Month: September 2019


  • Call: DiGRA Australia 2020 National Conference

    Call for Papers DiGRA Australia 2020 National Conference February 10 and 11, 2020 Queensland University of Technology (QUT) http://digraa.org/digraa2020/ DiGRA Australia is a chapter of the International Digital Games Research Association (www.digra.org) We invite you to contribute to a two-day game studies conference to be held on the 10th and 11th of February at Queensland University of Technology (QUT). Registration for DiGRA Australia conferences is free. The DiGRA Australia 2020 National Conference has been made possible due to financial support from QUT’s School of Electrical Engineering and Computer Science, and the QUT Digital Media Research Centre. Note: International submissions are…

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  • The perpetual tomorrow of virtual reality

    [This detailed story from EGM reviews the early and recent history of virtual reality and the hopeful views of current developers about its future. See the original version for lots more pictures. –Matthew] The Perpetual Tomorrow of Virtual Reality VR still hasn’t matched the reveries of science fiction. But for developers, hope springs eternal. September 11, 2019 By Khee Hoon Chan “Pancake games” is a term used frequently among virtual reality aficionados to refers to non-VR titles. Like “walking simulators”—a term mocking that genre’s perceived lack of interactivity—the phrase originally carried a slightly derogatory tone, pointing to the VR community’s…

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  • Call: Ludo2020, the Ninth European Conference on Video Game Music and Sound

    Call for Papers Ludo2020, the Ninth European Conference on Video Game Music and Sound University of Malta April 24-25, 2020 https://www.ludomusicology.org/2019/09/04/ludo2020-call-for-papers/ www.ludomusicology.org | #ludo2020 Submission deadline: January 6th 2020 We are now accepting proposals for Ludo2020, the Ninth European Conference on Video Game Music and Sound, taking place at the University of Malta, April 24th-25th next year. Please share our Call for Papers poster online and around your institutions. We welcome proposals on all aspects of sound and music in games. This year, we are particularly interested in papers that support the conference theme of ‘Participation, Performance, and the Body’.…

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  • Virtual reality could have a positive impact on the environment – Here’s why

    [Here’s a summary from E – The Environmental Magazine of some of the ways VR and presence can help us preserve our natural environment. See the original version for a different image. –Matthew] [Image: Source: B&T] Virtual Reality Could Have a Positive Impact on the Environment — Here’s Why Kate Harveston September 10, 2019 You’ve probably heard of virtual reality (VR) talked about as a fun and immersive technology, but you may not have considered how it could favorably impact the environment. Here are some reasons why something that everyone’s buzzing about could have planet-protecting advantages.…

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  • Call: EICS 2020 – 12th ACM SIGCHI Symposium on Engineering Interactive Computing Systems

    Call for Papers The 12th ACM SIGCHI Symposium on Engineering Interactive Computing Systems 23-26 June, 2020 Nice (Sophia Antipolis), France http://eics.acm.org/2020/ Submission deadline for 2019 Q4: October 25, 2019 (see below for more information) EICS 2020 is the twelfth international conference devoted to engineering interactive computing systems and their user interfaces, addressing one or more software quality factors, such as usability, reliability etc. (as defined by ISO2501, see https://iso25000.com/index.php/en/iso-25000-standards/iso-25010) Work presented at EICS covers all processes at any stage of the development life-cycle (requirements, specification, verification and validation, testing, deployment). Any of the following topics of interest may be addressed…

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  • Are we living in a computer simulation? Let’s not find out

    [To me a great value of the presence concept is that it raises thought-provoking questions about our lives and even the nature of existence. Regardless of your views about the validity of “simulation theory” (the idea that we’re likely living in a computer simulation), it illustrates the power of simulation and presence as a metaphor for our technology-dominated era. While thinking about how we’d change our perceptions and behavior should we discover that we and/or our world are simulations is intriguing (see Jones, Lombard and Jasak, 2011), this column from The New York Times warns against conducting formal tests. –Matthew]…

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  • Call: Multidisciplinary Perspectives on Narrative Aesthetics in Video Games (book chapters)

