Month: May 2022
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Job: Postdoctoral Research Associate in HCI at Durham University
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Read more: Job: Postdoctoral Research Associate in HCI at Durham UniversityCall for Applications Postdoctoral Research Associate (Job Number: 21001319) Department of Computer Science Durham University Durham, UK https://durham.taleo.net/careersection/du_ext/jobdetail.ftl?job=21001319&lang=en Grade 7: – £34,304 to £40,927 per annum Fixed Term – Full Time (this role is full time but we will consider requests for flexible working arrangements including potential job shares) Contract Duration: 30 months Contracted Hours per Week: 35 Closing Date: 3rd June 2022, 11:59:00 PM DURHAM UNIVERSITY Durham University is one of the world’s top universities with strengths across the Arts and Humanities, Sciences and Social Sciences. We are home to some of the most talented scholars and researchers from…
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Design firm videos explore what a brain-controlled computer might feel like
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Read more: Design firm videos explore what a brain-controlled computer might feel like[Based on definitions of presence that involve an illusion of nonmediation or at least partial overlooking of the role of technology in an experience – a seemingly direct connection to mediated places, people and events, brain-computer interface (BCI) technology has great potential to evoke presence experiences. But how would it work? This story from Fast Company describes a series of videos by design firm Card79 that explores this question. The original story includes four more images and a 3:45 minute video from the series; the other videos are available on Card79’s website. –Matthew] What a brain-controlled computer might feel like…
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Call: 10th International Conference on Human-Agent Interaction (HAI 2022)
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Read more: Call: 10th International Conference on Human-Agent Interaction (HAI 2022)Call For Papers The 10th International Conference on Human-Agent Interaction (HAI 2022) December 5-8, 2022 Christchurch, New Zealand [but see “Covid Response” below] https://hai-conference.net/hai2022/ Submission deadlines: Full paper submissions: June 21, 2022 Poster submissions: August 2, 2022 Workshop submissions: July 15, 2022 The Tenth International Conference on Human-Agent Interaction (HAI 2022) aims to be the premier interdisciplinary venue for discussing and disseminating state-of-the-art research and results that have implications across conventional interaction boundaries including robots, software agents and digitally-mediated human-human communication. HAI will gather researchers from fields spanning engineering, computer science, psychology and sociology, and will cover diverse topics, including:…
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Google Maps’ Immersive View makes it “feel like you’re right there” before you go
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Read more: Google Maps’ Immersive View makes it “feel like you’re right there” before you go[Google recently announced a new Immersive View mode for Google Maps, as reported in the story below by The Verge. Ars Technica includes some interesting details in its coverage: “For most uses, Google Maps is a flat, 2D app, and if your device can handle more graphics and a bit more data, you can fire up the Google Earth 3D data set and get 3D buildings. At Google I/O Google has announced a new level that turns the graphics slider way, way up on Google Maps: Immersive View. When exploring an area in Google Maps, the company says Immersive View…
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Call: ACM SAP 2022: ACM Symposium on Applied Perception
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Read more: Call: ACM SAP 2022: ACM Symposium on Applied PerceptionCall for Papers ACM Symposium on Applied Perception September 22-23, 2022 Online http://sap.acm.org/2022/ Deadline for abstract submission: May 30, 2022 Deadline for paper submission: June 3, 2022 The ACM Symposium on Applied Perception (ACM SAP) provides an intimate forum for researchers who combine knowledge, methods, and insights from perception research and computer science disciplines. This includes such disciplines as cognitive psychology, perceptual psychology, psychophysics, behavior-analysis, and neuroscience on the perceptual side and computer graphics, computer vision, visualization, virtual reality and human-computer interfaces on the visual computing side. The interdisciplinary focus of this conference acknowledges that the various scientific disciplines in perception research…
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The year’s most exciting immersive art experience has just opened. But no one will see it
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Read more: The year’s most exciting immersive art experience has just opened. But no one will see it[The new immersive art experience described in this Fast Company story highlights the idea that presence experiences occur in the mind, don’t have to correspond to our experiences of the external world and can be strongly influenced by individual differences. See the original story for five more images and visit the Dreammachine website for more information and several reviews. –Matthew] [Image: Credit: David Levene/courtesy Dreamachine] The year’s most exciting immersive art experience has just opened. But no one will see it Yes, visual art can exist without explicitly being seen. Just check out ‘Dreamachine,’ a trippy new immersive installation in…
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Call: Social and Biometric Data for Applications in Human Machine Interactions: Models and Algorithms (SOBIOAPPS) at CyberSciTech 2022
