Month: May 2019
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Call: Advances in Longitudinal HCI Research: Theoretical perspectives, methods, and case studies (book chapters)
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Read more: Call: Advances in Longitudinal HCI Research: Theoretical perspectives, methods, and case studies (book chapters)Call for book chapters – Springer Human Computer Interaction Series Advances in Longitudinal HCI Research: Theoretical perspectives, methods, and case studies Deadline for submission of chapter abstracts: August 1, 2019 Longitudinal studies have been traditionally seen as too cumbersome and labor-intensive to be of much use in research on Human-Computer Interaction (HCI). However, recent trends in market, legislation, and the research questions we address, have highlighted the importance of studying prolonged use, while technology itself has made longitudinal research more accessible to researchers across different application domains. This book is aimed as an educational resource for graduate students and researchers…
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What the Oculus Quest can teach us about the future of mixed reality
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Read more: What the Oculus Quest can teach us about the future of mixed reality[This story from Variety suggests that the guardian system in the new Oculus Quest VR headset could be a useful model for how we’ll transition between virtual and augmented real environments in the future (while noting two key challenges). The explanation begins in the 7th paragraph, and see the original story for a 2:30 minute video demonstration of the guardian system (start at 0:30). –Matthew] What the Oculus Quest Can Teach Us About the Future of Mixed Reality By Janko Roettgers May 22, 2019 Facebook’s new Oculus Quest headset is a great gaming device that simplifies virtual reality (VR), doing…
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Call: Pretend Play and E-Cognition conference
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Read more: Call: Pretend Play and E-Cognition conferenceCall for Abstracts Pretend Play and E-Cognition 19 and 20 September 2019 University of Antwerp, Belgium https://www.uantwerpen.be/en/research-groups/filop/events/pretend-play-ecognition/ Abstract submission deadline: 31 May 2019 ABOUT This conference seeks to explore if and how E-Cognition theories, which aim to understand cognition through the interplay between the brain processes, bodily capacities and environmental contexts, can improve our understanding of pretend, imaginative and creative practices. E-Cognition refers to a young field of interdisciplinary research on embodied, embedded, enactive, extensive and ecological cognition, and includes ecological psychology, sensorimotor theory and dynamical systems theory. It assumes that cognition is shaped and structured by dynamic interactions between…
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A real pastor baptizes an anime girl in virtual reality
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Read more: A real pastor baptizes an anime girl in virtual reality[Nearly all aspects of human life can be experienced via media technology, evoking varying degrees of presence; this story from Polygon describes an interesting one. The original story includes both videos; for more information see coverage in the Daily Mail. –Matthew] Watch in awe as a real pastor baptizes an anime girl in a video game Modern faith is complex By Patricia Hernandez May 20, 2019 Syrmor, a YouTuber known for finding humane stories in VRChat, has documented one of the most fascinating phenomenons to come out of virtual reality. Not only do people go to church in a video…
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Call: Ethics of Digital Well-Being: A Multidisciplinary Approach (book chapters)
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Read more: Call: Ethics of Digital Well-Being: A Multidisciplinary Approach (book chapters)Call for Papers Ethics of Digital Well-Being: A Multidisciplinary Approach (Springer, Philosophical Studies) Submission deadline: 9th September 2019 This edited collection is designed to explore the new opportunities and risks for human flourishing associated with the widespread adoption of digital technologies in domains such as healthcare, education and employment, media and entertainment, and social development and governance. For example, mobile apps can help us track increasingly fine-grained features of our physical health using advanced data analytics, but can also create an endless source of distraction that may impact negatively our mental health. In the same way, information and communication technologies,…
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Comcast’s free-to-the-public Universal Sphere is a cross between VR and a planetarium
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Read more: Comcast’s free-to-the-public Universal Sphere is a cross between VR and a planetarium[Media conglomerate Comcast has its headquarters in Philadelphia; this story from Philly.com describes a new presence-evoking, free-to-the-public feature in the company’s newly opened Comcast Tower. Demand for tickets is high but some of us are already planning a field trip and I’ll add our impressions in the comments. For more information, see coverage by NBC 10 (also owned by Comcast) and the Universal Sphere website. –Matthew] [Image: The mysterious Comcast “sphere” in the lobby of the new Comcast Technology Center is now open to the public.] That giant sphere in Comcast’s new tower? Watch a futuristic Spielberg short film there,…
