Month: December 2021


  • Call: Session proposals for Social Simulation FesT 2022

    Call for Session Proposals Social Simulation FesT 2022 Online May 3, 10, 17 and 25, 2022 Submission deadline: January 17, 2022 Each SocSimFesT day we imagine having 3 sessions and an inspirational talk (please observe: no parallel sessions). Each session will be 1.5 hours in duration, in which the session organisers are responsible for arranging the content of the session. The sessions will be on Zoom and take place on the first 4 Tuesdays of May 2022. To propose a session, please write a max. 300 words/2000 characters description of your session, whilst making clear the following (not included in…

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  • Augmented reality at Chicago’s United Center powers the 5G connected fan experience

    [This short story from PYMNTS describes a parasocial interaction experience designed for Chicago sports fans (and soon for many others). See the press release for a short video (also available on YouTube). –Matthew] Augmented Reality at Chicago’s United Center Powers the 5G Connected Fan Experience By PYMNTS December 14, 2021 Sports fans visiting the United Center in Chicago will soon be able to take video and photo selfies with augmented reality (AR) versions of players and mascots. This “Pose with the Pros” experience results from a partnership between AT&T and two teams: the Chicago Blackhawks and the Chicago Bulls.…

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  • Call: Cumulus Russia 2022: Un/Touchable: New meanings and values

    CALL FOR PAPERS Cumulus Russia 2022: Un/Touchable: New meanings and values Phygital Conference [Physical and digital] June 13-18, 2022 https://cumulusrussia2022.org Deadline for submission of abstracts: January 15, 2022 Scholars, designers, and the creative community of Russia invite you to join discussions on the “Un/Touchable: New Meanings and Values” Official Cumulus Conference. Let’s investigate the notions of tactility, tangible aesthetics, proprioception, and haptic visuality together! The phygital conference will take place in Saint Petersburg, Moscow and online in June 2022 hosted by Peter the Great St. Petersburg Polytechnic University, St. Petersburg University and HSE Art and Design School (National Research University…

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  • How chatbots are being used to train crisis counselors

    [This CNN Business story describes a very positive application of presence via chatbots; see the original story for three other images. For more information see a press release on The Trevor Project’s blog. –Matthew] How chatbots are being used to train crisis counselors By Rachel Metz December 7, 2021 Drew, a 21-year-old in Irvine, California, needs help: He’s transgender, and after starting hormone replacement therapy he’s facing harassment from coworkers. It’s gotten so bad, Drew tells a crisis counselor via a text-based chat session, that he’s considering suicide. He can’t quit his job, however, because he needs the money. “i think…

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  • Call: Bovay Workshop: Ethical Engineering of Complex Systems: Robot Police, Judges, and Digital Beings

    Call for Papers Annual Bovay Workshop on Engineering and Applied Ethics 2022 Workshop Theme: The Ethical Engineering of Complex Systems: robot police, judges, and digital beings Texas A&M University College Station, Texas April 26, 2022 CONFIRMED INVITED PARTICIPANTS: Barry Smith (University at Buffalo) Berit Brogaard (University of Miami) Vincent Mueller (TU Eindhoven) Jobst Landgrebe (Cognotekt) Rune Nyrup (Cambridge) Abstracts submission deadline: 15 December 2021 Papers that investigate philosophical issues related to the ethical engineering of complex systems, with a focus on digital being(s) are invited for the 2022 Bovay Engineering and Applied Ethics Workshop. Questions that could be investigated include:…

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  • The metaverse is a human rights dilemma

    [Many people and organizations are raising concerns about the infringement of rights in virtual and extended reality environments including the nascent metaverse. For example, see “Virtual Worlds, Real People: Human Rights in the Metaverse” by the Electronic Frontier Foundation (EFF) and an interview in The Ghost Howls blog with Kristina Podnar about how we need to fight for “Privacy & Safety and Digital Human Rights.” But this essay in ZDNet makes an even more basic argument about the human right of autonomy in virtual platforms and how to address threats to it. See the original story for a 5:27 minute…

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  • Call: IMX 2022 – ACM International Conference on Interactive Media Experiences

