ISPR Presence News

Monthly Archives: September 2020

Call: “The Social, Moral and Political Impact of Virtual Technology” online workshop

Call for Applications

Two-day international workshop on ‘The Social, Moral and Political Impact of Virtual Technology
22nd-23rd January 2021
Online

Submission deadline: 31st October 2020

This is a Call for Applications for a two-day international workshop on ‘The Social, Moral and Political Impact of Virtual Technology’, to be held fully online the 22nd-23rd January 2021, roughly 10:00-18:00 each day Chilean time.

In the third and final workshop on virtuality, this one will concentrate on some of the concrete social, moral and political impacts of virtual technology, now and going forward. With the high rise and influence of recent virtual technologies (such as social media and online gaming, as well as new virtual, augmented and mixed reality (VR, AR and MR respectively) technologies), understanding their various societal and other influences and effects is becoming increasingly pressing. With this in mind, abstracts (300-500 words) are welcome which seek to address any concrete social, ethical or political impact of a type (or types) of virtual technology.… read more. “Call: “The Social, Moral and Political Impact of Virtual Technology” online workshop”

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Two projects recreate Mayflower for 400th anniversary of sailing

[The two stories below, from Auganix and Business Up North, describe different efforts to use presence-evoking technology to recreate aspects of the sailing of the English ship Mayflower from England to the New World in 1620 to commemorate the 400th anniversary of the iconic journey. –Matthew]

University of Birmingham team creates Virtual Reality reconstruction of the Mayflower pilgrim vessel for 400th anniversary of sailing

September 16, 2020
By Sam Sprigg, Managing Editor

Experts from the University of Birmingham have developed a virtual reality (VR) reconstruction of the Mayflower, one of the earliest pilgrim vessels and a cultural icon in the history of the United States, that will mark the 400th anniversary of the Pilgrim Fathers setting sail for America.

The Virtual Mayflower project recreates the Barbican Harbour area in Plymouth in the 1620s – allowing VR users to board a small boat at the original site of the Mayflower Steps before taking a short journey out to the ship and experience passengers and crew preparing to set sail.… read more. “Two projects recreate Mayflower for 400th anniversary of sailing”

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Call: Trust in home: Rethinking interface design in the Internet of Things (THRIDI*) design workshop

Call for Participants

Trust in home: Rethinking interface design in the Internet of Things (THRIDI*) design workshop
19-20 November, 2020
Online
https://www.brunel.ac.uk/research/Projects/Trust-in-home-rethinking-interface-design-in-the-Internet-of-Things

Call closes: October 15
Participant selection: November 1

We would like to invite colleagues from all career stages (including PhD students) and all relevant fields (IoT, security, HCI, design, sociology, law, etc) for a two-day online design workshop “Trust in home: rethinking interface design in the Internet of Things (THRIDI)” on 19-20 November. The idea is to identify some of the gaps in design and regulation of UI for IoT technologies by co-designing the solutions for a range of hypothetical use cases in groups, which would hopefully lead to future research collaborations with colleagues from different disciplinary backgrounds.

IoT systems in smart homes present several privacy challenges. While GDPR creates a general duty for data controllers to implement privacy by default and privacy by design, this obligation requires taking into account the state-of-the-art.… read more. “Call: Trust in home: Rethinking interface design in the Internet of Things (THRIDI*) design workshop”

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Why digital cameras, or any cameras, or your own eyes, don’t reveal unfiltered reality

[We usually assume that photographs, especially modern high-resolution ones, reveal reality and are therefore most likely to evoke presence, but as Ian Bogost points out in The Atlantic, cameras “’make’ images—they don’t ‘capture’ them”; of course the same can be said of our sensory and perceptual apparatus, adding another layer of differences between what exists and what we see (particularly significant ones for those of us with limited vision). It’s only in extreme cases like the many wildfires in California and other West Coast states that the limitations of photographic technology break our normal experience of presence with technology-generated images. For two more examples, see the original version of the story below. –Matthew]

Your Phone Wasn’t Built for the Apocalypse

Why the orange sky looks gray

September 11, 2020
By Ian Bogost, contributing writer at The Atlantic and the Ivan Allen College Distinguished Chair in Media Studies at the Georgia Institute of Technology.… read more. “Why digital cameras, or any cameras, or your own eyes, don’t reveal unfiltered reality”

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Call: Methodologies of Sonic Thinking (between Artistic Research and Phenomenology)

CALL FOR PAPERS:

Methodologies of Sonic Thinking (between Artistic Research and Phenomenology)
November 23 – 25, 2020
Ústí nad Labem, Czech Republic

Keynote speaker: Bernd Herzogenrath (Goethe-Universität Frankfurt, Germany)
Main organizer: Martin Nitsche (CAS Institute of Philosophy, Prague, CZ)

Deadline for submission of abstracts: October 8, 2020

Human reasoning (incl. philosophy, language, arts, politics, leisure, etc.) is predominantly built on visual experience. Sonic thinking (a term that is gaining attention thanks to the volume edited in 2017 by our keynote speaker, Bernd Herzogenrath) challenges the primacy of visual and claims that human thinking should be transformed according to aural experience. Sonic research investigates our experience of sounds, music, rhythms, resonances, noises, and other sonic phenomena in order to describe configurations of human sense, which offer an alternative conception of human understanding to those maintained visually.