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Call: 8th Workshop Automotive HMI: User Interface Research in the Age of New Digital Realities
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Read more: Call: 8th Workshop Automotive HMI: User Interface Research in the Age of New Digital RealitiesCall for Papers 8th Workshop Automotive HMI: User Interface Research in the Age of New Digital Realities Colocated with MuC (Mensch-Computer-Interaction) 2019 (http://muc2019.mensch-und-computer.de/) September 8, 2019 (9AM-5PM) Hamburg, Germany http://www.andreasriener.com/MuC2019WS/ Submission deadline: June 6, 2019 Even though many aspects of automated driving have not yet become true, many human factors issues have already been investigated. However, recent discussions revealed common misconceptions in both research and society about vehicle automation and the levels of automation. This might be due to the fact that automated driving functions are mis-named (cf. Autopilot) and that vehicles integrate functions at different automation levels (L1 lane…
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Virtual Reality rooms are home design’s next big thing, and they’re hiding in plain sight
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Read more: Virtual Reality rooms are home design’s next big thing, and they’re hiding in plain sight[It’s short on details, but this story from the Robb Report is the first I’ve seen about the designing and building of dedicated VR (and presence) rooms in homes. Let’s hope it doesn’t lead to the kind of events portrayed in Ray Bradbury’s classic short story The Veldt. –Matthew] Virtual Reality Rooms are Home Design’s Next Big Thing, and They’re Hiding in Plain Sight You can make your dreams a (virtual) reality. By Helena Madden May 17, 2019 Splashy home theater? Check. Indoor lap pool? Check. How about a room where you can dive through coral reefs or summit Mount…
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Call: Mediated Conversation minitrack of Hawaii International Conference on System Sciences (HICSS-53)
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Read more: Call: Mediated Conversation minitrack of Hawaii International Conference on System Sciences (HICSS-53)Call for papers Mediated Conversation minitrack of HICSS-53, held January 2020 at the Grand Wailea in Maui https://mediatedconversation.wordpress.com/ This minitrack is part of the Digital and Social Media track of HICSS, the Hawaii International Conference on System Sciences, which will host its 53rd annual conference (see HICSS-53) on January 7-10, 2020, at the Grand Wailea in Maui. Paper submission deadline: June 15, 2019 Submission: http://hicss.hawaii.edu/authors/ The Mediated Conversation minitrack focuses on the study of conversations taking place on digital and social media. Conversations are at the core of human communication. Mediated conversations can use text, audio, images or video, or…
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Vincent Fournier’s “The Man Machine” robot photos and video explore the Uncanny Valley
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Read more: Vincent Fournier’s “The Man Machine” robot photos and video explore the Uncanny Valley[French photographer Vincent Fournier’s “The Man Machine” explores medium-as-social-actor presence (without using the term). His description of the project is below (fittingly with all but the first two paragraphs translated to English via Google Translate); visit the website for 21 photos and a 2:10 minute video. See also 2013 coverage in Slate and new coverage in Fast Company. –Matthew] Vincent Fournier “The Man Machine” The Man Machine project is a reflection on how artificial creatures such as robots or other avatars can evolve in our day-to-day life. For this speculative fiction series I staged several humanoid robots in realistic reconstructions…
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Call: “Social Emotions – Theories and Models” workshop at Affective Computing and Intelligent Interfaces 2019
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Read more: Call: “Social Emotions – Theories and Models” workshop at Affective Computing and Intelligent Interfaces 2019Call for Papers Social Emotions – Theories and Models (SE-THEMOS19) Tues September 3rd, 2019 Cambridge, UK http://www.macs.hw.ac.uk/~ruth/se-themo19.html A workshop at Affective Computing and Intelligent Interfaces ACII2019 (http://acii-conf.org/2019/) Submission deadline: May 31st, 2019 Social agents with both graphical and robotic embodiments are being researched on an increasing scale, with applications in public interaction, education, health and therapeutic areas. This raises quite sharply both a requirement for the detection of social emotions – whether emotion that is socially and culturally regulated or emotion in group settings – and the modelling and expressing of such emotions on the social agent side. The aim…
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Virtual reality on theme park rides: 2016-2019
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Read more: Virtual reality on theme park rides: 2016-2019[Theme Park Insider reports on the fading enthusiasm in the industry for adding VR to rides; it doesn’t use the term presence, but several statements refer to it – e.g., “the trend is toward using media as one of many tools in creating fantastic environments, rather than something that feels like a scaled-up or moving version of what you can watch at home. In short, if you can tell it’s a screen, that’s a fail. If you don’t notice that the media is media because you are so taken in by the setting and story of an attraction, then that’s a…
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