Month: February 2020
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Call: ICTS4eHealth 2020 – IEEE International Workshop on ICT Solutions for e-Health
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Read more: Call: ICTS4eHealth 2020 – IEEE International Workshop on ICT Solutions for e-HealthCall for Papers ICTS4eHealth 2020 – 5th edition of the IEEE International Workshop on ICT Solutions for e-Health In conjunction with the Twenty-Fifth IEEE Symposium on Computers and Communications (ISCC) Rennes, France July 7th, 2020 http://icts4ehealth.icar.cnr.it Submission deadline: April 25th, 2020 MISSION: e-Health is one of the major research topics that have been attracting cross-disciplinary research groups. The deployment of new emerging ICT technologies for Health, especially based on Cloud computing, Internet of Things (IoT), and Computational Intelligence, is attracting the interest of many researchers. The use of Cloud computing, IoT technologies, and methods typical of Soft Computing and Computational…
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Givaudan’s Virtual TasteTrek recreates sights, sounds and smells of UCR citrus groves
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Read more: Givaudan’s Virtual TasteTrek recreates sights, sounds and smells of UCR citrus groves[I’m always looking for interesting new applications of presence to share here, and this one definitely qualifies (plus it involves my undergraduate alma mater). The story is from the University of California, Riverside’s Inside UCR and is followed by more details from the website of Groove Jones, the creator of the Virtual TasteTrek Citrus experience. The Givaudan website includes even more information and features a 2:31 minute promotional video and a 3:47 minute 360 degree interactive video (also available via YouTube here and here). –Matthew] Givaudan brings its Virtual Taste Trek to Riverside Virtual reality goggles and scent tubes recreate…
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Call: Morality Play 2020 at DiGRA 2020
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Read more: Call: Morality Play 2020 at DiGRA 2020Call for Papers Morality Play 2020 @ DiGRA 2020 June 2, 2020 Tampere, Finland https://moralityplay.org/2020/01/06/cfp-morality-play-2020-digra-2020/ Extended deadline for submissions: 3 April, 2020 The Morality Play workshop (first held at FDG/DiGRA 2016) will return to DiGRA 2020 this June. We are calling for short or long papers dealing with themes of empathy and ethics in games and play. Moral questions have always been a cornerstone of art. Many of our greatest dramas hinge on our struggles to decide between right and wrong and to put those decisions into effect, both on the grand stage and in intimate relationships. Games are no…
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Presence-evoking technologies and the Coronavirus
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Read more: Presence-evoking technologies and the Coronavirus[The story below from The New York Times explores how some of today’s technologies provide a strong sense of social connection for people in quarantine due to the Coronovirus; see the original version for more images and a sidebar about the virus. For more on the value of presence-evoking technologies as the virus spreads, see these stories: Chinese property firms bank on virtual reality as virus fears hit market (Reuters) How to protect hospital assistants from coronavirus? Use robots (ThePrint) The Coronavirus Has Bigger Implications Than [now-cancelled Mobile World Congress] (Forbes) 4 Pragmatic Ways Immersive Healthcare Can Help Alleviate The…
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Call: Me and AI 2020 – 1st Interdisciplinary Conference on Artificial and Augmented Intelligence
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Read more: Call: Me and AI 2020 – 1st Interdisciplinary Conference on Artificial and Augmented Intelligence[Note: Much more information is on the conference website, although registration costs don’t seem to be easily accessible. –ML] Call for Participation Me and AI 2020 1st Interdisciplinary Conference on Artificial and Augmented Intelligence Athens, Greece 30th March – 2nd April, 2020 http://www.meandai.gr The NKUA Applied Philosophy Research Laboratory in cooperation with the Hellenic Artificial Intelligence Society (EETN) organizes the 1st Interdisciplinary Conference on Artificial and Augmented Intelligence and the ways it is expected to affect us in the near and distant future. The conference aims to highlight aspects related to the ethical, legal, political, social and economic dimensions of…
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Immersive Museum in Tokyo is turning Impressionist paintings into digital art installations
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Read more: Immersive Museum in Tokyo is turning Impressionist paintings into digital art installations[This short piece from TimeOut Tokyo provides information about a touring exhibition that uses floor-to-ceiling projections and corresponding sounds to immerse visitors in the paintings of Claude Monet and other Impressionists. See the original version for four different images. For more information see the website for the Florence version of the exhibition and the 3:15 minute Monet Experience Official Trailer via YouTube, and the website for the current version of the exhibition in Brussels and a 4:15 minute video visit. A 2018 post in ISPR Presence News describes an immersive VR exploration of Monet’s ‘Water Lilies.’ –Matthew] [Image: Screenshot graphic…
