Month: April 2022
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Call: Ernst Mach Workshop X: David Chalmers on Virtual Reality
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Read more: Call: Ernst Mach Workshop X: David Chalmers on Virtual RealityCall for Abstracts Ernst Mach Workshop X: David Chalmers on Virtual Reality July 7-8, 2022 Institute of Philosophy, Czech Academy of Sciences Prague, Czech Republic https://emw.flu.cas.cz/ Deadline for abstracts: May 31, 2022 The Institute of Philosophy, Czech Academy of Sciences, invites speakers for the annual Ernst Mach Workshop, whose focus in 2022 is going to be David Chalmers’s philosophy of virtual reality, as laid out in his new book Reality+: Virtual Reality and the Problems of Philosophy (2022). Prof. Chalmers will summarize the main themes of his book in a keynote lecture and respond to each talk. Originally a province…
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Facial recognition tech taken to the next level in virtual reality
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Read more: Facial recognition tech taken to the next level in virtual reality[This ScienceDaily version of information from the University of South Australia describes a recently published study that tested the use of EEG to measure facial expressions that allow users to control their movement in virtual reality, as a replacement for or supplement to hand controllers; the study explicitly measured participants’ sense of presence. The link to the published study is at the end and see new coverage in Science for Students for more pictures and details. For a related story see an October 2020 ISPR Presence News post. –Matthew] [Image: Participants used three facial expressions — a smile, a frown…
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Call: Fighting Pandemics with Computer Graphics and Applications – CG&A special issue
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Read more: Call: Fighting Pandemics with Computer Graphics and Applications – CG&A special issueCall for Papers Fighting Pandemics with Computer Graphics and Applications IEEE Computer Graphics and Applications Special Issue https://www.computer.org/digital-library/magazines/cg/call-for-papers-special-issue-on-fighting-pandemics-with-computer-graphics-and-applications Submissions deadline: May 28, 2022 Publication: November/December 2022 When pandemics strike societies, they can destroy critical infrastructures, such as healthcare and economic systems. When COVID-19 struck the planet, many technological research developments were proposed, some of them even leading to tools for citizens or governments, with the objective of supporting this complicated period for the entire planet. The vague knowledge available at the time made it difficult to develop computer graphics applications that could be robust and reliable enough to be used…
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Giant VR robots are building railways in Japan
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Read more: Giant VR robots are building railways in Japan[Two short articles from VRScout and New Atlas report on a new application of teleoperation technology by a major railroad company in Japan. See the original versions of both stories for more pictures; videos are available via Twitter and YouTube. For related news, see an International Railway Journal story about the planned use of VR and digital twin technologies to maintain a new British high-speed rail line. –Matthew] [From VRScout] Giant VR Robots Are Building Railways In Japan Could VR-powered humanoid robots be the future of heavy construction? By Kyle Melnick April 26, 2022 Over the years we’ve seen a…
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Call: “Embodied Agents for Wellbeing” issue of International Journal of Social Robotics
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Read more: Call: “Embodied Agents for Wellbeing” issue of International Journal of Social RoboticsCall for Papers SPECIAL ISSUE: EMBODIED AGENTS FOR WELLBEING International Journal of Social Robotics (IJSR) – Impact Factor 5.126 (2020) Journal: https://www.springer.com/journal/12369 Special issue: https://www.springer.com/journal/12369/updates/20296154 Submission deadline: November 30, 2022 The current COVID-19 pandemic has led to societal changes (such as social isolation and work-from-home arrangements) that have severely impacted the mental wellbeing of the worldwide population, causing depressive and anxiety symptoms. This need has resulted in a greater interest in technology-based interventions to support people and promote their mental wellbeing. Embodied agents (e.g., virtual agents, robots) are finding their way into helping to improve their wellbeing and are currently…
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Presence history: How a parachute accident helped jump-start augmented reality
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Read more: Presence history: How a parachute accident helped jump-start augmented reality[This post is on the long side – the original article from IEEE Spectrum estimates it’s an 11 minute read – but it’s a breezy and fascinating first-person glimpse into the history of a key presence-evoking technology and includes some bold but very informed predictions about its future; see the original version for five more images from the author. –Matthew] [Image: Louis Rosenberg tests Virtual Fixtures, the first interactive augmented-reality system that he developed at Wright-Patterson Air Force Base, in 1992. Credit: Louis Rosenberg] HOW A PARACHUTE ACCIDENT HELPED JUMP-START AUGMENTED REALITY In 1992, hardware for the first interactive AR…
