Month: January 2021
-
Call: British Human-Computer Interaction Conference 2021
Published:
Read more: Call: British Human-Computer Interaction Conference 2021Call for Papers 33rd British Human Computer Interaction Conference 19-21 July (Online) – London, UK – University of West London https://hci2021.bcs.org/ Submission deadlines: Full and Position Papers: April 30, 2021 Doctoral Consortium Papers and Workshop Proposals: April 1, 2021 One behalf of the BCS Interaction Specialist group and the Organising committee we are very pleased to announce the general call for papers for this year’s British HCI Conference. The 2021 conference theme is “Post-pandemic HCI – Living Digitally” highlighting current and future efforts for digital innovations in socio-technical systems and related challenges and opportunities. The theme invites to think beyond…
-
Perceiving is believing: How naïve realism influences our perception of everything
Published:
Read more: Perceiving is believing: How naïve realism influences our perception of everything[This new story from Psychology Today links the fundamental idea of perceptual illusions with both the polarization of views about political and other issues and a potentially valuable intervention to reduce it. See the original story for two short videos about optical illusions. Another illusion that I find compelling (and which we just discussed in my Psychological Processing of Media class) is presented and discussed in a 2016 story in The Verge, and for an example of the effects of our perceptions about the world, see “6 Photographers Invited to Photograph 1 Man Reveal the Power of Perspective” from My…
-
Call: ISMAR 2021 – 20th IEEE International Symposium on Mixed and Augmented Reality
Published:
Read more: Call: ISMAR 2021 – 20th IEEE International Symposium on Mixed and Augmented RealityCall for Journal and Conference Papers ISMAR 2021: IEEE International Symposium on Mixed and Augmented Reality October 4-8, 2021 Bari, Italy http://www.ismar20.org ISMAR 2021 Call for Journal Papers ISMAR 2021 Call for Conference Papers (coming soon) As in the past, Call for Posters, Panels, Tutorials, Workshops, etc. will be issued separately. Journal Paper abstracts due: March 7, 2021 Journal Paper submissions due: March 15, 2021 Conference Paper abstracts due: May 24, 2021 Conference Paper submissions due: May 28, 2021 OVERVIEW ISMAR 2021, the premier conference for Augmented Reality (AR) and Mixed Reality (MR) will be held on October 4-8 in…
-
VR has real problems. Here’s how game developers seek to delete them.
Published:
Read more: VR has real problems. Here’s how game developers seek to delete them.[It’s common to point out how designers working in (presence-evoking) emerging media like virtual reality are forced to experiment because there’s no received history outlining which design attributes are most effective for users across individuals, contexts, genres, etc. This Washington Post story explores the process for VR game developers, including what happens when designers break the existing rules. See the original version for three more images and links to related stories. –Matthew] [Image: Credit: Mallory Brangan/The Washington Post] Virtual reality has real problems. Here’s how game developers seek to delete them. By Derek Swinhart January 21, 2021 From a distance,…
-
Call: PRESENCE 2020 (Free) Bonus Session: Exploring Visual Collaboration Platforms
Published:
Read more: Call: PRESENCE 2020 (Free) Bonus Session: Exploring Visual Collaboration PlatformsCall for Participants PRESENCE 2020 Bonus Session: Exploring Visual Collaboration Platforms February 2021 (date TBD) Free and online Deadline for expressions of interest: February 4, 2021 Whether or not you attended the PRESENCE 2020 conference last October, the organizing committee invites you to participate in a free bonus session in which we’ll gather online to explore a handful visual collaboration platforms (including Zoom, Mozilla Hubs and others to be selected) and discuss the strengths and weaknesses of each for evoking spatial and social presence. Aside from the (social) experience itself the goal will be to write a conference or journal…
-
The importance of context: How metaphors affect perceptions of chatbots
Published:
Read more: The importance of context: How metaphors affect perceptions of chatbots[Although they didn’t measure presence directly, this report by a member of a research team at Stanford University’s Institute for Human-Centered AI (HAI) provides a good example of the powerful effects the context of a mediated experience can have on media users’ perceptions and responses. –Matthew] [Image: Microsoft’s Chinese chatbot Xiaoice] How to Build a Likable Chatbot Consumers have consistent personality preferences for their online friends, new research shows. Ranjay Krishna January 11, 2021 A few years ago, Business Insider predicted that 80% of enterprise applications would use chatbots by 2020. Today, the internet is flooded with millions of conversational…
-
Call: Building Bridges and Not Walls: Expanding Human-Machine Communication Connections Within HRI – HRI 2021 workshop
Published:
