Call: “Augmenting Space: The role of immersive technologies in future cities” for IxD&A Journal

Call for Papers

Special Issue on
Augmenting Space: The role of immersive technologies in future cities

to be published at the
Interaction Design and Architecture(s) Journal (IxD&A)

(ISSN 1826-9745, eISSN 2283-2998)

IxD&A implements the Gold Open Access (OA) road to its contents with no charge to the authors (submission & paper processing). Help us in improving the quality of the editorial process and of the journal, please donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7CQ3GKSSG

http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call46fs

Guest Editors:

  • Callum Parker, The University of Sydney, Australia
  • Soojeong Yoo, The University of Sydney, Australia
  • Waldemar Jenek, Queensland University of Technology, Australia
  • Youngho Lee, Mokpo National University, South Korea

Important dates:

  • Deadline: September 3, 2020 (extended)
  • Notification to the authors: October 15, 2020
  • Camera ready paper: November 10, 2020
  • Publication of the special issue: end of November, 2020

OVERVIEW

As digital technologies are advancing, contemporary interactions within cities are beginning to emerge. These interactions are commonly enabled through sensors to implicitly automate manual processes, such as turning on lights or walking up stairs. However, cities were not necessarily built from the ground up to be smart, rather they are gradually becoming smarter over time as technology becomes more extensible and embedded within them. These digital technologies create information layers that exist over the physical space, resulting in the space being filled with dynamically changing information, thus augmenting the space. Augmented reality (AR) is one such technology that has recently seen a lot of development in this area and is only now starting to become more viable as hardware and computer vision algorithms have caught up. Films such as Minority Report (2002), Ghost in the Shell (2016), and Blade Runner (2017) have predicted AR’s future emergence in public spaces and cities. These films featured AR advertising and information holograms in public spaces, enabled by smart contact lenses and holograms. Currently however, AR has been introduced to public spaces in a number of interesting ways. For instance, Pokemon GO became a global phenomenon which resulted in people physically playing the game in urban spaces and caused ripple effects on the physical spaces people were playing in. Recent work has also shown that AR can have more engaging applications, in areas such as community engagement, personalised digital signage, in-situ visualisations, cultural heritage, and remote collaboration.

On a consumer level, AR is most common on smartphones, particularly after the release of ARKit and ARCore – improving the functionality. AR smart glasses are also becoming more accessible and bring with them the possibility of more natural integration of virtual content into our daily lives. For instance, the Microsoft Hololens contains an array of sensor technologies giving it a sense of depth which allows it to place objects naturally in physical space. It has been successfully applied by planners to visualise underlying parts of the city in-situ.

While AR is becoming more advanced, accessible, and has demonstrated potential, more knowledge is needed around the key benefits it will bring to cities and how it will change our interactions with the urban environment. Additionally, the use of such technologies raises the question of how the virtual and physical spaces can co-exist – creating an augmented space.

Therefore, this focus section builds on from our initial workshops with the goal of bringing together researchers to explore the applications of AR and other immersive technologies, such as Virtual Reality (VR) and Mixed Reality (MR), within the context of enhancing architecture, public spaces and cities.

TOPICS OF INTEREST

We welcome research focused on engaging experiences using augmented reality (AR), virtual reality (VR), and mixed reality (MR) within the context of enhancing architecture, public spaces and cities. Specific topics of interest include but are not limited to:

  • Augmenting humans in future cities
  • Digital heritage and preservation
  • Speculative designs, design fictions, and art projects
  • Perspectives from literature
  • How immersive technologies and applications can be utilised to enhance existing urban infrastructure/technologies (public displays, media facades, buildings, town squares, etc)
  • Remote collaboration
  • The effect of immersive technologies on culture and behaviour in cities
  • Smart cities with digital twin technologies

SUBMISSION GUIDELINES AND PROCEDURE

All submissions (abstracts and later final manuscripts) must be original and may not be under review by another publication.

The manuscripts should be submitted either in .doc or in .rtf format.

All papers will be blindly peer-reviewed by at least two reviewers.

Authors are invited to submit 8-20 pages paper (including authors’ information, abstract, all tables, figures, references, etc.).

The paper should be written according to the IxD&A authors’ guidelines:
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7

AUTHORS’ GUIDELINES

Link to the paper submission page:
http://ixdea-2018.uniroma2.it/ojs/index.php/ixdea/login
(Please upload all submissions using the Submission page. When submitting the paper, please, choose the section: “FS: Augmenting Space: The role of immersive technologies in future cities”)

More information on the submission procedure and on the characteristics of the paper format can be found on the website of the IxD&A Journal where information on the copyright policy and responsibility of authors, publication ethics and malpractice are published.

For scientific advice and queries, please contact any of the guest-editors below and mark the subject as:
“Augmenting Space: The role of immersive technologies in future cities”

  • callum [dot] parker [at] sydney [dot] edu [dot] au
  • soojeong [dot] yoo [at] sydney [dot] edu [dot] au
  • youngho [at] ce [dot] mokpo [dot] ac [dot] kr
  • waldemar [dot] jenek [at] hdr [dot] qut [dot] edu [dot] au
This entry was posted in Calls. Bookmark the permalink. Trackbacks are closed, but you can post a comment.

Post a Comment

Your email is never published nor shared. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

*
*

  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

    A | B | C | D | E | F| G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

css.php