ISPR Presence News

Monthly Archives: October 2021

Call: PHI IMMERSIVE 8 week residency with PHI Studio in Montreal

CALL FOR APPLICATIONS

PHI IMMERSIVE RESIDENCY
PHI Studio (https://phi.ca/en/studio/)
Montreal, Quebec, Canada
January 11th, 2022 to March 5, 2022
https://phi.ca/en/phi-residencies/phi-immersive/

Deadline to apply: November 1, 2021, at 11:59 p.m.

PHI IMMERSIVE RESIDENCY is an eight-week residency with PHI Studio in Montreal, Canada focused on the conceptualization stage of a proposed project. Selected artist(s) will work alongside PHI Studio experts to develop, plan, and prototype an interactive artwork or immersive experience. The selected project will receive personalized support, space, and select resources to develop and elaborate their concept within a broader context and create a prototype to prepare the project for eventual production and financial investment.

LOCATION

Montreal, Quebec

PHI IMMERSIVE RESIDENCY (8 WEEKS)

Call for Proposals: October 4 to November 1, 2021
Q&A Webinar (45 minutes) via Zoom: October 19, 2021, at 10 a.m. EST
Public announcement of the selected artist(s): December 1, 2021
Residency Period: January 11th, 2022 to March 5, 2022

CONTACT

For more information, please contact residence@phi.caread more. “Call: PHI IMMERSIVE 8 week residency with PHI Studio in Montreal”

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Presence after death: What are the ethical boundaries of digital life forever?

[In this Forbes story “a CEO of SalesChoice, a high tech AI software company passionate about ethical AI practices” raises many of the fascinating issues and questions suggested by technologies that create the experience of seeing, hearing and interacting with loved ones and others after they have died. The story covers lots of ground using examples and a personal writing style; visit the original version for the odd but interesting and relevant experience of listening to an AI voice ‘read’ it; for more on this topic see the article “Telepresence after Death” in Presence: Teleoperators and Virtual Environments. –Matthew]

[Image: Digital Resurrection requires ethical boundaries. Credit: GETTY]

What Are The Ethical Boundaries Of Digital Life Forever?

Cindy Gordon, Contributor
CEO, Innovation Leader Passionate about Modernizing via AI

September 26, 2021

Today artificial intelligence (AI) driven digital technologies are giving us new pathways to always have your loved ones with you, 7×24.… read more. “Presence after death: What are the ethical boundaries of digital life forever?”

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Call: “HCI and the Coronavirus Pandemic” issue of Interacting with Computers

Call for Papers

Interacting with Computers Special Issue
Human Computer Interaction and the Coronavirus Pandemic

Editors:
Helen Petrie, University of York
Regina Bernhaupt, Eindhoven University of Technology
Russell Beale, University of Birmingham

Deadline for extended abstracts: 27 October 2021

The coronavirus pandemic has drastically changed the lives of people across the globe. It has affected almost every aspect of our lives including work, education, entertainment, and social life.

For HCI it has had a profound effect on the way we work, in terms of practice, research and education. For many months now many of us have been unable to meet face-to-face with clients, users, and students. This has meant we have had to change the way we work, conduct research and educate the future generations of HCI and UX practitioners, researchers and educators.

But HCI also has a considerable contribution to make to adjusting to life during the pandemic and in a post-pandemic world.… read more. “Call: “HCI and the Coronavirus Pandemic” issue of Interacting with Computers”

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US Army makes headway on Synthetic Training Environment

[Defense News reports on the US Army’s development of, and plans for, an ambitious presence-evoking training system; see the original story for a second image. See also a 2018 ISPR Presence News post. –Matthew]

[Image: Soldiers use the Integrated Visual Augmentation System to train with the Squad Immersive Virtual Trainer. Credit: U.S. Army]

US Army makes headway on Synthetic Training Environment

By Adam Stone
September 30

ARLINGTON, Va. — The first iteration of the Army’s virtual training environment is in the hands of some troops, giving an early glimpse of the tool’s promise to reshape the way soldiers prepare for combat.

The Synthetic Training Environment brings together live and virtual training environments, aiming to deliver accessible exercises that mimic the full complexity of the physical world.

“Training is the one asymmetric advantage that we have over our adversaries,” said Brig.… read more. “US Army makes headway on Synthetic Training Environment”

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Call: COMPSAC 2022 – IEEE Computer Society Conference on Computers, Software and Applications

CALL FOR PAPERS

COMPSAC 2022
IEEE Computer Society Signature Conference on Computers, Software and Applications
Theme: Computers, Software, and Applications in an Uncertain World
June 27 – July 1, 2022
Torino, Italy
https://ieeecompsac.computer.org/2022/

Main conference submissions due: December 30, 2021

[See also specific COMPSAC 2022 Calls including:
EATA: Emerging Advances in Technology & Applications
CELT: Computer Education & Learning Technologies
HCSC: Human Computing & Social Computing
SCH: Smart & Connected Health]

COMPSAC is the IEEE Computer Society Signature Conference on Computers, Software and Applications. It is a major international forum for academia, industry, and government to discuss research results and advancements, emerging challenges, and future trends in computer and software technologies and applications. The theme of COMPSAC 2022 is “Computers, Software, and Applications in an Uncertain World”.

