Month: October 2020


  • ‘Universal law of touch’ will enable new advances in virtual reality

    [This Cosmos report describes more clearly than most press coverage what appears to be an important discovery that will lead to improved haptics in VR, and thereby improved presence. See the story from the University of Birmingham for more information and a 1:56 minute video (also available via YouTube). –Matthew] [Image: Credit: Sebastian Kopp / EyeEm, via Getty Images] The science behind our sense of touch There are some surprising similarities with earthquakes. By Lauren Fuge, science journalist at The Royal Institution of Australia 13 October 2020 European researchers have developed a new universal scaling law for the sense of…

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  • Job: Junior Professorship in Human-Robot Interaction at University of Wurzburg

    Call for Applications Junior Professorship with tenure-track in Human-Robot Interaction Institute for Computer Science University of Würzburg Würzburg, Germany https://www.uni-wuerzburg.de/fileadmin/midas/2020/Ausschreibungen/2020-09-24_Ausschreibung_HRI_en.pdf Application deadline: 4 November 2020 The Faculty of Mathematics and Computer Science of the University of Würzburg has an open tenured position in the Institute for Computer Science starting at the earliest possible date. The junior professorship is to be filled on a temporary basis as a civil servant for an initial period of three years. The temporary civil service relationship is to be extended on probation for a total duration of up to six years. The tenure and appointment…

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  • What keeps virtual reality stuck in the future?

    [For the technology most associated with presence to become more than a niche product after so many years we need clear-eyed evaluations about the remaining barriers like this one in Polygon from a long-time user/observer. –Matthew] The VR revolution has been 5 minutes away for 8 years What keeps virtual reality stuck in the future? By Ben Kuchera October 20, 2020 [Part of the Polygon series “Imagining the Next Future”] Virtual reality is either better than it has ever been, or at least a few years away from mainstream acceptance, depending on who you ask. Both points of view always…

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  • Call: ARCHDESIGN ’21 VIII. International Online Architectural Design Conference

    [Note the several themes related to presence, especially “TRACK 02.2. Digital Age and Contemporary Discussions.” –Matthew] CALL FOR PAPERS VIII. INTERNATIONAL ONLINE ARCHITECTURAL DESIGN CONFERENCE ARCHDESIGN ’21 April 2, 2021 https://www.dakamconferences.org/archdesign Abstract Submission Deadline: December 25, 2020 NOTE: In response to restrictions posed by the Coronavirus pandemic, we change[d] our conferences in 2020 into online events. VIRTUAL Presentation (Live Connection |Pre-recorded video | Short films | Powerpoint Presentation | Written Papers) is now the only presentation category while the new fees are set as 30 Euros for presentation, 20 Euros for Students. ARCHDESIGN ’21 / VIII. International Architectural Design Conference…

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  • Negative bias in virtual falls: How we discovered that VR can profile your personality

    [The new study described in this story from The Conversation is interesting on its own but as the author notes, it brings into focus some of the ethical concerns raised by virtual reality and other immersive, ‘experiential’ media. See the original story for a 2:57 minute video. –Matthew] [Image: View of the virtual environment from perspective of participant. Source: “Assessment of threat and negativity bias in virtual reality” by Christopher Baker, Ralph Pawling & Stephen Fairclough in Scientific Reports.] How we discovered that VR can profile your personality Stephen Fairclough Professor of Psychophysiology in the School of Psychology, Liverpool John Moores University October 15,…

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  • Call: “Information in Interactions between Humans and Machines” for Philosophy and Technology

    Call for Papers Information in Interactions between Humans and Machines Philosophy & Technology Topical Collection Guest Editors: Orsolya Friedrich (FernUniversität in Hagen) Sebastian Schleidgen (FernUniversität in Hagen) Johanna Seifert (FernUniversität in Hagen) Andreas Wolkenstein (Ludwig-Maximilians-Universität München) Deadline for Submissions is: March 31, 2021 TOPICAL COLLECTION DESCRIPTION Current developments in AI-based technologies (especially in machine learning) open up new ways of data and information exchange in Human-Machine Interactions (HMI). As a consequence, the character of HMIs is influenced considerably. This poses challenges on the individual as well as societal level. For instance, some applications of HMI (like self-tracking devices or neurotechnologies)…

