Month: July 2020
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Call: Storytelling and the Body – 2nd Global Inclusive Conference
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Read more: Call: Storytelling and the Body – 2nd Global Inclusive ConferenceCall for Contributions and Participation Storytelling and the Body 2nd Global Inclusive Conference Friday 12th March 2021 – Saturday 13th March 2021 Lisbon, Portugal http://www.progressiveconnexions.net/interdisciplinary-projects/storytelling/storytelling-and-the-body/conferences/ 300 word proposals, presentations, abstracts and other forms of contribution and participation should be submitted by Friday 4th September 2020 NOTE: Due to the postponement of this event in relation to the Covid pandemic, we are delighted to be able to unexpectedly reopen the Call for Submissions for the newly rescheduled dates. Bodies of all kinds surround us. Glamorous bodies, modified bodies, healthy or unhealthy bodies, engineered bodies, trafficked bodies, in/visible bodies, dismembered bodies, persecuted…
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Presence and inverse presence: VR tour of Sir Edumund Hillary’s Antarctica base launched by NZ PM
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Read more: Presence and inverse presence: VR tour of Sir Edumund Hillary’s Antarctica base launched by NZ PM[This story from STUFF describes a new virtual tour that provides the public with a first-person experience of a distant heritage site and it also includes an interesting example of inverse presence, where an experience not mediated by technology is perceived as mediated. See the original story for 7 more images and a 41 second video. For more information, including a different 2:31 minute video, see the Antarctic Heritage Trust website. And for a 1:53 minute news report see 1 News. –Matthew] [Image: Sir Edmund Hillary’s grandson Alexander Hillary with Prime Minister Jacinda Ardern. Credit: Abigail Dougherty/STUFF] Hillary’s Hut: Virtual…
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Call: “God(s) and the Digital” issue of Journal for Religion and Transformation in Contemporary Society
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Read more: Call: “God(s) and the Digital” issue of Journal for Religion and Transformation in Contemporary SocietyCall for Papers God(s) and the Digital. Theological Perspectives and Religious Metaphors. Journal for Religion and Transformation in Contemporary Society (JRAT) ed. by Gemma Serrano and Alessandro De Cesaris https://www.religionandtransformation.at/fileadmin/user_upload/p_religions_transformation/J-RaT/Call_for_papers_-_God_s__and_the_Digital.pdf Proposals due by September 30th, 2020 The Interdisciplinary “Journal for Religion and Transformation in Contemporary Society” (JRAT) is an interdisciplinary, international, online open-access journal with a double-blind peer-review process. It was established in 2015, since 2019 it is published with BRILL. Every issue has a distinct thematic focus which is approached from different disciplines. The journal aims at investigating the contribution of religions to the cultural, political, juridical, and aesthetic…
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Art galleries and fairs are turning to virtual reality to connect with collectors
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Read more: Art galleries and fairs are turning to virtual reality to connect with collectors[This story from Artsy reports on how the pandemic has encouraged new uses of presence-evoking technologies for viewing and purchasing high-end art; see the original version of the story for 11 more images. –Matthew] [Image: ArtLab, in software installation view of Ellen Gallagher’s DeLuxe, 2004-05, and Mark Bradford’s Chicago, 2019, created in HWVR. Credit: Copyright held by the artists. Courtesy of the artists and Hauser & Wirth.] Galleries and Fairs Are Turning to Virtual Reality to Connect with Collectors Justin Kamp July 29, 2020 In the months since COVID-19 shut down most traditional in-person avenues for viewing and purchasing art,…
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Call: “Augmenting Space: The role of immersive technologies in future cities” for IxD&A Journal
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Read more: Call: “Augmenting Space: The role of immersive technologies in future cities” for IxD&A JournalCall for Papers Special Issue on Augmenting Space: The role of immersive technologies in future cities to be published at the Interaction Design and Architecture(s) Journal (IxD&A) (ISSN 1826-9745, eISSN 2283-2998) IxD&A implements the Gold Open Access (OA) road to its contents with no charge to the authors (submission & paper processing). Help us in improving the quality of the editorial process and of the journal, please donate: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7CQ3GKSSG http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call46fs Guest Editors: Callum Parker, The University of Sydney, Australia Soojeong Yoo, The University of Sydney, Australia Waldemar Jenek, Queensland University of Technology, Australia Youngho Lee, Mokpo National University, South Korea…
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WHO uses AI-based digital health worker Florence to help people quit smoking
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Read more: WHO uses AI-based digital health worker Florence to help people quit smoking[NZBusiness describes a promising application of technology that can create social presence with a virtual person to help people quit smoking (note there are links to two videos at the end). Co-founder and chief business officer of the New Zealand company that created the technology, Greg Cross, comments further in other coverage: From NZHub: “We would call Florence a digital person,” Greg Cross, co-founder of Soul Machines, told Morning Report. “She’s a CGI creation just as we see in the movies, but what’s unique about Florence and other digital people like her is she is … autonomously animated by a…
