ISPR Presence News

Monthly Archives: May 2022

Call: HAID 2022 – 11th International Workshop on Haptic and Audio Interaction Design

Call for Papers

HAID 2022 – 11th International Workshop on Haptic & Audio Interaction Design
August 24-25-26, 2022
Queen Mary University of London, UK [and online; see below]
https://haid2022.qmul.ac.uk/

Submission deadlines (final):

  • Papers: 22 May 2022
  • Demos: 26 June 2022
  • Work in Progress: 26 June 2022

Since its conception by Stephen Brewster in 2006, the aim of the HAID workshop is to bring together researchers and practitioners who share an interest in finding out how the haptic and audio modalities can be used together in human-computer/machine interaction. The research challenges in the area are best approached through user-centred design, empirical studies, or the development of novel theoretical frameworks. Read here for a brief history of the HAID workshop and community, and perspectives on its exciting future.

HAID 2022 will be held 24-26 August at the Mile End Campus of Queen Mary University of London in the UK, and will be a hybrid event with in-person activities and online streaming sessions.… read more. “Call: HAID 2022 – 11th International Workshop on Haptic and Audio Interaction Design”

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Study identifies uses and gratifications that drive engagement with virtual reality videos

[This short press release from North Carolina State University describes a new study that applied the uses and gratifications approach to understand what leads to consumer engagement with and interest in continued use of 360 degree videos, and they found key roles for realism and enjoyment. Quoting the abstract, the study

“found that five types of gratification, including utilitarian (i.e., navigation), hedonic (i.e., enjoyment), sensual (i.e., realism), social (i.e., community), and symbolic (i.e., coolness), significantly motivated users to use such immersive videos. Simultaneously, data demonstrated that these five types of gratification could influence users’ cognitive engagement with virtual content. In addition, such VR engagement facilitated users’ positive attitudes toward immersive videos and continued usage of them.”

Follow the link below to read the open-access publication. –Matthew]

[Image: Figure 1, a chart illustrating the conceptual model, from “Shared Virtual Reality Experiences during the COVID-19 Pan-demic: Exploring the Gratifications and Effects of Engagement with Immersive Videos”]

Study Finds Realism a Key Factor in Driving Engagement with Virtual Reality Videos

By Matt Shipman
May 12, 2022
FOR IMMEDIATE RELEASE
Yang Cheng ycheng20@ncsu.eduread more. “Study identifies uses and gratifications that drive engagement with virtual reality videos”

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Call: 1st Workshop on Human-Robot Interaction for Wellbeing: Socially Adaptive Robots (at RO-MAN 2022)

Call for Papers

HRI4Wellbeing: The 1st Workshop on Human-Robot Interaction for Wellbeing: Socially Adaptive Robots
Co-located with RO-MAN22
September 2, 2022
Hybrid format, join our workshop: In-person: Royal Continental Hotel, Via Partenope, 38, 80121 Napoli NA, Italy Naples, Italy or Remotely: TBD
Workshop: https://hri4wellbeing.github.io/ ; https://easychair.org/cfp/hri4wellbeing
IEEE RO-MAN 2022: http://www.smile.unina.it/ro-man2022/

Submission deadline: June 15, 2022

The main topic of our workshop will be socially adaptive robots for wellbeing, which aligns strongly with the RO-MAN 2022 theme in making robots adaptive and emotional to be socially accepted in different contexts (i.e., clinical and not clinical) – “robots capable of being welcomed as our assistants and companions in society while, at the same time, not being perceived as ‘asocial’ or ‘antisocial.’”

This workshop aims to bring together researchers from the fields of Social Robotics, Human-Robot Interaction, Affective Computing, Wellbeing, Design, Adaptive Machine Learning, Ethics, Social Sciences, etc.… read more. “Call: 1st Workshop on Human-Robot Interaction for Wellbeing: Socially Adaptive Robots (at RO-MAN 2022)”

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ControllerPose tracks your legs and lets you see them in VR, enhancing presence

[A team from Carnegie Mellon University has developed a clever way to enhance presence by using cameras in hand controllers to add full body tracking and thereby allow the user to see their own legs in the virtual environment. This CNN story provides details (and a six minute video report about “How virtual reality is gamifying fitness”; a February 2022 ISPR Presence News post of a CNN story by the same author provides context; and for more information and a demo-filled 2:34 minute video (also available via YouTube), see the project’s web page (there’s also a video presentation from CHI 2022 on YouTube). –Matthew]

These researchers came up with a solution for one of VR’s biggest issues: tracking your legs

By Rachel Metz, CNN Business
May 12, 2022

If you’re a newcomer to virtual reality, you’ll notice something odd about your appearance: Depending on the app, you may look down to see you’re represented by an avatar that’s just a floating torso or nothing but a pair of hands.… read more. “ControllerPose tracks your legs and lets you see them in VR, enhancing presence”

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Call: Workshop on Augmenting Usability Evaluation at Humans and Computers 2022

Call for Papers

Workshop on Augmenting Usability Evaluation
In conjunction with the Mensch&Computer [Humans and Computers] 2022 conference
Darmstadt, Germany
Workshop: https://www.hs-heilbronn.de/de/unitylab-mensch-computer-conference
Conference: https://muc2022.mensch-und-computer.de/en/

Important Dates:

  • June 15, 2022 – Deadline for workshop submission
  • July 13, 2022 – Notification of Acceptance
  • July 27, 2022 – Deadline for the camera-ready paper
  • September 07, 2022 – Workshop Day (in the morning)

OBJECTIVE:

The aim of the workshop is to collect, share and discuss novel approaches that support and augment the (semi-)automatic evaluation of (complex) interactive applications focusing on the user interface.

