ISPR Presence News

Monthly Archives: July 2022

Call: 7th ‘Memory, Melancholy and Nostalgia’ International Interdisciplinary Conference

CALL FOR PAPERS:

7th “Memory, Melancholy and Nostalgia” International Interdisciplinary Conference
December 8-9, 2022
Gdańsk, Poland
In person/ Online
https://www.inmindsupport.com/nostalgia-conference

Organizer: InMind Support

Scientific Committee:

  • Professor Wojciech Owczarski – University of Gdańsk, Poland
  • Professor Polina Golovátina-Mora – NTNU, Norwegian University of Science and Technology

Deadlines for abstracts and bios:

  • onsite presenters – by 18 September 2022
  • online presenters – by 30 September 2022

The 7th edition of the “Memory, Melancholy and Nostalgia” International Interdisciplinary Conference will take place on December 8, 2022,  in-person at Holiday Inn City Centre Hotel in Gdańsk (Poland) and on December 9, 2022, online (via Zoom platform).

DESCRIPTION:

In our modern world, which some have argued to be disjointed while immersing itself ever deeper in crisis, the turning back towards “the olden days” and the ensuing nostalgia constitute a noticeable phenomenon, both individually (the memory of biography) and collectively (the memory of History).… read more. “Call: 7th ‘Memory, Melancholy and Nostalgia’ International Interdisciplinary Conference”

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Presence collaborations: How virtual reality helps shape and respond to artistic impulses

[With interesting details about the evolution of CAVEs and Google’s Tilt Brush, and using the language if not the terminology of presence, this article from PNAS (Proceedings of the National Academy of Sciences) describes how collaborations “among artists, coders, and computer scientists” have made and are continuing to make “the barrier between the real and virtual world vanish” to benefit both art and science. See the original version of the article for high resolution versions of the image below and a second image, of Alison Goodyear’s Topsy Turvy. –Matthew]

[Image: Computer scientist and artist Daniel Keefe has been combining virtual reality and art for decades. Here, he creates a three-dimensional image in a “Cave Automatic Virtual Environment,” or CAVE. Credit: Regents of the University of Minnesota, courtesy of Daniel Keefe.]

Virtual reality helps shape and respond to artistic impulses

By Stephen Ornes (Authors Info & Affiliations)
July 21, 2022

In February 2020, weeks before the pandemic made such a thing nearly impossible, the MK Gallery in Milton Keynes, UK, hosted an exhibit called Paint Park that featured works by Alison Goodyear.… read more. “Presence collaborations: How virtual reality helps shape and respond to artistic impulses”

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Call: ‘Playing While the World Burns: Games in a Time of Crisis’ issue of Arts & Cultural Studies Review

Call for Papers:

Playing While the World Burns: Games in a Time of Crisis
Thematic issue of the open access journal Arts & Cultural Studies Review (Przegląd Kulturoznawczy)
https://www.culturalstudiesreview.eu/calls-for-papers/playing-while-the-world-burns-games-in-a-time-of-crisis/

Submissions are open until September 25, 2022

The world is in peril, and yet we are still playing.

In  the midst of the climate emergency and environmental disasters of the Anthropocene; in the third year of a global pandemic; as wars rage in Ukraine, Yemen, Tigray and elsewhere; as nationalistic and far-right discourses move closer to the political mainstream sphere; as authoritarianism rears its head, freedom of speech is curtailed, and journalists are assassinated; as the rights of women, LGBTIQ+ individuals and racial and ethnic minorities are rolled back; as humanitarian crises unfold among migrants and asylum seekers: in the light of all of this, it becomes vital to ask, what is the point of making, playing and studying games?… read more. “Call: ‘Playing While the World Burns: Games in a Time of Crisis’ issue of Arts & Cultural Studies Review”

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“The Metaverse in 2040”: Experts predict the future of presence-evoking technologies

[The post below is a mashup of Elon University’s summary of a new Pew Research/Elon report about the possible futures of presence-evoking technologies, and the introduction to the extremely long full report from the Pew Research website. See the original versions of either or both sources for many more details about the methods, participants, findings and quotations from the report. –Matthew]

The Metaverse in 2040

Hype? Hope? Hell? Maybe all three. Experts are split about the likely evolution of a truly immersive ‘metaverse.’ They expect that augmented- and mixed-reality enhancements will become more useful in people’s daily lives. Many worry that current online problems may be magnified if Web3 development is led by those who built today’s dominant web platforms

By Janna Anderson and Lee Rainie
June 30, 2022

Interest in the idea of the metaverse leaped in 2021-2022, prompted in part by Facebook’s decision to rebrand itself as “Meta.”… read more. ““The Metaverse in 2040”: Experts predict the future of presence-evoking technologies”

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Call: ‘Post-phenomenology and the ethics of Artificial Intelligence’ issue of Scenari

CALL FOR PAPERS

Post-phenomenology and the ethics of Artificial Intelligence
Themed issue of the journal Scenari
Edited by L. Possati, L. Taddio, and F. Ferro
https://mimesisjournals.com/ojs/index.php/scenari/call-for-papers-2-22-2

Deadlines:
For submitting proposals (title and abstract): July 25, 2022
For submitting the papers: September 30, 2022