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Read more: Call: Social and Biometric Data for Applications in Human Machine Interactions: Models and Algorithms (SOBIOAPPS) at CyberSciTech 2022Call for Papers Special Session: Social and Biometric data for Applications in human machine interactions: Models and algorithms (SOBIOAPPS) In Conjunction with the 7th IEEE Cyber Science and Technology Congress (CyberSciTech 2022) September 12-15, 2022 Calabria, Italy http://cyber-science.org/2022/dasc/acceptworkshops/ http://cyber-science.org/2022/assets/files/ws-ss/cst/SOBIOAPPS2022_CFP.pdf CyberSciTech 2022: http://cyber-science.org/2022/cyberscitech/ Sponsored by IEEE Systems, Man, and Cybernetics Society EMPATHIC: http://www.empathic-project.eu/ MENHIR: http://menhir-project.eu/ SIROBOTICS: https://www.exprivia.it/en/show-info-event-full.php?id_event=7907 ANDROIDS: https://www.psicologia.unicampania.it/android-project Paper submission deadline: June 1, 2022 The aim of this SPECIAL SESSION is to provide an overview of ideas and methods for developing autonomous systems capable to act as socially and emotionally believable assistive interfaces. To this aim, data gathered from behavioural…
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MASA presence: Twitter users respond to delivery robot “lost in the woods”
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Read more: MASA presence: Twitter users respond to delivery robot “lost in the woods”[This story from Buzzfeed reports on and amusingly captures the variety of medium-as-social-actor presence responses to a Twitter post featuring a picture of a delivery robot on a walking trail in the woods near Northampton, England last Sunday morning. See the original story (and the full Twitter conversation) for more responses. Coverage in Futurism provides context, describing the incident as “a rather adorable reminder of the helplessness of increasingly ubiquitous autonomous machines” and noting that “This poor little bot is far from the first to run into trouble. Some of been getting stuck on curbs, while another met a fiery demise…
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Call: HAID 2022 – 11th International Workshop on Haptic and Audio Interaction Design
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Read more: Call: HAID 2022 – 11th International Workshop on Haptic and Audio Interaction DesignCall for Papers HAID 2022 – 11th International Workshop on Haptic & Audio Interaction Design August 24-25-26, 2022 Queen Mary University of London, UK [and online; see below] https://haid2022.qmul.ac.uk/ Submission deadlines (final): Papers: 22 May 2022 Demos: 26 June 2022 Work in Progress: 26 June 2022 Since its conception by Stephen Brewster in 2006, the aim of the HAID workshop is to bring together researchers and practitioners who share an interest in finding out how the haptic and audio modalities can be used together in human-computer/machine interaction. The research challenges in the area are best approached through user-centred design, empirical…
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Study identifies uses and gratifications that drive engagement with virtual reality videos
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Read more: Study identifies uses and gratifications that drive engagement with virtual reality videos[This short press release from North Carolina State University describes a new study that applied the uses and gratifications approach to understand what leads to consumer engagement with and interest in continued use of 360 degree videos, and they found key roles for realism and enjoyment. Quoting the abstract, the study “found that five types of gratification, including utilitarian (i.e., navigation), hedonic (i.e., enjoyment), sensual (i.e., realism), social (i.e., community), and symbolic (i.e., coolness), significantly motivated users to use such immersive videos. Simultaneously, data demonstrated that these five types of gratification could influence users’ cognitive engagement with virtual content. In…
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Call: 1st Workshop on Human-Robot Interaction for Wellbeing: Socially Adaptive Robots (at RO-MAN 2022)
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Read more: Call: 1st Workshop on Human-Robot Interaction for Wellbeing: Socially Adaptive Robots (at RO-MAN 2022)Call for Papers HRI4Wellbeing: The 1st Workshop on Human-Robot Interaction for Wellbeing: Socially Adaptive Robots Co-located with RO-MAN22 September 2, 2022 Hybrid format, join our workshop: In-person: Royal Continental Hotel, Via Partenope, 38, 80121 Napoli NA, Italy Naples, Italy or Remotely: TBD Workshop: https://hri4wellbeing.github.io/ ; https://easychair.org/cfp/hri4wellbeing IEEE RO-MAN 2022: http://www.smile.unina.it/ro-man2022/ Submission deadline: June 15, 2022 The main topic of our workshop will be socially adaptive robots for wellbeing, which aligns strongly with the RO-MAN 2022 theme in making robots adaptive and emotional to be socially accepted in different contexts (i.e., clinical and not clinical) – “robots capable of being welcomed as our…
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ControllerPose tracks your legs and lets you see them in VR, enhancing presence
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Read more: ControllerPose tracks your legs and lets you see them in VR, enhancing presence[A team from Carnegie Mellon University has developed a clever way to enhance presence by using cameras in hand controllers to add full body tracking and thereby allow the user to see their own legs in the virtual environment. This CNN story provides details (and a six minute video report about “How virtual reality is gamifying fitness”; a February 2022 ISPR Presence News post of a CNN story by the same author provides context; and for more information and a demo-filled 2:34 minute video (also available via YouTube), see the project’s web page (there’s also a video presentation from CHI…
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