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  • Tech Titans’ 5G Challenge winner creating stand-alone, life-like holograms of virtual teachers

    [As reported in the press release below, Dr. Marjorie Zielke has won the Tech Titans’ 5G Challenge with a proposal to develop an Emergent Virtual Teacher Platform (EVTP); she and her team at the Center for Simulation and Synthetic Humans at the University of Texas at Dallas “see a future society of synthetic and real humans working together.” For information about Dr. Zielke’s 2020 NSF grant “to explore how augmented reality can help medical students prepare for interactions with real patients” see the UTD website; the UTD Office of Research website hosts a 52 minute video of a seminar by…

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  • Call: Fourteenth International Conference on e-Learning and Innovative Pedagogies

    CALL FOR PAPERS Fourteenth International Conference on e-Learning & Innovative Pedagogies Online + University of the Aegean, Rhodes, Greece 5–6 May 2021 Format: A mix of live, pre-recorded, and in person (at scale that’s allowed) presentations and social interaction spaces. https://ubi-learn.com/rhodesconference2021 Regular Proposal Deadline:  5 February 2021 Late Proposal Deadline:  5 April 2021 A BLENDED CONFERENCE To support the range of options, and flexibility needed in our current climate, we will offer a blended conference experience. You do not need to commit either to a place-based or virtual presentation at the time of submission. You can present both ways or…

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  • US Army testing augmented reality goggles for dogs

    [It’s not clear whether dogs wearing augmented reality goggles experience superimposed visual elements as part of their nonmediated reality but the project reported in this story from APG News suggests that both dog and human handler using the technology may experience spatial, and social, presence. The original story includes a second image. See also the August 2020 ISPR Presence News post “US Army robo-teammate can detect, share 3-D changes in real-time using AR.” –Matthew] Augmented Reality Dog Goggles Could Help Protect Soldiers By CCDC Army Research Laboratory October 14, 2020 RESEARCH TRIANGLE PARK, N.C. — Military working dogs often scout…

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  • Amazon launches AR app that works with QR codes on its boxes

    [Here’s a story from TechCrunch about Amazon’s new use of augmented reality, just in time for Halloween. See the original version for more pictures and a 38 second video (also available on YouTube), and a related ISPR Presence News post about Amazon’s “Distance Assistant” AR that helps warehouse workers stay socially distant. –Matthew] Amazon launches an AR app that works with new QR codes on its boxes Sarah Perez October 12, 2020 Amazon has quietly launched a new augmented reality application that works with QR codes on the company’s shipping boxes to create “interactive, shareable” AR experiences. Called simply “Amazon…

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  • ISPR News / Call: PRESENCE 2020 program and (free) registration

    [The PRESENCE 2020 conference is coming up next Friday, October 23. We’ll be completely online for obvious reasons but we’ll do everything possible to retain the informal, social nature of the in-person PRESENCE conferences. And because it’s online it’ll be completely free. The program for the day-long event is below, and you can register here. If you have any questions or concerns about the conference please e-mail me (lombard@temple.edu). We’re looking forward to “being with” many of you next week! –Matthew, on behalf of the organizing committee] PRESENCE 2020 18th conference of the International Society for Presence Research (ISPR) Online…

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  • Call: GamiFIN 2021: 5th Annual International GamiFIN Conference

    Call for Papers GamiFIN 2021 5th Annual International GamiFIN Conference 2021 (hybrid event) April 7-10, 2021 Levi, Lapland, Finland [see note below] Conference website: http://gamifinconference.com/ Full CFP: https://gamifinconference.com/cfp2021/ Deadline for full papers: November 15, 2020 Deadline for posters and doctoral consortium submissions: January 17, 2021 NOTE: Due to the global COVID-19 situation, the event is planned to be hosted as a hybrid event and will allow live participation and online attendance and presentations. IMPORTANT DATES November 15, 2020: Submissions deadline for full papers January 10, 2021: Notifications of acceptance sent to authors of papers January 17, 2021: Submissions deadline for…

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