As advances in AI occur at a rapid pace, there is a growing need for us to explore and understand what impact these will have on society. Policymakers, opinion leaders, researchers, and the general public have many questions. Can we distinguish between actions and behavior of an AI system? Who or what is responsible for the behavior of an AI systems? Can a machine be held accountable for its behavior? How can the robot learn to be social in a sensitive situation like a school? Can the robot have a negative effect on children’s social skills? Can being entrusted to the care of a robot harm the dignity of the elderly person?… read more. “Call: ‘Post-phenomenology and the ethics of Artificial Intelligence’ issue of Scenari”

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Different approaches to and views about virtual church

[This CBC Radio story uses examples and interviews to describe some of the appeals of, approaches to, and views about the increasing use of presence-evoking virtual settings for attending church. The comments and predictions in the last two paragraphs are particularly interesting. The original version of the story includes five more images and a link to the recent 53-minute “How COVID rewired religion” edition of the CBC Radio program Tapestry, where the first segment focuses on “virtual church.” –Matthew]

[Image: Jason Poling’s digital avatar greets visitors to his virtual-reality church community in a program called Alt Space. Poling is based in Yuba City, Calif. Credit: Arman Aghbali/CBC]

The pastor’s a wizard, and some worshippers look like cats: This is church in virtual reality

Virtual church services provide community for people without easy access to a brick-and-mortar parish

By Jonathan Ore, CBC Radio
July 3, 2022; Last Updated: July 4

Pastor Bill Willenbrock starts his church service like many others: with an introduction and a prayer.… read more. “Different approaches to and views about virtual church”

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Call: Chapters for ‘Sensory Rhetorics: (Re)Making Sense in Perilous Times’

[This isn’t a typical call for papers here, but there’s a clear connection to presence (and “digital technologies” are mentioned in one of the topic examples). –Matthew]

Call for Book Chapters

Sensory Rhetorics: (Re)Making Sense in Perilous Times
Steph Ceraso and Jon Stone, Eds.

Proposals and bios due by September 1, 2022
Book chapters due in February 2023

This collection aims to explore sensory rhetorics as a generative, capacious area of scholarly inquiry. There is a growing corpus of transdisciplinary scholarship on the senses, affect, and bodily ways of knowing/being (Massumi, Cvetkovich, Panagia, Ott). Sensory studies has also become an established field of thought (Howes, Jones, Pink). We are calling on scholars of rhetoric and communication to join this conversation by considering what rhetorical perspectives might offer sensory studies (broadly conceived), and how sensory studies might inform or challenge rhetorical perspectives.… read more. “Call: Chapters for ‘Sensory Rhetorics: (Re)Making Sense in Perilous Times’”

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How VR/AR and presence can support and enhance outdoor environmental education

[This example -and link- filled post from The Conversation (“Academic rigor, journalistic flair”) describes ways presence-evoking technologies can be used effectively in environmental education; see the original version for three videos. –Matthew]

Virtual reality can support and enhance outdoor environmental education

July 11, 2022
By Micheal Jerowsky, PhD Candidate, Department of Geography, University of British Columbia
and Ann Borda, Associate Professor, Melbourne Medical School, The University of Melbourne

The use of virtual reality (VR) and augmented reality (AR) for environmental education is controversial. Some are concerned that these technologies might replace or disrupt outdoor experiences that can connect students to nature and develop pro-environmental behaviours.

However, learning through technology and being outdoors aren’t mutually exclusive. When VR and AR are used effectively they can support and enhance environmental education while contributing to students’ positive well-being.… read more. “How VR/AR and presence can support and enhance outdoor environmental education”

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Call: Workshop on Prototyping Cross-Reality Systems at ISMAR 2022

Call for Submissions

Workshop on Prototyping Cross-Reality Systems
To be held in conjunction with the 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2022)
October 17th or 21st, 2022 (Monday or Friday)
Hybrid
Workshop: https://crossreality.hcigroup.de
ISMAR 2022: https://ismar2022.org

Submissions deadline: July 21, 2022 (Thursday) (EXTENDED)

We invite researchers, practitioners, and designers to participate in the first workshop on prototyping cross-reality systems. Cross-reality (CR) systems offer different levels of virtuality to their users, enabling them to either transition along the reality-virtuality continuum or collaborate with each other across different manifestations. Many Augmented (AR) and Virtual Reality (VR) systems are inherently cross reality since the amount of augmentation of the physical world (AR) or the influence of the physical environment (VR) varies over time. However, traditional prototyping approaches often focus on one specific manifestation, and so are less feasible for prototyping CR systems.… read more. “Call: Workshop on Prototyping Cross-Reality Systems at ISMAR 2022”

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Worry more about medium-as-social-actor presence, less about machine sentience

[With yet another advance in language models, the author of this story from The Atlantic warns that the science-fiction threats of sentient machines are a distraction from the questions and challenges raised by the improving ability of ‘artificial intelligence’ to imitate consciousness and confuse humans: “The line between our language and the language of the machines is blurring, and our capacity to understand the distinction is dissolving inside the blur.” For interesting, related perspectives, see two July 2022 stories: “Moving beyond mimicry in artificial intelligence: What makes pre-trained AI models so impressive – and potentially harmful” in Nautilus, and “Nick Bostrom: How can we be certain a machine isn’t conscious?” in The Spectator. By the way, the latter story includes this about Bostrom’s ultimate presence simulation argument:

“Bostrom makes the argument very fastidiously in logical terms. But come off it, I say: surely in his heart he doesn’t think it’s really a possibility we’re living in a simulation.… read more. “Worry more about medium-as-social-actor presence, less about machine sentience”

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