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Call: International Conference on Graphics and Interaction – ICGI’2022
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Read more: Call: International Conference on Graphics and Interaction – ICGI’2022CALL FOR CONFERENCE PAPERS International Conference on Graphics and Interaction – ICGI’2022 November 3 and 4, 2022 At the University of Aveiro (UA), Portugal [the organizers are prepared for remote participation if necessary; see below] https://gpcg.pt/icgi2022/call-for-papers/ Deadline for paper submission: July 18, 2022 Deadline for poster submission: October 3, 2022 [See below for related Call for submissions for Computers & Graphics Journal, Special Section on Recent Advances in Graphics and Interaction.] The 2022 edition of the International Conference on Graphics and Interaction – ICGI’2022 – will be held on November 3 and 4, 2022 at the University of Aveiro (UA),…
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Zoom adds gesture control, poised to take Sci-Fi’s favorite interface mainstream
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Read more: Zoom adds gesture control, poised to take Sci-Fi’s favorite interface mainstream[Zoom has added simple forms of gesture control to its desktop software and this story from Fast Company puts the development in a link-filled chronology of earlier presence-evoking gesture-based interface (the original article includes two additional images). For details on how to enable the new feature, see “Using gesture control” on the Zoom website. In related news from ZDNet, Microsoft is expanding access to its Front Row feature for Teams Rooms, which is designed to “blur the lines between virtual and in-person meetings participants.” –Matthew] [Image: Source: 4×6/Getty Images] Zoom’s next coup? Taking sci-fi’s favorite interface to the office Zoom…
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Call: The Ethics of Digital Healthcare issue of Digital Society
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Read more: Call: The Ethics of Digital Healthcare issue of Digital SocietyCall for Papers The Ethics of Digital Healthcare Special issue of Digital Society Submission deadline: January 2, 2023 The digitalization of healthcare already has a long history. Today, digitized medical images and patient records are integrated parts of routine healthcare all over the world. What is new, however, is the pace at which new uses of digital information technology are entering healthcare. Video meetings are used both to complement and replace traditional visits to the doctor’s office. Patients undergoing training such as gait rehabilitation are assisted by a robot that partly replaces the physiotherapist. Routine microscopic evaluations of tissues are…
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The VR exhibition taking you to the hedonistic heart of acid house
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Read more: The VR exhibition taking you to the hedonistic heart of acid house[This story from The Face provides insights into both Rave music and culture in England in the 1980s and a new virtual reality exhibition that reproduces experiences from those days. In coverage by NME the creator, Daniel Emerson, says “I’ve always said that this is not a documentary experience, but an immersive cinematic experience of creative non-fiction. Certainly I hope people will come out of In Pursuit of Repetitive Beats with more knowledge of the Coventry acid house scene, but this has always been intended to be visceral entertainment, and not an exercise in education.” The author of a story…
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Call: 21st IFIP International Conference on Entertainment Computing (IFIP-ICEC 2022)
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Read more: Call: 21st IFIP International Conference on Entertainment Computing (IFIP-ICEC 2022)Call for Papers The 21st IFIP International Conference on Entertainment Computing (IFIP-ICEC 2022) November 1 – 3, 2022 Bremen, Germany [see NOTE below] http://www.icec2022.eu Submission deadline: May 10 NOTE – COVID-19 Information: We are fully aware that the situation regarding Covid-19 is a cause for concern. We aim to have the conference onsite, and are confident that this will be possible. However, we will of course carefully monitor the situation and take the necessary action in case of lockdowns or travel restrictions, in order to provide a hybrid or online conference. The 21st International Federation for Information Processing – International…
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Christie’s uses hologram technology to take a $20m Degas sculpture on tour
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Read more: Christie’s uses hologram technology to take a $20m Degas sculpture on tour[This story from The Art Newspaper describes a clever use of the presence-evoking technology of the company PROTO (previously PORTL) designed to ‘beam’ people into remote locations; see the original story for a video (also available via Instagram) and for earlier coverage of PROTO see the ISPR Presence News posts here and here. In other hologram news, Paramount+ recently projected a 60-foot (“world’s tallest”) animated hologram over four cities to celebrate the success of the HALO franchise; see coverage including images in Mental Floss and Animation Magazine. –Matthew] [Image: Edgar Degas’s Petite danseuse de quatorze ans as seen through a…
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