ISPR Presence News

Monthly Archives: October 2020

US Army testing augmented reality goggles for dogs

[It’s not clear whether dogs wearing augmented reality goggles experience superimposed visual elements as part of their nonmediated reality but the project reported in this story from APG News suggests that both dog and human handler using the technology may experience spatial, and social, presence. The original story includes a second image. See also the August 2020 ISPR Presence News post “US Army robo-teammate can detect, share 3-D changes in real-time using AR.” –Matthew]

Augmented Reality Dog Goggles Could Help Protect Soldiers

By CCDC Army Research Laboratory
October 14, 2020

RESEARCH TRIANGLE PARK, N.C. — Military working dogs often scout areas for explosive devices and hazardous materials and assist in rescue operations, but giving dogs the necessary commands to perform these missions can put Soldiers in harm’s way. Augmented reality may change that.

Through a project funded by the Small Business Innovation Research program and managed by the Army Research Office, an element of the U.S.… read more. “US Army testing augmented reality goggles for dogs”

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Amazon launches AR app that works with QR codes on its boxes

[Here’s a story from TechCrunch about Amazon’s new use of augmented reality, just in time for Halloween. See the original version for more pictures and a 38 second video (also available on YouTube), and a related ISPR Presence News post about Amazon’s “Distance Assistant” AR that helps warehouse workers stay socially distant. –Matthew]

Amazon launches an AR app that works with new QR codes on its boxes

Sarah Perez
October 12, 2020

Amazon has quietly launched a new augmented reality application that works with QR codes on the company’s shipping boxes to create “interactive, shareable” AR experiences. Called simply “Amazon Augmented Reality,” the retailer describes the app as a “fun way to reuse your Amazon boxes until you’re ready to drop them in the recycling bin.”

As shown in the App Store’s screenshots of the new app, different Amazon boxes will offer unique activities for the AR experience.… read more. “Amazon launches AR app that works with QR codes on its boxes”

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ISPR News / Call: PRESENCE 2020 program and (free) registration

[The PRESENCE 2020 conference is coming up next Friday, October 23. We’ll be completely online for obvious reasons but we’ll do everything possible to retain the informal, social nature of the in-person PRESENCE conferences. And because it’s online it’ll be completely free. The program for the day-long event is below, and you can register here. If you have any questions or concerns about the conference please e-mail me (lombard@temple.edu). We’re looking forward to “being with” many of you next week!

–Matthew, on behalf of the organizing committee]

PRESENCE 2020
18th conference of the International Society for Presence Research (ISPR)
Online + Synchronous
October 23, 2020
https://ispr.info/presence-2020
Call for Papers in pdf format

REGISTER HERE

Conference theme: Presence during and after the pandemic

The 18th PRESENCE conference will take place as a one-day, single-track online conference.
The 19th PRESENCE conference will take place next fall 2021, hopefully in Orlando, the location originally planned for this year.read more. “ISPR News / Call: PRESENCE 2020 program and (free) registration”

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Call: GamiFIN 2021: 5th Annual International GamiFIN Conference

Call for Papers

GamiFIN 2021
5th Annual International GamiFIN Conference 2021 (hybrid event)
April 7-10, 2021
Levi, Lapland, Finland [see note below]
Conference website: http://gamifinconference.com/
Full CFP: https://gamifinconference.com/cfp2021/

Deadline for full papers: November 15, 2020
Deadline for posters and doctoral consortium submissions: January 17, 2021

NOTE: Due to the global COVID-19 situation, the event is planned to be hosted as a hybrid event and will allow live participation and online attendance and presentations.

IMPORTANT DATES

  • November 15, 2020: Submissions deadline for full papers
  • January 10, 2021: Notifications of acceptance sent to authors of papers
  • January 17, 2021: Submissions deadline for posters and doctoral consortium
  • January 31, 2021: Deadline for camera-ready full papers
  • January 31, 2021: Notification of acceptance for posters and doctoral consortium
  • February 28, 2021: Registration deadline for all presenters
  • April 7-10, 2021: Conference

THEMES

Gamification is a multi-faceted phenomenon that affects many domains of human life.… read more. “Call: GamiFIN 2021: 5th Annual International GamiFIN Conference”

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C-Face earphone tracks facial expressions, even with a face mask

[The invention described in this story from the Cornell Chronicle has clear potential to improve social presence during mediated communication, especially with the limitations imposed by the pandemic. For more details and demonstrations, see the 4:22 minute video in the original story (it’s also on YouTube). –Matthew]

[Image: Captured video of a user’s facial expression (left), with a 3D model predicted by C-Face.]

Earphone tracks facial expressions, even with a face mask

By Melanie Lefkowitz
October 12, 2020

Cornell researchers have invented an earphone that can continuously track full facial expressions by observing the contour of the cheeks – and can then translate expressions into emojis or silent speech commands.