CONTEXT:

There exist many guidelines, norms, and standards on how usability can be evaluated (ISO 9241, W3C WCAG, VDI/VDE 3850, …). However, the evaluation itself is still to be executed by humans. This can be a tedious, erroneous, lengthy and expensive task. Furthermore, the results can vary depending on the executing expert.… read more. “Call: Workshop on Augmenting Usability Evaluation at Humans and Computers 2022”

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Inspiring presence: Meeting the grandfather of VR in the metaverse

[This is a wonderful, sweet and wise blog entry from the Ericsson Blog that captures some of the inspiring potential of the presence experiences virtual reality and other technologies can provide. If you visit the original version of the post you can listen to the first author tell the story. –Matthew]

Meeting the grandfather of VR in the metaverse

“With my Oculus headset still warm, I sat and googled him,” says Ericsson’s Zeljka Sotra. “I couldn’t believe it. I just had a virtual experience with Tom Furness, the grandfather of VR technology. In this other space – a space I think much of the world will inhabit soon – it was a defining moment for me and reignited my passion to bring Web3.0 and the metaverse to life!”

By Zeljka Sotra and Tom Furness
May 12, 2022

I remember the day when the Internet went mobile.… read more. “Inspiring presence: Meeting the grandfather of VR in the metaverse”

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Job: Postdoctoral position in trustworthy human-robot interaction at Uppsala University

Call for Applications

Postdoctoral position in trustworthy human-robot interaction
Uppsala Social Robotics Lab
Department of Information Technology
Uppsala University
Uppsala, Sweden
https://www.uu.se/en/about-uu/join-us/details/?positionId=505867

Application deadline: May 31, 2022

Uppsala University is a comprehensive research-intensive university with a strong international standing. Our ultimate goal is to conduct education and research of the highest quality and relevance to make a long-term difference in society. Our most important assets are all the individuals whose curiosity and dedication make Uppsala University one of Sweden’s most exciting workplaces. Uppsala University has over 54,000 students, more than 7,500 employees and a turnover of around SEK 8 billion.

The Department of Information Technology has approximately 300 employees and conducts research and education in a spectrum of areas within Computer Science and Information Technology. The research is organized in five Divisions, and the research at the Division of Visual Information and Interaction is a unique combination of expertise in computerized image analysis and human-computer interaction.… read more. “Job: Postdoctoral position in trustworthy human-robot interaction at Uppsala University”

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Immersive VR: Empowering kids to survive in fire, flood, and war

[This story from the University of South Australia describes a new application of virtual reality and presence to help children stay safe during bushfires. See the original story for a two-minute news report from 7NEWS Australia (also available via YouTube) and for more details see the Journal of Educational Computing article. For a very different but related study, see the new Computers & Education article “Unintended consequences of spatial presence on learning in virtual reality“ by our colleagues Sun Joo (Grace) Ahn, Kristine Nowak and Jeremy Bailenson. –Matthew]

Immersive VR: Empowering kids to survive in fire, flood, and war

April 26, 2022

When you live in the driest State in the driest country in the world, bushfires are an unfortunate, and all-too-regular part of life. Learning how to survive such emergencies is important for all people, but especially for our youngest citizens.… read more. “Immersive VR: Empowering kids to survive in fire, flood, and war”

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Call: Free online event May 27: “Sound Design(ed) Futures: New Realities, Spaces, Technologies”

Call for Participation

“Sound Design(ed) Futures: New realities, spaces, technologies”
One-day international conference
Date: 27 May 2022 10.00-18.30
Place: Online & Université Gustave Eiffel (Paris, France)
Organisation: Eleni-Ira Panourgia & Andrea Giomi
Conference: https://lisaa.univ-gustave-eiffel.fr/actualites/actualite/sound-designed-futures-new-realities-spaces-technologies
Free registration: https://www.eventbrite.co.uk/e/sound-designed-futures-new-realities-spaces-technologies-tickets-276697348217

As part of the CCAMAN Team (Confluences, Cinematographic, Audiovisual, Musical and Digital Arts) and the Literature, Knowledge and Arts Research Lab (LISAA), a one-day international conference will be devoted to the future directions of sound design through artistic and scientific approaches.

Sound is omnipresent in the physical and virtual spaces that surround us in our everyday life, and is becoming increasingly important in the spaces emerging from the new modes of reality and technologies. Such developments invite us to explore sound from new perspectives and develop creative processes that employ such technologies in novel ways. The focus of this one-day conference will be placed on such creative processes and their potential in the design of our near future as well as ways to integrate sound more meaningfully into new digital, environmental and transversal realities.… read more. “Call: Free online event May 27: “Sound Design(ed) Futures: New Realities, Spaces, Technologies””

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How Kendrick Lamar’s “The Heart Part 5” video subverts deepfake technology

[You have to watch the use of deepfakes in Kendrick Lamar’s new video to understand the power of the presence illusions it creates. This link-filled analysis from Pitchfork provides useful perspective and notes that “Lamar’s ‘The Heart Part’ video is easily the most significant intersection yet between music and deepfakes.” The author concludes: “Lamar won’t be the last musician to harness [the technology]. But he’ll be remembered as the first one who opened Pandora’s box and dared audiences to doubt their own eyes in the service of adding yet another layer of depth to his work.” The 5:42 minute music video is in the original story and available via YouTube; a seven minute analysis video by ‘thought’ is also on YouTube. –Matthew]

How Kendrick Lamar’s “The Heart Part 5” Video Subverts Deepfake Technology

The groundbreaking visual opens up a new world of creative potential for the problematic AI tool.read more. “How Kendrick Lamar’s “The Heart Part 5” video subverts deepfake technology”

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