Read more: Call: Building Bridges and Not Walls: Expanding Human-Machine Communication Connections Within HRI – HRI 2021 workshopCall for Papers Building Bridges and Not Walls: Expanding Human-Machine Communication Connections Within HRI A Virtual Workshop at the 2021 International Conference on Human-Robot Interaction (HRI 2021) March 12, 2021 (Afternoon Session) https://www.combotlabs.org/hmchri2021.html Submission deadline: February 1, 2021 OVERVIEW Sitting at the nexus between HRI and communication studies/science, human-machine communication (HMC) scholarship seeks to blend these perspectives by “building bridges and not walls” (a reference to one of the first communication textbooks that sought to bring similar frameworks together in the 1970s. HMC researchers, often located in media and communication sciences departments, are examining processes of message production and reception,…
-
The Sundance Film Festival makes a giant leap into VR
Published:
Read more: The Sundance Film Festival makes a giant leap into VR[Engadget describes how the largest American independent film festival is moving not just online but to a virtual reality platform, and notes that even after the pandemic ends it’ll likely retain the virtual component. See the original story for seven more images and a teaser video, and for more details start at the Festival page of the Sundance website. –Matthew] The Sundance Film Festival makes a giant leap into VR The legendary film fest is going virtual in more ways than one. By D. Hardawar January 25th, 2021 Like most major events over the last year, the esteemed Sundance Film…
-
Call: “Covid-19: Theatre goes Digital – Provocations” issue of Intl. Journal of Performance Art and Digital Media
Published:
Read more: Call: “Covid-19: Theatre goes Digital – Provocations” issue of Intl. Journal of Performance Art and Digital MediaCall for Papers International Journal of Performance Art and Digital Media IJPADM 2022 Special Issue 18.1: Covid-19: Theatre goes Digital – Provocations. Journal website: https://www.tandfonline.com/toc/rpdm20/current Submission deadline: 31st May 2021 One day, it happened; we were advised to stay at home. To not go out; not go to school; not travel to work; not attend theatres; not visit restaurants and bars; not see friends. Our lives became enclosed in small intimate spaces; and our social exchanges became mediated. Life on the Screen (Turkle 1997) as we have never experienced it before. The impact of Covid-19 on live theatre and performance…
-
Apple’s first headset to be niche precursor to eventual AR glasses
Published:
Read more: Apple’s first headset to be niche precursor to eventual AR glasses[Bloomberg provides this widely cited story about Apple’s progress in developing a VR and AR headset; see the original verison for three more images and a link to a related story. –Matthew] Apple’s First Headset to Be Niche Precursor to Eventual AR Glasses The company’s first major new product category since the Apple Watch faces development hurdles. By Mark Gurman January 21, 2021 Apple Inc.’s first crack at a headset is designed to be a pricey, niche precursor to a more ambitious augmented reality product that will take longer to develop, according to people with knowledge of the matter. The…
-
Call: Emergent Interaction: Complexity, Dynamics and Enaction in HCI (CHI 2021 Workshop)
Published:
Read more: Call: Emergent Interaction: Complexity, Dynamics and Enaction in HCI (CHI 2021 Workshop)Call for Participation Emergent Interaction: Complexity, Dynamics and Enaction in HCI A CHI 2021 Workshop 15th May, 2021 Online https://emergentinteraction.github.io/ IMPORTANT DATES: 31st January 2021 (19:00 GMT): Deadline for workshop position papers (see Call for Participation, above. Submission details coming soon) 21st February 2021: Final workshop acceptances released 15th May 2021: Workshop ORGANISERS: Dan Bennett, Alan Dix, Parisa Eslambolchilar, Feng Feng, Tom Froese, Vassilis Kostakos, Sebastien Lerique, Niels van Berkel ABOUT: Join us to investigate the contribution that approaches from complexity theory, dynamical systems theory, and enactivist cognitive science can make to our understanding of human interaction with technology. There is a…
-
Virtual reality brings new dimension to suicide prevention training
Published:
Read more: Virtual reality brings new dimension to suicide prevention training[In a positive application of presence that could be extended beyond the military, the U.S. Air Force is developing a training tool that uses scenarios experienced within VR to help train airmen to recognize the signs of, and to help prevent, suicide. This story is from the Enid (Oklahoma) News & Eagle. –Matthew] [Image: Credit: U.S. Air Force photo by 1st Lt. Sam Eckholm] Virtual reality brings new dimension to suicide prevention training By Karen Petitt, 375th Air Mobility Wing Public Affairs January 20, 2021 SCOTT AIR FORCE BASE, Ill. — Leaders from across the 375th Air Mobility Wing stepped…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- April 2025 (22)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “Digital Intimacies, Young People and Everyday Life” International Conference
- I tested the AI that calls your elderly parents if you can’t bothered
- Call: 10th Anniversary of Games & Gaming mini-track at HICSS 2026
- DIY haptic controller brings touch typing to virtual reality
- Call: 17th International Symposium on Computer Music Multidisciplinary Research (CMMR 2025)