The conference aims to reflect upon sonic thinking as a specific way of research.… read more. “Call: Methodologies of Sonic Thinking (between Artistic Research and Phenomenology)”

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Ultimate presence: Does Trump presidency mean we’re in the Matrix?

[When Donald Trump was elected President in 2016 some of us mused that it represented support for the Simulation Argument, that unknown creators of our simulated world had thrown a disruption into the plot for research or entertainment purposes. In the context of the 2020 election amid numerous crises the CounterPunch column below revisits that idea with colorful political rhetoric. As with inverse presence, where the nonmediated seems mediated, it seems likely that these questions about the nature of reality are more prevalent when events and experiences are either unusually negative and disturbing or positive and beautiful. For more on this general topic, see a story from SyFy responding to an essay in The Guardian written by an AI “to convince us robots come in peace,” and a Universe Today story about the Planetarium Hypothesis that holds that “the reason we are not [finding evidence of] aliens is that humanity is in a simulation, and the aliens are the ones running it!” –Matthew]

[Image: Source: The Independent]

Trump 2.0: The Red Pill or the Blue Pill?read more. “Ultimate presence: Does Trump presidency mean we’re in the Matrix?”

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Call: “Mediatization of everyday life: Media and love – transformation of emotions and relationships” free online workshop

Call for Papers

Towards development of mediatization research IV
Mediatization of everyday life: Media and love – transformation of emotions and relationships
Workshop with Mark Deuze, Department of Media Studies at the University of Amsterdam
16 November 2020
Online
https://acadeuro.wroclaw.pl/event/towards-development-of-mediatization-research-iv/

Submission of proposed topic and 5 sentence description: September 15, 2020

All researchers of mediatization are cordially invited to submit their proposals for the closed workshop Towards development of mediatization research IV organized by the Institute of Social Communication and Media Science, Maria Skłodowska-Curie University in Lublin, Poland and Academia Europaea Wrocław Knowledge Hub.

The workshop will take place online on 16 November 2020 and it will be led by Professor Mark Deuze of the Department of Media Studies at the University of Amsterdam.

The title of this year’s edition is: Mediatization of everyday life: Media and love – transformation of emotions and relationships.… read more. “Call: “Mediatization of everyday life: Media and love – transformation of emotions and relationships” free online workshop”

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Hands-on classes at a distance and the emerging virtual future

[This column from Inside Higher Ed states that we are entering the “Fourth Industrial Revolution…, a way of describing the blurring of boundaries between the physical, digital, and biological worlds,” a movement “from the information age to the experience age.” And it argues that higher education needs to keep up. For specific examples of institutions and people meeting that challenge see the EdTech Magazine story that contains the “experience age” quote, as well as related stories from The Hill and Vox. –Matthew]

[Image: With 100 headsets, Colorado State University’s virtual reality space provides both immersion and interaction. Source: EdTech Magazine]

Hands-on Classes at a Distance and the Emerging Virtual Future

The rush to remote learning this year has prompted concern and a flurry of work-arounds to meet the needs of hands-on classes and curricula.

By Ray Schroeder
September 9, 2020

As much of the curriculum has moved online, faculty members and instructional designers have adapted content delivery methods and modes to meet analogous learning outcomes through online media.… read more. “Hands-on classes at a distance and the emerging virtual future”

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Call: The Art of Being Inhuman: A Global Inclusive Interdisciplinary Conference

[Note that presence-evoking technologies can be used to both encourage and discourage the ‘inhuman’ impulses explored in this conference. –Matthew]

Call for Contributions

The Art of Being Inhuman
A Global Inclusive Interdisciplinary Conference
Friday 16th April 2021 – Saturday 17th April 2021
Vienna, Austria
https://www.progressiveconnexions.net/series/interdisciplinary-perspectives/social-values/being-inhuman/conferences/

Submission deadline: Friday 2nd October 2020

The global novel coronavirus (Covid-19) pandemic has transformed the world as we know it, seemingly overnight. Every passing day bears witness to the best and the worst of humankind as we grapple with not only the health crisis, but also its reverberating impacts on every facet of society. We have seen countless examples of kindness, bravery and sacrifice among those who have done their part to assist their communities in stopping the spread of Covid-19. At the same time, displays of selfishness, greed and hateful behaviour of individuals and groups have punctuated the story of the world’s battle with Covid-19 with reminders of how truly awful people can be to one another.… read more. “Call: The Art of Being Inhuman: A Global Inclusive Interdisciplinary Conference”

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Listen and be transported to woodlands around the world with this forest soundmap

[The project described in this story from Treehugger is about “the world’s first-ever forest soundmap,”a presence-evoking audio experience many of us can really use right now. Coverage from the Kottke.org blog suggests the reader “[s]ee also the work of Gordon Hempton, who is trying to capture the sounds of the very few places left in the world without human noise”; that link leads to an earlier post titled “Silence Is the Presence of Everything.” And my hometown newspaper, The Philadelphia Inquirer, has a related story about TrailOff, [a] soon-to-launch free app that offers GPS-activated audio storytelling for 10 trails in the region.” One of the creators is quoted in it saying, “You know that thing that happens when you’re walking around a city listening to music and it sort of feels like your story mingles with the world?… read more. “Listen and be transported to woodlands around the world with this forest soundmap”

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