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Roomality: Window and wall-sized virtual reality without goggles or headsets
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Read more: Roomality: Window and wall-sized virtual reality without goggles or headsets[A modern version of wall murals (e.g., those sold by wall26), Roomality’s virtual windows and walls use 3D and AI to create a compelling presence illusion without obtrusive headsets or even glasses. This story is from The Irish Times, where it includes a 1:41 minute video (also available via YouTube) and two more images. For more information, including a second video (also on YouTube), see the company’s website. –Matthew] Irish entrepreneur promises VR experience without goggles or headsets John Moore’s Roomality is developing ‘virtual windows’ solution By Charlie Taylor July 21, 2020 Tech entrepreneur John Moore, who sold his former…
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Call / ISPR News: PRESENCE 2020 submission deadline extended to August 20
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Read more: Call / ISPR News: PRESENCE 2020 submission deadline extended to August 20[The deadline for PRESENCE 2020 submissions has been extended to August 20 – the updated Call for Papers is below; please consider submitting your work (or just attending)… –Matthew] CALL FOR PAPERS PRESENCE 2020 18th conference of the International Society for Presence Research (ISPR) Online + Synchronous October 23, 2020 https://ispr.info/call-presence-2020 This Call for Papers in pdf format Conference theme: Presence during and after the pandemic The 18th PRESENCE conference will take place as a one-day, fast-track online conference. All presence topics are also welcome but submissions related to early phase projects, papers, and studies about the impacts of the…
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Call: “Experimental and Integrative Approaches to Robo-ethics” issue of IJSR
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Read more: Call: “Experimental and Integrative Approaches to Robo-ethics” issue of IJSRCALL FOR PAPERS Special Issue: “Experimental and Integrative Approaches to Robo-ethics” International Journal of Social Robotics (Springer; Impact Factor 2.516 in 2019) Journal website: https://www.springer.com/journal/12369 Manuscript submission due date: 28 February 2021 AIM OF THE ISSUE: The development and diffusion of social robots gives increasingly rise to ethical and legal concerns related to, e.g., responsibility assignments in cooperative tasks, implementation of moral rules in robots, possible dual uses and misuses of artificial agents, unintended modifications of social, cognitive, emotive and communication abilities in humans interacting with robots. The urgency of developing effective ethical inquiries related to these issues leads specialists…
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Promise and peril: Sonantic’s emotional AI voices
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Read more: Promise and peril: Sonantic’s emotional AI voices[This short piece from PC Gamer nicely captures both prospective benefits and significant concerns about a future saturated with presence experiences, focused in this case on a new AI-driven text-to-speech technology that creates compelling illusions. The original story includes the 4:25 minute video it describes, and the video is also available on YouTube and on Sonantic’s website. More information is in stories from Yahoo! News and The Times (the latter behind a subscriber firewall). –Matthew] Oh good, someone invented the ‘first AI capable of crying’ A company has created a text-to-speech technology that doesn’t just read words, it simulates an…
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Job: Associate Director, Center for Immersive Experiences at Penn State University
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Read more: Job: Associate Director, Center for Immersive Experiences at Penn State UniversityCall for Applications: Associate Director, Center for Immersive Experiences Pennsylvania State University University Park Campus https://psu.wd1.myworkdayjobs.com/en-US/PSU_Academic/job/University-Park-Campus/Associate-Director–Center-for-Immersive-Experiences_REQ_0000004529-1 Review of applications will be begin September 1, 2020 JOB DESCRIPTION AND POSITION REQUIREMENTS: Penn State’s Center for Immersive Experiences (CIE; immersive.psu.edu) is seeking to fill the position of associate director. CIE is a Penn State signature initiative with university-wide participation of 12 colleges and research units and is an affiliated center of the Institute for Computational and Data Science (ICDS). The Associate Director will be appointed as an Assistant/Associate Research Professor based upon experience and is expected to have their faculty home in…
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Adding virtual baseball (and other) audience members during a pandemic
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Read more: Adding virtual baseball (and other) audience members during a pandemic[Social distancing requirements are leading producers of sports coverage – and many others – to get creative in simulating missing audience members. This story from Variety describes how Major League Baseball is addressing the issue with digital fans (see the original version for a 19 second video). SB Nation’s coverage (“The uncanny valley is full of Fox Sports’ virtual baseball fans”) characterizes it this way: “In order to make the return of baseball feel more ‘alive’ on TV, Fox is adding full stadiums of virtual baseball fans that cheer and boo along with the action. It’s a means to make…
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