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Jobs: PhD, Postdoc and faculty positions in the Exertion Games Lab at Monash University
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Read more: Jobs: PhD, Postdoc and faculty positions in the Exertion Games Lab at Monash UniversityMore and more openings: PhD, Post-Doc (Research Fellow) and Lecturer/Senior Lecturer (tenure, ongoing) openings (HCI, Interaction Design) The Exertion Games Lab Monash University Melbourne, Australia https://exertiongameslab.org/phd-post-doc-and-lecturer-senior-lecturer-tenure-openings Application deadline: 2nd March 2020 or until positions are filled The Exertion Games Lab (exertiongameslab.org) at Monash University in Melbourne, Australia, is seeking exceptional PhD, Post-Doc (Research Fellow, fixed-term, research-only) and Lecturer/Senior Lecturer (ongoing academic position, like tenured in other countries) candidates to research novel interfaces around digital play. The Exertion Games Lab, directed by Prof. Florian ‘Floyd’ Mueller (general co-chair of CHI 2020), researches the future of interfaces for playful experiences. Our research…
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“Alexa 2-in-1 Kitchen and Market” incorporates the voice assistant for children’s play and learning
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Read more: “Alexa 2-in-1 Kitchen and Market” incorporates the voice assistant for children’s play and learning[Raising questions about the nature (and potentially the ethics) of children’s presence experiences, a new product for young children utilizes Alexa in the ‘pretend’ play, as reported in this story from CNET. See the original version for a second image, a 0:40 minute promotional video and a 6:03 minute first-look video from the New York Toy Fair. –Matthew] [Image: KidKraft makes the Alexa 2-in-1 Kitchen and Market, a $300 play set that interacts with the Amazon Alexa voice assistant (Echo not included). Credit: KidKraft.] The first Alexa toy is a $300 kitchen for kids, packed with dad jokes We check…
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Call: “Technology and the Future of the Home” Colloquium
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Read more: Call: “Technology and the Future of the Home” ColloquiumCall for Papers Technology and the Future of the Home Missouri University of Science and Technology Rolla, Missouri, USA November 5 – 6, 2020 Keynote Speaker: Diane Michelfelder, Macalester College Abstract submission deadline: June 15, 2020 Research on how we conceptualize the home is increasing across the academy. However, studies about how technology challenges our conceptualization of the home require focus. The purpose of this colloquium is to develop and advance such conversations. Although submissions that interpret the home are welcome, abstracts focused on guiding its development to create a better world are highly encouraged. All disciplinary backgrounds and approaches…
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New U.S. clinics use telehealth to bring VR treatments to the patient’s home
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Read more: New U.S. clinics use telehealth to bring VR treatments to the patient’s home[mHealthIntelligence reports on a new effort to expand the use of virtual reality and presence to medical treatment at home. For more information see coverage in VRWorldTech Magazine: Issue 2, XRHealth videos on YouTube, and a related second mHealthIntelligence story. –Matthew] [Image: Graphic screenshot from XRHealth – Smarter Tools for Smarter Recoveries video via YouTube.] New Clinics Use Telehealth to Bring VR Treatments to the Patient’s Home This March, payers and care providers in eight states and the District of Columbia will be able to prescribe VR therapy through a telehealth clinic, giving patients the chance to receive treatment at…
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Call: “The Taboos of Game Studies” issue of G|A|M|E
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Read more: Call: “The Taboos of Game Studies” issue of G|A|M|ECall for Papers G|A|M|E: The Italian Journal of Game Studies Special Issue: “The Taboos of Game Studies” Editors: Kristine Jørgensen (University of Bergen) and Riccardo Fassone (University of Torino) Extended abstract submission deadline: February 24, 2020 The next issue of the Italian journal of game studies G|A|M|E (http://gamejournal.it/) welcomes contributions that address the taboos of game studies. Taboos can be understood as social prohibitions based in religion or custom rather than in legislation or common sense, and are as such bearing moral weight (International Encyclopedia of the Social & Behavioral Sciences 2001). Taboos can be found in all parts of…
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Projekt Melody, an anime camgirl and (possibly) the next step in digital sexuality
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Read more: Projekt Melody, an anime camgirl and (possibly) the next step in digital sexuality[Wired reports on Projekt Melody, a new multi-platform interactive cartoon character designed to evoke social presence and at least partially succeeding (with echoes of the film Her in the second-to-last paragraph). For other features regarding presence and sexuality, see a different Wired story about Henry, a new AI-enabled male sex doll from RealBotix; a 23:37 minute Think About This podcast discussion titled “Is Sex With A Robot Cheating?”; a 7:28 minute discussion about sex robots from WSAU Wisconsin Morning News; and a humorous but thought-provoking 6:14 minute video segment about “Robosexuals” from HBO’s Real Time with Bill Maher via YouTube.…
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