It is clear that we are heading towards an uncertain world catalyzed by the consequences of the COVID-19 pandemic and ongoing political disputes.… read more. “Call: COMPSAC 2022 – IEEE Computer Society Conference on Computers, Software and Applications”

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Study: Virtual reality affects children differently than adults

[A new study conducted at and described in this story from Ecole Polytechnique Fédérale de Lausanne reveals differences in how adults and children are able to interact with virtual reality, and nonmediated, experiences. See the original for a large photo gallery and a 2:46 minute video (also available on YouTube) and find more details in the Scientific Reports article. –Matthew]

[Image: Credit: EPFL / Alain Herzog]

Virtual reality affects children differently than adults

Immersive virtual reality disrupts the child’s default coordination strategy, EPFL scientists show, something that should be taken into account when developing virtual reality rehabilitation protocols for children.

Ecole Polytechnique Fédérale de Lausanne
September 30, 2021

While very little is known on the effects of immersive VR on adults, there is next to no knowledge on the impact of such systems on the sensorimotor abilities of young children.… read more. “Study: Virtual reality affects children differently than adults”

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Call: Ergonomics and Human Factors 2022 International Conference (EHF2022)

Call for Papers

Ergonomics & Human Factors 2022 International Conference
Chartered Institute of Ergonomics & Human Factors
Birmingham, UK and online [see below]
https://conference.ergonomics.org.uk

Submission deadline – long papers: 1 November 2021
Submission deadline – short papers: 14 January 2021

With two days online and two days in-person, EHF2022 will include all that’s best about these two formats.

11-12 April: Engaging and informative lively online sessions attracting a large international audience.
25-26 April: Face to face live lectures, discussion and debate on contemporary topics. Location: Birmingham.

THEMES

EHF2022 will showcase the following themes:

  • Automation
  • Climate change and sustainability
  • Future mobility
  • Healthcare
  • Human factors in practice
  • Neuroergonomics
  • Physical ergonomics
  • Responses to the pandemic

We’ll also be featuring:

  • User Experience: creating a digital world accessible to all.
  • Cross-sector learning: maximising knowledge and experience across domains.

We invite submissions of research, practice, challenges and opportunities covering, but not limited to, these themes.… read more. “Call: Ergonomics and Human Factors 2022 International Conference (EHF2022)”

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One man’s endless hunt for a dopamine rush in virtual reality

[This New York Times story describes the long history of one man’s use of virtual reality, including some intriguing examples of presence experiences and their effects; see the original version for two more images and a short video. –Matthew]

[Image: Wolf Heffelfinger. Credit: Jessica McGlothlin for The New York Times]

One Man’s Endless Hunt for a Dopamine Rush in Virtual Reality

From Burning Man to spaceships, the technology has carried him through a 10-year fascination that delights, disappoints and continues to improve.

By Cade Metz
September 29, 2021

On a recent Thursday evening at the City Life Community Center in Missoula, Mont., Wolf Heffelfinger played laser tag.

Wearing a pair of heavy goggles, he bobbed across the gymnasium, firing faux laser guns with both hands. It was not all that different from any other game of laser tag — except he was playing in virtual reality.… read more. “One man’s endless hunt for a dopamine rush in virtual reality”

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Job: Associate Professor in Immersive Media at UWE Bristol

Call for Applications

Wallscourt Associate Professor – Immersive Media
University of the West of England (UWE)
Bristol, United Kingdom
Salary: Grade I £51,034 – £60,905
Ref: R02722
https://bit.ly/immersiveUWE

Application deadline: October 24th 2021

UWE Bristol is recruiting a Wallscourt Associate Professor – Immersive Media to join the network of researchers within the Digital Cultures Research Centre. This is a full time, permanent post. Overseas candidates are welcome to apply.

The Wallscourt Associate Professor will lead in developing cross-disciplinary research into immersive media, exploring the intersection between creative practice and emerging media technology.

Joining the team at the Digital Cultures Research Centre, candidates will have:

  • A background in research, teaching and publication on evolving media practices, and a research interest in immersion in its broadest sense.
  • The ability to develop and manage research with multiple creative industry and academic partners.
  • A vision for research that responds to the UK Government’s Plan for Growth & innovation strategy across Digital and Creative Industries.
read more. “Job: Associate Professor in Immersive Media at UWE Bristol”
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See the DreamCube, the immersive spectacle that’s like walking into a video game

[The DreamCube is a headset-free presence-evoking technology that updates the earlier Cave Automatic Immersive Environment concept and tech. This Fast Company story provides the details; see the original for six more animations and a 44 second video. For more information and images see the Local Project website. –Matthew]

See the DreamCube, the immersive spectacle that’s like walking into a video game

It’s not sci-fi. The brand has already signed deals with the NBA and Manchester United.

October 1, 2021
By Mark Wilson

The room is dark. On its floor sits a solitary soccer ball.

Suddenly, a glowing halo envelopes the ball. No matter where it’s kicked, the halo follows like sorcery. And then the walls light up, becoming giant screens. That’s when I realize this is no ordinary room. It’s a giant video game.

Imagine Guitar Hero . . . but instead of riffing chords, you kick the soccer ball—and you can kick it as hard as you like, right into the wall of pixels.… read more. “See the DreamCube, the immersive spectacle that’s like walking into a video game”

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