    Call for Chapters: Multidisciplinary Perspectives on Narrative Aesthetics in Video Games https://www.igi-global.com/publish/call-for-papers/call-details/4302 Editors: Deniz Denizel and Deniz Eyüce Şansal, Bahcesehir University Proposals submission deadline: September 18, 2019 INTRODUCTION Each period creates its particular aesthetics. Developments in the scientific and technological fields affect art forms and accelerate their evolution. In time, the leading art movements of an era generate and exceed their own saturation of thresholds, transform their ‘deep-and-singular’ selves into ‘shallow-and-multiple’ selves. An art form that evolves by its internal dynamics and statics reaches the threshold of saturation, and finally becomes a ‘springboard’ upon which another art form can take…

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  • Telemedicine milestone: First long-distance heart surgery performed via robot

    [This ZDNet story describes successful heart surgeries performed via robot from 20 miles away, a milestone accomplishment in telemedicine and telesurgery. For more information see the press release via Business Wire and the article in The Lancet’s EClinicalMedicine; for more on the positive impact of telemedicine see “In the coalfields, telemedicine provides antidote to doctor shortages, poor health” in The Roanoke Times. –Matthew] [Image: Figure 1C from the EClinicalMedicine article shows the surgeon controlling the remotely located Corindus robot.] First long-distance heart surgery performed via robot In a feat of networking, engineering, and medicine, a doctor performed a heart procedure…

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  • Call: Critical Robotics Research issue of AI & Society

    Call for Papers AI & Society: Knowledge, Culture and Communication Special issue on: Critical Robotics Research Editor-in-Chief: Karamjit S. Gill (editoraisoc@yahoo.co.uk) Guest Editors: Sofia Serholt, Sara Ljungblad & Niamh Ni Bhroin PDF: www.springer.com/cda/content/document/cda_downloaddocument/Critical+Robotics+research.pdf?SGWID=0-0-45-1656815-p1009539 Abstract submission: November 1, 2019 Manuscript submission: April 1, 2020 Contributions are invited for a Special Issue on Critical Robotics Research, to be published by the AI & Society Journal of Culture, Knowledge and Communication (Springer) (http://link.springer.com/journal/146). This special issue seeks research contributions that explore the topic of Critical Robotics Research as an important emerging paradigm in the area of Human-Robot Interaction (HRI) and related fields, including…

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  • Presence and crime prevention: Using VR to observe burglaries as they unfold

    [This story from Brink describes an innovative use of virtual reality and presence to observe experienced offenders as they commit burglaries to better understand and thereby prevent future real-world crimes. For more information, see the Virtual Burglary Project on ResearchGate. –Matthew] [Image: Source: Semantic Scholar] Virtual Reality to Observe Crimes As They Unfold. Here’s How September 5, 2019 Claire Nee, Director of International Centre for Research in Forensic Psychology Ordinary citizens worry a lot about community safety. In particular, surveys and research suggest that residential burglary is one of the most feared crimes internationally. Until recently, when trying to understand…

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  • Call: The Social Impact of Deep Fakes issue of Cyberpsychology, Behavior, and Social Networking

    CALL FOR PAPERS The Social Impact of Deep Fakes Cyberpsychology, Behavior, and Social Networking (Latest Impact Factor: 2.650) https://home.liebertpub.com/cfp/the-social-impact-of-deep-fakes/200/ Guest Editors: Jeremy Bailenson, PhD Stanford University Jeff Hancock, PhD Stanford University Deadline for Manuscript Submission: March 1, 2020 The era of deep fakes is upon us. Images, audio, videos, and textual information can easily be transformed or generated from scratch with AI technology. While synthetic media has been possible for decades, due to advances in machine learning and computer vision, now the transformations can occur in real-time. Also, the technology has migrated from specialized labs to apps anyone can buy…

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  • ‘Westworld’ star Evan Rachel Wood meets real-life robot in ‘SophiaWorld’ short

    [A new 5:50 minute film features Hanson Robotics robot Sophia interacting with actress Evan Rachel Wood, who plays robot Dolores in HBO’s Westworld. I’ll refrain from playing reviewer, but stay tuned for after-the-credits feature “Questioning Reality with Evan and Sophia.” CNET’s coverage includes this: “SophiaWorld manages to plunge us through almost as many layers of existence as an actual Westworld episode. It’s the perfect way to pass the time while waiting for season 3 to arrive in 2020. Have you ever questioned the nature of your reality? After you watch SophiaWorld, the answer will be yes.” The story below is…

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