation, and Culture).

The conference is co-hosted by the Center for the Study of Ethics in the Professions and the Center for Cyber Security and Forensics Education.

For CEPE 2023, the conference theme will be on ethics, values, and freedoms, especially as they are expressed in human-AI interactions.… read more. “Call: Computer Ethics: Philosophical Enquiry (CEPE) 2023: Human-AI Interaction and the Future”

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If we want children to thrive in the future, it’s time to bring VR to schools

[Although he’s obviously not an objective observer, the author of this opinion column in Newsweek makes a compelling argument for taking steps now to avoid the damaging effects of a new digital divide based on presence-evoking virtual reality technology. –Matthew]

[Image: Credit: Noah Seelam/AFP via Getty Images]

Opinion

If We Want Children to Thrive in the Future, It’s Time to Bring VR to Schools

By Andrew Hawken, cofounder and CEO of Mesmerise
June 29, 2022

Every technological revolution presents a dilemma: How far can we leap ahead without leaving anyone behind? Today, 15 years after the advent of smartphones and 25 years after the internet became part of the fabric of our lives, this is an open and pressing question.

That’s because the world is on the cusp of the next great technological shift. We are taking our first steps into the metaverse, an industry that’s predicted to be worth trillions of dollars in the coming years and bring tremendous potential to transform the ways many of us work, learn, and interact.… read more. “If we want children to thrive in the future, it’s time to bring VR to schools”

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