With the ear-mounted device, called C-Face, users could express emotions to online collaborators without holding cameras in front of their faces – an especially useful communication tool as much of the world engages in remote work or learning.… read more. “C-Face earphone tracks facial expressions, even with a face mask”

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Call: 17th Annual Australasian Interactive Entertainment Conference (IE 2021)

CALL FOR PAPERS

17th Annual Australasian Interactive Entertainment Conference (IE 2021)
ONLINE (hosted by University of Otago, Dunedin, New Zealand)
February 1-5, 2021
http://current.ieconference.org/

Paper submission: November 15, 2020
Author notification: December 5, 2020
Camera-ready full papers: 15 December, 2020

Submissions: through EasyChair at https://easychair.org/my/conference?conf=acsw2021
Past Years’ Proceedings (through the ACM Digital Library): http://ieconference.org/

BRIEF:

It has been a very unique year for everyone. But one thing that has remained consistent – the world’s love of games, virtual/augmented reality, interactive film and broadcasting, eSports, and the expansive communities and cultures surrounding all forms of digital interactive entertainment.

Please join us for this year’s online event. Reflect on the year that has been, discuss the future of technology, and celebrate the emerging trends in global remote engagement in entertainment, education, health, politics, and so much more.

Interactive Entertainment is one of Australasia’s longest running games and digital entertainment conferences.… read more. “Call: 17th Annual Australasian Interactive Entertainment Conference (IE 2021)”

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VR software allows researchers to ‘walk’ inside and analyze individual cells

[Researchers at Cambridge University collaborating with a 3D image analysis software company, have created software that lets users explore super-resolution microcopy data in virtual reality. This passage particularly struck me:

“Anoushka Handa – a PhD student from Lee’s group – used the software to image an immune cell taken from her own blood, and then stood inside her own cell in virtual reality. ‘It’s incredible – it gives you an entirely different perspective on your work,’ she said.”

For more information and a 5:07 minute walk-through video (also available via YouTube), see the LUME VR website. –Matthew]

[Image: DBScan analysis being performed on a mature neuron in a typical vLUME workspace. Credit: Alexandre Kitching]

Virtual reality software which allows researchers to ‘walk’ inside and analyse individual cells could be used to understand fundamental problems in biology and develop new treatments for disease.read more. “VR software allows researchers to ‘walk’ inside and analyze individual cells”

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Call: Alt.HRI at HRI 2021

Call for Papers

Alt.HRI at HRI 2021
Boulder, Colorado USA [and online]
March 08-11
https://humanrobotinteraction.org/2021/alt-hri/

Submission deadline: 30th November 2020

NOTE: Due to the ongoing pandemic, the HRI 2021 conference is currently being planned as a hybrid between an online and in-person conference. However, the organizing committee will continue to monitor the situation and the conference may switch to a fully virtual format if necessary. More information about the final conference format will be communicated in January 2021.

HRI 2021 is the 16th annual conference for basic and applied human-robot interaction research. Researchers from across the world present their best work to HRI to exchange ideas about the theory, technology, data, and science furthering the state-of-the-art in human-robot interaction.

The theme of this year for HRI’21 is “Bolder HRI”. Consequently, Alt.HRI aims to be even bolder, i.e. “Bolder Square.” Alt.HRI track is looking for the most audacious, creative and thought-provoking ideas supported by rigorous research that does not fit elsewhere.… read more. “Call: Alt.HRI at HRI 2021”

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Fox TV’s “neXt” explores AI gone wrong; network hires AI to write, edit and score trailer

[It’s often enlightening to see how various types of presence phenomena are dramatized in movies and television programs (e.g., the Telepresence in Media Environments project). A new 10-episode Fox TV event series that debuted last week is the latest example. The Chicago Sun-Times review below begins with the familiar example of a child speaking with (a fictional version of) Alexa that takes a creepy turn. For more information about the thinking behind the show see an interview with its creator from CBR.

In an intriguing related development, Fox hired a “tech-focused creative shop” to develop an AI that then created a trailer for the show; here’s an excerpt of coverage in Adweek (registration required), which also includes both the AI-created and a human-created trailer:

“To market its new series about an evil artificial intelligence creation threatening society, Fox commissioned a trailer created by—an actual AI.… read more. “Fox TV’s “neXt” explores AI gone wrong; network hires AI to write, edit and score trailer”

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Call: “Metaphors for Human-Robot Interactions” Workshop at ICSR 2020

Call for Papers

“Metaphors for Human-Robot Interactions” Workshop
At the 12th International Conference on Social Robotics (ICSR 2020)
November 14-16, 2020
Online
https://robotmetaphors.com/

DEADLINES

Submission deadline: 16 October 2020
Notification of acceptance: 30 October 2020
Camera-ready version: 6 November 2020
Workshop date: November 2020, day TBD (half-day workshop).

Only accepted participants are eligible to attend the workshop.

ABOUT THIS WORKSHOP

Until now, most approaches in Human-Robot Interaction (HRI) were centered around a single metaphor, striving towards a human-like, utilitarian, can-do-it-all robot. While this strategy has advantages, it also places unrealistic expectations for robots, which frequently result in disappointment when interacting with them. In this workshop, we call for exploring alternative designs for social robots to cultivate new perspectives on robots, outside the existing norms. Alternative metaphors have been previously successful in breaking through fixation and bringing novel design and products. Furthermore, metaphors can serve as a vessel to wider societal imaginaries of technology and progress.… read more. “Call: “Metaphors for Human-Robot Interactions” Workshop at ICSR 2020”

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