Month: July 2019
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Call: Sixth International Conference on Animal-Computer Interaction
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Read more: Call: Sixth International Conference on Animal-Computer InteractionCall for Papers Sixth International Conference on Animal-Computer Interaction 12-14 November 2019 Haifa, Israel http://www.aciconf.org/aci2019 Submission deadline (extended): 19 July 2019 For ACI2019 we invite a wide range of contributions that have the potential to promote a constructive dialogue around animal-centered research and design of interactive technology, and to foster the development of ACI as discipline. CONFERENCE THEME This year’s conference theme is Common Denominator, which implicitly refers to multidisciplinary or interdisciplinary methods, theories, designs, ethics or practices that could translate between or transfer across species to aid multispecies or interspecies communication, participation, interaction and cooperation with or through computing…
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New iOS feature automatically fixes video caller eye contact problem to improve intimacy
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Read more: New iOS feature automatically fixes video caller eye contact problem to improve intimacy[The new “FaceTime Attention Correction” feature attempts to solve a long-standing impediment to social presence in video communication. This short summary is from The Verge; for more information and demonstration videos, see coverage in MacRumors and Apple Insider. Some authors explicitly note the benefits for presence: “[I]t really seems to make a huge difference in terms of providing a sense of ‘presence’ for FaceTime calls, which is one of the core values of the Apple chat feature overall.” (TechCrunch) “[I]t’s a safe bet this will be a well-received feature by the average FaceTime user out there. A feeling of connectedness…
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Call: “Living with AI: An Analysis of Moral and Philosophical Implications in our Everyday Life” issue of Humana.Mente
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Read more: Call: “Living with AI: An Analysis of Moral and Philosophical Implications in our Everyday Life” issue of Humana.MenteCALL FOR PAPERS HUMANA.MENTE Journal of Philosophical Studies http://www.humanamente.eu Vol 12, issue 36 Living with Artificial Intelligence. An Analysis of Moral and Philosophical Implications in our Everyday Life Edited by Maurizio Balistreri (University of Turin) Nicola Liberati (University of Twente) Deadline for Submissions: December 31, 2019 This issue aims to focus the attention on two different main elements: the moral questions emerging through the introduction of artificial intelligence (AI) in our everyday world, and the way AI can redefine what it means to be a human being by reshaping the way we look and understand ourselves. Especially, this issue will…
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L.A. massage center uses VR and presence to offer customers ‘immersive relaxation’
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Read more: L.A. massage center uses VR and presence to offer customers ‘immersive relaxation’[Escape your troubles at the new Esqapes Immersive Relaxation Center, opening Friday in Los Angeles. This short story is from TechTheLead, where it includes two more images; see the Esqapes website for much more information. –Matthew] Massage Center Uses Virtual Reality To Offer Customers ‘Immersive Relaxation’ By Betty Joita July 2, 2019 One of the reasons we’re so hooked on the idea of virtual reality is because it can take us places without us having to leave our living room and, since we can see the world from our armchair, it wouldn’t be a far-fetched idea to think that we…
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Call: Personal and Ubiquitous Computing issue on Virtual and Mixed Reality in Culture and Heritage
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Read more: Call: Personal and Ubiquitous Computing issue on Virtual and Mixed Reality in Culture and HeritageCALL FOR PAPERS Personal and Ubiquitous Computing (Springer Science, SCI-indexed, IF: 1.924) Special Issue on Virtual and Mixed Reality in Culture and Heritage https://www.syros.aegean.gr/users/dgavalas/SI_PUC_VR_MR.pdf Submission deadline: July 31, 2019 The rapid advances in Information and Communication Technologies (ICT) has profoundly impacted the cultural industry, among others. Cultural institutions are commonly on the forefront of technological innovations, persistently exploring compelling ways to address new audiences and introduce novel means of interaction with cultural assets, thus transforming, enriching and enhancing the perceived cultural experience. The potentials of the new tools trigger new transdisciplinary perspectives for presentation, representation, management, interpretation, personalization and effective…
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This horrifying app undresses a photo of any woman with a single click
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Read more: This horrifying app undresses a photo of any woman with a single click[The saga of DeepNude is an unsettling example of the dangerous applications of the rapidly evolving technologies that evoke presence. This story from Motherboard describes the app and the stated reasons for its creation; as the update story linked at the beginning notes, the creator subsequently announced “that he’s killing the software, after viral backlash for the way it objectifies women,” but a second update story reports that “a small community of people is dedicated to reviving DeepNude.” Another example of the “Pandora’s Box” aspect of these developments is that the images mentioned in the editor’s note at the end…
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Call: Future and Reality of Gaming (FROG) 2019 – Mixed Reality
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Read more: Call: Future and Reality of Gaming (FROG) 2019 – Mixed RealityCall for Papers: FROG – Future and Reality of Gaming 2019 13th Vienna Games Conference Theme: Mixed Reality October 18th -20th 2019 Vienna City Hall, Vienna, Austria http://www.frogvienna.at/ Submission deadline: September 6, 2019 Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. They provide spaces to socialise with other players and enable us to actively engage in creative processes of co-creation. It is this characteristic that makes games equally enthralling and critically compelling. The future of games aspires to be an oscillation of virtual and concrete. Recent trends showcase that this process also works…
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Calgary-made virtual reality game teaches Blackfoot language, culture
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Read more: Calgary-made virtual reality game teaches Blackfoot language, culture[It doesn’t use the term entertainment-education but that’s the basis for the positive application of presence in this story from the Calgary Sun. More coverage is available from The Star, CityNews has a 1:58 minute video report, Oculus Go has a 0:30 trailer and more information and images are available from the Thunder website. –Matthew] [Image: About 100 guests test out a new Blackfoot language and storytelling game created by MAMMOTH, a local augmented and virtual reality company. The guests attended the USAYÕs Thunder VR launch party on Monday, June 17. The virtual reality game teaches users Blackfoot language through…
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