Month: March 2021


  • Call: Ethics and Technology Workshop and Network for Graduate Students

    Call for Abstracts and Participation Ethics and Technology Workshop for Graduate Students April 26th 2021 https://forms.gle/XGYVRGpczFXejb4p7 We are the Graduate Research Group on Ethics and Technology. We are hoping to set up a network supporting graduate research in ethics and technology, beginning with the ‘Ethics and Technology Workshop’ on April 26th. We are welcoming any work-in-progress proposals for the group to discuss together for either this workshop or later events to come. This group is intended to be a relatively informal, meeting place for early stage researchers where we can share our research and make some connections with others who…

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  • Forget Zoom. Microsoft wants you to chat with holograms.

    [Mashable’s story below features a first-person report about a new multi-device mixed reality platform after the company provided a demonstration “specifically meant to show ‘all the core capabilities of Microsoft Mesh: Presence and 3D collaboration.’” See the original story for the four-minute video the author mentions. For more information see the Microsoft Mesh website, the company’s concept video on YouTube, and another first-person report from The Verge (a second story there focuses on a prototype of a new Mesh-enabled iteration of Pokémon Go and includes a video). –Matthew] Forget Zoom. Microsoft wants you to chat with holograms. By Brenda Stolyar…

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  • Call: CHItaly 2021 Interactive Experiences track

    Call for Submissions CHItaly 2021 Interactive Experiences track 11-13 July Bozen-Bolzano (Italy) and online (www) [see note below] CHItaly 2021: https://chitaly2021.inf.unibz.it Interactive Experiences track: https://chitaly2021.inf.unibz.it/interactive_experiences.html Submission deadline: 19th March 2021 NOTE: We are hoping to safely welcome some of you to Bolzano (Italy) in July but, in case it is not possible, online participation will also be available. INTERACTIVE EXPERIENCES CHItaly 2021 Interactive Experiences track is a venue for exploring, representing, and challenging the frontiers of HCI through co-located and distributed interactive experiences. The track welcomes prototypes and installations that demonstrate and question how digital technologies mediate personal, collaborative, and…

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  • Here’s how worried you should be about those Tom Cruise deepfakes

    [A new set of deepfake videos apparently of Tom Cruise have raised new concerns about the rapid evolution of the AI technology. This story from VICE, where the original includes several videos and Tweets, is somewhat reassuring about the pace of that evolution but provides disturbing examples (at the end) of how coverage and discussion about the phenomenon is already causing harm. And a new story in Fortune adds this: “While today’s deepfakes are usually identifiable with careful digital forensic analysis, this process is time-consuming and requires a certain amount of expertise. Researchers are working to create A.I. systems that…

    Read more: Here’s how worried you should be about those Tom Cruise deepfakes
  • Call: Future Technologies Conference 2021

    Call for Papers FTC 2021 – Future Technologies Conference 2021 28-29 October 2021 Vancouver, Canada and/or online [see note below] https://saiconference.com/FTC2021/CallforPapers Submissions due: 15 March 2021 NOTE: In view of the COVID-19 uncertainty, we want to reassure everyone that if travel is not feasible, you will be able to participate online/virtually. The Future Technologies Conference presents the best of current systems research and practice, emphasizing innovation and quantified experience. FTC has emerged as the foremost world-wide gathering of academic researchers, Ph.D. and graduate students, top research think tanks and industry technology developers. Join us for FTC 2021, the world’s pre-eminent…

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  • Camera as social actor: Canon’s cute new Posture Fit camera is like a Pixar character

    [This short story from Digital Camera World describes a new camera that will monitor a computer user’s posture and time sitting while working or playing, and then use “irresistible cuteness” to nudge them toward more healthy behavior. Posture Fit is described in detail at the 24:21 mark in the 32 minute Canon presentation video “Concept Camera Design Story – Form Born from Understanding” on YouTube. It’s hard to imagine not having a medium-as-social-actor presence response to the device. –Matthew] Canon’s cute new camera is like a Pixar character – and it dances on your desk! The Canon Posture Fit uses…

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  • Call: Targeting Environmental Challenges Using Interactive Visual Technology issue of Sustainability Journal

    Call for Papers Targeting Environmental Challenges Using Interactive Visual Technology A special issue of Sustainability Journal https://www.mdpi.com/journal/sustainability/special_issues/environmental_challenges Final deadline for manuscript submissions: 31 March 2021 (manuscripts are reviewed when they are submitted) Environmental concerns have now become global challenges faced by the entire world. Human-centered technologies, tools, and services are, therefore, urgently needed to assist people in dealing with these challenges. Interactive visual technologies can play an important role in helping users to become better aware of environmental issues and challenges, and understand their causes, as well as their socio-economic impacts. As a consequence, users can then take environmentally-conscious and…

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  • I spent two weeks working in VR and now I’m not sure what’s real

    [The phenomenon identified in the title and described at the end of this long piece from Wired in the UK is just a small part of a detailed, thoughtful and entertaining first-person description of the current capabilities, limitations and benefits of working in virtual reality to create spatial and social presence experiences during a pandemic. –Matthew] [Image: Credit: VIVEPORT / KeswickVR / WIRED] I spent two weeks working in VR and now I’m not sure what’s real From scribbling on whiteboards on a beach to replying to emails in outer space, could a VR headset be the answer to WFH…

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  • Call: “Revisiting teaching and games: Mapping out ecosystems of learning” Gamevironments issue

    CALL FOR PAPERS Special Issue of the online journal Gamvironments: Revisiting Teaching and Games: mapping out ecosystems of learning edited by Björn Berg Marklund, Jordan Brady Loewen and Maria Saridaki Deadline for 300-word abstracts 1. April 2021 Games educate us, challenge us, and generate novelty in how we relate to ourselves and each other. They help us learn that failure can be fun and encourage us to explore. Yet, it is worth asking ourselves: when we think about the potential of gameplay for teaching, how can we better consider the ecosystem of unique relationships between players, creators, and those who…

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  • ‘Deep Nostalgia’ can turn old photos of your relatives into moving videos

    [A new technology from the genealogy company MyHeritage not only enhances and colorizes photos but animates faces to seemingly bring people to life, raising many interesting questions about the ethics and evolution of presence. This story is from Gizmodo, where the original includes several examples of what the new Deep Nostalgia feature can do. A press release on the day it launched (February 25) is available from Business Wire, and a blog post on the MyHeritage website features many user reactions after noting that “Over 1 million photos were animated in the first 48 hours alone. Today we expect to…

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