    Call for Papers ACM IMX’22: The ACM International Conference on Interactive Media Experiences (IMX) 22-24 June 2022 Aveiro, Portugal [and possibly online; see last bullet point below] https://imx.acm.org/2022/participation/papers/ Submission deadline: January 28, 2022 The ACM International Conference on Interactive Media Experiences (IMX) focuses on challenges and innovations across diverse forms of media engagement and experiences. The aim is to provoke and promote discussion and the sharing of exciting ideas amongst researchers, industry practitioners and the academic community in all forms of media: VR, AR, MR, XR, 360 degree, live-streaming, online media content, authoring and production, as well as TV. We…

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  • Inside the metaverse how will the world of advertisements look?

    [CNBC reports on how advertising will, or should, evolve for a metaverse that will give users a “feeling of presence”; the story describes a transition from the decades-old model in which messages mostly interrupt users’ experience to one in which brands “create experiences people actually want.” See the original story for two videos, and see Influencer Marketing Hub for “A Deep Dive into Metaverse Marketing.” –Matthew] [Image: Source: Influencer Marketing Hub] Inside Mark Zuckerberg’s metaverse, how will the world of advertisements look? November 20, 2021 By Todd Wasserman Imagine at a point in the near future, you are taking your…

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  • Call: UMAP 2022 – 30th ACM Conference on User Modeling, Adaptation and Personalization

    Call for Papers 30th ACM Conference on User Modeling, Adaptation and Personalization (UMAP ’22) Barcelona, Spain and online (see NOTE below) July 4-7, 2022 https://www.um.org/umap2022/ NOTE: Due to the ongoing COVID-19 pandemic, we are planning for a hybrid conference and will accommodate online presentations where needed. Submission deadlines: Abstracts due: February 10, 2022 (mandatory) Full paper due: February 17, 2022 BACKGROUND AND SCOPE ACM UMAP- User Modeling, Adaptation and Personalization – is the premier international conference for researchers and practitioners working on systems that adapt to individual users or to groups of users, and that collect, represent, and model user…

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  • We’re longing for the one thing the metaverse can’t give us

    [We so often focus on the visual and to a lesser extent the aural senses, but the author of this essay from The New York Times uses vivid and personal examples to remind us how important the sense of touch is to presence experiences. –Matthew] [Image: Credit: Ariel Davis] We’re Longing for the One Thing the Metaverse Can’t Give Us By JoAnna Novak November 26, 2021 When Mark Zuckerberg announced the rebranding of Facebook to Meta late last month in a “founder’s letter,” I was on a video call with my writing group, discussing the tactile joys of our craft…

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  • Job: Open Rank Professor in AR/VR, Media Arts and Social Engagement at Northeastern University

    Call for Applications Open Rank Professor in AR/VR, Media Arts and Social Engagement College of Arts, Media and Design Northeastern University Boston, MA https://careers.hrm.northeastern.edu/en-us/job/508605/open-rank-professor-in-arvr-media-arts-and-social-engagement Complete applications received on or before January 21, 2022 will be guaranteed full consideration. The Department of Art+Design in the College of Arts, Media and Design at Northeastern University invites applications for an open-rank (tenured or tenure-track) position in AR/VR, Media Arts and Social Engagement. We seek interdisciplinary candidates with international records of excellence in critically-engaged research and/or creative practice in virtual reality, augmented reality, mixed reality, and immersive media. Areas of secondary specialization may include…

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  • Using VR and presence for “immersive single-tasking”

    [I strongly endorse the vision of the author of this interesting piece from The New Yorker for a practical and user-friendly technology that uses spatial presence to create a digital version of environments that enhance “immersive single-tasking” work (and I’d add creativity). As he notes five years after first exploring the topic, we’re not there yet but we’re getting closer. –Matthew] [Image: Credit: Illustration by Ben Denzer; Source photographs in animated gif in the original story by Paul Denzer; Stephanie Denzer; Kathleen White; Lily Offit; Akshay Almelkar] Can Virtual Reality Fix the Workplace? The struggle to create a digital alternative…

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